Thread: The Great Conflicts main discussion thread. Please post here!

  1. #6361
    karaislam's Avatar Vicarius
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    very good looking congrats.i like best arabs.

  2. #6362
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    the mod is awesome!
    Quote Originally Posted by Diocle View Post
    Are Bulgars or Saracens those fearsome guys in post #6357?
    It´s an army of chandax invading cyprus

    Quote Originally Posted by demagogos nicator View Post
    Any chance that EB2 vegetation get official part of TGC?
    i hope so, too - but we will see

    also one sidenote:
    the peltastai work perfect in tgc! they throw there javelins very fast and deadly and behave efective like in rtw. it´s the first time i recognize this smooth handling in me2tw.

    kara, i work at the anatolian area atm. hopefully i can make some pictures when things get ready.
    Last edited by _Tartaros_; November 14, 2014 at 02:57 PM.

  3. #6363
    BarnicleBill1's Avatar Centenarius
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Awesome, so many mods have great models then when you try to use them in a battle they just stand there looking silly holding javelins in the air.

  4. #6364
    karaislam's Avatar Vicarius
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    show my antalya as well.

  5. #6365
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by BarnicleBill1 View Post
    Awesome, so many mods have great models then when you try to use them in a battle they just stand there looking silly holding javelins in the air.
    for sure!
    maybe the secret is portable

    Quote Originally Posted by karaislam View Post
    show my antalya as well.
    i will hope so, do you have some photo´s for inspiration?
    Last edited by _Tartaros_; November 14, 2014 at 03:01 PM.

  6. #6366
    karaislam's Avatar Vicarius
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    actually i ve no photos of antalya town but if you google it u ll find exciting things.

    http://en.wikipedia.org/wiki/Hadrian's_Gate
    http://en.wikipedia.org/wiki/Aspendos
    http://en.wikipedia.org/wiki/Perga
    http://en.wikipedia.org/wiki/Side

    those was some of greek figures in my town antalya.

  7. #6367

    Default Re: The Great Conflicts main discussion thread. Please post here!

    I think he was talking bout vegatation

    Black sea coasts, a lot green, dense forests, hilly, narrow plains.
    Spoiler Alert, click show to read: 
    Kastamonu by Sinan Doğan, on Flickr


    Central Anatolia, scarce forests(but not desert!), vast plains, occasional hills and mountains, its gets greener in spring and yellowish and fall.
    Spoiler Alert, click show to read: 


    Mediterranean, mountainous(Tauros mountains), forests(not as dense as black sea), narrow plains
    Spoiler Alert, click show to read: 


    Aegean region is quite similar, except mountains at there are not so massive.
    Last edited by Tureuki; November 15, 2014 at 02:14 AM.

  8. #6368
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    perfect!

    but i have sometimes the feeling, that in tgc´s timeframe the environment different, not so humanised and used, maybe more wooded a.s.o.
    i think that the medieval regions saw a massive deforrestation and big transformation because of cattle and sheep herding.
    Last edited by _Tartaros_; November 15, 2014 at 02:53 AM.

  9. #6369

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Yes exactly, keep it wilder and less touched, there were way more forests in Central Anatolia then today, especially neighbouring areas of coastal regions. I know a first hand example of this, at the region my grandparents came from, surrounding hills and little mountains were actually covered by pine forests, but since there was no protection and they are gradually destroyed and only a small part remained, since 1-2 decades there is a process of restoration of forests, last I checked it was looking fine.
    Spoiler Alert, click show to read: 
    Last edited by Tureuki; November 15, 2014 at 03:15 AM.

  10. #6370
    hyretic's Avatar Decanus
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    At the Moment, bus it is so by us :


  11. #6371
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    w.i.p.
    Spoiler Alert, click show to read: 





    Last edited by _Tartaros_; November 15, 2014 at 08:01 AM.

  12. #6372

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Cool I don't know how you have done other regions but keep in mind mountains in Aegean region are not so big, and usually there is not much of a passage problem.

    http://en.wikipedia.org/wiki/Uluda%C4%9F
    Last edited by Tureuki; November 15, 2014 at 08:09 AM.

  13. #6373
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by _Tartaros_ View Post
    the mod is awesome!


    also one sidenote:
    the peltastai work perfect in tgc! they throw their javelins very fast and deadly and behave efective like in rtw. it´s the first time i recognize this smooth handling in me2tw.

    .
    With Koultouras, we made a lot of experiments until all javelinmen work properly!
    It was not easy though! M2TW engine does have proper animations and EDU entries but they need to be adjusted with proper stats!
    Also we found a way javelinmen to hold javelins as spears (and not with javelins with their spearheads look down) by experimenting with bone assignments of javelins them selves!
    That is what Realism/Gravity project is all about!
    When this mod will be released that tutorial will be part of H.E.L.P. project too!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  14. #6374
    BarnicleBill1's Avatar Centenarius
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Awesome!

  15. #6375
    NikeBG's Avatar Sampsis
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by Diocle View Post
    T H A N K Y O U V E R Y, V E R Y, V E R Y, V E R Y M U C H, A N T H O N I U S - B A S I L E U S!!!!!!

    This news has almost killed me! Not knowing how to thank you, I've chosen this small church of the IX century, now fully restored and saved, it's one of the most beautiful little gems of the Byzantine (OK! sorry: Eastern Roman! )
    Spoiler Alert, click show to read: 
    Architecture and Civilization in Italy, it's called 'La Cattolica di Stilo', it's so small but also so absolutely perfect in its proportion and geometry that IMO it can stand alongside the Ravenna's great Cycle, from Wiki: "The Cattolica was built in the 9th century, when Calabria was part of the Byzantine Empire. The name derives from the Greek word katholiki, which referred to the churches provided with a baptistery. It is one of the most important examples of Byzantine architecture, together with the church of San Marco in Rossano Calabro.", now,as I said, it has been saved and restored and this is really a good thing (one of the few today in Italy!):



    I'm here for some years now, because I believe in your work, and whatever I can think about the definition of 'Byzantine' or 'Roman', I love this Early Medieval Age on which you're working and I love Greece, that magical land made of stone and water, which has built the roots of our European Civilization, I don't know what would be Italy without the Greek legacy, nor I want to image my country without its Greek roots, it's for me simply impossible and almost a nightmare thinking Italy without Greece.
    Anyway I advise you, Anto: I'll play the Last Langobard Dukedoms of the South, ready to fight till the last man, to save the legacy of the good King Alwin!
    Heh, I didn't know such small churches were built in our timeframe - I thought they became "fashionable" later, around the Komnenoi and Palaelogoi eras. Perhaps it's just a chapel? In any case, it's most intricate and absolutely beautiful!
    Btw, it reminds me a bit of our Asenova Krepost church, from the 12th-13th c.

  16. #6376
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by AnthoniusII View Post
    With Koultouras, we made a lot of experiments until all javelinmen work properly!
    It was not easy though! M2TW engine does have proper animations and EDU entries but they need to be adjusted with proper stats!
    Also we found a way javelinmen to hold javelins as spears (and not with javelins with their spearheads look down) by experimenting with bone assignments of javelins them selves!
    That is what Realism/Gravity project is all about!
    When this mod will be released that tutorial will be part of H.E.L.P. project too!
    thats an awesome work you´ve done there!
    thank you also for adding it to the H.E.L.P. project later, i think many mods will profit with this.

    edit:
    some impression of w.i.p.

    Spoiler Alert, click show to read: 







    Last edited by _Tartaros_; November 21, 2014 at 04:40 PM.

  17. #6377

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Nice work Tartaros!
    Nice to see this mod make some progress.Any chance for a progress report?....How many things are left to make?I look forward to this mod!





    <p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/23.jpg></a></p>

  18. #6378
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    thank you,
    the map_heights is now about 65% finished and i just finished turkey. parts that´s left are bavaria, moravia, modern day hungary, romania, moldavia and ukraine. after this the other maprelated files, testing and setting the psf. the other files are also in a good process. it´s more or less 50% of the work done.

    edit:
    i´m know adding climate and groundtypes for turkey.
    Last edited by _Tartaros_; November 24, 2014 at 03:05 AM.

  19. #6379
    BarnicleBill1's Avatar Centenarius
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    How many PSF will you be placing? I imagine they will be concentrated in certain areas?

  20. #6380
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    A good amount, but not so much like in DoS They represent historical important cities and stronghold, but also block areas of the map, in order to give them "control" about areas. i try to make the map enjoyable and give spots for ambushes and accesspoints if possible.

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