very good looking congrats.i like best arabs.
very good looking congrats.i like best arabs.
the mod is awesome!
It´s an army of chandax invading cyprus
i hope so, too - but we will see
also one sidenote:
the peltastai work perfect in tgc! they throw there javelins very fast and deadly and behave efective like in rtw. it´s the first time i recognize this smooth handling in me2tw.
kara, i work at the anatolian area atm. hopefully i can make some pictures when things get ready.
Last edited by _Tartaros_; November 14, 2014 at 02:57 PM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Awesome, so many mods have great models then when you try to use them in a battle they just stand there looking silly holding javelins in the air.
show my antalya as well.
Last edited by _Tartaros_; November 14, 2014 at 03:01 PM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
actually i ve no photos of antalya town but if you google it u ll find exciting things.
http://en.wikipedia.org/wiki/Hadrian's_Gate
http://en.wikipedia.org/wiki/Aspendos
http://en.wikipedia.org/wiki/Perga
http://en.wikipedia.org/wiki/Side
those was some of greek figures in my town antalya.
I think he was talking bout vegatation
Black sea coasts, a lot green, dense forests, hilly, narrow plains.
Spoiler Alert, click show to read:
Central Anatolia, scarce forests(but not desert!), vast plains, occasional hills and mountains, its gets greener in spring and yellowish and fall.
Spoiler Alert, click show to read:
Mediterranean, mountainous(Tauros mountains), forests(not as dense as black sea), narrow plains
Spoiler Alert, click show to read:
Aegean region is quite similar, except mountains at there are not so massive.
Last edited by Tureuki; November 15, 2014 at 02:14 AM.
perfect!
but i have sometimes the feeling, that in tgc´s timeframe the environment different, not so humanised and used, maybe more wooded a.s.o.
i think that the medieval regions saw a massive deforrestation and big transformation because of cattle and sheep herding.
Last edited by _Tartaros_; November 15, 2014 at 02:53 AM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Yes exactly, keep it wilder and less touched, there were way more forests in Central Anatolia then today, especially neighbouring areas of coastal regions. I know a first hand example of this, at the region my grandparents came from, surrounding hills and little mountains were actually covered by pine forests, but since there was no protection and they are gradually destroyed and only a small part remained, since 1-2 decades there is a process of restoration of forests, last I checked it was looking fine.
Spoiler Alert, click show to read:
Last edited by Tureuki; November 15, 2014 at 03:15 AM.
w.i.p.
Spoiler Alert, click show to read:
Last edited by _Tartaros_; November 15, 2014 at 08:01 AM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Cool I don't know how you have done other regions but keep in mind mountains in Aegean region are not so big, and usually there is not much of a passage problem.
http://en.wikipedia.org/wiki/Uluda%C4%9F
Last edited by Tureuki; November 15, 2014 at 08:09 AM.
With Koultouras, we made a lot of experiments until all javelinmen work properly!
It was not easy though! M2TW engine does have proper animations and EDU entries but they need to be adjusted with proper stats!
Also we found a way javelinmen to hold javelins as spears (and not with javelins with their spearheads look down) by experimenting with bone assignments of javelins them selves!
That is what Realism/Gravity project is all about!
When this mod will be released that tutorial will be part of H.E.L.P. project too!
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Awesome!
Heh, I didn't know such small churches were built in our timeframe - I thought they became "fashionable" later, around the Komnenoi and Palaelogoi eras. Perhaps it's just a chapel? In any case, it's most intricate and absolutely beautiful!
Btw, it reminds me a bit of our Asenova Krepost church, from the 12th-13th c.
Last edited by _Tartaros_; November 21, 2014 at 04:40 PM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Nice work Tartaros!
Nice to see this mod make some progress.Any chance for a progress report?....How many things are left to make?I look forward to this mod!
<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/23.jpg></a></p>
thank you,
the map_heights is now about 65% finished and i just finished turkey. parts that´s left are bavaria, moravia, modern day hungary, romania, moldavia and ukraine. after this the other maprelated files, testing and setting the psf. the other files are also in a good process. it´s more or less 50% of the work done.
edit:
i´m know adding climate and groundtypes for turkey.
Last edited by _Tartaros_; November 24, 2014 at 03:05 AM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
How many PSF will you be placing? I imagine they will be concentrated in certain areas?
A good amount, but not so much like in DoS They represent historical important cities and stronghold, but also block areas of the map, in order to give them "control" about areas. i try to make the map enjoyable and give spots for ambushes and accesspoints if possible.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered