Oh, cool. I wasn't looking at that part of the map.
You guys at the closed beta stage yet?
Oh, cool. I wasn't looking at that part of the map.
You guys at the closed beta stage yet?
Soon my delay has to do with my work that lasts long and its hard physicaly.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
today, i doubled the amount of name´s in the game from about 1.500 to 2.870.
combined per faction, more than 7.000 are used and every factions has a solid base of names and surnames for agents, generals and characters.
i hope this fixes some stability issues too
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
i noticed that some scripts need many different names in order to don´t get confused and ctd. i´ve implanted a "bogomil uprising" script with massive rebelsstacks + heretics spawning up. i first used "random_name", but as soon you get a double, errors happen. same with other scripts or descr_strat.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
yes, scripts, spaces/dots and triggers
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Really nice work son.
just to let you know - we work now on build 0.89 and grow this up to our internal alpha 0.90
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Fantastic news, we are getting closer and closer to a beta!
i´m currently adoped parts of XCAI into the build. mainly Campaing-AI and AI-Behaviour to set up the different AI-labels and offer different difficulties if played on easy, medium, hard and very hard
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
most likely , all this additions need much testing in the future
edit: after 33 turns without ctd as ERE vh/vh with the new TGC-CAI based on XCAI
i´m pleased for the first test.
btw - carefull vievers maybe regard something else in this picture
Last edited by _Tartaros_; October 15, 2017 at 06:43 AM. Reason: update - picture
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Did you overhaul the building icons?
that´s mainly basil2 work (and he has it done some time ago)
but it´s part of the 2d eyecandy added last month
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
the answer is correct sir!
i´ve implanted a new font using eastern roman writing as a base
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Great addition! I'm sick of the vanilla M2TW font.
Mundus Bellicus - TWC - ModDB - Discord - Steam
~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.