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Thread: The Great Conflicts main discussion thread. Please post here!

  1. #6421
    BarnicleBill1's Avatar Aquilifer
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Sounds good, the map does look wonderful so far. Its good to hear that the AI is active!

  2. #6422
    Diocle's Avatar Centurio Primus Pilus
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Thanks for the answer. May I ask something about win conditions?

    Usually I find the win conditions in Med2 and in many other games by CA absolutely idiotic, is there a hope of being able to have realistic and historically accurate Win Conditions for this mod?

    For example: The Southern Langobard Dukedoms cannot hope to conquer Greece, they could just hope to get all the Southern Italy and at least some part of the North. At the same time the Carolingian Empire can't conquer the whole Balkans while it can get the Northern part of them, that is Croatia, and so on... what do you think, is it possible to have good and historically accurate win conditions?

    As always, congrats great work!

  3. #6423
    Libertus
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by _Tartaros_ View Post
    partly yes. i just wanted to show the battlemaps and the campaignmap in a small 1:1 preview.
    all north of the danube river is under construction. the parts south are 90% complete and under permanent testing, in order to find dead end, points of control and classical ambush positions, mapbugs a.s.o.. the pathfinding for the CAI is also important, but it seems really good. the mediteranian area has alot of island and coasts, but the different factions start raiding and invasions after some time.
    I have tested mostly about 30-50 turns and give all factions a basic recruitment to let them survive.

    This is good news. How is the campaign script coming along?

  4. #6424
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Winconditions are important for CAI-Behavoir (not proved, but read alot about this), so i think the conditions will be quite historical and very detailed for the factions. but this isn´t touched.
    Some factions start with relativly hard conditions, like serbia with just some (very well protected) regions or chandax other factions like bulgaria or ErE with hugh secure lands (but face alot of enemies). Most difficult will be the magyar faction, i think. they will transform from a eastern steppe faction to a continental kingdom.

    the campaignscripting didn´t start and there is just a basic transition from francish empire to holy roman empire so far.
    The Great Conflicts 872-1071
    Incursio Pyrrhi - melts with Paeninsula Italica II

  5. #6425
    Centurio
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    will the Abbasid caliphate be a playable faction? if s how did their army look like?

  6. #6426
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    yes, they are playble at start. there roster is under construction, but at the time they share basic islamic roster + some daylami units
    The Great Conflicts 872-1071
    Incursio Pyrrhi - melts with Paeninsula Italica II

  7. #6427
    Libertus
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by _Tartaros_ View Post
    yes, they are playble at start. there roster is under construction, but at the time they share basic islamic roster + some daylami units
    Oki, good luck with everything, tartaros

  8. #6428
    Diocle's Avatar Centurio Primus Pilus
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Thanks for your clarifications about win-conditions, Tartaros! The work you guys are doing is really a big and hard task, it's not easy making a modification for TW games especially if you want to keep the work at the top of both quality and historical accuracy! So congrats and thanks!
    Everything I'm reading and watching here is a confirmation that this Mod will be (and for me already is) a cornerstone of Med 2 modding history!

  9. #6429
    AnthoniusII's Avatar Μέγαc Dομέστικοc
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    As tartaros said win conditions are last to be desided!
    This was a desision from the start however. The problem is simple! We can not just put a province number conquer as a win condition because Roman Empire and Bulgarian one are huge states from the start and that would make things easy, too easy. What we had in mind in the early stages of the game developing was the time limmit!
    A faction must survive to the end of time (1071) and only then other conditions must be part of it!
    Certain cities under faction's rule, certain factions under vassalage or destroyed , capital under faction's rule etc...
    Our main goal is to "force" players to play the game to its time limmit and "live" all the game's events and feel how those events affected the factions they play....

  10. #6430
    paleologos's Avatar Princeps
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by AnthoniusII View Post
    As tartaros said win conditions are last to be desided!
    This was a desision from the start however. The problem is simple! We can not just put a province number conquer as a win condition because Roman Empire and Bulgarian one are huge states from the start and that would make things easy, too easy. What we had in mind in the early stages of the game developing was the time limmit!
    A faction must survive to the end of time (1071) and only then other conditions must be part of it!
    Certain cities under faction's rule, certain factions under vassalage or destroyed , capital under faction's rule etc...
    Our main goal is to "force" players to play the game to its time limmit and "live" all the game's events and feel how those events affected the factions they play....
    That's an interesting concept .
    And btw, it's very nice to see you back in the forums Antonius!

  11. #6431
    paleologos's Avatar Princeps
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    However, I must say it sort of distresses me to not see a post by any of TGC team members in four days now, going to five.

  12. #6432
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Real life action
    The Great Conflicts 872-1071
    Incursio Pyrrhi - melts with Paeninsula Italica II

  13. #6433
    AnthoniusII's Avatar Μέγαc Dομέστικοc
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    Default Re: >> The Great Conflicts map.<<

    Gentlemen these days i am trying to create these guys as Tier 1 Cavalarii!

    But my long apsent from modding forces me to go slow!
    More news soon!!
    Thank you all for your suport to our team!

  14. #6434
    mishkin's Avatar Citizen
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    Default Re: >> The Great Conflicts map.<<

    No doubt the wait will be worth

  15. #6435
    morfeasnikos's Avatar Dreamer !!!
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    Default Re: >> The Great Conflicts map.<<

    Quote Originally Posted by AnthoniusII View Post
    Gentlemen these days i am trying to create these guys as Tier 1 Cavalarii!

    But my long apsent from modding forces me to go slow!
    More news soon!!
    Thank you all for your suport to our team!
    They will amazing, i am sure for this!

  16. #6436
    paleologos's Avatar Princeps
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    Default Re: >> The Great Conflicts map.<<

    Quote Originally Posted by AnthoniusII View Post
    Gentlemen these days i am trying to create these guys as Tier 1 Cavalarii!

    But my long apsent from modding forces me to go slow!
    More news soon!!
    Thank you all for your suport to our team!
    I am interested in including something like that in Titanium.
    Maybe we can join forces.
    Let me know if there is something you need and I'll let you know if I can do it.

    In which phase of modelling them are you?

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