Sounds good, the map does look wonderful so far. Its good to hear that the AI is active!
Thanks for the answer. May I ask something about win conditions?
Usually I find the win conditions in Med2 and in many other games by CA absolutely idiotic, is there a hope of being able to have realistic and historically accurate Win Conditions for this mod?
For example: The Southern Langobard Dukedoms cannot hope to conquer Greece, they could just hope to get all the Southern Italy and at least some part of the North. At the same time the Carolingian Empire can't conquer the whole Balkans while it can get the Northern part of them, that is Croatia, and so on... what do you think, is it possible to have good and historically accurate win conditions?
As always, congrats great work!
Winconditions are important for CAI-Behavoir (not proved, but read alot about this), so i think the conditions will be quite historical and very detailed for the factions. but this isn´t touched.
Some factions start with relativly hard conditions, like serbia with just some (very well protected) regions or chandax other factions like bulgaria or ErE with hugh secure lands (but face alot of enemies). Most difficult will be the magyar faction, i think. they will transform from a eastern steppe faction to a continental kingdom.
the campaignscripting didn´t start and there is just a basic transition from francish empire to holy roman empire so far.
will the Abbasid caliphate be a playable faction? if s how did their army look like?
Thanks for your clarifications about win-conditions, Tartaros! The work you guys are doing is really a big and hard task, it's not easy making a modification for TW games especially if you want to keep the work at the top of both quality and historical accuracy! So congrats and thanks!
Everything I'm reading and watching here is a confirmation that this Mod will be (and for me already is) a cornerstone of Med 2 modding history!
As tartaros said win conditions are last to be desided!
This was a desision from the start however. The problem is simple! We can not just put a province number conquer as a win condition because Roman Empire and Bulgarian one are huge states from the start and that would make things easy, too easy. What we had in mind in the early stages of the game developing was the time limmit!
A faction must survive to the end of time (1071) and only then other conditions must be part of it!
Certain cities under faction's rule, certain factions under vassalage or destroyed , capital under faction's rule etc...
Our main goal is to "force" players to play the game to its time limmit and "live" all the game's events and feel how those events affected the factions they play....
Gentlemen these days i am trying to create these guys as Tier 1 Cavalarii!
But my long apsent from modding forces me to go slow!
More news soon!!
Thank you all for your suport to our team!
There are currently 1 users browsing this thread. (0 members and 1 guests)