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Thread: traits, ancillaries, and names

  1. #1

    Default traits, ancillaries, and names

    Guys, sorry for flooding this forum with my findings but I couldn't resist because your mod looks promising and I got some spare time

    I ran traits, ancillaries, and names files through a validator. It reported some errors.

    1. export_descr_character_traits.txt. Triggers to add HP to HaleAndHearty generals are missing Trait keyword, here are fixed ones:
    Code:
    Trigger generalhpplusone
        WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
    		  and not IsFactionLeader
    		  and not IsFactionHeir
    		  and not Trait HaleAndHearty >= 1
    	
    	Affects HaleAndHearty  1  Chance  100
    	
    Trigger generalhpplustwoleader
        WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
    		  and IsFactionLeader
    		  and not Trait HaleAndHearty >= 1
    		  and not CultureType nomad
    		  and not FactionType empire_west_rebels
    		  and not FactionType sassanids
    	
    	Affects HaleAndHearty  2  Chance  100
    	
    Trigger generalhpplustwoheir
        WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
    		  and IsFactionHeir
    		  and not Trait HaleAndHearty >= 1
    		  and not CultureType nomad
    		  and not FactionType empire_west_rebels
    		  and not FactionType sassanids
    	
    	Affects HaleAndHearty  2  Chance  100
    
    Trigger generalhpplusminusexheir
        WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
    		  and Trait Exheir = 1
    	
    	Affects HaleAndHearty  -2  Chance  100
    	
    Trigger generalhpplusoneAI
        WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
    		  and not FactionIsLocal
    		  and not Trait HaleAndHearty >= 3
    		  and not CultureType nomad
    	
    	Affects HaleAndHearty  1  Chance  100

    2. export_VnVs.txt. Aigeneral hidden trait lacks its descriptions (Anyone_desc and Anyone_effects_desc)


    3. export_descr_ancillaries.txt. There are few typos, perhaps inherited from BI. Corrected entries:
    Code:
    Ancillary carthaginian_turncoat
        Image easterner_ancillary.tga
        ExcludeCultures carthaginian
        Description carthaginian_turncoat_desc
        EffectsDescription carthaginian_turncoat_effects_desc
        Effect Combat_V_Carthaginian  1
    and
    Code:
    Ancillary easterner_turncoat
        Image easterner_ancillary.tga
        ExcludeCultures barbarian, carthaginian, eastern, nomad, iapygian
        Description easterner_turncoat_desc
        EffectsDescription easterner_turncoat_effects_desc
        Effect Combat_V_Eastern  1
    4. Some lines in descr_strat.txt were reported as erroneous because O_Marhais is described as a name in descr_names.txt rather than surname.

    [ERROR] faction 'saxons' descr_strat.txt male surname 'O_Marhais' not in descr_names.txt
    [ERROR] faction 'saxons' descr_strat.txt male surname 'O_Marhais' not in descr_names.txt
    [ERROR] faction 'ostrogoths' descr_strat.txt male surname 'O_Marhais' not in descr_names.txt
    [ERROR] faction 'ostrogoths' descr_strat.txt male surname 'O_Marhais' not in descr_names.txt
    [ERROR] faction 'ostrogoths' descr_strat.txt male surname 'O_Marhais' not in descr_names.txt
    [ERROR] faction 'ostrogoths' descr_strat.txt male surname 'O_Marhais' not in descr_names.txt

    5. Also the validator complained about unknown culture iapygian. Has anyone checked the triggers worked for this culture?

    Fixes for issues 1-3: http://www.twcenter.net/forums/showt...26#post4445326
    Last edited by iamphet; February 13, 2009 at 03:24 AM.

  2. #2
    Hister's Avatar Domesticus
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    Default Re: traits, ancillaries, and names

    Superb findings - keep it up - very valuable!
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  3. #3
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: traits, ancillaries, and names

    5. Also the validator complained about unknown culture iapygian. Has anyone checked the triggers worked for this culture?
    This is because the validator works on the vanilla base. If the culture is properly added to the mod then it'll work also proper.

    Good to see PI got a new contributor.
    Last edited by DaVinci; February 12, 2009 at 03:59 PM.
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  4. #4

    Default Re: traits, ancillaries, and names

    Thanks for the information.
    BTW here are the fixes for traits and ancillaries, I did not touch descr_strat.txt: http://files.filefront.com/PI+ancill.../fileinfo.html
    Last edited by iamphet; February 13, 2009 at 03:25 AM.



  5. #5
    Hister's Avatar Domesticus
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    Default Re: traits, ancillaries, and names

    Thank you!
    PROUD MEMBER OF PAENINSULA ITALICA TEAM

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  6. #6
    Hister's Avatar Domesticus
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    Default Re: traits, ancillaries, and names

    Your fixed were added for the next patch.
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