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Thread: Complete unit modeling tutorial*

  1. #1
    Lü Bu's Avatar "Mightyest Man Alive"
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    Icon4 Complete unit modeling tutorial*

    Complete modeling tutorial

    Spoiler Alert, click show to read: 

    I get few requests for modeling tutorial so I finaly decide to make one.
    In few parts I will show you how to make new shield sword,spear,helmet for the unit and how to make completly new texture.

    STEP 1:

    For begining import some basic model (I prefer unit_barb_peasant_high.CAS because its easyest model to work with)
    Next go to Display tab and mark Helpers box!

    Ok i guess you import it using cas importer (you can download it here http://www.twcenter.net/forums/downl...do=file&id=141 )
    so delete half of model (symetrical one (everything except the skirt))

    Now select half of model and go to mirror tool at the top of the window:

    From there just select under Clone Selection: Instance

    Congrats you prepare model for editing!

    STEP 2:

    Modeling sword,spear and shield.Easyer job than you can imagine!

    For spear first make a box:

    Rigt click on it and select Convert to:Editable poly
    From there select vertex select option and scroll down window and find quick slice tab:

    Slice your box at rear and at the top and slice it 3 times like in pic so we can make sharp edge:


    I hope you are not apsolut noobs so I wont explain every single detail!

    Now after you slice box moving vertexes and using scale option model spear like this:


    Congrats again-you model a spear

    I going to diner so I will model shield and sword later!

    And If you have any questions please ask me!

    CONTINUE:

    Modeling shield:

    For beginning make a cylinder in top view:

    Go to editable poly and select middle vertexes and drag them up a bit:

    Now it is better but for final shield effect and nice look i like to use BEND tool so select shield go to modifier list and select Bend modifier.For angle use 60 and select X Axis:

    Again select editable poly and rotate shield for 90 degrees and move it to position above left hand!

    Shield is done!Last step is to model helmet!


    MODELING THE HELMET FOR UNIT!!!!


    For begining open model that we make at the beginning and than hide shield and spear we make.

    Selest right side of model and select polygons like i did on head and detach them as a clone!:



    Select detached object and select all polygons again and make it a bit bigger with scale tool and moving tool.



    Vertexes in the middle of helmet must stay in the middle!!!

    Now start moving vertexes and start shaping helmet



    Now use cut tool to make some more edges so we can make plume (red edges are one which i created with cut tool:



    Now is great time to make other side of helmet.Select helmet,go to modifier tab and select symmetry and use options like on picture:



    Right click and select editably poly.Select polygons like i did (polygons that we create recently using cut tool) and click extrude (again use options like I did):




    Now select extrodd polygons and select 1 as a smoothing group and select top of the plume and select 2 as a smoothing group



    Select top and use insert tool and after that extrude like i did:




    Extrude again and select extruded polygons and use 1 as a smoothing group




    Move verteces and shape plume and we are done



    If anyone wants i can show you how to create leg armor and hands armor and Shoulder pads,hair,etc...

    MODELING SHOULDER PADS:

    1)Ok,open model and in top view create plane and move it to this position:



    2)Editably Poly
    3)First select two edges like I did and drag them down like I did (use and rotate tool if you need) and than move other edges to make shape like you want (here is my result):



    4)Select object you create,hold shift and drag it to the left (this way you will create another plane so our shoulder pad look more realictic)



    5)Select edges on plane 1 and extrude them:




    6)For the end select plane 1 and go to the mirror tool and copy it:




    7)Same thing with plane 2:




    8)For the end select booth planes 1 and unwrap them than connect them to right bone (bone left upper arm and bone right upper arm)

    9)same thing with planes 2

    10)for the end select each plane,detach them as a clone and as a element and flip them


    LEG AND HANDS ARMOR... (you can make it in 4-5 steps)

    1)select polygons like on pic and detach them as a clone



    2)Shape it a bit with scale and move tool

    3)you are basicly done but for extra smoothness select all edges and hit connect button and than select all polygons and select 1 as a smoothing group



    4)Mirror hand graver and we are done!



    LEGS ARMOR...

    Trust me its apsolutly same thing like you doing hands armor

    1)Select polygons and detach them as a clone



    2)Shape armor with scale and move tool

    3)It is it but for something is missing:hmmm:Oh yes one small but effective detail.Ok,select edges like I did and extrude them



    4)Shape extruded edges like on pic




    5)Select all edges and connect them,select all polygons and use 1 as a smoothing group and for extruded part use 2 as a smoothing group



    6)Mirror whole thing and we are done



    NEXT:CHEST ARMOR

    CHEST ARMOR... (I will teach you how to make proper chest armor with muscles)

    1)Select polygons and detach them as a clone



    2)Size it with size tool



    3)To make musclec we must use cut tool.Cut armor like here



    4)Every second pair of edges move beckvard a bit and you should get this



    5)Same with rib's

    UNWRAPPING UVW'S

    By request of @Icedie the South I going to show you in few min how to unwrap.

    First I will start with easyest things.

    HANDS GRAVERS:
    Ok select booth gravers and go to Unwrap modifier.Push number 3 and select all polygons.Go to the bottom of the screen and push PLANAR.Now select all polygons on one graver and do like on pic: (same with other one)




    LEGS GRAVERS:

    Same way like hands gravers (myaybe you will need to change axis for planar projection)

    HANDS:

    Select booth hands and go to Unwrap modifier.

    SHOULDER PADS:

    same like abowe.When you do it start moving vertexes to form a box.



    BODY:
    Just watch the pictures.You cant miss.





    HEAD:

    Watch the picture.After you "Planar" the head move vertexes to form the shape like on pic.



    Attention:Always equip checker texture and watch for scretching!

    HOW TO GET UVW's TO PHOTOSHOP FOR TEXTURING:

    Ok first open photoshop or gimp,make new document (I prefer 512x512) and make new channel (Alpha 1) and color it white.



    Next is to open 3d max and open the model.I can guess you unwrapped it so select object by object.This time i will show you just body.Ok select it and go to Unwrap UVW modifier.Select edit and from there select Tools/Render UVW template.



    From there select everything like on picture (size is optimal),save file to deskop



    Now open saved file in photoshop and select needed area and paste it in document we recently created.Texture it!




    MERGING OBJECTS:
    Also this way you can merge weapons,shields,plumes,etc...




    IMPORTANT BEFORE EXPORTING!!!!!!!



    WE ARE DONE.I HOPE YOU ENYOI THIS TUTORIAL AND MAYBE LEARN SOMETHING.I WILL BE PLEASED TO ANSWER ANY QUESTION'S.ALSO PLEASE COMMENT AND RATE THIS TUTORIAL.

    To assign texture to the model follow this steps:





    Extended tutorial how to create spear

    Spoiler Alert, click show to read: 

    And here is extended tutorial how to create spear.
    Follow the steps on pictures.Any question post here,please!
    http://img8.imageshack.us/gal.php?g=57010881.jpg


    How to create sword.Tutorial is not mine though but its great for start

    Spoiler Alert, click show to read: 





    Best regards karlost123456789



    The full tutorial with pictures is available here as PDF document.
    Last edited by Gigantus; June 12, 2015 at 11:02 PM. Reason: added link to download
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  2. #2

    Default Re: Modeling tutorial

    thx Karl for one more tut.... i'm waiting the modelling helmet you can post fow to model legio helmet, barb helmet and hoplite/phalangites helmet


    you've forgotten sword...
    Last edited by Conqistador; February 12, 2009 at 12:50 PM.
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  3. #3
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Modeling tutorial

    Post 1 Edited!!
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  4. #4
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Modeling tutorial

    One more thing again select half of body,delete it and use Symmetry tool with same options like i post somewhere above!
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  5. #5

    Default Re: Modeling tutorial

    shouder pads will be very amazing...
    Click on my sig and check out my modelling works! Your opinion is welcome!


  6. #6
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Modeling tutorial

    Post 1 edited:SHOULDER PADS MODELING
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  7. #7
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Modeling tutorial

    Post 1 Edited:HANDS AND LEGS ARMOR
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  8. #8
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Modeling tutorial

    Post 1 Edited:CHEST ARMOR

    This is result (Red things are ones we make in tutorial)


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  9. #9

    Default Re: Modeling tutorial

    Nice tuto karlost !

  10. #10
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Modeling tutorial

    Thx!
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  11. #11

    Default Re: Modeling tutorial

    Hey Karlos!! I see you are doing some nice job here!! +rep would you mind showing some tuto on how to UV map, i know how to so it, i just wanna see your solutions to some problems i have.
    When i mirror the head for example , sometimes i have some ghost vertex all around the head uv map, usually i use the "all ID´s" set in "1 ID´s" only, this solve the problem for the moment.
    Also if i add some extra polys to the rome model the front side of my model texture get stretch out i have find some solutions by moving the vertex of an specific are a lil further but i am sure it got to be a better way around it.
    I will appreciate a pm or a reply on the subject, keeping in mind the topic of this thread of course.
    Last edited by Icedie El Guaraní; February 19, 2009 at 05:54 PM.
    Contribuitor IBIICB-WOTN-Modeler-Scripter


  12. #12
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Modeling tutorial

    I will be glad to show you that (as soon as I can!)
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  13. #13
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Modeling tutorial

    Post 1 updated: UVW MAPPING!
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  14. #14

    Default Re: Modeling tutorial

    Quote Originally Posted by karlost123456789 View Post
    I will be glad to show you that (as soon as I can!)
    Cool!! thanks mate i will follow this steps, and if i have any further questions i will post it here.
    Cheers
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  15. #15
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Modeling tutorial

    Ask anything.Cheers!
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  16. #16

    Default Re: Modeling tutorial

    Quote Originally Posted by karlost123456789 View Post
    Ask anything.Cheers!
    I recon that i can´t make the mtw2 tutorial because it seem impossible to add bone weight, i have followed the tutorial but i keep having an arror, index array have +ve, must be 0, i don´t know what the hell is that, the way i made my models to work is not the most advance way and it may make me look foolish.
    Can you make a better tutorial of Bone weighting since the one they made has so lil explanation, and i am sure you can make a better detailed one.
    Contribuitor IBIICB-WOTN-Modeler-Scripter


  17. #17

    Default Re: Modeling tutorial

    You've come far Karlost, with both skinning and modelling, i think in maybe 1-2 years you will become one of the greatest skinner/modeller TWC has ever seen.
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  18. #18
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Modeling tutorial

    Wow.This is great compliment.Thank you Jakobh.See this thread tomorrow i will write down what you ask in PM!
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  19. #19
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Modeling tutorial

    Post 1 edited: HOW TO GET UVW's TO PHOTOSHOP FOR TEXTURING
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  20. #20

    Default Re: Modeling tutorial

    tyvm for more tips Karlost, i didn't realize that is so easy to paint the UVW maps in textures!
    Click on my sig and check out my modelling works! Your opinion is welcome!


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