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Thread: DHRR v0.8 Previews

  1. #161
    XXVIII's Avatar Civis
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    Quote Originally Posted by konny View Post
    You are thinking of the Bailòs? This office is implemented as a governor's title. I thought of making it a diplomat's title first, but diplomats don't contribute much to a political system like that.
    Oh no!
    I was talking about the fact that in the Venetian Republic a lot of high office individuals started out as diplomats and merchants.
    Wouldnt it be possible to use the current system, the way you can make a priest like archbishop of "" with the show me how button to a version where you can make a diplomat that has climbed up the latter a character?

    Maybe im just dreaming here, making a diplomat unit a character unit out of the blue. Maybe some hard scripting where the diplomat "dies" and gets opted for adoption by a random family member with the same name as the diplomat "he was before"? You would be able to go through the entire social ranking! from Diplomat to Doge?!!

    that way there always would be a steady stream of signoria members of all different kind of families!
    betatesting dHRR 0.8


    Currently; playing Das Heilige Römische Reich v.0.7

  2. #162
    Nevada's Avatar Domesticus
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    Default Re: Preview dHRR 0.8: Western European mercenary and regional units

    Wow, 0.8 appears to be an amazing step forward, considering the accuracy of unit rosters.

    Great preview!



  3. #163
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    Quote Originally Posted by XXVIII View Post
    Wouldnt it be possible to use the current system, the way you can make a priest like archbishop of "" with the show me how button to a version where you can make a diplomat that has climbed up the latter a character?
    No, we cannot change agents.

    Maybe some hard scripting where the diplomat "dies" and gets opted for adoption by a random family member with the same name as the diplomat "he was before"?
    Also impossible: we would need to know the name of the diplomat to kill him via script.

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  4. #164
    XXVIII's Avatar Civis
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    Quote Originally Posted by konny View Post
    No, we cannot change agents.



    Also impossible: we would need to know the name of the diplomat to kill him via script.
    I knew it would be another fantasy
    betatesting dHRR 0.8


    Currently; playing Das Heilige Römische Reich v.0.7

  5. #165
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.8: Western European core units

    Some preview-picks from the internal version showing the new units in battle.





    A view glitches to be fixed and some new skins, for example for the knights, still to be implemented, but otherwise dHRR is now "turned around" from featuring "mostly vanilla units" to featuring "hardly any vanilla units".

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  6. #166

    Default Re: Preview dHRR 0.8 Hereditary Titles

    Quote Originally Posted by konny View Post
    Not really, most of it is done automaticaly by the game. You only have to act when a title is vacant for any reason.
    Candidates offered for adoption are considered illegitimate sons of their fathers. They are excluded from succession of the first grade, but can inherit when the father has no real son of age. The most prominent of these "bastard-heirs" in our time frame would be William the Conqueror as illegitimate successor of the title "Duke of Normandy".
    What if they're older than their benefactor? I've seen it happen...

  7. #167
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.8 Hereditary Titles

    We can only mod the maximum and minimum age of the adoptees, not the age difference to the benefactor. We also needed to raise that age a bit again because this function is also needed for prince bishops (who shouldn't be to young). So, yes, in theory there might be a 16year benefactor with a 30 year "son"; but in reality we hardly have any adoptions in dHRR 0.8 because we seriously raised the number of starting family members.

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  8. #168
    Parzival2211's Avatar Ducenarius
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    Default Re: Preview dHRR 0.8 A House Divided

    Hi, this sounds amazing. Looking forward to it! How's progress been since May?

    Another question: What map are you using for the mod? Vanilla with added regions, or a more limited map?

  9. #169

    Default Re: Preview dHRR 0.8 A House Divided

    A look at the mod's overview thread will answer your questions: http://www.twcenter.net/forums/showthread.php?t=176848

    Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
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  10. #170
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.8 A House Divided

    Quote Originally Posted by Parzival2211 View Post
    Hi, this sounds amazing. Looking forward to it! How's progress been since May?
    We are closing in the next public realese, the exact date will be determind by the ammount of additional content we will add in 0.8, and the ammount we delay for a possible addon (0.8a) or the next version (0.9).

    Another question: What map are you using for the mod? Vanilla with added regions, or a more limited map?
    This mod is already published as dHRR 0.7, check it out.

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  11. #171
    Parzival2211's Avatar Ducenarius
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    Default Re: Preview dHRR 0.8 A House Divided

    Read it, thanks. Sounds really good.

    Later on, a more limited map (focussing on Germany) may be interesting as well, if you want to concentrate on inner-HRE conflicts. I'd definitely be keen on playing that as well.

  12. #172
    Parzival2211's Avatar Ducenarius
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    Default Re: Preview dHRR 0.8 A House Divided

    Let me say one more thing: The amount of details in this mod that add to the ambiance and to historical realism are amazing. +rep

  13. #173
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    Default Re: Preview dHRR 0.8 A House Divided

    Quote Originally Posted by Parzival2211 View Post
    Later on, a more limited map (focussing on Germany) may be interesting as well, if you want to concentrate on inner-HRE conflicts.
    Yes, definitly for the late periode (1300-1500). But this requires a major change of the entire mod, so will not happen in the near future.

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  14. #174
    Keyser Soze's Avatar Domesticus
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    Default Re: Preview dHRR 0.8 Hereditary Titles

    very nice idea and work of course . yours title system seems very realistic, maybe this is the most what is possible to do with M2TW AI.

    I have two questions:
    1, if I good remember, there is possible to move ancillaries between FMs. and you can do that title will belongs to family tot he time when its last FM lives, yes? how can you do that player coud not move ancillary?

    2, when (for example French) lost Anjou, the FM which held title Count of Anjou will lost it? or he is still Count but without "home"?
    sorry my english.

  15. #175
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    Default Re: Preview dHRR 0.8 Hereditary Titles

    Quote Originally Posted by Keyser Soze View Post
    very nice idea and work of course . yours title system seems very realistic, maybe this is the most what is possible to do with M2TW AI.
    Thank you, yes this is the closest thing we could do for "feudalism" with this engine.

    1, if I good remember, there is possible to move ancillaries between FMs. and you can do that title will belongs to family tot he time when its last FM lives, yes? how can you do that player coud not move ancillary?
    Ancillaries can be defined as either "transferable" or "not transferable". All those feudal titles cannot be transfered, but, for example, most Venetian urban offices can be transfered.

    2, when (for example French) lost Anjou, the FM which held title Count of Anjou will lost it? or he is still Count but without "home"?
    He will keep his titles even if the respective provinces are lost. His sons can also further inherit them. This family would that way be considered the French claimants on the Anjou. If you roleplay your characters this should give you a reason to attack the Anjou when this family gains power within your faction, for example one member becoming faction leader.

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  16. #176
    Keyser Soze's Avatar Domesticus
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    Default Re: Preview dHRR 0.8 Hereditary Titles

    thanks.

    I did not know that there are transferable and not transferable anc. this change things

    I think with title (and ancillary) FM also gain some advantages (influence and so on). when he lost region and still has title, lost he advantages?
    sorry my english.

  17. #177
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.8 Hereditary Titles

    Quote Originally Posted by Keyser Soze View Post
    when he lost region and still has title, lost he advantages?
    He has a plus in Command, Authority and Popularity what he will keep because he is still a count and that way ranking above family members without any titles. But he also has a local bonus, in particular 25% disocunt on recruitment, that only fires when he is in Angers. Since the city now belongs to someone else he will not longer get this bonus.

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  18. #178
    Keyser Soze's Avatar Domesticus
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    Default Re: Preview dHRR 0.8 Hereditary Titles

    hm, so this means, when French recapture Anjou to their hands, player must send there Count of Anjou for "using" his local bonus.

    will be possile that one FM has more titles?
    sorry my english.

  19. #179
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    Default Re: Preview dHRR 0.8 Hereditary Titles

    Quote Originally Posted by Keyser Soze View Post
    hm, so this means, when French recapture Anjou to their hands, player must send there Count of Anjou for "using" his local bonus.
    Yes, but that's the drill anyways: The Count of Anjou gets his local bonus in Anjou only, and only he gets a local bonus in Anjou. The Count of Anjou might be a vasall to the King of France, but the Anjou belongs to the count.

    will be possile that one FM has more titles?
    Yes. Usually each family member can only acquire one local title. But there are several possibilities for him to hold more than one:

    1) Crusader titles are counted differently. So, a family member might become King of Jerusalem even though he already is Count of Flandres.

    2) He might inherit several titles from his father or other members of his family.

    3) The faction leader always holds a specific title too. For example, the faction leader of Swabia always holds the title Dux Suevorum that gives a local bonus in Augsburg, even when he has acquired another title before that.


    Example:

    The faction heir of Swabia holds no title. Now Swabia conquers Zürich and the faction heir acquires the local title there (Comes Kyburgensis) = 1 title

    Then the old faction leader dies and the heir gets the FL title (Dux Suevorum) = 2 titles

    Some turns later he goes on Crusade, conquers Jersualem and makes himself King of Jerusalem = 3 titles

    With these three titles (1 count, 1 duke, 1 king) he would have 6 Command and 6 Authority "for free". But he alone would be able to get the local bonus in Augsburg, Zürich and Jerusalem. Because he cannot be in Germany and the Holy Lands at the same time, definitly one local bonus would never be used.

    For the player there would still be one workaround: There is the possibility to appoint a prince bishop, that is recruiting a general who will then get the local bishop's title (for example in Augsburg), provided that this is not already held by a priest. A prince bishop gets the same local bonus as a worldly ruler.

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  20. #180
    Keyser Soze's Avatar Domesticus
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    Default Re: Preview dHRR 0.8 Hereditary Titles

    nice explantation.

    the prince bishop will not has region title. only bonus of title bishop, yes?

    weird, that HRR is mod for "all world". when you would do regional mod (central europe, or only about HRR and its protectorates) you could more focus on this.

    good luck with your job.
    sorry my english.

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