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Thread: DHRR v0.8 Previews

  1. #101
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    Quote Originally Posted by Eragon12267 View Post
    Wait, lemme get this straight. Byzantium making peace with Sicily triggers the end of the alliance with venice?
    Only for the AI, because it doesn't know that it will get broken when staying allied with Venice for to long. And after peace with Sicily Venice is no longer needed.

    If Sicily is destroyed what happens?
    Interesting question: is a faction still considered "at war" with a destroyed faction? I don't know.

    But something like that is highly unlikely, because it would pracitcally require to have Sicily being destroyed by Byzantium during this war and both being controlled by the AI, without them making peace meanwhile.

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  2. #102
    Nevada's Avatar Chugen
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    Default Re: Preview dHRR 0.8 The Pope and his Church

    This is another nice piece of work and a great improvement.

    Can't wait to get my hands on it!



  3. #103
    For Whom the Bell Tolls's Avatar Ashigaru
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    Awesome!

    I have never played as Venice in any form, looks like this might change with dHRR 0.8 release.

  4. #104
    The Last Hope's Avatar Ashigaru
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    At last! I think Venice is getting some much needed attention. ( I still think it should be connected to land though, as Venice's trade [especially AI trade] is pitiful and expensive to increase with only a port)

  5. #105
    dome's Avatar supersonic
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    Default Re: Preview dHRR 0.8 The Pope and his Church

    wow! - simply

    d.

  6. #106
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    A land connection wouldn't help much tradewise because all possible trading partners are rebel provinces, of which Venice is not strong enough to conquer them early in the game. Once she is strong enough to do so, it is in fact good that these (in particular Bologna) are not connected by land because the sea trade between Bologna and Venice makes much more than land trade between Venice and Bologna, Verona and Görz would have done.

    I have improved Venice trade by adding three units of textiles to the island. With that, and of course the priority improvement of sea trade, I was able to raise the income from the city of Venice to 6,000fl/turn within 100 turns, what was about the same ammount I made from all colonies together at the same point in game.

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  7. #107
    IVIarkI2I's Avatar .
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    wooooow awesome job guys

    The more sand has escaped from the hourglass of our life, the clearer we should see through it.
    Niccolo Machiavelli

  8. #108
    zznɟ ǝɥʇ's Avatar Ninja
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    Excellent

  9. #109
    spanish_emperor's Avatar Baitai kihei
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    looks good.however, what if i got to war against Sicily, get the benefits and then go to peace with sicily?

    "It is administered by the many instead of the few; that is why it is called a democracy." - Pericles
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  10. #110
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    Then you are as wise as the Venetians were

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  11. #111
    HannibalExMachina's Avatar Pays his debts
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    or as treacherous a bastard




  12. #112
    spanish_emperor's Avatar Baitai kihei
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    Quote Originally Posted by konny View Post
    Then you are as wise as the Venetians were

    "It is administered by the many instead of the few; that is why it is called a democracy." - Pericles
    "The suffrage by lot is natural to democracy, as that by choice is to aristocracy" - Montesquieu
    Best AAR ever. Beware of scoundrels




  13. #113
    aqua's Avatar Taihō no heishi
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    when is dHRR 0.8 coming out?

  14. #114
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    When it is finished. May be October, but this depends on how much will be implemented. The earlyer 0.8 is published the more stuff has been assigend for 0.9 or even 1.0.

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  15. #115
    Murakawa
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    M-a-g-n-i-f-i-q-u-e !!!

  16. #116
    wolfen_84's Avatar Murakawa
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    Oh my god! This is amazing! Really, it seems a great work!

  17. #117
    AnthoniusII's Avatar Μέγαc Dομέστικοc
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    I can't beleive my eyes...
    TGC MOD looks for IWTE tool experts. Find us here.[TGC]

    TGC Pechenegs preview is here.

  18. #118
    toluas's Avatar Banzai jūden-ki
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    Default Re: Preview dHRR 0.8: Serenissima Repubblica di San Marco

    Awesome work!

  19. #119
    konny's Avatar Artifex
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    Default Preview dHHR 0.8: The big unit shuffle (Part 1)

    Because we certainly would not be able to make new units for all factions on the map we have tried to make more interesting rosters for the more exotic factions by 'extracting' from the Vanilla units and their upgrade models those that would be least awkward and give them new roles. Here are the first examples:


    al-Murabitun (the Moors)


    Berbers
    The Berbers would be the core population. They are available in Africa and Spain, but as a highly mobile people, would follow the Moors to every conquered province

    Berber Tribal Horsemen, Berber Tribal Warriors and Berber Noble Guards


    Arabs
    Arabs live in Africa, the Levante, Spain and Southern Italy.

    Arabian Tribal Warriors
    with archers, skirmishers and spearmen.


    Arabian Urban Militia and Arabian Raiders
    the unit in game has horses


    Faris and Noble Faris
    (the mounted versions only)


    Taifa
    This is the military of the Taifa states that dominated Spain since the collapse of the Cordoban Caliphate. They mix elements of European and Oriental warfare. They are available in Spain only.

    Taifa Garrisons and Taifa Crossbowmen.
    Even though the Arabs prefered the bow over the crossbow, crossbows became rather popular for castle garrions in Spain.


    Taifa Horse Archers, Taifa Horsemen and Taifa Nobles.
    These would be the core units of the Taifa states.


    Taifa Urban Militia and Taifa Volunteer Swordsmen


    Ghazawatun
    These are only available on Jihad

    Ghazawat Archers and Ghazawatun


    Muwalladun
    These are (former) Christian nobles that converted to keep their lands and titles. They are available in small numbers in Catholic regions.


    Muwalladun and Dismounted Muwalladun.


    African Mercenaries
    Mercs from sub-Sahara Africa are available in rather limited numbers in N-Africa and the Levante.

    African Warriors, African Skirmishers and African Archers.


    al-Salajiqa al-Rum (the Turks)

    The Turks are a complete different people to the Arabs and Berbers, there would also had not been any Arab population of notable numbers in Anatolia, so their units cannot be the same as those of the "Moors".

    Iqta'dar
    These feudal units would have formed the backbone of any Turkish army

    Seljuk Nobles and Turkish Horse Archers
    The Seljuk Nobles would also become the new bodyguard for the Turks. The unit in game has horse armour.

    Levy
    These were often raised in large numbers by the nobles in order to fullfill their quota in troops to deploy for the Sultan.

    Herdsmen and Dismounted Herdsmen.

    Ghilman
    These are war-slaves. The usage of slaves as household troops had a long tradition in the Near East; but the Seljuks of Rum had never been as rich as the Egyptian Ayyubids or the later Ottomans. That way their war-slaves did not become as important as the Mamluks or the Janissary.


    Ghilman Archers and Ghilman Horse Archers.


    Ghilman Raiders and Ghilman Spearmen.


    Turkomen
    These are Turkish mercenaries from Central Asia available in the south-east of the map.


    Turkoman Horse Archers. Turkoman Raiders. Turkoman Lancers
    Last edited by konny; July 16, 2009 at 07:17 AM.

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  20. #120
    IVIarkI2I's Avatar .
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    Default Re: dHRR 0.8: The big unit shuffle (Part 1)

    Nicely done

    The more sand has escaped from the hourglass of our life, the clearer we should see through it.
    Niccolo Machiavelli

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