Changes to 2.5 Which IS NOT SAVE GAME COMPATIBLE.
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- Manhunters now give rumors as intended
- Player can now attack friendly factions directly
- Fixed "Rune Axe" to allow for intended thrust
- Gave interior body/footwear to those lords reported as being without
- Corrected steward feedback when gifting center, now correctly displays new owner name
- Fixed creating endless honor troops from prisoner stock
- Villages bound to towns now change ownership to sovereign/independent player when town is taken
- All banners are now working properly; including updating, removal and uniqueness
- Many small fixes; e.g. spelling and spacing
- Changed center list in "Diplomacy/Gift Center" to include current owner's name
- Added cancel option to "Gift center to which Lord" dialog
- Added current player/lord relation to "Gift center to which Lord" dialog buttons
- Revamped steward training; One meeting brings steward up to party stats; 1hr/150denars per skill point, values clamped to 3 to 18
- Changed hidden chest message to display after accepting proposition; Dialog now auto-closes
- Added mine closing confirmation dialog to both village and town/castle steward dialogs
- Added confirmation dialog to "dismantle the Knighthood Order" warroom option
- Modified relation needed for fealty offer from Lord; Lord/Player dialogs now have equal conditions; (+7)
- Corrected player dialog with Brother Randalph when discussing mines
- Changed party screen wages to reflect wages for all player troops, including those garrisoned
- Modified player/center relation change when taking center; goes up if positive and down if negative, based on 25% of original relation; values clamped to +/- 3 to 15
- Attacking minor factions now produces a relation decrease; (-4)/attack
- Added cancel option to "Assess the local prices" in town trade menu
- Revised text and response dialog in screen displayed after taking a center when player is sovereign
- Revised change in center prosperity message to be more descriptive
- Added ability to send out tax collector via town/castle steward. Collector travels from center to center via script. Charges for travel time plus 10% of taxes collected. Player must own at least 1 town with undamaged tax collector building and 3 other centers to use the services of a tax collector
- Defeated and captured signature heroes no longer "escape" if player's prisoner party is full
- Troops purchased from ransom brokers no longer "disappear" if player's main party is full
- Added player inventory check/alternate hero dialog to keep qualis gems from being lost due to full inventory condition
- Added +1 relation boost with associated village for "saving lives" of farmer party
- Modified relation gain/loss for gifting centers to/away from vassals based on center type +5/-10 village, +10/-20 castle proper, +25/-50 town
- All center improvements now display in menu as intended
- Only centers with Knighthood Orders will spontaniously spawn their related honor troops into their garrisons
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Best regards,
Saxondragon