Hey this is the first of my new set of tutorials i got Photoshop yesterday and immeadeatly experimented and figured out how to UV map simply taking only a few minutes though i think without varients.
Its vital to have Gimp(free), photoshop or Paint.Net(free) all with DDS plugin(paint.net has it built in).
Milkshape is good but not completely vital but vital for part 2. Download KnightErrant's tool for UV mapping:
http://www.twcenter.net/forums/downl...o=file&id=1888
Make sure you have downloaded Python. Extract that to wherever you want i did to my desktop.
-------------Part 1-------------
1) Get a model any model you want in .MS3D format and copy it to your desktop(prefably its alot easier)
2) Now double click on KnightErrant's tool. You should get this:
Open select the model you want by double clicking it. Now let the tool do its work for a period of time(shouldnt be more than a minute).
3)Now wherever the model is there will be two new DDS files. One attachments and one figure. You know have your UV map for attachments and figure which is done.
-------------Part 2-------------
1) This part will explain how to see which bit is which. After you have opened the UV map in whatever program you want get your paint tool and on every part paint a small bit like this. Save that as a .png(make sure you do). Save that as a different name so it doesnt overwrite.
2) Open the model in milkshape3d.
3) Click on materials tab, click on figure and in the first spot where it says none. Browse for your skin in .PNG or .DDS and double click on your skin.
Then changed the model view to textured by right clicking the model in projection and press textured.
4) You should now see something like this:
5) Make another copy of the UV map figure not the clean. And label using milkshape what parts are what like so:
6) Then using that you know which parts are what and youve UV mapped the model now skin it or ask a skinner to skin it but make sure you do it on the clean, remember you should have 3 copies of the same UV, one labelled, one coloured, and one clean.
Finished Product:
The WIP Sughdian Lancer of the Sassanids for EOR by Daxter: