Page 1 of 2 12 LastLast
Results 1 to 20 of 21

Thread: XGM to DTW

  1. #1
    Maximus_96's Avatar Senator
    Join Date
    Jul 2008
    Location
    Poulsbo, Washington
    Posts
    1,044

    Default XGM to DTW

    what is the difference between xgm and xgmd?

  2. #2
    TM Is Back's Avatar Campidoctor
    Join Date
    Mar 2008
    Location
    The Netherlands
    Posts
    1,628

    Default Re: XGM to XGMD

    Well you will notice that as you play it.

  3. #3

    Default Re: XGM to XGMD

    There are many features that make XGMD look and feel like a different RTW game. New factions (Pergamum, Achaean League). Dacia is also in the game. Helenic factions, Diadochi factions, and Romans all extensively or completely reskinned (and this is on-going work). The recruitment system and the unit stats system largely differ from that in XGM. Economy is simpler, but also slower than economy in XGM. Be prepared to be very tight on money early in the game. Darker tones dominate the game (textures by RedFox), music is different, new loading screens etc etc. The gameplay is somewhat more difficult. If you are experienced player, try it on H/H, and it still will be quite a challenge.
    I think TM is right, just start a campaign and judge for yourself.
    Last edited by Stilgar CG; January 27, 2009 at 02:33 AM.

  4. #4

    Default Re: XGM to XGMD

    Well, M.E included the most of it, but did forgot a thing: We will have wooden walls wich you can stand on, this will be for barbarian factions instead of the stonewall. And this is little less vanilla than XGM to.
    Big "Diadochi:Total War" fan! Click HERE to download the full game, and the latest patch!

    Quote Originally Posted by Mythos_Ruler View Post
    "Lesbians" are people from Lesbos. The reason we call homosexual women "lesbians" today was because of the famous poet Sapho from Lesbos who extolled the virtues of female love. Just some FYI.

  5. #5

    Default Re: XGM to XGMD

    wooden walls which you can stand on like in M2TW? that's great, at last those awful wooden walls will be replaced, since there is no difference between the pallisade and the wooden walls. but I think it would be better to make them available for every faction, with the civilized factions that can upgrade it to stone walls...


  6. #6
    TM Is Back's Avatar Campidoctor
    Join Date
    Mar 2008
    Location
    The Netherlands
    Posts
    1,628

    Default Re: XGM to XGMD

    IIRC they are meant for every faction. Just instead of the Wooden Walls.

    So Pallisade ==> New Wooden Walls ==> Stone Walls.

  7. #7
    Maximus_96's Avatar Senator
    Join Date
    Jul 2008
    Location
    Poulsbo, Washington
    Posts
    1,044

    Default Re: XGM to XGMD

    ok, will this interfere with xgm?

  8. #8
    Maraxus's Avatar Semisalis
    Join Date
    Aug 2006
    Location
    Wisconsin, USA
    Posts
    447

    Default Re: XGM to XGMD

    Quote Originally Posted by Maximus_96 View Post
    ok, will this interfere with xgm?
    nope, I have both installed and I play both regularly

    "Remember upon the conduct of each depends the fate of all." -Alexander the Great.

  9. #9
    Maximus_96's Avatar Senator
    Join Date
    Jul 2008
    Location
    Poulsbo, Washington
    Posts
    1,044

    Default Re: XGM to XGMD

    ok thanks for the help

  10. #10
    Lurker's Avatar Miles
    Join Date
    Jan 2009
    Location
    Australia
    Posts
    315

    Default Re: XGM to XGMD

    I was wondering, does XGMD have the defensive city scripts (the like for Antioch, Carthage, Rome, Syracuse, Alexandria, etc. etc) that XGM has? I don't think I have ever besieged one of those citiies on XGMD yet, so was just wondering.

  11. #11
    TM Is Back's Avatar Campidoctor
    Join Date
    Mar 2008
    Location
    The Netherlands
    Posts
    1,628

    Default Re: XGM to XGMD

    Yes. Atleast IIRC, the cities do get some extra units in the city when besieged.

  12. #12
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Re: XGM to XGMD

    Only Rome and Syracuse have defense scripts at the moment. Those armies are nothing major though. Romans get a lot of Socii, Rorarii and Hastati with skirmishers. I am yet to work on a properly working script though with trigger times.

  13. #13
    Indefinitely Banned
    Join Date
    Dec 2006
    Posts
    1,640

    Default Re: XGM to XGMD

    So XGMD has the better skins or something? Also which version has Baktria?

  14. #14
    TM Is Back's Avatar Campidoctor
    Join Date
    Mar 2008
    Location
    The Netherlands
    Posts
    1,628

    Default Re: XGM to XGMD

    Better skins... it is what you prefer. XGM has very nice skins too. Both XGM and XGMD have Bactria as a playeble faction.

  15. #15

    Default Re: XGM to XGMD

    So XGMD has the better skins or something? Also which version has Baktria?
    Now, like TM said, I wouldn't say either is better.

    The main difference I've noticed is less holdovers from vanilla RTW...(i.e., Phalangites and such)

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  16. #16
    Lurker's Avatar Miles
    Join Date
    Jan 2009
    Location
    Australia
    Posts
    315

    Default Re: XGM to XGMD

    Alright, thanks TM + RedFox.

  17. #17
    Spartan198's Avatar Protector Domesticus
    Join Date
    Feb 2008
    Location
    California, USA
    Posts
    4,753

    Default Re: XGM to XGMD

    Quote Originally Posted by Banzai! View Post
    So XGMD has the better skins or something?
    Yeah, I wouldn't necessarily say Redfox's skins are better than Dime's or vice versa. Both mods have excellent skins and both mods have their own unique qualities which make both worth having.

  18. #18
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Re: XGM to XGMD

    I wouldn't necessarily say Redfox's skins are better than Dime's or vice versa
    Praise would be nice tho.. D:

  19. #19

    Default Re: XGM to XGMD

    You got enough praise for existing units (certainly from my side). Give us a few more, then ask for praise

    Hey, new banners! Ni-i-i-i-ice. Thanks, man. Long live, DTW!

  20. #20
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Re: XGM to XGMD

    I was kinda joking with that back there, but I'm glad you somewhat like the new banners.
    I also updated all in-game loading screens and logos. Check the repo.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •