Page 1 of 2 12 LastLast
Results 1 to 20 of 23

Thread: my zero recruitment mod

  1. #1

    Default Zero recruitment

    is there any mod that can change recruitment time to zero? I know its not historically accurate.
    Member of FAITH





  2. #2
    MarcusAureliusAntoninus's Avatar Domesticus
    Citizen

    Join Date
    Aug 2006
    Location
    Oregon
    Posts
    2,217

    Default Re: Zero recruitment

    I don't believe there ever has been for EB. At least not for v1.0.

  3. #3

    Default Re: Zero recruitment

    Quote Originally Posted by Jesu_follower View Post
    is there any mod that can change recruitment time to zero? I know its not historically accurate.
    send me your export_descar_unit file and i will do it for you

    http://www.twcenter.net/forums/showt...-of-Aggression- An Age of Aggression- my Skyrim FF







  4. #4

    Default Re: Zero recruitment

    Um heheh this is goin sound lame but i dont know how to do that
    Member of FAITH





  5. #5
    Garbarsardar's Avatar Et Slot i et slot
    Patrician Tribune Citizen Magistrate spy of the council

    Join Date
    Jan 2005
    Posts
    20,615

    Default Re: Zero recruitment

    In your RTW installation there is a folder called EB. Inside this one called Data. Inside that one a file named export_descr_unit.txt

    First make a copy of it (just in case). Now you have a file named Copy of export_descr_unit.txt

    Open the original export_descr_unit.txt

    You will find entries for every unit:

    ;397
    type arabian infantry saba citizen spearmen
    dictionary arabian_infantry_saba_citizen_spearmen ; Dorkim Ezra'him
    category infantry
    class spearmen
    voice_type General_1
    soldier arabian_infantry_saba_citizen_ethiopian_spearmen, 50, 0, 1.1
    attributes sea_faring, hide_forest, very_hardy, mercenary_unit
    formation 1, 1.2, 2, 2.4, 4, square
    stat_health 1, 0
    stat_pri 14, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.125
    stat_pri_attr light_spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0
    stat_sec_attr no
    stat_pri_armour 4, 9, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, -1, -3
    stat_mental 11, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1261, 350, 60, 90, 1261
    ownership saba, slave
    The number in red is the number of turns it takes to recruit a unit. Change that to 0 (zero) for each unit you want instantly recruitable (or all of those).

    Now, I tried that and I would not advise it. Not only you unbalance the Factions but you end up facing lots of low tier units...

    But it's up to you

  6. #6

    Default Re: Zero recruitment

    its real simple tho, just use the replace function in notepad

    like for search
    stat_cost 1
    and replace
    stat_cost 0

    and continue changing the search value...worked for me...
    some entries has more/less spaces between the stat_cost and the value "1" etc

    this changes all factions tho, but it evens it out imo, just a personal preference...

    edit#

    it doesnt add all the spaces when i post here, so just copy from the .txt instead...
    Last edited by tob; March 14, 2008 at 01:47 PM.

  7. #7
    AqD's Avatar 。◕‿◕。
    Join Date
    Dec 2007
    Location
    🏡🐰🐿️🐴🌳
    Posts
    10,952

    Default Re: Zero recruitment

    Quote Originally Posted by Jesu_follower View Post
    is there any mod that can change recruitment time to zero? I know its not historically accurate.
    Hmm. In fact I believe the 1-turn recruitment is not accurate and it's used only for (supposedly) better game play.

    A typical legionary cohort take only a few months to train, and one could easily recruit 10 or 20 cohorts at the same time provided there is enough money and population. While some elite units, for instance the sacred band infantry, probably spend many years in training camp before they are sent to fight (but again, you can train many of them at the same time).
    ________
    Wet_kitty
    Last edited by AqD; September 20, 2011 at 06:57 AM.

  8. #8

    Default Re: Zero recruitment

    I tried to turn soldier's one turn' into zero turn recruits for my own personal mini mod for this EB, one for slow gameplay and one for fast gameplay.

    I changed all of units codes from stat_cost 1 to stat_cost 0, same thing with stat_cost 2 to stat_cost 0. And I loaded campaign, all of my infantry still have 1 turn instead of zero turns. I decided to start a new campaign instead and stilll have 1 turn requirement of soldier to be trained.

    UPDATE: BINGO! I found what wrong, when I clicked the single player shortcut of EB, unit files from sp game edu backup replaced export_descr_unit.txt in Data folder from their folder. So I edited unit file from sp game edu backup export_descr_unit.txt and it worked now!




    Eagle out...
    Last edited by Eagle114th; October 31, 2008 at 11:01 AM.

  9. #9

    Default Re: Zero recruitment

    Keep in mind that there are two of the sp_backup folders if you installed the single player shortcut, one in the data folder and one in the immediate subfolder of the shortcut. So you'll be replacing 4 copies of export_descr_unit.txt. I always keep an extra copy handy in case of an error.
    Last edited by tullyccro; January 21, 2009 at 08:54 PM. Reason: forgot something

  10. #10
    joemo's Avatar Tiro
    Join Date
    Jul 2008
    Location
    nz by Australia
    Posts
    240

    Default Re: Zero recruitment

    you can use my my mini mod click here or here
    Last edited by joemo; January 26, 2009 at 05:32 PM.
    my zero turn recruitment mod for eb click on the smily
    click on this smiley for no clamour for reform

  11. #11
    joemo's Avatar Tiro
    Join Date
    Jul 2008
    Location
    nz by Australia
    Posts
    240

    Default my zero recruitment mod

    i finally made my first mod its for those who enjoy eb but want zero turn recruitment i have changed recruitment to zero on all infrantry archers all calvary. elephants and ships are still not zero though hope you enjoy and please comment and i will make a absolute zero if enough requests

    click here or here even on smily if you like please plus my rep

    and you can uninstall

    p.s if anyone can make this a professional installer so that it overwrites all three places because not everyone would know how to install it and a unninstaller
    Last edited by joemo; March 26, 2009 at 10:11 PM.
    my zero turn recruitment mod for eb click on the smily
    click on this smiley for no clamour for reform

  12. #12

    Default Re: my zero recruitment mod

    Nice work , but there's a disadvantage.
    Although I like the possibility of recruiting whole armies in one turn, I'm afraid that the AI can't handle it.
    Someone over at the .org did it too and the result was absolute spamming of AI full stacks and of course AI controlled cities that had something like 400 or 500 citizens...
    I'm really looking forward to see that feature in EBII but due to hardcoded game mechanics it unfortunately doesn't fit for EB I believe.
    No offense meant , just my 2 cents...

  13. #13
    joemo's Avatar Tiro
    Join Date
    Jul 2008
    Location
    nz by Australia
    Posts
    240

    Default Re: my zero recruitment mod

    Quote Originally Posted by Shadowwalker View Post
    Nice work , but there's a disadvantage.
    Although I like the possibility of recruiting whole armies in one turn, I'm afraid that the AI can't handle it.
    Someone over at the .org did it too and the result was absolute spamming of AI full stacks and of course AI controlled cities that had something like 400 or 500 citizens...
    I'm really looking forward to see that feature in EBII but due to hardcoded game mechanics it unfortunately doesn't fit for EB I believe.
    No offense meant , just my 2 cents...
    non taken so got suggest any changes like i think levys only or make the upkeep riduclasly expensive so you will call an army out to defend then you will disban to save money but the side affect is your garrison will be a ripoff thanks for the comment
    ps i will make one for eb2 it will be better beacuase of upkeep free units and i will only need to add more recruitment blocks
    Last edited by joemo; January 29, 2009 at 05:10 PM.
    my zero turn recruitment mod for eb click on the smily
    click on this smiley for no clamour for reform

  14. #14

    Default Re: my zero recruitment mod

    Could you perhaps write a script that could force a limit to recruitment once the city's population has hit a certain low number for it's size? Like a city that is upgraded from the 2000 hit to the 6000 hit for instance, you couldn't dip below that 6000 population marker once your city was upgraded.

    Late reply, but thought I'd toss out the suggestion.



  15. #15

    Default Re: my zero recruitment mod

    installed...
    Thanks
    very good and time-saving

  16. #16
    joemo's Avatar Tiro
    Join Date
    Jul 2008
    Location
    nz by Australia
    Posts
    240

    Default Re: my zero recruitment mod

    Quote Originally Posted by bumblebee View Post
    Could you perhaps write a script that could force a limit to recruitment once the city's population has hit a certain low number for it's size? Like a city that is upgraded from the 2000 hit to the 6000 hit for instance, you couldn't dip below that 6000 population marker once your city was upgraded.

    Late reply, but thought I'd toss out the suggestion.
    i can't do that sorry i'm not a scripter i am a amateur at best i have no idea how to
    Quote Originally Posted by eddy_purpus View Post
    installed...
    Thanks
    very good and time-saving
    gald you u like it


    Spoiler Alert, click show to read: 
    to everyone feel free to upload your version on here i will put link on my first post and put your name in brackets
    Spoiler Alert, click show to read: 
    felt like doing that
    Spoiler Alert, click show to read: 
    could'nt resists
    Spoiler Alert, click show to read: 
    looks like you can't resit
    Spoiler Alert, click show to read: 
    are you going to stop
    Spoiler Alert, click show to read: 
    guess not
    Spoiler Alert, click show to read: 
    you must be dum
    Spoiler Alert, click show to read: 
    yep u r
    Spoiler Alert, click show to read: 
    congratulations you have wasted you time
    [
    [/spoiler
    [/spoiler]
    Last edited by joemo; February 27, 2009 at 09:22 PM.
    my zero turn recruitment mod for eb click on the smily
    click on this smiley for no clamour for reform

  17. #17

    Default Re: my zero recruitment mod

    What are the 3 places you need to install? I have found "eb/data" and "eb/sp game edu backup" but I can't find "EB/EB/dat". Any help would be appreciated...
    Want your Nazgul to live forever? Click Here!!

  18. #18
    joemo's Avatar Tiro
    Join Date
    Jul 2008
    Location
    nz by Australia
    Posts
    240

    Default Re: my zero recruitment mod

    Quote Originally Posted by kai View Post
    What are the 3 places you need to install? I have found "eb/data" and "eb/sp game edu backup" but I can't find "EB/EB/dat". Any help would be appreciated...
    it should be in the same folder as sp game edu backup if not it might be hidden for some reason
    Windows Vista
    instructions for vista
    Windows XP
    For xp

    if you can't find i don't know how do you do screenshots so i can show you
    Last edited by joemo; April 16, 2009 at 07:21 PM.
    my zero turn recruitment mod for eb click on the smily
    click on this smiley for no clamour for reform

  19. #19

    Default Re: my zero recruitment mod

    I turned on 'show hidden folders' and that didn't work. To make a screen shot all you do is press the print screen button then go into paint and press "CTRL + V" and a picture will show up. The you just save it and upload. Thanks for the help by the way...
    Want your Nazgul to live forever? Click Here!!

  20. #20
    joemo's Avatar Tiro
    Join Date
    Jul 2008
    Location
    nz by Australia
    Posts
    240

    Default Re: my zero recruitment mod

    Quote Originally Posted by kai View Post
    I turned on 'show hidden folders' and that didn't work. To make a screen shot all you do is press the print screen button then go into paint and press "CTRL + V" and a picture will show up. The you just save it and upload. Thanks for the help by the way...
    ok if it is not there try instaaling in the other two places make a back up though thanks for your help for screenshot plus rep
    Last edited by joemo; April 21, 2009 at 03:02 AM.
    my zero turn recruitment mod for eb click on the smily
    click on this smiley for no clamour for reform

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •