Page 3 of 3 FirstFirst 1 2 3
Results 41 to 45 of 45

Thread: How to Make New Buildings

  1. #41
    Hellvard's Avatar Aquilifer
    Join Date
    Dec 2012
    Location
    Poland
    Posts
    385

    Default Re: How to Make New Buildings

    1. Here are edb entries
    Spoiler Alert, click show to read: 
    building castle_market{
    levels castle_corn_exchange castle_market castle_fairground
    {
    castle_corn_exchange castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent merchant 0 requires factions { northern_european, }
    agent merchant 0 requires factions { middle_eastern, }
    agent merchant 0 requires factions { eastern_european, }
    agent merchant 0 requires factions { greek, }
    agent merchant 0 requires factions { southern_european, }
    trade_base_income_bonus bonus 2
    agent_limit merchant 1
    }
    material wooden
    construction 2
    cost 600
    settlement_min town
    upgrades
    {
    castle_market
    }
    }
    castle_market castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent merchant 0 requires factions { northern_european, }
    agent merchant 0 requires factions { middle_eastern, }
    agent merchant 0 requires factions { eastern_european, }
    agent merchant 0 requires factions { greek, }
    agent merchant 0 requires factions { southern_european, }
    trade_base_income_bonus bonus 3
    agent_limit merchant 1
    }
    material wooden
    construction 3
    cost 1200
    settlement_min large_town
    upgrades
    {
    castle_fairground
    }
    }
    castle_fairground castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent merchant 0 requires factions { northern_european, }
    agent merchant 0 requires factions { middle_eastern, }
    agent merchant 0 requires factions { eastern_european, }
    agent merchant 0 requires factions { greek, }
    agent merchant 0 requires factions { southern_european, }
    trade_base_income_bonus bonus 4
    agent_limit merchant 1
    }
    material wooden
    construction 4
    cost 2400
    settlement_min city
    upgrades
    {
    }
    }

    }
    plugins
    {
    }
    }


    2. Yes, i have this command in my cfg file.
    3. I have win xp, not vista/7
    4. I already tried this.

  2. #42
    Gigantus's Avatar Last night I lay in bed looking up at the stars in the sky and I thought to myself, "Where the heck is the ceiling?!"
    Artifex

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    30,817

    Default Re: How to Make New Buildings

    Please compress and attach you export_building.txt file and one set (3 pictures) of the picture files for castle_corn_exchange, regardless which culture.

  3. #43
    Hellvard's Avatar Aquilifer
    Join Date
    Dec 2012
    Location
    Poland
    Posts
    385

    Default Re: How to Make New Buildings

    Here you are.
    Attached Files Attached Files

  4. #44
    Gigantus's Avatar Last night I lay in bed looking up at the stars in the sky and I thought to myself, "Where the heck is the ceiling?!"
    Artifex

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    30,817

    Default Re: How to Make New Buildings

    I meant the text\export_building.txt file - please send that one as well.

    Edit: I went through your EDB and you have a lot of buildings with the castle prefix. Do any of them show text or pictures? The reason why I am asking is the possibility that the 'castle' entry may mess up the data base\references as it is a fixed term in the EDB - the default buildings only use a "c" as prefix, eg c_gunsmith.

    Try changing one tree to that system and change the text and picture as well. Then try again. Example:

    castle_corn_exchange --> c_corn_exchange
    Last edited by Gigantus; February 28, 2013 at 10:34 AM.

  5. #45
    Hellvard's Avatar Aquilifer
    Join Date
    Dec 2012
    Location
    Poland
    Posts
    385

    Default Re: How to Make New Buildings

    Yeah, sorry, i know what you mean. Take this
    Edit: Yes, the rest of the buildings with castle_ prefix works fine.
    Edit2: I changed prefixes to c_corn_echange like you said, but i still have default images.
    Attached Files Attached Files
    Last edited by Hellvard; March 01, 2013 at 02:00 AM.

Page 3 of 3 FirstFirst 1 2 3

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •