As we all know this can be applied on the strat map but a not so well known (or at all apparently) function is on the battlemap.

I've used it to figure out what Zone ID's are defined by the pathfinder as moveable/non moveable. It would seem that all siege equipment and walls are defined as 2 whereas streets and walkable land are defined as 1. While buildings are defined as 0 (non moveable) which in turn cause a crash if the defense point is placed inside of the building, due to the pathfinder or the BAI itself not being able to function properly.


You can also use it to ascertain the coordinates on the battle map are.

From what I can tell the middle number is to do with the height of the land, going lower results in a lower number. Whereas the first and last coordinate (presumably x and y as x is generally listed first...) seem to be related to the plaza defense point on the battle map in a siege battle.

However, during other battles the result is still the exact same with the center of the map being 0,0 as it is likely a result of the pathfinder/search algorithm/nodes being directly associated with a sort of graph technique used to map locations for the defensive line on the battlemap or even in regards to defense points, walls/gates, and other related BAI objectives.


Spoiler Alert, click show to read: 





Additionally perimeter is defined as (by the BAI) anything within the walls. *(but not the walls themselves which are described as 'surfaces' at least by the BAI)
Spoiler Alert, click show to read: 




The rest of the information is self explanatory.
This piece of information might be superflous but the skybox itself isn't defined giving the error 'failed to retrieve cursor intersection point'.