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Thread: How to Make New Buildings

  1. #61
    Withwnar's Avatar Stay Tuned
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    Default Re: How to Make New Buildings

    Did you try using "temple" like Gigantus said in the post before yours? i.e. temple_monastery_catholic.

    Although that might prevent it from being buildable because there can be only one temple per settlement and it's a condition of yours that a temple already exists.

  2. #62
    sale70's Avatar Signifer
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    Default Re: How to Make New Buildings

    well, maybe it will be right, because it's a new type of building, not upgrade to temple's. I'll try this also. any comment on description in building scroll ( catholic monastery amplify orthodox religion ) ?

  3. #63
    Withwnar's Avatar Stay Tuned
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    Default Re: How to Make New Buildings

    I'm not familiar with the amplify bonus but this says....

    This increases the effectiveness of religious buildings in converting the populace by 33 and 1/3 times the number specified.
    So I'd expect 2 to show around 66% on the scroll. Maybe there's a setting somewhere that controls how much amplification there is per 1 value. Try some different numbers and see what happens. e.g. 0.5, 1, 1.5.

  4. #64
    Vipman's Avatar Sagittarius
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    Default Re: How to Make New Buildings

    I don't know about other religions but giving a building the "religion heretic" line without temple prefix will make this building always destroy when settlement changes ownership.
    - - - 2D ARTISTS URGENTLY NEEDED - - -

  5. #65
    Withwnar's Avatar Stay Tuned
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    Default Re: How to Make New Buildings

    Third Age TW has a few buildings that are religion but not temple and they get auto-destroyed too (not by script). Maybe the game only auto-destroys one other-religion building per settlement ownership change, not all of them.

  6. #66
    stevietheconquer's Avatar Princeps Prior
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    Default Re: How to Make New Buildings

    just a stupid question but too be sure do you put in culture eastern_european only eastern_european pictures ?like eastern_european_tavern and not example pictures of middle_eastern_tavern?
    and in for culture northern_european only pictures of northern_european_tavern annd not for example pictures of middle_eastern_tavern?

  7. #67
    Withwnar's Avatar Stay Tuned
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    Default Re: How to Make New Buildings

    Yes, that's right.

    It does beg the question though: if eastern_european images are under the "eastern_european" folder then why do those all also need the "eastern_european" prefix in the file name? I never understood that because it seems redundant.

  8. #68
    stevietheconquer's Avatar Princeps Prior
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    Default Re: How to Make New Buildings

    i have found that there is a map calling cities;do you have too put there too pictures?and what kind of pictures?and what size they gotta be?

    thanks for anny answer

  9. #69
    Gigantus's Avatar Teach your children about taxes - eat 30% of their ice cream.
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    Default Re: How to Make New Buildings

    We have used the 'hinterland' naming principle in 1648 and Rise of three Kingdoms to add 'Information' buildings. Is that what you are talking about?

  10. #70
    makanyane's Avatar Equites Alares
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    Default Re: How to Make New Buildings

    I thought he probably meant the little city pictures in the building browser

    which would be where it says in descr_cultures.txt under 'card' like
    data/ui/southern_european/cities/graeco-roman_town.tga

    no idea on size limits...

    and yes hinterland info buildings are great for a variety of reasons

  11. #71
    stevietheconquer's Avatar Princeps Prior
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    Default Re: How to Make New Buildings

    yes i meant them,thanks for the information

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