Hi fellows I felt the need of more order in the EDU discussion, so I started this new thread.
APER'S EDU
1) Unit Size : 10 bodyguards ; 20 cavalry, archers (40 for some nations) ; 40 legionarii, ensiferi, pilani/gaesati, slingers ;
60 Hoplitai (20 for Romans), skirmishers (20 for Romans), Pezhetairoi, lancearii, spatharii
2) Unit Mass : Skirmishers, Missile Infantry = 1+(0.005xMorale) ; Melee Infantry = 1+(0.01xMorale) ;
Hoplitai, Legionarii = 1+(0.02xMorale) ; Pezhetairoi = 1+(0.04xMorale)
3) Soldier Radius : 0.4 - (Morale/100) FOR LEGIONARII, PEZHETAIROI, HOPLITAI ONLY!!!
4) Formation : Hoplitai = 0.8, 0.8, 1.6, 1.6, 5 ; piercing weapons infantry = 1, 2, 2, 4, 4 (pezhetairoi = 1.3, 1, 2.6, 2, 6);
slashing weapons infantry = 1.3, 2.6, 2.6, 5.2, 5 ; heavy cavalry, skirmishers = 1.6, 3.2, 3.2, 6.4, 4 ; light cavalry = 2, 4, 4, 8, 4
5) Nation specific changes to unit numbers :
-All horse units of Apuli, Messapi and Gauls + Tarantinoi + Hippeis Tarantinoi + Hipparchoi Tarantinoi + Equites Numides + Equites Campani
+ Equites Primores Campani need to have slightly more men from others due to the fact they proportionally had many horse units in the army.
Changes need to be minor in order to prevent those factions to steamrole the campaign map (+2 or +4).
- Sagittarii Ligures, Sagittarii Rhaeti, Sagittarii Mauri and Sagittarii Sardi need to have much higher unit numbers then currently suggested
due to the fact there were many in numbers while other italics didn't have as much archery. I would give Sagittarii Sardi and Sagittarii Mauri 44,
the other two units 36 soldiers (medium unit setting written in edu).
- All Carpentarii units need to have their soldier numbers lowered. Non Gallic Carpentarii (Veneti, Sabini, Etrusci, etc.)
units need to have 6 unit number. Gallic Carpentarii need to have 12 unit number. This to minimize the problems chariots cause in the game.
6) Secondary HPs : all +5 ; peasant -1, heroic +1 ; Pezhetairoi, Hoplitai -1, artillery -1 ; cavalry +2 (AP lances/bow +3) ;
Balearic, Kretan, Rhodian +2 ; archers, slingers, Equites Ferentarii, Roman Legionaries +1
7) Lethality : (Attack Mod + Morale)/100
8) Delay : Delay Mod - Morale
9) Attack : (Attack Mod + Morale)/2
10)Ground values from M2TW PI
Negative groundvalues for the hoplites and phalang in scrub and forest. For example :
Hoplites: stat_ground -2, 0, -4, 0 ; Phalang: stat_ground -3, 0, -5, 0
Mount effect horse -2 or -1 for units that aren't adept to fighting mounted units. Ferentarii of all kinds would for example suit here.
Morale Level (ML) :
1-6 Morale = Peasants (psiloi = missile infantry)
7-11 Morale = Average (ferentarii, lanceari, spatharii, ferentarii equites)
12-15 Morale = Superior(ensiferi, pilani/gaesati, equites)
16-18 Morale = Elite (phalangitai, legionarii, equites primores/custodes)
19-20 Morale = Heroes (Spartiatai, Gaesatae)
MELEE
- WEAPON ATTACK MOD, CHARGE MOD / DELAY MOD ; OTHER
- heavy axe: 20,x1 / 30 ; AP
- light axe: 18,x0.5 / 29
- long sword: 16,x0.5 / 27
- curved sword 14,x0.25 / 28 ; Cavalry: x0.5 CHARGE MOD
- short sword: 12,x0.25 / 26 ; Romans : x0.5 CHARGE MOD
- lance 10,x3 / 25 ; AP if 2H
- Sarissa: 8,0 / 24 ; light_spear, long_pike, frighten_nearby_enemy
- Dory: 6,x1 / 23 ; horse +4, frighten_mounted
- spear: 4,x1 / 22 ; horse +4
- dagger: 2,1 / 21
MISSILE
- WEAPON ATTACK, RANGE
- Wooden Bow : 1, 100+(2xMorale)
- Composite Bow : 2, 100+(4xMorale)
- Sling : 3, 100+(5xMorale)
- Heavy Jav : 5, 40+(Morale) ; metallic : AP, 10+(Morale)
- Light Jav : 4, 50+(Morale) ; metallic : AP, 20+(Morale)
P.S. : peasant -1, heroic +1 ATTACK
DEFENCES
Defence Value = 1/2 Morale Value
All units starts with 2 stamina (very_hardy) ; professionals, cavalry +1 additional stamina points vs. equipment mali
- greaves +1 ARM each
- arm protections +1 DEF each
- leather or sinew head protections +1 ARM
- metal helmet +2 ARM; with cheekpieces +3 ARM
- perizoma +1 DEF
- metal breast plate +1 DEF
- leather short +1 ARM
- bronze squared +1 ARM
- linotorax +2 ARM
- leather +2 ARM
- reinforced linotorax +3 ARM
- bronze triple disc +3 ARM
- lamellar +4 ARM
- short bronze plate +4 ARM ; -1 STA
- iron-mail +5 ARM
- bronze plate +5 ARM ; -1 STA
- buckler +1 SHI ; +2 DEF
- small round +1 SHI ; +3 DEF
- small Aspis +2 SHI ; +1 DEF (PEZHETAIROI's +3 ; +0 DEF)
- Thureos +3 SHI ; +1 DEF ; -1 STA
- Samnite Scutum +4 SHI ; +0 DEF ; -1 STA
- Aspis +5 SHI ; -2 DEF ; -1 STA (SHIELD-WALL Aspis +8 SHI ; -3 DEF ; -1 STA)
- Scutum +5 SHI ; -1 DEF ; -1 STA
LIST OF CHANGES: a lot of things, check the new model carefully and then ask for clarifications
CURRENT UNITS FOR TESTING VERSION : 2