hey man, when i try to extract DLV_ext to my medievil mod folders, i am gettin errors from winRar? do you know what could be up, thanks
hey man, when i try to extract DLV_ext to my medievil mod folders, i am gettin errors from winRar? do you know what could be up, thanks
Hi LewisVee, it sounds like a corrupted download. Probably just needs downloading again and you'll be fine.
can i use this sub mod on DLV 6.3 ? Or whatever ver is the one that says BETA 01 in large red letters when starting DLV .
Last edited by The Vitiated Mind; June 15, 2011 at 04:51 AM.
6.3beta is a much older version of 6.2+BB with some stuff removed. Should be no problems with just installing BB3 over it.
Master Taiji, Quick question. why is there a lot of ballista weapons to factons in the EDU.Would in your quest to trim things down for faster smoother mod running,be easier to minimize these uinits. I tend to remove ballista weapons altogether as a means of promoting the Ai to build catapults asap. As in many a battle the Ai armies have 2 or 3 ballista units in it to which have very little impact on the battlefield,not to mention none siege friendly. At least I find,the Ai attacks my settelments more with the aid of cattapults.And make a bigger hole in your unit formations. If nothing more,gets to free up some units spaces for more need units to other factions.And my Norway campaign is running great with the 3.2BB,Respect
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You should find the AI already produces less ballistas in your current game. I just neglected to mention the changes I made in the changelog (I'll do it now(edit: done)). Please let me know if you still see too many of them
Norway is hard! Let me know how it goes, please![]()
Last edited by Taiji; June 15, 2011 at 06:28 AM.
One more question can i have this sub mod separately so i have vannila DLV and the sub mod ?
maybe copying DLV folder and overwriting with sub mod ?
Yes, I often just rename my old mods\DLV_ext folder and then install it all again to check that my new update is installing OK. Can then revert to the previous installation if needed just by changing the names around. Just bear in mind it's around 6gb of data per install even after running the 'BB2.9 delete stuff.bat'.
Last edited by Taiji; June 15, 2011 at 07:34 AM.
Didnīt mean to make fun of anybody, just wanted to know... So: Kela= name shimbat= change
Noted.
DL finally finished, starting new campaign today... You say Norway is hard NOW? Wasnīt that easy before.... Iīm eager to see![]()
NIE WEDDER SLAAV VUN ROM!
Norway has been much much easier and also a bit harder than it currently is, but I think it's still one of the harder factions to survive the early game with. Kicking denmark out marks a turning point where I'd expect it to become one of the easier factions. Just like clearing the british isles makes scotland, england and ireland easy. But the rebel armies up there have changed, so a rapid expansion to enable a basis to destroy the danes might be harder.
It just takes renaming the DLV_ext folder to switch between them.
How to switch ?Oh and how to remove that thick fog of war ?
Sometimes it feels like whenever I find a workaround for a problem I encounter during my campaign , you take my solution away.You do that on purpose?
On a more serious note : about those cannon towers : Not really sure if it is really a feature that the AI avoids them. I remember in vanilla AI couldn't care less. So there's a possibility that the AI not engaging my cannon tower settlements was a fluke. Definitely needs more testing , but I'm a few decades away from being able to build 'em right now. Anyone else dare to comment on this?
As for removing the cannon towers:Think seriously about that one balance-wise , Taiji , as the axe swings both ways. Indeed , AI armies won't get raped by me , but on the other hand , neither will the AI rape me when I'm taking on his settlements. I love those towers when hardcore defending , I so much hate 'em when on the offensive , as no matter how efficient I engage , casualties will be horrendous for me , especially when auto-resolving.(But who auto resolves sieges in DLV these days? )
Last edited by LaMuerte; June 15, 2011 at 04:11 PM.
It's more to do with 4tpy not offering a realistic possibility of covering gunpowder like that. At least not if we start early enough to enjoy the earlier stuff.
But the other point, I'm pretty sure I've seen it. And it seems logical, given the sorts of strength imbalance it wants before considering a siege, that easier opportunities are more likely to be taken.
At first: Great Mod :-)
I try 3.02 with England h/h and I have 110 GovP and 130 MilP, but no market or castlebarrack is appearing
Grain exchange is the first market, should be available at 100 points. If you don't have access to it then please upload a savegame. If you have access to it then you just need 300 points for the next level of 'market'.
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