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Thread: Bug Reports only for DLV 6.2 Kingdoms

  1. #41

    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    England Historical campaign. This is my first battle:

    Invisible crossbow and invisible sergeant spearmen, and crossbow unit card missing.


  2. #42

    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    Quote Originally Posted by ivanhoex View Post
    you sure that it is not about the reload of the unit pool?

    some units have a starting pool once you get the building, some you have to wait x amount of turns till they are available
    the pool is not even there (the picture with the * I suppose * spearmen). i can recruit sergeant spearmen, flemish pikemen, badelaar miltia etc. still after 20 turns with 100% christianity i still can't build templar spearmen
    E:TW's natives have developed a new "Ballistic Automatic Detection And Seeking System" to utterly annihilate any European that sets foot on their soil... That's BADASS for short!

  3. #43
    mattgonzo's Avatar Libertus
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    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    England Historical campaign. This is my first battle:

    Invisible crossbow and invisible sergeant spearmen, and crossbow unit card missing.

    It's the same problem as in my game.....but with france(it's the only other nation i've tested) there isn't that problem....

  4. #44
    mattgonzo's Avatar Libertus
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    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    idk how i can quote correctly...sry about that

  5. #45
    Overlord.ru's Avatar Centenarius
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    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    Graphical Bug
    Name of your issue : HRE on strat map radar is shown like spots
    What faction, what unit(s) : HRE
    Briefly describe the issue and add comments : All factions are shown without region borders with one colour,but HRE is shown like spots for settlements

  6. #46

    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    Quote Originally Posted by mattgonzo View Post
    England Historical campaign. This is my first battle:

    Invisible crossbow and invisible sergeant spearmen, and crossbow unit card missing.

    It's the same problem as in my game.....but with france(it's the only other nation i've tested) there isn't that problem....
    I even re-installed the entire game + mod to see what would change, no change. We need change, change we can believe in, not more of the same. Cause that's not change, that's more of the same!

  7. #47
    mattgonzo's Avatar Libertus
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    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    in my battles my spearmen are shown but they have no textures they are just green....i'd like to post a screen but i'm not at my computer....but the bug is only at the units which are already there when you start a new campaign.....the bug isn't at units which were recruited by the player.....at least it's so in my game....

  8. #48
    Foederatus
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    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    Medieval 2: Total War encountered an unspecified error and will now exit. :hmmm:

    Hi repmen,
    I have the german version of MTW.
    I am playing imperial campaign with teutonic order on XP.
    The CTD is repeatable and occure during the switch between 1203w and 1204s if Venetian is running

    system.log.txt
    18:43:12.437 [system.rpt] [always] CPU: SSE2
    18:43:12.437 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    18:43:12.468 [system.io] [always] mounted pack packs/data_0.pack
    18:43:12.468 [system.io] [always] mounted pack packs/data_1.pack
    18:43:12.468 [system.io] [always] mounted pack packs/data_2.pack
    18:43:12.468 [system.io] [always] mounted pack packs/data_3.pack
    18:43:12.468 [system.io] [always] mounted pack packs/data_4.pack
    18:43:12.484 [system.io] [always] mounted pack packs/localized.pack
    18:43:23.000 [game.script] [error] Condition parsing error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 15195, column 46
    trigger not found
    19:07:38.562 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    best regards Kaddirrh

  9. #49

    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    @Kaddirrh
    please load up your save game so i could have alook on it

    @mattgonzo
    I use the same script for the historical campaign as for the imperial to minimize my work\testing. So some starting units will not fit...just ignore it


    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  10. #50
    Foederatus
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    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    @ Repman

    Is not so easy for me upload things.
    But I try to find more about the CTD.
    When you start a new game and you play, the 2 turns per year work correctly. But if you continue to play a savegame the timescale seems to change to 1 turn per year. May be this is a problem for some triggers work correctly (someones need correctly summer and winter or turnnumber)

    best regards Kaddirrh

  11. #51

    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    started brand new campaign as venice a few turns in and I get a council of the nobles request to make contact with the Reich. I do several times trying to get them to trade(which sucks by the way) Council never pays me for making contact.

  12. #52

    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    Quote Originally Posted by Bacus View Post
    vh/vh
    AI garrison
    Field and settlement cost
    Points activated
    Civ mode


    Faction: Vikings (Riki norverg?)
    Turn: first one

    Issue: i have a building but i cannot recruit all of it's units. In theory i could recruit svenner and huscarls, but, i can only recruit svenner. (yes i have 60% catholics)
    In order to build huscarks, you need to have a knight in the settlement, it really isn't a bug, but there is really no way that I know of to inform the player of the difference between recruiting the 2 units.

  13. #53

    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    I think I have an invisible princess..

    VH\VH playing Sicily.

    I have a 17 year old princess in my family tree but i cannot locate her in any of my lands nor at any of my towns(not even my Navy!). I have tried saving and reloading to no avail.

    She is still alive and well somewhere however as I have received a marriage proposal. Unfortunately she is already reserved for my adopted son to solidify his claim to the thone.

    Anyone else have had or know of this issue?

  14. #54

    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    @AlfonsoVIII
    You don't need knights to recruit


    @Kaddirrh
    load it up somewhere else
    that is nearly impossible that it changes from 2 year to 1 year.....very weird



    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  15. #55
    PrivateJoh's Avatar Tiro
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    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    Quote Originally Posted by Divinehammer View Post
    started brand new campaign as venice a few turns in and I get a council of the nobles request to make contact with the Reich. I do several times trying to get them to trade(which sucks by the way) Council never pays me for making contact.
    AFAIK, they will only pay if you successfully finish a deal, not just because you talked to them.

    Joh

  16. #56

    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    Game is freezing during start of load of battle in manual version.

    Bug repeats if play for Crusader kindom only. Any manual battle during first years.

    I tried to play battle for Egypt and it works properly,

    Log:
    15:37:04.234 [system.rpt] [always] CPU: SSE2
    15:37:04.234 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    15:37:04.234 [system.io] [always] mounted pack packs/data_0.pack
    15:37:04.234 [system.io] [always] mounted pack packs/data_1.pack
    15:37:04.250 [system.io] [always] mounted pack packs/data_2.pack
    15:37:04.250 [system.io] [always] mounted pack packs/data_3.pack
    15:37:04.250 [system.io] [always] mounted pack packs/data_4.pack
    15:37:04.250 [system.io] [always] mounted pack packs/localized.pack
    15:38:10.671 [game.script] [error] Condition parsing error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 15195, column 46
    trigger not found
    15:41:46.828 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    What is you operating system
    Windows XP

    What language version of the game do you have?
    Russian (official). It worked good 5.73 and 5.74 versions of mod.

    What year are you playing when CTD occurred?
    1180-1182


    What faction do you play?
    Crusader state

    According log problem is like Kaddirrh's one.

    P.S. I tried to find place of bug according log. It is here (It starts the end of line before red colour):

    ;---------------------- 1 SEASONAL RECOGNITION --------------------------
    ;------------------- Winter Campaigns--------------------------------------------
    ;------------------------------------------
    Trigger AlignSeason
    WhenToTest CharacterTurnStart

    Condition I_TurnNumber = 0
    and CharacterIsLocal
    and not AgentType = admiral

    Affects SummerWinterCampaign 1 Chance 100

    ;------------------------------------------

    ********************

    ;------------------------------------------
    Trigger AlignSeasonWinterLesserAdoption
    WhenToTest LesserGeneralOfferedForAdoption

    Condition FactionLeaderTrait SummerWinterCampaign = 2
    and CharacterIsLocal

    Affects SummerWinterCampaign 2 Chance 100

    ;------------------------------------------
    Trigger AlignSeasonSummerSuitor
    WhenToTest OfferedForMarriage

    Condition FactionLeaderTrait SummerWinterCampaign = 1
    and CharacterIsLocal

    Affects SummerWinterCampaign 1 Chance 100

    ;------------------------------------------
    Trigger AlignSeasonWinterSuitor
    WhenToTest OfferedForMarriage

    Condition FactionLeaderTrait SummerWinterCampaign = 2
    and CharacterIsLocal

    Affects SummerWinterCampaign 2 Chance 100

    ;------------------------------------------
    Trigger ItsWinterNow
    WhenToTest CharacterTurnEnd

    Condition Trait SummerWinterCampaign = 1
    and not I_IsTriggerTrue ItsSummerNow
    and CharacterIsLocal
    and not AgentType = admiral

    Affects SummerWinterCampaign 1 Chance 100

    ;------------------------------------------
    Trigger ItsSummerNow
    WhenToTest CharacterTurnEnd

    Condition Trait SummerWinterCampaign = 2
    and not I_IsTriggerTrue ItsWinterNow
    and CharacterIsLocal
    and not AgentType = admiral

    Affects SummerWinterCampaign -1 Chance 100
    Last edited by Kupr; January 21, 2009 at 07:15 AM.

  17. #57

    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    Game is freezing during start of load of battle in manual version.

    Bug repeats if play for Crusader kindom only. Any manual battle during first years.

    I tried to play battle for Egypt and it works properly,
    Hello. I have the same problem too.

    CTD occurres when i play Crusader state and use a manual battle (not only in 1180-1182 years)

  18. #58
    /|\/|\/|\/|\/|\/|\/
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    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    Quote Originally Posted by Divinehammer View Post
    started brand new campaign as venice a few turns in and I get a council of the nobles request to make contact with the Reich. I do several times trying to get them to trade(which sucks by the way) Council never pays me for making contact.
    Like Joh says, you have to make a deal with them. I think arranging to pay them a little tribute counts as a deal. BTW nice choice of faction, I'm past 1230 with them and it's been a lot of fun

  19. #59
    Silverin's Avatar Laetus
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    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    Quote Originally Posted by Zeeky_Bomb
    The Novgorodian Berdiche axemen (armor level 2) have messed up textures
    Same with lvl 3. Looking forward for bug fix

  20. #60

    Default Re: Bug Reports only for DLV 6.0 Kingdoms

    I have uploaded a necessary DLV 60 Hotfix_01

    Changelog hotfix_01 (save compatible to 6.0)
    - fixed Crusader faction crashes
    - included the standard sd files to avoid the white text boxes effect
    - some unit changes from Taiji
    - some more Tokus Graphics

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

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