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Thread: Prepare seeing news, never seen before.....

  1. #1
    webbird's Avatar Senator
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    I started my search for a way to get the roman fort, which we all now from the campaigns,choosable and buildable in the battle editor.
    Right now you can place it but after saving, only the floorplan shows in the scene.
    And within a campaign it`s a defendable settlement, buildable anywhere by a general, but the files for valid settlements, used by the battle editor don`t include it for custom usage.

    I was thinking to have that fort would be pretty to use and see, now i know that it is the ugliest version of those which CA made for the Game!

    ****Note:*********************************************************************
    Maybe it`s not fair to say ugly but it makes sad to see what had been possible with the material
    for the game and how much was not used in the final version!
    ******************************************************************************

    Tinkering with the files for buildings, finding the "ambient settlements", which are successful usable with the editor i discovered the model "former marching camp" which is the model of a roman camp without gates or walls but
    with all the "earthwork" features of a camp/fort. ( and same size! :O)

    A little sure that the game not uses this model by default i started my expieriment.
    The file "descr_settlement_plan.txt" lists also the ambient settlements and tells the game which settlment plan to use for a settlement, described in a corresponding text file.

    there you find:
    plan former_marching_camp former_marching_camp.txt

    in the folder "settlement_plans" are all those settlement plans txt files!
    Also there are:
    roman_fort.txt
    roman_camp.txt
    roman_camp_small.txt

    Yeah, from here on it gets exciting! :O)
    I made a copy of roman_camp.txt and renamed it roman_campi.txt

    Next i changed the entry:
    plan former_marching_camp former_marching_camp.txt
    into:
    plan former_marching_camp roman_campi.txt

    After starting the game to access the battle editor (with also show err enabled)
    i got an error message and that way got the final clue!

    in the default roman_camp.txt you see:

    floor underlay_roman_camp.cas overlay_roman_camp_muddy.cas

    street_plan pathfinding_roman_camp.cas

    stake_palisade_corner, -144, -144, 0, 0

    i looked for a fitting border-txt-file in the folder "borders" because the error message told that borders are not described.Now i made the following changes:


    floor underlay_roman_camp.cas overlay_roman_camp_muddy.cas

    street_plan pathfinding_roman_camp.cas

    borders borders_roman_camp.cas


    stake_palisade_corner, -144, -144, 0, 0

    Again i started the editor and placed the model "former marching camp"
    The attached pictures show you what i got into the scene!
    I placed my roman army into the camp and loaded the "Historical battle"
    Well, it was realy exciting!
    A real big legionary fort with enough place for 20 units!

    I tried the same procedure, this time with a copy of roman_camp_small.txt
    The same woderful detailed fort but half the size, enough for a cohort anyway!

    Bad points at the moment:
    It does not has gates and you can not give it towers because it is a ambient settlement! If it were a settlement you had the option to choose towers and gates and the level of wall development.

    Good points:
    Both versions are true beauties and you have a fort for custom battle-scenes.
    It is defendable in the normal sense.
    You have no "bottleneck-problem" at the entry points!!!!! ;O)

    Now i hope that i have inspired some of you to make it a project, developing it into a ambient settlement with gates or, which would be the final goal, to develope it to a fully usable settlement for custom games!
    The fact, that the game has accepted a custom plan for the layout should make it also possible to include towers etc.

    It`s not easy to show something new but this time i guess it is something new!

  2. #2
    webbird's Avatar Senator
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    here they are:
    Novaesium at 10:00 preparing for a exercise, not knowing what the day has in store.

  3. #3
    webbird's Avatar Senator
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    The Commander has joined his guards in front of his tent......

  4. #4
    webbird's Avatar Senator
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    well, they are ready to listen........

  5. #5
    webbird's Avatar Senator
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    the equites allways need some more time but finally are ready too............

  6. #6
    webbird's Avatar Senator
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    even the lazy velites go to the fortifications..........

  7. #7
    webbird's Avatar Senator
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    some of them are not sure but one calls out aloud:
    "red alert! unidentified objekts disturbing the landscape!!!!!!!!!!"

  8. #8

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    What's the difference with the older fort? I can't see it apart the dig around , is possible instead to make a real fort with the high walls of wood and towers , and if possible walkings for the romans?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  9. #9
    webbird's Avatar Senator
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    what can i say, they where sleepdrunken and a little late this morning...........

  10. #10
    webbird's Avatar Senator
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    Prometheus, the difference is in fact the "diggaround" which looks much more a typical roman fort.
    i don`t need to mention that this one is double size of the default ????

    Level 3 fortification for a camp means Stone Towers and broad stone walls, why not ???
    I have seen it in the battle editor!

  11. #11
    webbird's Avatar Senator
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    yes that morning get`s hot

  12. #12
    webbird's Avatar Senator
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    but some of my romans survived.........

  13. #13
    webbird's Avatar Senator
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    i used this little "storyline to show you the details of the model in game....

    aftermate :

  14. #14
    webbird's Avatar Senator
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    all about hero tales ......;O)

  15. #15

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    Nice. Where can we get those Celts? You know, with the big shield and almost 'Roman' look?
    "Tempus edax rerum." Ovid, Metamorphoses
    Under the patronage of Virgil.

  16. #16
    webbird's Avatar Senator
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    White Knight, should i read "almost 'Roman' look" as bad critics or do you realy want them????? ;O)
    Soon!
    back to topic please

  17. #17

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    So u saying that this fort is without protective gates and with just a palisade , is also double sided and ditched around , so i guess could be edited to place over this one the model of the former with a bigger fort and even gates......

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  18. #18

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    Nice find 'bird!

    I can hear the dead guys now...
    "I went off to fight for my country, and all i did was die in a friggin ditch!"

  19. #19
    webbird's Avatar Senator
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    :w00t Hello Tsarevna, who else can catch the sense of the story! Wonderful!

    Prometheus, with joy i see your imagination working now ! Let`s try out!

  20. #20
    maximusminimus's Avatar Biarchus
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    This is great news, nice work webbird!
    The fort looks awesome. I can't belive what has been left out of this game...

    Download V. 1.0 here
    Discussion and updates here

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