I started my search for a way to get the roman fort, which we all now from the campaigns,choosable and buildable in the battle editor.
Right now you can place it but after saving, only the floorplan shows in the scene.
And within a campaign it`s a defendable settlement, buildable anywhere by a general, but the files for valid settlements, used by the battle editor don`t include it for custom usage.
I was thinking to have that fort would be pretty to use and see, now i know that it is the ugliest version of those which CA made for the Game!
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Maybe it`s not fair to say ugly but it makes sad to see what had been possible with the material
for the game and how much was not used in the final version!
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Tinkering with the files for buildings, finding the "ambient settlements", which are successful usable with the editor i discovered the model "former marching camp" which is the model of a roman camp without gates or walls but
with all the "earthwork" features of a camp/fort. ( and same size! :O)
A little sure that the game not uses this model by default i started my expieriment.
The file "descr_settlement_plan.txt" lists also the ambient settlements and tells the game which settlment plan to use for a settlement, described in a corresponding text file.
there you find:
plan former_marching_camp former_marching_camp.txt
in the folder "settlement_plans" are all those settlement plans txt files!
Also there are:
roman_fort.txt
roman_camp.txt
roman_camp_small.txt
Yeah, from here on it gets exciting! :O)
I made a copy of roman_camp.txt and renamed it roman_campi.txt
Next i changed the entry:
plan former_marching_camp former_marching_camp.txt
into:
plan former_marching_camp roman_campi.txt
After starting the game to access the battle editor (with also show err enabled)
i got an error message and that way got the final clue!
in the default roman_camp.txt you see:
floor underlay_roman_camp.cas overlay_roman_camp_muddy.cas
street_plan pathfinding_roman_camp.cas
stake_palisade_corner, -144, -144, 0, 0
i looked for a fitting border-txt-file in the folder "borders" because the error message told that borders are not described.Now i made the following changes:
floor underlay_roman_camp.cas overlay_roman_camp_muddy.cas
street_plan pathfinding_roman_camp.cas
borders borders_roman_camp.cas
stake_palisade_corner, -144, -144, 0, 0
Again i started the editor and placed the model "former marching camp"
The attached pictures show you what i got into the scene!
I placed my roman army into the camp and loaded the "Historical battle"
Well, it was realy exciting!
A real big legionary fort with enough place for 20 units!
I tried the same procedure, this time with a copy of roman_camp_small.txt
The same woderful detailed fort but half the size, enough for a cohort anyway!
Bad points at the moment:
It does not has gates and you can not give it towers because it is a ambient settlement! If it were a settlement you had the option to choose towers and gates and the level of wall development.
Good points:
Both versions are true beauties and you have a fort for custom battle-scenes.
It is defendable in the normal sense.
You have no "bottleneck-problem" at the entry points!!!!! ;O)
Now i hope that i have inspired some of you to make it a project, developing it into a ambient settlement with gates or, which would be the final goal, to develope it to a fully usable settlement for custom games!
The fact, that the game has accepted a custom plan for the layout should make it also possible to include towers etc.
It`s not easy to show something new but this time i guess it is something new!