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Thread: AUH: Information

  1. #1
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default AUH: Information

    AUH
    All Under Heaven is a total conversion modification for Medieval II: Total War - Kingdoms focused on the power struggles of the Far East on the eve of the Mongol Invasions; produced by Augustus Lucifer and Yelü Dashi.

    Overview
    Features


    Overview


    All Under Heaven takes the game and transforms it into a Medieval Asian setting, in a period on the eve of the Mongol invasions of Asia, where the entire continent is about to be thrown into a period of warfare which will shape its history and determine the autonomy of many sovereign nations. In All Under Heaven, you may choose to control one of 15 nations from the start date of 1180 A.D. to the end date of 1280 A.D., with four turns in each year, meaning a total of 400 turns of Medieval Asian goodness. Hundreds of new units, buildings, events, traits, ancillaries, and other features will bring the mystique and splendor of the Far East into your home.




    At All Under Heaven, our goals are threefold. First, we want to create a mod that is fun to play. Playability is very important to us, we want to insure that the player enjoys every moment of their experience of AUH and comes away with a new reason to pop in their copy of Medieval 2 from time to time. Second, we want to create a mod that conforms to a degree of historicity and respect for the cultures we seek to represent. Asia is an exciting continent with a very long and rich history, and the Mongol Invasions in particular were one of the most turbulent times in not only their history, but the history of the world. We want to create a game which will teach the western world more about the eastern world and hopefully kindle interest in furthering their knowledge of the region and the times, and give our audience from the eastern world a game which they can feel sufficiently represents their culture. Third, we want to have fun doing it. If a mod is not fun to make, then there's no real point in making it. The end product will hopefully be something that appeals to many users, but in the end we're creating this mod because we want to play it.




    The year is 1180 A.D. Chinggis Khan, the man who would come to inherit the lands of the known world from the Pacific to the Mediterranean, has come of age in the steppes of the barren north. A series of military campaigns over the next few decades will set the stage for invasions on a scale that the world has never before borne witness to. It is a time of much turbulence throughout the land, with power changing hands and again being consolidated in many of the great nations of Asia. The Jurchens, who overthrew the Liao and established the Jin Dynasty less than a century prior, have recently signed a treatise of peace with the Han Chinese Song Dynasty to the south. Peace is a curious thing though between civilized folk and non-, and the conniving Chinese ministers may spin an illusive tapestry of lies to surreptitiously invalidate the agreement and plunge the two empires into war once more. In Korea, the nation of Goryeo has recently undergone a coup d'état, and is now under military rule with the King in exile and a figurehead on the throne. War rages in Japan as the Minamoto and the Taira clash for control of the land after the downfall of the Fujiwara Regency and the Heiji Rebellion. Tibet has no central ruler after the death of Langdarma and has dissolved into many squabbling dissident factions. In Indochina, a tentative peace has been signed between the nations of Dai Viet and Champa, which may lead to a combined assault on the Khmer. From the west come the Khitans, seeking the land they lost be returned to them. The continent is in turmoil, and a strong leader could unite all of the nations under his hegemony, if he can stop the raging tide that will come from the north.


    Features






    New map with maximum new regions in the Far East.
    ~ Rebel factions are largely non-present
    ~ Each faction has many cities
    ~ Map size makes field battles the preferred form of combat, especially in the steppes

    Re-vamped map textures bring your game to life.
    ~ Fertile areas feel more lush
    ~ Foliage appropriate to the region

    All new cities, forts, generals, and agents add to the immersion.
    ~ Over 50 new structure models
    ~ Over 100 new agent/general models, including faction leaders and heirs

    Two huge navigable rivers make conquest and control of China interesting.
    ~ Transport troops inland behind enemy lines
    ~ Cut off supply to the region by blockading the Yellow River

    Ports and the trade routes to the west play a significant role in any economy.
    ~ Land trade with India hinges on control of the passes south of the Himalayas
    ~ The Silk Road carries eastern goods to the west and provides significant income
    ~ Sea trade with the middle east is controlled through the Strait of Malacca




    Sixteen diverse factions throughout Medieval Asia
    ~ Goryeo
    ~ Jin Dynasty
    ~ Song Dynasty
    ~ Kara-Khitan Khanate
    ~ Kingdom of Dali
    ~ Mongol Khanate
    ~ Khmer Empire
    ~ Tibetan Kingdoms
    ~ Dai Viet
    ~ Xi Xia
    ~ Taira Clan
    ~ Minamoto Clan
    ~ Kingdom of Champa
    ~ Pagan Kingdom
    ~ Sena Dynasty
    ~ Srivijaya

    Six New Cultures
    ~ East Asian
    ~ Pacific Asian
    ~ North Asian
    ~ Central Asian
    ~ Indochinese
    ~ Middle Eastern

    Eight Religions
    ~ Theravada Buddhism
    ~ Mahayana Buddhism
    ~ Vajrayana Buddhism
    ~ Tengriism
    ~ Daoxue
    ~ Hinduism
    ~ Nestorian Christianity
    ~ Islam




    Hundreds of new units from rank and file militia to warrior monks and tribal warbands.
    ~ Elite units are now much more precious
    ~ Different regions have different effects on your unit roster
    ~ Unique units only become available in certain circumstances

    New administrative policy system changes the way you think about managing your empire
    ~ Your policy determines the buildings you can commission
    ~ Significant benefits and penalties come with each policy

    Challenge factions represent a unique sense of adversity to the player depending on which faction they choose.
    ~ Every campaign has different adversities

    Changes in the way we look at win conditions means there will sometimes be other ways to win than conquest.
    ~ Regional dominance can bring about faction specific victory
    ~ Peace and the maintaining of traditional borders along with cultural development can also bring about victory

    Existent buildings like the Great Wall of China, The Grand Canal, and Heian Palace provide incentive to control those regions.
    ~ Every region has a story to tell
    ~ Some buildings are represented by models on the strategy map, and may even pose as obstacles.

    And much more...




    New interface to reflect an asian setting.

    New splash screen, menu, and loading screens insure you never leave the far east until you press Quit.

    New event pictures, ancillaries, buildings, unit cards, and more...

    Last edited by Augustus Lucifer; August 23, 2010 at 03:11 PM.

  2. #2
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default AUH: Modders Use Guidelines

    Removed for now
    Last edited by Augustus Lucifer; June 22, 2010 at 06:42 PM.

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