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Thread: Bug report

  1. #21

    Default Re: Bug report

    Thanks Eothese,

    I'd appreciate it, only other thing I can think of doing and I hate doing it, is to completely reinstall the whole game, I have had other mods installed and although most if not all install to their own directories, I have a feeling that something may have gone wrong for me and maybe doing a complete reinstall may help.

    I had Deus Lo Vult and SS installed and well anything is possible and especially on Vista!!
    Jekyll and Hyde

    I am no threat but Hyde is (minus the fangs), don't provoke my darkside, you have been warned

    My specs: Chronic Migraine Sufferer, Epileptic (Complex Partial Seizures), Multiple Personality Disorders

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  2. #22

    Default Re: Bug report

    Try a Custom Battle in the Britania Campaign with the same set up first.

  3. #23
    Robertclive's Avatar Primicerius
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    Default Re: Bug report

    The log was blank no error log

  4. #24

    Default Re: Bug report

    Hi Eothese,

    I was not able to try a Custom Battle in the Britannia game as there are no Calivermen in the set up screen, that said I have attached a replay, not completed and not anything that anyone would want to see, but its purely to hopefully let you hear what I am hearing, arrows being released just as the gunfire goes off

    Not that it helps much if at all, but when I am playing I slow the speed down to 5

    I hope this works, never zipped a replay before here, so I hope I have done this correctly

    Many thanks again for your help

    Regards

    Jekyll
    Last edited by Jekyll; January 14, 2009 at 09:49 AM. Reason: added info
    Jekyll and Hyde

    I am no threat but Hyde is (minus the fangs), don't provoke my darkside, you have been warned

    My specs: Chronic Migraine Sufferer, Epileptic (Complex Partial Seizures), Multiple Personality Disorders

    FEAR Fansite





  5. #25

    Default Re: Bug report

    OK your replay worked fine, although that was the strangest setup I've ever seen. I heard the sound you mentioned so you are correct. This time when I tried it on my own install I heared it as well. So I attempted to try it out in a Britannia Custom Battle, using the Irish. All I got was a CTD as the battle finished loading. There is little I can do here, I think. Except to advise you to ignore the sound as best you can. Kingdoms itself is bugged and I'm not going to spend time trying to fix it.

  6. #26

    Default Re: Bug report

    Ok thanks for trying it out, at least I am not going mad

    I'll probably end up avoiding playing as the Scots and go with the others on offer

    I hope you did'nt think I was implying that I wanted you to fix it, I just thought it may have been a bug in your mod and would have been a simple fix or something that I had inadvertantly done on install, but obviously its not, and I am happy that it isn't, I'll make do as you say

    I only use that setup as a test not for my real battles lol

    Thanks
    Jekyll and Hyde

    I am no threat but Hyde is (minus the fangs), don't provoke my darkside, you have been warned

    My specs: Chronic Migraine Sufferer, Epileptic (Complex Partial Seizures), Multiple Personality Disorders

    FEAR Fansite





  7. #27
    Robertclive's Avatar Primicerius
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    Default Re: Bug report

    so wat about my ctd problem

  8. #28

    Default Re: Bug report

    Sounds like the sort of thing I described about the Britannia Custom Battle, using the Irish. Where did you install Expanded America's? And have you tried a Campagin Map battle?

  9. #29
    Robertclive's Avatar Primicerius
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    Default Re: Bug report

    ya it was working till I unpacked the files now custom doesnt work but campaign will

  10. #30

    Default Re: Bug report

    so, i don't really know what you mean when you refer to unpacking files or what not, so it would be nice if you gave steps to this process. because their are people out there who have not done mods yet. and their are also people who are not tech savy (like myself) who does not even know what your talking about.

    but love the idea, just can't see my settlements because of the display thing.
    Last edited by Kracker Jack'D; January 18, 2009 at 03:04 PM.

  11. #31

    Default Re: Bug report

    There is a Display readme in the expanded_americas2 folder, if you follow the directions in there you should be good to go. I will put something in the stickied section when I have more time.

  12. #32
    Robertclive's Avatar Primicerius
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    Default Re: Bug report

    1rst,campaign wouldn't work
    2nd,he told me to unpack the kingdom files in the folder
    3rd,I unpacked them and campaign works
    4rth,now when I start custom battles I get a ctd
    well do I need to update the kingdoms

  13. #33

    Default Re: Bug report

    Quote Originally Posted by Alexander of Jordan View Post
    1rst,campaign wouldn't work
    2nd,he told me to unpack the kingdom files in the folder
    3rd,I unpacked them and campaign works
    4rth,now when I start custom battles I get a ctd
    well do I need to update the kingdoms
    If you have unpacked your data files, which I did not tell you to do. Then you must delete the 2 geography files, or you will get a CTD. You do not need the 1.5 patch version. If you have installed the mod correctly and have followed all the istructions that you have been given by myself, in ReadMe's and on the install launcher and still cannot make everything work, then I can only suggest you uninstall your entire Medieval setup and start a fresh install.

  14. #34
    Robertclive's Avatar Primicerius
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    Default Re: Bug report

    where are the geography files located
    Last edited by Robertclive; January 19, 2009 at 08:22 PM.

  15. #35

    Default Re: Bug report

    If you have unpacked, they will be in your main data folder. descr_geography and descr_geography_new

  16. #36
    Robertclive's Avatar Primicerius
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    Default Re: Bug report

    thanks it works now

  17. #37

    Default Re: Bug report

    Hey guys,

    iŽd really like to play this mod but i have little problem, when i click the link to the starting batchfile, it loads the splashscreen and seconds after that i just end up crashing to the desktop

    can someone help please?

    i want to play with gunpowder from the start and this mod sounds really great

  18. #38

    Default Re: Bug report

    If you look in your main Medieval folder there should be a system.log text file. Post that here, inside spoiler tag's for preference, and I'll see if I can help.

  19. #39

    Default Re: Bug report

    Ok, thanks, i hope you have an idea so here it is


    Spoiler Alert, click show to read: 

    14:37:48.823 [system.rpt] [always] CPU: SSE2
    14:37:48.830 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    14:37:48.834 [system.io] [always] mounted pack packs/data_0.pack
    14:37:48.835 [system.io] [always] mounted pack packs/data_1.pack
    14:37:48.836 [system.io] [always] mounted pack packs/data_2.pack
    14:37:48.837 [system.io] [always] mounted pack packs/data_3.pack
    14:37:48.837 [system.io] [always] mounted pack packs/data_4.pack
    14:37:48.838 [system.io] [always] mounted pack packs/localized.pack
    14:37:48.839 [system.io] [warning] open: data/text/shared.txt is missing
    14:37:48.839 [system.io] [warning] open: data/text/tooltips.txt is missing
    14:37:48.840 [system.io] [warning] open: data/text/battle.txt is missing
    14:37:48.849 [system.io] [warning] open: data/text/strat.txt is missing
    14:37:48.849 [system.io] [warning] open: mods/expanded_americas2/data/text/menu_english.txt.strings.bin is missing
    14:37:48.850 [system.io] [warning] open: mods/expanded_americas2/data/text/menu_english.txt is missing
    14:37:48.852 [system.io] [warning] open: mods/expanded_americas2/data/text/expanded.txt.strings.bin is missing
    14:37:48.852 [system.io] [warning] open: mods/expanded_americas2/data/text/expanded.txt is missing
    14:37:48.871 [system.io] [warning] open: mods/expanded_americas2/data/text/diplomacy.txt.strings.bin is missing
    14:37:48.871 [system.io] [warning] open: mods/expanded_americas2/data/text/diplomacy.txt is missing
    14:37:48.872 [system.io] [warning] open: mods/expanded_americas2/data/text/diplomacy_speech.txt.strings.bin is missing
    14:37:48.872 [system.io] [warning] open: mods/expanded_americas2/data/text/diplomacy_speech.txt is missing
    14:37:48.874 [system.io] [warning] open: mods/expanded_americas2/data/text/missions.txt.strings.bin is missing
    14:37:48.874 [system.io] [warning] open: mods/expanded_americas2/data/text/missions.txt is missing
    14:37:48.894 [system.io] [warning] open: mods/expanded_americas2/data/text/shortcut.txt.strings.bin is missing
    14:37:48.897 [system.io] [warning] open: mods/expanded_americas2/data/text/shortcut.txt is missing
    14:37:51.299 [data.missing] [warning] missing/invalid cursor for ANISELECT
    14:37:51.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    14:37:51.303 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    14:37:51.312 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    14:37:51.312 [data.missing] [warning] missing/invalid cursor for DRAGGING
    14:37:51.313 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    14:37:51.313 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    14:37:51.313 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    14:37:51.313 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    14:37:51.314 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    14:37:51.314 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    14:37:51.314 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    14:37:51.314 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    14:37:51.314 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    14:37:51.314 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    14:37:51.314 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    14:37:51.314 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    14:37:51.314 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    14:37:51.314 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    14:37:51.880 [system.io] [warning] open: mods/expanded_americas2/data/text/religions.txt.strings.bin is missing
    14:37:51.880 [system.io] [warning] open: mods/expanded_americas2/data/text/religions.txt is missing
    14:37:51.881 [system.io] [warning] open: mods/expanded_americas2/data/text/climates.txt.strings.bin is missing
    14:37:51.883 [system.io] [warning] open: mods/expanded_americas2/data/text/climates.txt is missing
    14:37:58.281 [script.err] [error] Script Error in mods/expanded_americas2/data/descr_mount.txt, at line 133, column 1
    Could not find battle model for mount 'Mount_order_Barded_Horse'.
    14:37:58.282 [script.err] [error] Script Error in mods/expanded_americas2/data/descr_mount.txt, at line 148, column 1
    Could not find battle model for mount 'Mount_alt_Barded_Horse'.
    14:37:58.282 [script.err] [error] Script Error in mods/expanded_americas2/data/descr_mount.txt, at line 178, column 1
    Could not find battle model for mount 'Mount_order_Mailed_Horse'.
    14:38:00.231 [system.io] [warning] open: mods/expanded_americas2/data/text/event_titles.txt.strings.bin is missing
    14:38:00.232 [system.io] [warning] open: mods/expanded_americas2/data/text/event_titles.txt is missing
    14:38:00.248 [system.io] [warning] open: mods/expanded_americas2/data/text/event_strings.txt.strings.bin is missing
    14:38:00.255 [system.io] [warning] open: mods/expanded_americas2/data/text/event_strings.txt is missing
    14:38:00.394 [system.io] [warning] open: mods/expanded_americas2/data/text/export_units.txt.strings.bin is missing
    14:38:00.419 [system.io] [warning] open: mods/expanded_americas2/data/text/export_units.txt is missing
    14:38:00.526 [script.err] [error] Script Error in mods/expanded_americas2/data/export_descr_unit.txt, at line 13397, column 1
    Could not find soldier battle model for unit type 'Knights_of_Jerusalem'.

    14:38:00.526 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/expanded_americas2/data/export_descr_unit.txt.

  20. #40

    Default Re: Bug report

    Did you install both parts? It seems you have files missing...

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