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Thread: FKOC for Kingdoms - Now available; thanks to Shakesword

  1. #61

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    I Love FKOC but, bespite hours of trying (Vista user) Ive never been able to save script rewrite correction of windowed. Which makes it a complete *d to play. Does ths version correct this by any chance?

  2. #62

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Zip your cfg, attach it to your next post. I'll unzip and edit your cfg and send it back to you.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  3. #63

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    What you need to do to change your cfg file is in this thread:
    http://www.twcenter.net/forums/showthread.php?t=262013

    I had the exact same problem as you have right now.

  4. #64

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    I have just come across this and this is the game mod I have wanted for years, the subject is really unstudied. Could I ask if what the most stable version is? The one which uses the Medieval disc or the Kingdoms version?


    PS Does this mod feature Wallingford castle?

  5. #65
    Decanus
    Join Date
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    one which uses the medieval disc is the stable one.....in the kingdoms version game crashes when either of the faction leader is on the battlefield before the start of the battle....u have to auto resolve if the enemy's army has its king as the general.

  6. #66

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Quote Originally Posted by shakesword View Post
    OK people there are two ways to do it:

    FIRST ONE - download and install the already copmiled game. Here the link with simple installation to default "mods" folder:

    http://www.filefactory.com/file/afhb90c/n/for_king_or_country_1_5_kingdoms_exe
    Some additional mirrors:
    Download Mirror 2:
    http://www.filefront.com/15765071/fo...5_kingdoms.exe
    Download Mirror 3:
    http://rapidshare.com/files/36025092...5_kingdoms.exe
    Download Mirror 4:
    http://www.megaupload.com/?d=2ZWKTDY7

    CRC32: AC5B9019
    MD5: B7EE85660F29C663C6D0DBFB36F7F737
    SHA-1: 6E83B6EC5F3969018305F95B27B0CB29A027DBC1

  7. #67

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Quote Originally Posted by bane_tw View Post
    Some additional mirrors:
    thanks a bunch!


    "Close your eyes, Pray for Plagues"

  8. #68
    MorganH.'s Avatar Finis adest rerum
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    Netherlands
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Quote Originally Posted by bane_tw View Post
    Some additional mirrors:
    Download Mirror 2:
    http://www.filefront.com/15765071/fo...5_kingdoms.exe
    Download Mirror 3:
    http://rapidshare.com/files/36025092...5_kingdoms.exe
    Download Mirror 4:
    http://www.megaupload.com/?d=2ZWKTDY7

    CRC32: AC5B9019
    MD5: B7EE85660F29C663C6D0DBFB36F7F737
    SHA-1: 6E83B6EC5F3969018305F95B27B0CB29A027DBC1
    I allready played this mod a lot and love it to death ,but after my PC was broken recently and i just got it back ,i cannot make this work again!(cannot remember how i did it before as it was late 2008 i did it the last time)
    I allready DLed one of the above links and put it in my Kingdoms map but then what ?
    I see a FKOC map now but none of the files inside makes the game start

    Thanks in advance

    EDIT;Nevermind ,i got it working Again !!
    Thank you so much for this amazing Mod !

    regards
    Last edited by MorganH.; May 26, 2010 at 04:01 PM.

  9. #69

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Quote Originally Posted by bane_tw View Post
    Some additional mirrors:
    Download Mirror 2:
    http://www.filefront.com/15765071/fo...5_kingdoms.exe
    Download Mirror 3:
    http://rapidshare.com/files/36025092...5_kingdoms.exe
    Download Mirror 4:
    http://www.megaupload.com/?d=2ZWKTDY7

    CRC32: AC5B9019
    MD5: B7EE85660F29C663C6D0DBFB36F7F737
    SHA-1: 6E83B6EC5F3969018305F95B27B0CB29A027DBC1
    I download this version for Kingdoms, and all works great, only problem is missing victory condition in faction panel. Is there any fix?

  10. #70

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Here is screen of my problem

  11. #71

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    why should kingdoms be preferred over 1.3 for this mod?

  12. #72

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    I installed the mod, and it won't work, I then tried to use the Vista fix, and it only ended up with that now the mod won't start and I only get vanilla kingdoms

  13. #73

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    I have a problem with the start. I want to run MOD but can not because there is no icon. I installed Kingdoms v1.5 Please know what's wrong? thanks

  14. #74
    gaunty14's Avatar Vicarius
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    check in your med 2 folder for a batch file ^-^. it should be there along with the .cgf

    "will help build battle station for food" - or rep

  15. #75

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    I have to cfg, add some commands? if so what? because when I start dosing file so I can now closed.

  16. #76
    gaunty14's Avatar Vicarius
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    well if you have a batch file called "for_king_or_country" in your med 2 folder simply click on it and it should load the game

    to create a shortcut with an icon, right click on the batch file and select "create shortcut". Right click on the shortcut and select "properties" then "change icon"

    otherwise reinstall the game and look in your Med 2 Folder

    "will help build battle station for food" - or rep

  17. #77
    gabyu's Avatar Libertus
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Quote Originally Posted by bɑne View Post
    Some additional mirrors:
    Download Mirror 2:
    http://www.filefront.com/15765071/fo...5_kingdoms.exe
    Download Mirror 3:
    http://rapidshare.com/files/36025092...5_kingdoms.exe
    Download Mirror 4:
    http://www.megaupload.com/?d=2ZWKTDY7

    CRC32: AC5B9019
    MD5: B7EE85660F29C663C6D0DBFB36F7F737
    SHA-1: 6E83B6EC5F3969018305F95B27B0CB29A027DBC1
    Only the last one works.

  18. #78
    ShogunVET's Avatar Foederatus
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    Default After all the fixes, I was wondering.

    I was wondering after all the fixes u need to make. A mod about the 3 years war just came out, I thought it would be just like this after playing this mod for 2 years or so. Then I saw that their artillery units have 6 guns each, their range units don't fall back after every volley. So I was wondering, since we can now do this in kingdoms if we can make these kinds of changes in our combat system.


    ~ Derpdy Herp

  19. #79
    gaunty14's Avatar Vicarius
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    artillery is fine the way it is, and to stop musketeers running away, turn on skirmish mode. That should mean the first rank fires then kneels then the 2nd rank fires anf then the first rank fires again.

    Havin 6 artillery pieces per unit would make them overpowered. It was not the dominent part of a battle

    "will help build battle station for food" - or rep

  20. #80

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Can someone re upload this? all links are dead, and megaupload is gone.

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