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Thread: FKOC for Kingdoms - Now available; thanks to Shakesword

  1. #21
    Marcus Bestia's Avatar Civis
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    my log has 483 lines, it's too large to publish it here complete
    Spoiler Alert, click show to read: 


    so far i post here the end of my log:
    18:51:56.863 [system.io] [warning] open: mods/for_king_or_country/data/world/maps/campaign/imperial_campaign/radar_map_background.tga is missing
    18:51:58.786 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/textures/late_general_england_strat.tga.dds is missing
    18:51:58.933 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/textures/late_general_roundhead_rebels_strat.tga.dds is missing
    18:51:58.961 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/textures/late_general_denmark_strat.tga.dds is missing
    18:51:59.320 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/textures/late_general_royalist_rebels_strat.tga.dds is missing
    18:51:59.406 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/textures/strat_rebel_generals.tga.dds is missing
    18:51:59.609 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/textures/late_northern_captain_england_strat.tga.dds is missing
    18:51:59.841 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/textures/late_northern_captain_roundhead_rebels_strat.tga.dds is missing
    18:51:59.870 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/textures/late_northern_captain_denmark_strat.tga.dds is missing
    18:52:00.175 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/textures/late_northern_captain_royalist_rebels_strat.tga.dds is missing
    18:52:01.807 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/residences/textures/castle_misc.tga.dds is missing
    18:52:01.824 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/residences/textures/ME_wooden_walls.tga.dds is missing
    18:52:01.927 [system.io] [warning] open: data/models_strat/residences/textures/NE_ship_dock.TGA.dds is missing
    18:52:01.958 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/textures/#banner_symbol_denmark.tga.dds is missing
    18:52:01.960 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/textures/#banner_symbol_rebels.tga.dds is missing
    18:52:01.979 [system.io] [warning] open: mods/for_king_or_country/data/models_strat/textures/#banner_symbol_england.tga.dds is missing
    18:52:02.094 [system.io] [warning] open: data/terrain/aerial_map/water.tga.dds is missing
    18:52:02.139 [system.io] [warning] open: data/terrain/aerial_map/tile_models/alpha_pages/mountain_mask.tga.dds is missing
    18:52:02.195 [system.io] [warning] open: data/terrain/aerial_map/tree_models/textures/conifer_01.TGA.dds is missing
    18:52:02.197 [system.io] [warning] open: data/terrain/aerial_map/tree_models/textures/conifer_winter.TGA.dds is missing
    18:52:02.256 [system.io] [warning] open: mods/for_king_or_country/data/world/maps/base/water_surface.tga.dds is missing
    18:52:02.310 [system.io] [warning] open: mods/for_king_or_country/data/banners/symbols2.tga.dds is missing
    18:52:02.317 [system.io] [warning] open: mods/for_king_or_country/data/banners/symbols4.tga.dds is missing
    18:52:02.335 [system.io] [warning] open: mods/for_king_or_country/data/banners/symbols7.tga.dds is missing
    18:52:56.364 [system.io] [warning] open: mods/for_king_or_country/data/loading_screen/loading_bar.tga.dds is missing
    18:52:56.366 [system.io] [warning] open: mods/for_king_or_country/data/loading_screen/loading_logo.tga.dds is missing
    18:52:58.875 [system.io] [warning] open: data/models_effects/building_fire_glow.cas is missing
    18:52:58.876 [system.io] [warning] open: data/models_engine/heavy_onager_torches.cas is missing
    18:52:59.208 [system.io] [warning] open: mods/for_king_or_country/data/loading_screen/loading_bar.tga.dds is missing
    18:53:04.024 [system.io] [warning] open: data/descr_oil_effect.txt is missing
    18:53:04.025 [system.io] [warning] open: data/descr_fire_texture_list.txt is missing
    18:53:04.190 [system.io] [warning] open: for_king_or_country/data/banners/main_general_fkoc.mesh is missing
    18:53:04.190 [system.io] [warning] open: for_king_or_country/data/banners/mini_spear_fkoc.mesh is missing
    18:53:04.328 [system.io] [warning] open: for_king_or_country/data/banners/main_royal_fkoc.mesh is missing
    18:53:04.355 [system.io] [warning] open: for_king_or_country/data/banners/main_missile_fkoc.mesh is missing
    18:53:04.376 [system.io] [warning] open: for_king_or_country/data/banners/main_cavalry_fkoc.mesh is missing
    18:53:04.380 [system.io] [warning] open: for_king_or_country/data/banners/main_spear_fkoc.mesh is missing
    18:53:04.473 [system.io] [warning] open: data/textures/#al_outline.tga.dds is missing
    18:53:04.487 [system.io] [warning] open: mods/for_king_or_country/data/text/prebattle_speeches_subtitles.txt.strings.bin is missing
    18:53:04.519 [system.io] [warning] open: mods/for_king_or_country/data/text/prebattle_speeches_subtitles.txt is missing
    18:53:04.523 [system.io] [warning] open: mods/for_king_or_country/data/text/battle_event_subtitles.txt.strings.bin is missing
    18:53:04.546 [system.io] [warning] open: mods/for_king_or_country/data/text/battle_event_subtitles.txt is missing
    18:53:04.551 [system.io] [warning] open: mods/for_king_or_country/data/text/historic_battles_subtitles.txt.strings.bin is missing
    18:53:04.553 [system.io] [warning] open: mods/for_king_or_country/data/text/historic_battles_subtitles.txt is missing
    18:53:07.062 [system.io] [warning] open: data/textures/#green_circle.tga.dds is missing
    18:53:07.064 [system.io] [warning] open: data/textures/#arrow.tga.dds is missing
    18:53:07.066 [system.io] [warning] open: data/textures/#arrow_distance.tga.dds is missing
    18:53:07.068 [system.io] [warning] open: data/textures/#outline.tga.dds is missing
    18:53:07.072 [system.io] [warning] open: data/textures/#unit_indicator_arrow.tga.dds is missing
    18:53:07.073 [system.io] [warning] open: data/battlefield/cloud_sprite.tga.dds is missing
    18:53:07.351 [system.io] [warning] open: data/models/textures/weapon_phalanx_spear.tga.dds is missing
    18:53:07.550 [system.io] [warning] open: data/models/textures/arrow_red.tga.dds is missing
    18:53:07.552 [system.io] [warning] open: data/models/textures/vertex_pointer.tga.dds is missing
    18:53:07.553 [system.io] [warning] open: data/models/textures/waypoint_marker.tga.dds is missing
    18:53:07.555 [system.io] [warning] open: data/textures/battlefield_border.tga.dds is missing
    18:53:07.557 [system.io] [warning] open: data/textures/deployment_area_border.tga.dds is missing
    18:53:07.559 [system.io] [warning] open: data/textures/#splash_ring.tga.dds is missing
    18:53:07.560 [system.io] [warning] open: data/textures/#water_drop.tga.dds is missing
    18:53:07.561 [system.io] [warning] open: data/textures/#weather.tga.dds is missing
    18:53:19.902 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by Marcus Bestia; February 17, 2009 at 04:31 AM.

  2. #22

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Sorry friend, finally I've found the same bug - let's name it the "general" bug Sometimes in some obscure circumstances having both faction leaders on the field is fatal to the game. The most interesting fact is that this is not always lead this way.

    Sometimes they fight a battle without any disturbances. The leader could be killed, fled or captured.

    So the really bad thing is that I really did not know how to handle this at the moment. We need a good scripter here. Meanwhile I will search the files by myself.

    Although anyone could still avoid the bug by splitting the general from his army.

  3. #23
    Marcus Bestia's Avatar Civis
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    unfortunately, i've got a little bit different experience in my games. Every presence of faction leader or heir, both mine or AI, leads to ctd. I can separate my leaders from army, but not the opposite side. it is a limitation when you facing full stack army with enemy leader and in the coming battle you have to rely on somewhat stupid AI in autocalculation the result.
    OK, have you any idea where could be problem or which files may be causing this? i'm not scripter, i would like to try search issue but i dont know where or in which area of files i should begin.

    BTW this is my 100th post
    Last edited by Marcus Bestia; February 03, 2009 at 10:21 AM.

  4. #24
    Chevalier IX's Avatar Primicerius
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    hmmm.....do you suppose it is in some way conflicting with the fix that was put into place that allowed you to continue the game even after your faction leader was killed??I do not know of others but this only ctd's for me when the faction leader on either side is actually killed in the respective battle,almost like the game just does not know what to do from that point out...just a thought although it could just be an experience i am having with it

  5. #25
    Gonxas's Avatar Decanus
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    I can't download it from FILEFRONT, did you remove the file?

  6. #26
    Graf zu Adler's Avatar Semisalis
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Same with me....




  7. #27

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    It seems for some unknown purpose it was removed several days ago. Thank you for noticing. I'm going to reupload it this evening.

    The game maybe not very stable at the moment and I have not enought time to test it but it works more or less so there is nothing great in removing it instead we all could make it better searching for errors and ways to fix them.

  8. #28

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Quote Originally Posted by shakesword View Post
    It seems for some unknown purpose it was removed several days ago. Thank you for noticing. I'm going to reupload it this evening.

    The game maybe not very stable at the moment and I have not enought time to test it but it works more or less so there is nothing great in removing it instead we all could make it better searching for errors and ways to fix them.
    Please upload as soon as possible, I just dl'ed the mod only to discover it will not play as I have kingdoms

    Thanks in advance,

  9. #29

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Although the link in this thread doesn't work, the 1.5 link in this thread still does

    http://files.filefront.com/for+king+.../fileinfo.html

  10. #30

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Quote Originally Posted by HordeOfDoom View Post
    Although the link in this thread doesn't work, the 1.5 link in this thread still does

    http://files.filefront.com/for+king+.../fileinfo.html
    I have downloaded that, and installed it, twice, it will not work, I have kingdoms and 64bit VISTA.

  11. #31
    Marcus Bestia's Avatar Civis
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Quote Originally Posted by megajames75 View Post
    I have downloaded that, and installed it, twice, it will not work, I have kingdoms and 64bit VISTA.
    version you've downloaded is for vanilla game, not for kingdoms. change kingdoms datadisk for vanilla disk in your pc, it should work then

  12. #32

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    I've just changed the link in the topic. Enjoy.

    Some sort of disclaimer:
    Everything works at least for me. If it wan't work for you then just accept this fact. Bugs will always infest such builds 'cause I only have one machine with one specific set of soft & hard to test the game. From gamers to gamers.

    To be specific this is my PC configuration: Windows XP SP3, Intel Core 2 Duo, Nvidia v-card 9600, 4 Gb RAM, Asus motheboard with some compatible chipset

  13. #33

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Ok, hopefully it will work, sadly I currently do not have my normal disk, as a friend plays it while I play kingdoms.

  14. #34
    tobi_808's Avatar Civis
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Thank You ! Please feel satisfied, when i say that this is my inofficial Empire-"Sex-Doll", if you understand !

    It minimizes the pressure while waiting for Empire and otherwise fCoK is one of my favourite Mods (BC and Stainless-Steel also ...) - It's unique and gives you an original and authentic Deep-Gameplay focussed on Battles !
    I love the Battles ... and the thaughts about, where my Army will March to surprise the enemy without beeing surprised - unique feeling ! (caused by the reduced Spy-possibbillity, i first don't liked ... but ...)

    --------------------

    But hopefully it will be possible to fix the only Problem i have:
    how can i prevent, that the New-Model-Army-Ordinance will be declared in February '44 ??? :hmmm:

    I don't want / had wanted that ! - Mean, why should i forget my lovely Parliament trained bands and Essex-Regiments , these are my favouritew units, and after the ordinance they will be history or just the recruitment of them, but that's the same ...
    and then the royalist got there long-range-elite musketeers and i only could rely on dragoons ...

    I looked for the document, but didn't know what to change, so what's to be done to "eliminete this event from the Campaign" ???

  15. #35
    Marcus Bestia's Avatar Civis
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Quote:
    Originally Posted by megajames75
    I have downloaded that, and installed it, twice, it will not work, I have kingdoms and 64bit VISTA.

    version you've downloaded is for vanilla game, not for kingdoms. change kingdoms datadisk for vanilla disk in your pc, it should work then

    Quote Originally Posted by megajames75 View Post
    Ok, hopefully it will work, sadly I currently do not have my normal disk, as a friend plays it while I play kingdoms.
    hallo, megajames75! like my post? or have i answered your question? raise my reputation!

  16. #36

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    @tobi_808

    This could be easily done by editing "export_descr_buldings.txt" located in "data" folder. Just remove event counter check on particular recruit_pool operators. However I personally do not like this kind of modding because it change the essential point of the game to be historically motivated. FKOC is not a fantasy world with gunpowder battles. Instead I like to roleplay hard trials because I know from RPG fans avoiding the hard is the shortest way to munchkin.

    @Crusading Knight:

    I've attached my config file with full screen mode on.

  17. #37
    Marcus Bestia's Avatar Civis
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Does anybody have same experience with these walking "siting governments" ?

    ""

  18. #38

    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Yes..They were a semi-failed experiment, but they still serve a very important function.

    Without them you'll see the AI put ALL of it's historical battlefield commanders straight into the nearest settlement for the duration of the game.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  19. #39
    tobi_808's Avatar Civis
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Quote Originally Posted by shakesword View Post
    @tobi_808

    This could be easily done by editing "export_descr_buldings.txt" located in "data" folder. Just remove event counter check on particular recruit_pool operators. However I personally do not like this kind of modding because it change the essential point of the game to be historically motivated. FKOC is not a fantasy world with gunpowder battles. Instead I like to roleplay hard trials because I know from RPG fans avoiding the hard is the shortest way to munchkin.

    @Crusading Knight:

    I've attached my config file with full screen mode on.
    Of course, i understand your argument - and i also would agree,
    but in my opinion the game should me allow to rewrite
    History in an realistic way.
    And i had decided, that the Training-methods and
    logistic/support of Essex had been spread around england, and after that
    declared a new model army, but in this way, no chance.
    I don't think it is usefull to change your best troops in the middle of the game for untrained NewModelMilicia ...

    But the point is: Everything is realistic in this game (so far i could be done)
    - so it doesn't matter, if i cut of 1 decision ...

  20. #40
    Graf zu Adler's Avatar Semisalis
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    Default Re: FKOC for Kingdoms - Now available; thanks to Shakesword

    Ahh...glad for a new link....now I can have FKoC to play with while I wait for Empire! Sadly my internet is far too slow to download the E-TW demo....but the 200 megs of FKoC, that's alright, doesn't take too long....and having played v1, I know it's great work!




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