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Thread: Questions & Suggestions

  1. #1
    Horsa's Avatar Artifex
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    Default Questions & Suggestions

    If you have any questions or suggestions regarding WotN, please post them here.
    Last edited by Úlfhéðinn; July 06, 2012 at 10:23 AM.

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    Kjertesvein's Avatar Remember to smile
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    Default Re: Questions & Suggestions

    If you need spesific Historic info about Skandi-Norway regarding:

    • Normal clothing
    • Amour clothing, weapom and fighting
    • History
    • Food
    • Tools & equipment
    ...Let me know.

    Spoiler Alert, click show to read: 
    Medieval Units

    A potential unit list for the Danes. Not really finished, and a mix of swedish, norwegian, icelandic and danish sources have been used for it.

    The Danish (Scandinavian) army consists of a lot of solid infantry with missile infantry mixed in, but is weak in cavalry before the high medieval period, when some elements of it may fight mounted.


    5) MILITARY UNITS:
    Name of military unit: Ting-Hlídmennr
    Description of military unit: Royal retainer, early period (1052-1150). The guard infantry of the Danish kings and greater nobles, comparable to the Anglo-Saxon Huscarls.
    Unit Type: MEDIUM TO HEAVY INFANTRY
    Estimated Combat Characteristics
    Melee Attack: 6
    Defence: 8
    Charge: Medium
    Armour: “Norman” helmet, with the occasional aventail, Padded Vápentreiyu, Maille Hauberk, the occasional lamellar on top of the maille. Some leg and arm splint defenses.
    Melee Weapons: Swords, Axes, Two-Handed Axes
    Missile Weapons: None
    Defensive Panoply: Kite shields, the occasional poached-egg shield
    Speed: Slow
    Morale: Excellent
    Discipline: Excellent
    Notable abilities: Can form wedge, can form shieldwall

    Name of military unit: Gestír (early and late period)
    Description of military unit: Light professional infantry of the retinue, used for police duties in peacetime. Commoners.
    Unit Type: LIGHT INFANTRY
    Estimated Combat Characteristics
    Melee Attack: 5
    Defence: 7
    Charge: Medium
    Armour: Helmets and, Padded Vápntreiyu, the occasional maille.
    Melee Weapons: Axes/Swords
    Missile Weapons: Bows
    Defensive Panoply: Round or kite shields
    Speed: Fast infantry
    Morale: Excellent
    Discipline: Normal
    Notable abilities: Can form shieldwall


    Name of military unit: Leiðangsmennr (early period)
    Description of military unit: The ship-levy of the norse, primarily called out for the defense of the kingdom
    Unit Type: LIGHT INFANTRY SPEARMEN
    Estimated Combat Characteristics
    Melee Attack: 4
    Defence: 7
    Charge: Medium
    Armour: None, the occasional “Norman” helmet AND maille to represent a rich farmer
    Melee Weapons: Spears + axe or sword
    Missile Weapons: None or bows (or separate unit)
    Defensive Panoply: Large round shield, the occasional kite shield or poached egg shield
    Speed: Fast infantry
    Morale: Weak to average
    Discipline: Normal
    Notable abilities: Can form shieldwall, can form “phalanx”


    Name of military unit: Leiðangsbogimennr (early period)
    Description of military unit: One-half of the Leiðang was required to bring bows to war.
    Unit Type: LIGHT INFANTRY ARCHERS
    Estimated Combat Characteristics
    Melee Attack: 3
    Defence: 6
    Charge: Weak
    Armour: None, the occasional “Norman” helmet AND maille to represent a rich farmer
    Melee Weapons: sword or axe
    Missile Weapons: war bow
    Defensive Panoply: Large round shield, the occasional kite shield or poached egg shield
    Speed: Fast infantry
    Morale: Weak to average
    Discipline: Normal
    Notable abilities: Can form shieldwall, can fire flaming ammo

    Name of military unit: Skutilsveinr (high period)
    Description of military unit: Scandinavian knights and king’s top hirdmenn who often fought on foot
    Unit Type: HEAVY CAVALRY can dismount to HEAVY INFANTRY
    Estimated Combat Characteristics
    Melee Attack: 8 on horse, 7 on foot
    Defence: 7 on horse, 8 on foot
    Charge: Strong on horse, Medium on foot
    Armour: Padded Vápentreiyu, Padded Brýnbrok (chausses), Maille hauberk with mittens, maille leggings, helmet (either chape-de-férs, cervellieres or great helmets) with maille coif underneath, Pláta (coat-of-plates), some of them under the maille. Some Pannzara outer textile armours. The horses are also covered with padded armour and/or maille – the typical high medieval knight.
    Melee Weapons: Lances, swords/axes/maces
    Missile Weapons: Crossbows
    Defensive Panoply: Heater shields
    Speed: Normal cavalry, slow infantry
    Morale: Excellent
    Discipline: Excellent
    Notable abilities: Can form wedges, can form shieldwall (on foot)

    Name of military unit: Hirdmennr (high period)
    Description of military unit: The rank-and file men-at-arms of the king, the main body of his retainers.
    Unit Type: HEAVY INFANTRY
    Estimated Combat Characteristics
    Melee Attack: 6
    Defence: 8
    Charge: Medium
    Armour: Padded Vápentreyiu, Maille or Pannzara, Chapel-de-fer (Stálhufvu) helmet
    Melee Weapons: Spears, swords/axes/maces
    Missile Weapons: Bows or Crossbows
    Defensive Panoply: Large infantry heater shields
    Speed: Normal infantry
    Morale: Good
    Discipline: Good
    Notable abilities: Can form shieldwall, can form “phalanx”

    Name of military unit: Leiðangsmennr (high period)
    Description of military unit: Richer men of the later Leiðang. Better equipped, some may be mercenaries
    Unit Type: MEDIUM INFANTRY
    Estimated Combat Characteristics
    Melee Attack: 5
    Defence: 8
    Charge: Medium
    Armour: Stálhufvu helmet, vapentreiyu, maille hauberk, the occasional pannzara.
    Melee Weapons: Spears or other polearms, swords/axes/maces
    Missile Weapons: None
    Defensive Panoply: Large infantry heater shields
    Speed: Normal infantry
    Morale: Normal
    Discipline: Normal
    Notable abilities: Can form shieldwall, can form “phalanx”

    Name of military unit: Leiðangsbogimennr (high period)
    Description of military unit: The later archers of the leidang
    Unit Type: MEDIUM INFANTRY ARCHERS
    Estimated Combat Characteristics
    Melee Attack: 4
    Defence: 6
    Charge: weak
    Armour: Vápentreiyu, stálhufvu, the occasional maille or pannzara
    Melee Weapons: swords/axes/maces
    Missile Weapons: Bows
    Defensive Panoply: bucklers
    Speed: Normal infantry
    Morale: Normal
    Discipline: Normal
    Notable abilities: Can form shieldwall

    Name of military unit: Riddere (late)
    Description of military unit: late medieval knights of the emerging professional army
    Unit Type: SUPER-HEAVY CAVALRY can dismount to SUPER_HEAVY INFANTRY
    Estimated Combat Characteristics
    Melee Attack: 9 mounted 8 dismounted
    Defence: 8 mounted 9 dismounted
    Charge: Strong
    Armour: Full plate mail in the german style
    Melee Weapons: Lances, longswords/axes/warhammers/maces/poleaxes
    Missile Weapons: None
    Defensive Panoply: Small shields or none
    Speed: Slow
    Morale: Excellent
    Discipline: Excellent
    Notable abilities: Can form wedge


    Name of military unit: Knægter (late)
    Description of military unit: Men-at-arms, mercenaries and recruited men
    Unit Type: HEAVY INFANTRY
    Estimated Combat Characteristics
    Melee Attack: 7
    Defence: 7
    Charge: Medium
    Armour: Late medieval plate-and-mail and helmets
    Melee Weapons: Longswords, Axes, Poleaxes, Halberds
    Missile Weapons: None
    Defensive Panoply: Large shields or none
    Speed: Slow
    Morale: Excellent
    Discipline: Good
    Notable abilities: Can form phalanx



    Name of military unit: Armbrøstskydtere
    Description of military unit: Professional crossbowmen
    Unit Type: HEAVY MISSILE INFANTRY
    Estimated Combat Characteristics
    Melee Attack: 5
    Defence: 7
    Charge: Weak
    Armour: Late medieval plate-and-mail and helmets
    Melee Weapons: longswords/axes/maces/picks
    Missile Weapons: Heavy Crossbows
    Defensive Panoply: None or pavises
    Speed: Slow
    Morale: Excellent
    Discipline: Good
    Notable abilities:


    Name of military unit: Leiðangsmennr (late period)
    Description of military unit: MEDIUM MISSILE INFANTRY
    Unit Type: Late medieval militia and levy.
    Estimated Combat Characteristics
    Melee Attack: 5
    Defence: 7
    Charge: Medium
    Armour: Helmets
    Melee Weapons: “Sword-spears”, halberds
    Missile Weapons: Bows
    Defensive Panoply:
    Speed: Fast infantry
    Morale: Normal
    Discipline: Normal
    Notable abilities: Can form “phalanx”

    Name of military unit: Valslynge (early)
    Description of military unit: Early man-powered torsion catapult
    Unit Type: ARTILLERY
    Estimated Combat Characteristics
    Melee Attack: 1
    Defence: 2
    Charge: weak
    Armour: Padded vápentryiu, helmets
    Melee Weapons: swords, axes, or spears
    Missile Weapons: Light catapult
    Defensive Panoply: round shields
    Speed: Slow
    Morale: Weak
    Discipline: Normal
    Notable abilities:

    Name of military unit: Valslynge (high)
    Description of military unit: A mangonel or trebuchet, likely crewed by foreign mercenaries.
    Unit Type: ARTILLERY
    Estimated Combat Characteristics
    Melee Attack: 1
    Defence: 3
    Charge: weak
    Armour: Padded vápentreiyu, helmets.
    Melee Weapons: swords, axes or spears
    Missile Weapons: Trebuchet/Mangonel
    Defensive Panoply: large infantry heater shields
    Speed: Immobile or slow
    Morale: Weak
    Discipline: Normal
    Notable abilities:

    Name of military unit: Kanon
    Description of military unit: A late medieval cannon, of the banded metal type. While the earliest reference to gunpowder in scandinavia come from 1250 or so, and a fellow named Paal Fisiler definitively demonstrates it, and explains it as a psychological weapon - "One often uses such hærbrest in war in order to make those who do not know of it flee in all directions" - in Bergen between 1292 and 1296, real siege artillery did not become common until the later middle ages.
    Unit Type: GUNPOWDER ARTILLERY
    Estimated Combat Characteristics
    Melee Attack: 3
    Defence: 4
    Charge: weak
    Armour: Helmets, Jacks.
    Melee Weapons: longswords, poleaxes, halberds
    Missile Weapons: Cannon
    Defensive Panoply: None
    Speed: Immobile or Slow
    Morale: Normal
    Discipline: Normal
    Notable abilities: Boom!
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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  3. #3

    Default Re: Questions & Suggestions

    Do any team start out in iceland, and if so how many:hmmm:

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    Horsa's Avatar Artifex
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    Default Re: Questions & Suggestions

    Quote Originally Posted by The Unknown Knight View Post
    Do any team start out in iceland, and if so how many:hmmm:
    What do you mean?

  5. #5

    Default Re: Questions & Suggestions

    Quote Originally Posted by Wolf Coat View Post
    What do you mean?

    Propably asking if any faction starts in iceland, and if does, how many.



  6. #6
    Horsa's Avatar Artifex
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    Default Re: Questions & Suggestions

    Quote Originally Posted by Galloglaich View Post
    Propably asking if any faction starts in iceland, and if does, how many.
    I wouldn't think so, correct me if i'm wrong, but didn't the Norse settle in Iceland long after this mods starting date?

  7. #7

    Default Re: Questions & Suggestions

    Might be. Not sure.



  8. #8

    Default Re: Questions & Suggestions

    I think that the culture and language differences between Iceland and Norway didn't start to develop before the 1300's, so if anything Iceland should be part of Norway.

    Correct me if I'm wrong, but I think colonization of Iceland began in the late 800's?

  9. #9
    mocker's Avatar Domesticus
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    Default Re: Questions & Suggestions

    Yup, that's not a too bad estimate. Our mod starts before that.


  10. #10

    Default Re: Questions & Suggestions

    iceland was brought into a "union" with norway in 1260`s, during the reign of haakon haakonson, by the treaty gissurarsáttmáli.
    the era between the establishment of the alþingi in 930 and the treaty is known as Þjóðveldið, the self government.
    thus, iceland should probably be inhabited by rebels.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  11. #11

    Default Re: Questions & Suggestions

    By the start of the campaign Iceland was just being settled by the norse, but by the 10th century it was known as the Icelandic Common wealth, from out from the 3 main regions.
    Yeah i agree with Absinthia.
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  12. #12
    mocker's Avatar Domesticus
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    Default Re: Questions & Suggestions

    Quote Originally Posted by Icedie of South View Post
    By the start of the campaign Iceland was just being settled by the norse, but by the 10th century it was known as the Icelandic Common wealth, from out from the 3 main regions.
    Yeah i agree with Absinthia.
    When our campaign starts, Iceland wasn't inhabited. Save a few monks, maybe.


  13. #13
    ♔Icebear77♔'s Avatar Biarchus
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    Default Re: Questions & Suggestions

    Iceland wasn't inhabited by the norse when the campaign starts. The rebels should inhabite this island.
    But 3 provices aren't historicaly correct. There were 4 main-provinces (see post in the map-thread).
    Greetz
    Ice

  14. #14
    mocker's Avatar Domesticus
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    Default Re: Questions & Suggestions

    So we should have four provinces in an island inhabited by a total rebel population of 0...?


  15. #15
    ♔Icebear77♔'s Avatar Biarchus
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    Default Re: Questions & Suggestions

    A good point, but in your view, iceland has no settlement and no poulation, therefore Iceland would not be interesting to implement into the campaign. It makes no sense if theres no settlement. If you already descided to have one region, its ok for me, but i think it is much more interesting, if you've got 4 settlement to conquer... Ireland has almoste the same size of the island, but has 7! regions...
    In my view, its a little bit confusing if you make England and the rest of the map with the historic correct provinces, but Iceland not.
    Of course could you say, thats not historic correct (with inhabitants), but in my view the only way to make Iceland a lot more interesting for the campaign. But let me know your point of view.
    Greetz
    Ice
    Last edited by ♔Icebear77♔; February 27, 2009 at 01:25 PM.

  16. #16
    Horsa's Avatar Artifex
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    Default Re: Questions & Suggestions

    How about having it like the Americas so you have to discover it. Then you could have as many settlements as you like and keep it historical.

  17. #17

    Default Re: Questions & Suggestions

    In my opinion Iceland doesn't need to be strategic, I'll just want to capture it anyway.
    Blood, fire, freedom: Sons of Muspell Assemble!

  18. #18

    Default Re: Questions & Suggestions

    I'd say you should keep it as a small rebel settlement with little garrison. It's not like you're going to send a ship to capture Iceland on round 2, so you could just imagine it's "empty", until you or another faction capture it.

    The idea about discovering it like the Americas isn't too bad, but it would be hard to implement though, as it lies directly north of Ireland...

    I agree with Gowski, even if the population of Iceland was 1 I'd still be willing to commit a lot of units to capture it, just to complete my vision of the Norwegian Commonwealth! :p
    Last edited by Norgesveldet; February 27, 2009 at 01:30 PM.

  19. #19
    ♔Icebear77♔'s Avatar Biarchus
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    Default Re: Questions & Suggestions

    @Wolf Coat...
    That would be a nice feature. Would vote for your idea with the 4 main-regions.

    @gowski
    Thats ok, but wouldnt be much more interesting, if you`ve got 4 settlements, trading-routes to norway and scottland, which adds a lot of money.... :-)

  20. #20

    Default Re: Questions & Suggestions

    Provinces are generally allocated more for political reasons than for geographical area or population size. Iceland should be a meaningful and potentially somewhat profitable place to go though...

    In terms of control, there is AFAIK no reason why a "rebel" settlement has to have any kind of garrison, so it could be empty, but then there would be nothing to stop anyone sending a boat up there and taking it straight away, which would feel a little implausible. On the other hand, there is clearly no historical basis for any kind of military presence at the start of our period. There is a monk unit planned for the Irish actually, which would be the logical choice to put there, but it would afford no resistance whatsoever, being effectively a non-combat unit.

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