;england / London / London_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege London
and I_CompareCounter London_siege < 1
if I_SettlementOwner London = england
and I_IsFactionAIControlled england
and I_CompareCounter england_start 0
create_unit London, Armored Swordsmen, num 3, exp 1, arm 1, wep 0
create_unit London, Spear Militia, num 5, exp 1, arm 1, wep 0
create_unit London, Feudal Knights, num 1, exp 0, arm 1, wep 0
create_unit London, Longbowmen, num 3, exp 0, arm 1, wep 0
end_if
set_counter London_siege 7
end_monitor
;england / Nottingham / Nottingham_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Nottingham
and I_CompareCounter Nottingham_siege < 1
if I_SettlementOwner Nottingham = england
and I_IsFactionAIControlled england
and I_CompareCounter england_start 0
create_unit Nottingham, Dismounted Feudal Knights, num 2, exp 1, arm 1, wep 0
create_unit Nottingham, Armored Sergeants, num 4, exp 0, arm 1, wep 0
create_unit Nottingham, Feudal Knights, num 1, exp 0, arm 1, wep 0
create_unit Nottingham, Longbowmen, num 3, exp 0, arm 1, wep 0
end_if
set_counter Nottingham_siege 8
end_monitor
;england / York / York_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege York
and I_CompareCounter York_siege < 1
if I_SettlementOwner York = england
and I_IsFactionAIControlled england
and I_CompareCounter england_start 0
create_unit York, Armored Sergeants, num 2, exp 1, arm 1, wep 0
create_unit York, Spear Militia, num 4, exp 0, arm 1, wep 0
create_unit York, Mailed Knights, num 1, exp 0, arm 1, wep 0
create_unit York, Longbowmen, num 3, exp 0, arm 1, wep 0
end_if
set_counter York_siege 9
end_monitor
;england / Dublin / Dublin_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Dublin
and I_CompareCounter Dublin_siege < 1
if I_SettlementOwner Dublin = england
and I_IsFactionAIControlled england
and I_CompareCounter england_start 0
create_unit Dublin, Armored Sergeants, num 2, exp 1, arm 1, wep 0
create_unit Dublin, Spear Militia, num 4, exp 0, arm 1, wep 0
create_unit Dublin, Mailed Knights, num 1, exp 0, arm 1, wep 0
create_unit Dublin, Archer Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Dublin_siege 9
end_monitor
;scotland / Edinburgh / Edinburgh_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Edinburgh
and I_CompareCounter Edinburgh_siege < 1
if I_SettlementOwner Edinburgh = scotland
and I_IsFactionAIControlled scotland
and I_CompareCounter scotland_start 0
create_unit Edinburgh, Dismounted Feudal Knights, num 2, exp 1, arm 1, wep 0
create_unit Edinburgh, Spear Militia, num 5, exp 0, arm 1, wep 0
create_unit Edinburgh, Feudal Knights, num 1, exp 0, arm 1, wep 0
create_unit Edinburgh, Highland Archers, num 3, exp 0, arm 1, wep 0
end_if
set_counter Edinburgh_siege 7
end_monitor
;ireland / Cork / Cork_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Cork
and I_CompareCounter Cork_siege < 1
if I_SettlementOwner Cork = ireland
and I_IsFactionAIControlled ireland
and I_CompareCounter ireland_start 0
create_unit Cork, Galloglaich, num 2, exp 1, arm 1, wep 0
create_unit Cork, Cliathairi, num 5, exp 1, arm 1, wep 0
create_unit Cork, Ridire, num 1, exp 0, arm 1, wep 0
create_unit Cork, Saighdeoir, num 3, exp 1, arm 1, wep 0
end_if
set_counter Cork_siege 7
end_monitor
;ireland / Galway / Galway_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Galway
and I_CompareCounter Galway_siege < 1
if I_SettlementOwner Galway = ireland
and I_IsFactionAIControlled ireland
and I_CompareCounter ireland_start 0
create_unit Galway, Galloglaich, num 2, exp 1, arm 1, wep 0
create_unit Galway, Cliathairi, num 5, exp 1, arm 1, wep 0
create_unit Galway, Ridire, num 1, exp 0, arm 1, wep 0
create_unit Galway, Saighdeoir, num 3, exp 1, arm 1, wep 0
end_if
set_counter Galway_siege 8
end_monitor
;ireland / Donegal / Donegal_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Donegal
and I_CompareCounter Donegal_siege < 1
if I_SettlementOwner Donegal = ireland
and I_IsFactionAIControlled ireland
and I_CompareCounter ireland_start 0
create_unit Donegal, Galloglaich, num 2, exp 1, arm 1, wep 0
create_unit Donegal, Cliathairi, num 5, exp 1, arm 1, wep 0
create_unit Donegal, Ridire, num 1, exp 0, arm 1, wep 0
create_unit Donegal, Saighdeoir, num 3, exp 1, arm 1, wep 0
end_if
set_counter Donegal_siege 8
end_monitor
;wales / Caernarvon / Caernarvon_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Caernarvon
and I_CompareCounter Caernarvon_siege < 1
if I_SettlementOwner Caernarvon = wales
and I_IsFactionAIControlled wales
and I_CompareCounter wales_start 0
create_unit Caernarvon, Rhyfelwyr, num 2, exp 1, arm 1, wep 0
create_unit Caernarvon, Meirionnydd Spearmen, num 4, exp 0, arm 1, wep 0
create_unit Caernarvon, Welsh Skirmishers, num 2, exp 0, arm 1, wep 0
create_unit Caernarvon, Saethwyr, num 3, exp 1, arm 1, wep 0
end_if
set_counter Caernarvon_siege 7
end_monitor
;wales / Cardiff / Cardiff_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Cardiff
and I_CompareCounter Cardiff_siege < 1
if I_SettlementOwner Cardiff = wales
and I_IsFactionAIControlled wales
and I_CompareCounter wales_start 0
create_unit Cardiff, Gwent Raiders, num 2, exp 1, arm 1, wep 0
create_unit Cardiff, Spear Militia, num 4, exp 0, arm 1, wep 0
create_unit Cardiff, Welsh Skirmishers, num 2, exp 0, arm 1, wep 0
create_unit Cardiff, Saethwyr, num 3, exp 0, arm 1, wep 0
end_if
set_counter Cardiff_siege 8
end_monitor
;france / Paris / Paris_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Paris
and I_CompareCounter Paris_siege < 1
if I_SettlementOwner Paris = france
and I_IsFactionAIControlled france
and I_CompareCounter france_start 0
create_unit Paris, Dismounted Feudal Knights, num 2, exp 1, arm 1, wep 0
create_unit Paris, Spear Militia, num 5, exp 0, arm 1, wep 0
create_unit Paris, Feudal Knights, num 1, exp 0, arm 1, wep 0
create_unit Paris, Crossbowmen, num 3, exp 0, arm 1, wep 0
end_if
set_counter Paris_siege 7
end_monitor
;france / Toulouse / Toulouse_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Toulouse
and I_CompareCounter Toulouse_siege < 1
if I_SettlementOwner Toulouse = france
and I_IsFactionAIControlled france
and I_CompareCounter france_start 0
create_unit Toulouse, Dismounted Feudal Knights, num 2, exp 1, arm 1, wep 0
create_unit Toulouse, Sergeant Spearmen, num 4, exp 0, arm 1, wep 0
create_unit Toulouse, Feudal Knights, num 1, exp 0, arm 1, wep 0
create_unit Toulouse, Peasant Crossbowmen, num 3, exp 0, arm 1, wep 0
end_if
set_counter Toulouse_siege 8
end_monitor
;hre / Frankfurt / Frankfurt_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Frankfurt
and I_CompareCounter Frankfurt_siege < 1
if I_SettlementOwner Frankfurt = hre
and I_IsFactionAIControlled hre
and I_CompareCounter hre_start 0
create_unit Frankfurt, Dismounted Feudal Knights, num 2, exp 1, arm 1, wep 0
create_unit Frankfurt, Spear Militia, num 5, exp 0, arm 1, wep 0
create_unit Frankfurt, Teutonic Knights, num 1, exp 0, arm 1, wep 0
create_unit Frankfurt, Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Frankfurt_siege 7
end_monitor
;hre / Innsbruck / Innsbruck_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Innsbruck
and I_CompareCounter Innsbruck_siege < 1
if I_SettlementOwner Innsbruck = hre
and I_IsFactionAIControlled hre
and I_CompareCounter hre_start 0
create_unit Innsbruck, Dismounted Feudal Knights, num 2, exp 1, arm 1, wep 0
create_unit Innsbruck, Armored Sergeants, num 4, exp 0, arm 1, wep 0
create_unit Innsbruck, Feudal Knights, num 1, exp 0, arm 1, wep 0
create_unit Innsbruck, Peasant Crossbowmen, num 3, exp 0, arm 1, wep 0
end_if
set_counter Innsbruck_siege 9
end_monitor
;hre / Bologna / Bologna_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Bologna
and I_CompareCounter Bologna_siege < 1
if I_SettlementOwner Bologna = hre
and I_IsFactionAIControlled hre
and I_CompareCounter hre_start 0
create_unit Bologna, Dismounted Feudal Knights, num 2, exp 1, arm 1, wep 0
create_unit Bologna, Spear Militia, num 5, exp 0, arm 1, wep 0
create_unit Bologna, Feudal Knights, num 1, exp 0, arm 1, wep 0
create_unit Bologna, Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Bologna_siege 9
end_monitor
;denmark / Arhus / Arhus_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Arhus
and I_CompareCounter Arhus_siege < 1
if I_SettlementOwner Arhus = denmark
and I_IsFactionAIControlled denmark
and I_CompareCounter denmark_start 0
create_unit Arhus, Sami Axemen, num 2, exp 1, arm 1, wep 0
create_unit Arhus, Norse Swordsmen, num 4, exp 0, arm 1, wep 0
create_unit Arhus, Feudal Knights, num 1, exp 0, arm 1, wep 0
create_unit Arhus, Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Arhus_siege 7
end_monitor
;denmark / Lund / Lund_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Lund
and I_CompareCounter Lund_siege < 1
if I_SettlementOwner Lund = denmark
and I_IsFactionAIControlled denmark
and I_CompareCounter denmark_start 0
create_unit Lund, Sami Axemen, num 2, exp 1, arm 1, wep 0
create_unit Lund, Dismounted Huscarls, num 4, exp 0, arm 1, wep 0
create_unit Lund, Huscarls, num 1, exp 0, arm 1, wep 0
create_unit Lund, Norse Archers, num 3, exp 0, arm 1, wep 0
end_if
set_counter Lund_siege 9
end_monitor
;spain / Toledo / Toledo_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Toledo
and I_CompareCounter Toledo_siege < 1
if I_SettlementOwner Toledo = spain
and I_IsFactionAIControlled spain
and I_CompareCounter spain_start 0
create_unit Toledo, Dismounted Feudal Knights, num 2, exp 1, arm 1, wep 0
create_unit Toledo, Swordsmen Militia, num 4, exp 0, arm 1, wep 0
create_unit Toledo, Knights of Santiago, num 1, exp 0, arm 1, wep 0
create_unit Toledo, Peasant Crossbowmen, num 3, exp 0, arm 1, wep 0
end_if
set_counter Toledo_siege 8
end_monitor
;spain / Leon / Leon_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Leon
and I_CompareCounter Leon_siege < 1
if I_SettlementOwner Leon = spain
and I_IsFactionAIControlled spain
and I_CompareCounter spain_start 0
create_unit Leon, Dismounted Feudal Knights, num 2, exp 1, arm 1, wep 0
create_unit Leon, Swordsmen Militia, num 4, exp 0, arm 1, wep 0
create_unit Leon, Knights of Santiago, num 1, exp 0, arm 1, wep 0
create_unit Leon, Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Leon_siege 7
end_monitor
;portugal / Lisbon / Lisbon_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Lisbon
and I_CompareCounter Lisbon_siege < 1
if I_SettlementOwner Lisbon = portugal
and I_IsFactionAIControlled portugal
and I_CompareCounter portugal_start 0
create_unit Lisbon, Dismounted Feudal Knights, num 2, exp 1, arm 1, wep 0
create_unit Lisbon, Swordsmen Militia, num 4, exp 0, arm 1, wep 0
create_unit Lisbon, Feudal Knights, num 1, exp 0, arm 1, wep 0
create_unit Lisbon, Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Lisbon_siege 7
end_monitor
;italy / Milan / Milan_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Milan
and I_CompareCounter Milan_siege < 1
if I_SettlementOwner Milan = milan
and I_IsFactionAIControlled milan
and I_CompareCounter milan_start 0
create_unit Milan, Dismounted Feudal Knights, num 2, exp 1, arm 1, wep 0
create_unit Milan, Italian Spear Militia, num 5, exp 0, arm 1, wep 0
create_unit Milan, Feudal Knights, num 1, exp 0, arm 1, wep 0
create_unit Milan, Genoese Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Milan_siege 7
end_monitor
;italy / Venice / Venice_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Venice
and I_CompareCounter Venice_siege < 1
if I_SettlementOwner Venice = venice
and I_IsFactionAIControlled venice
and I_CompareCounter venice_start 0
create_unit Venice, Venetian Heavy Infantry, num 4, exp 1, arm 1, wep 0
create_unit Venice, Italian Spear Militia, num 4, exp 0, arm 1, wep 0
create_unit Venice, Pavise Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Venice_siege 7
end_monitor
;italy / Naples / Naples_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Naples
and I_CompareCounter Naples_siege < 1
if I_SettlementOwner Naples = sicily
and I_IsFactionAIControlled sicily
and I_CompareCounter sicily_start 0
create_unit Naples, Dismounted Norman Knights, num 2, exp 1, arm 1, wep 0
create_unit Naples, Italian Spear Militia, num 4, exp 0, arm 1, wep 0
create_unit Naples, Norman Knights, num 1, exp 0, arm 1, wep 0
create_unit Naples, Pavise Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Naples_siege 7
end_monitor
;italy / Palermo / Palermo_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Palermo
and I_CompareCounter Palermo_siege < 1
if I_SettlementOwner Palermo = sicily
and I_IsFactionAIControlled sicily
and I_CompareCounter sicily_start 0
create_unit Palermo, Dismounted Norman Knights, num 2, exp 1, arm 1, wep 0
create_unit Palermo, Armored Sergeants, num 4, exp 0, arm 1, wep 0
create_unit Palermo, Norman Knights, num 1, exp 0, arm 1, wep 0
create_unit Palermo, Sicilian Muslim Archers, num 3, exp 0, arm 1, wep 0
end_if
set_counter Palermo_siege 9
end_monitor
;poland / Krakow / Krakow_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Krakow
and I_CompareCounter Krakow_siege < 1
if I_SettlementOwner Krakow = poland
and I_IsFactionAIControlled poland
and I_CompareCounter poland_start 0
create_unit Krakow, Dismounted Polish Knights, num 2, exp 1, arm 1, wep 0
create_unit Krakow, EE Spear Militia, num 4, exp 0, arm 1, wep 0
create_unit Krakow, Polish Knights, num 1, exp 0, arm 1, wep 0
create_unit Krakow, EE Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Krakow_siege 7
end_monitor
;poland / Poznan / Poznan_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Poznan
and I_CompareCounter Poznan_siege < 1
if I_SettlementOwner Poznan = poland
and I_IsFactionAIControlled poland
and I_CompareCounter poland_start 0
create_unit Poznan, Dismounted Polish Knights, num 2, exp 1, arm 1, wep 0
create_unit Poznan, EE Spear Militia, num 4, exp 0, arm 1, wep 0
create_unit Poznan, Polish Knights, num 1, exp 0, arm 1, wep 0
create_unit Poznan, EE Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Poznan_siege 9
end_monitor
;hungary / Buda / Buda_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Buda
and I_CompareCounter Buda_siege < 1
if I_SettlementOwner Buda = hungary
and I_IsFactionAIControlled hungary
and I_CompareCounter hungary_start 0
create_unit Buda, Dismounted Feudal Knights, num 2, exp 1, arm 1, wep 0
create_unit Buda, EE Spear Militia, num 4, exp 0, arm 1, wep 0
create_unit Buda, Feudal Knights, num 1, exp 0, arm 1, wep 0
create_unit Buda, Pavise Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Buda_siege 7
end_monitor
;hungary / Bran / Bran_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Bran
and I_CompareCounter Bran_siege < 1
if I_SettlementOwner Bran = hungary
and I_IsFactionAIControlled hungary
and I_CompareCounter hungary_start 0
create_unit Bran, Dismounted Feudal Knights, num 2, exp 0, arm 1, wep 0
create_unit Bran, Pavise Spearmen, num 4, exp 0, arm 1, wep 0
create_unit Bran, Feudal Knights, num 1, exp 0, arm 1, wep 0
create_unit Bran, Bosnian Archers, num 3, exp 0, arm 1, wep 0
end_if
set_counter Bran_siege 8
end_monitor
;russia / Novgorod / Novgorod_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Novgorod
and I_CompareCounter Novgorod_siege < 1
if I_SettlementOwner Novgorod = russia
and I_IsFactionAIControlled russia
and I_CompareCounter russia_start 0
create_unit Novgorod, Dismounted Boyar Sons, num 2, exp 1, arm 1, wep 0
create_unit Novgorod, EE Spear Militia, num 5, exp 0, arm 1, wep 0
create_unit Novgorod, EE Cavalry Militia, num 1, exp 0, arm 1, wep 0
create_unit Novgorod, EE Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Novgorod_siege 8
end_monitor
;russia / Kiev / Kiev_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Kiev
and I_CompareCounter Kiev_siege < 1
if I_SettlementOwner Kiev = russia
and I_IsFactionAIControlled russia
and I_CompareCounter russia_start 0
create_unit Kiev, Berdiche Axemen, num 2, exp 1, arm 1, wep 0
create_unit Kiev, EE Spear Militia, num 5, exp 0, arm 1, wep 0
create_unit Kiev, EE Cavalry Militia, num 1, exp 0, arm 1, wep 0
create_unit Kiev, EE Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Kiev_siege 7
end_monitor
;byzantium / Constantinople / Constantinople_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Constantinople
and I_CompareCounter Constantinople_siege < 1
if I_SettlementOwner Constantinople = byzantium
and I_IsFactionAIControlled byzantium
and I_CompareCounter byzantium_start 0
create_unit Constantinople, Varangian Guard, num 4, exp 4, arm 1, wep 1
create_unit Constantinople, Byzantine Infantry, num 4, exp 1, arm 1, wep 0
create_unit Constantinople, Byzantine Guard Archers, num 4, exp 1, arm 1, wep 0
create_unit Constantinople, Greek Firethrower, num 1, exp 0, arm 1, wep 0
end_if
set_counter Constantinople_siege 7
end_monitor
;byzantium / Corinth / Corinth_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Corinth
and I_CompareCounter Corinth_siege < 1
if I_SettlementOwner Corinth = byzantium
and I_IsFactionAIControlled byzantium
and I_CompareCounter byzantium_start 0
create_unit Corinth, Dismounted Byzantine Lancers, num 4, exp 2, arm 1, wep 1
create_unit Corinth, Byzantine Spearmen, num 2, exp 0, arm 1, wep 0
create_unit Corinth, Byzantine Lancers, num 1, exp 1, arm 1, wep 1
create_unit Corinth, Trebizond Archers, num 3, exp 0, arm 1, wep 0
end_if
set_counter Corinth_siege 9
end_monitor
;moors / Cordoba / Cordoba_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Cordoba
and I_CompareCounter Cordoba_siege < 1
if I_SettlementOwner Cordoba = moors
and I_IsFactionAIControlled moors
and I_CompareCounter moors_start 0
create_unit Cordoba, Hashishim, num 2, exp 1, arm 1, wep 0
create_unit Cordoba, ME Spear Militia, num 5, exp 0, arm 1, wep 0
create_unit Cordoba, Arab Cavalry, num 1, exp 1, arm 1, wep 0
create_unit Cordoba, ME Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Cordoba_siege 7
end_monitor
;moors / Granada / Granada_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Granada
and I_CompareCounter Granada_siege < 1
if I_SettlementOwner Granada = moors
and I_IsFactionAIControlled moors
and I_CompareCounter moors_start 0
create_unit Granada, Lamtuna Spearmen, num 2, exp 1, arm 1, wep 0
create_unit Granada, Dismounted Arab Cavalry, num 4, exp 0, arm 1, wep 0
create_unit Granada, Arab Cavalry, num 1, exp 1, arm 1, wep 0
create_unit Granada, Desert Archers, num 3, exp 0, arm 1, wep 0
end_if
set_counter Granada_siege 8
end_monitor
;moors / Marrakesh / Marrakesh_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Marrakesh
and I_CompareCounter Marrakesh_siege < 1
if I_SettlementOwner Marrakesh = moors
and I_IsFactionAIControlled moors
and I_CompareCounter moors_start 0
create_unit Marrakesh, Hashishim, num 2, exp 1, arm 1, wep 0
create_unit Marrakesh, ME Spear Militia, num 5, exp 0, arm 1, wep 0
create_unit Marrakesh, Arab Cavalry, num 1, exp 1, arm 1, wep 0
create_unit Marrakesh, ME Crossbow Militia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Marrakesh_siege 9
end_monitor
;egypt / Cairo / Cairo_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Cairo
and I_CompareCounter Cairo_siege < 1
if I_SettlementOwner Cairo = egypt
and I_IsFactionAIControlled egypt
and I_CompareCounter egypt_start 0
create_unit Cairo, Tabardariyya, num 2, exp 1, arm 1, wep 0
create_unit Cairo, Saracen Militia, num 4, exp 1, arm 1, wep 0
create_unit Cairo, Mamluks, num 2, exp 3, arm 1, wep 0
create_unit Cairo, Desert Archers, num 4, exp 0, arm 1, wep 0
end_if
set_counter Cairo_siege 7
end_monitor
;egypt / Alexandria / Alexandria_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Alexandria
and I_CompareCounter Alexandria_siege < 1
if I_SettlementOwner Alexandria = egypt
and I_IsFactionAIControlled egypt
and I_CompareCounter egypt_start 0
create_unit Alexandria, Hashishim, num 2, exp 1, arm 1, wep 0
create_unit Alexandria, Saracen Militia, num 4, exp 1, arm 1, wep 0
create_unit Alexandria, Mamluks, num 1, exp 3, arm 1, wep 0
create_unit Alexandria, Desert Archers, num 3, exp 0, arm 1, wep 0
end_if
set_counter Alexandria_siege 8
end_monitor
;italy / Rome / Roman_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Rome
and I_CompareCounter Rome_siege < 1
if I_SettlementOwner Rome = papal_states
and I_IsFactionAIControlled papal_states
and I_CompareCounter papal_start 0
create_unit Rome, Dismounted Feudal Knights, num 2, exp 1, arm 1, wep 0
create_unit Rome, Papal Guard, num 4, exp 0, arm 1, wep 0
create_unit Rome, Pavise Crossbow Militia, num 4, exp 0, arm 1, wep 0
create_unit Rome, Italian Spear Militia, num 4, exp 0, arm 1, wep 0
end_if
set_counter Rome_siege 7
end_monitor
;turkey / Baghdad / Baghdad_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Baghdad
and I_CompareCounter Baghdad_siege < 1
if I_SettlementOwner Baghdad = turks
and I_IsFactionAIControlled turks
and I_CompareCounter turks_start 0
create_unit Baghdad, Janissary Heavy Inf, num 2, exp 1, arm 1, wep 0
create_unit Baghdad, Saracen Militia, num 4, exp 0, arm 1, wep 0
create_unit Baghdad, Kurdish Auxiliaries, num 2, exp 0, arm 1, wep 0
create_unit Baghdad, Janissary Archers, num 3, exp 0, arm 1, wep 0
end_if
set_counter Baghdad_siege 7
end_monitor
;turkey / Adana / Adana_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Adana
and I_CompareCounter Adana_siege < 1
if I_SettlementOwner Adana = turks
and I_IsFactionAIControlled turks
and I_CompareCounter turks_start 0
create_unit Adana, Hashishim, num 2, exp 1, arm 1, wep 0
create_unit Adana, Dismounted Hasham, num 4, exp 0, arm 1, wep 0
create_unit Adana, Turkish Horse Archers, num 1, exp 0, arm 1, wep 0
create_unit Adana, Turkish Archers, num 3, exp 0, arm 1, wep 0
end_if
set_counter Adana_siege 8
end_monitor
;kingdom of jerusalem / Jerusalem / Jerusalem_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Jerusalem
and I_CompareCounter Jerusalem_siege < 1
if I_SettlementOwner Jerusalem = jerusalem
and I_IsFactionAIControlled jerusalem
and I_CompareCounter jerusalem_start 0
create_unit Jerusalem, Dismounted Knights Of Jerusalem, num 2, exp 0, arm 1, wep 0
create_unit Jerusalem, Templar Sergeant, num 4, exp 0, arm 1, wep 0
create_unit Jerusalem, Knights Templar, num 1, exp 0, arm 1, wep 0
create_unit Jerusalem, Maronites of Lebanon, num 3, exp 0, arm 1, wep 0
end_if
set_counter Jerusalem_siege 7
end_monitor
;kingdom of jerusalem / Acre / Acre_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Acre
and I_CompareCounter Acre_siege < 1
if I_SettlementOwner Acre = jerusalem
and I_IsFactionAIControlled jerusalem
and I_CompareCounter jerusalem_start 0
create_unit Acre, Dismounted Knights Of Jerusalem, num 2, exp 1, arm 1, wep 0
create_unit Acre, Templar Sergeant, num 4, exp 0, arm 1, wep 0
create_unit Acre, Knights Templar, num 1, exp 0, arm 1, wep 0
create_unit Acre, Maronites of Lebanon, num 3, exp 0, arm 1, wep 0
end_if
set_counter Acre_siege 8
end_monitor
;antioch / Antioch / Antioch_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Antioch
and I_CompareCounter Antioch_siege < 1
if I_SettlementOwner Antioch = antioch
and I_IsFactionAIControlled antioch
and I_CompareCounter antioch_start 0
create_unit Antioch, Dismounted Knights of Antioch, num 3, exp 1, arm 1, wep 0
create_unit Antioch, Hospitaller Sergeant, num 4, exp 1, arm 1, wep 0
create_unit Antioch, Knights Hospitaller, num 1, exp 0, arm 1, wep 0
create_unit Antioch, Armenians of Celicia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Antioch_siege 7
end_monitor
;antioch / Krak_de_Chevaliers / Krak_de_Chevaliers_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Krak_de_Chevaliers
and I_CompareCounter Krak_de_Chevaliers_siege < 1
if I_SettlementOwner Krak_de_Chevaliers = antioch
and I_IsFactionAIControlled antioch
and I_CompareCounter antioch_start 0
create_unit Krak_de_Chevaliers, Dismounted Knights of Antioch, num 2, exp 1, arm 1, wep 0
create_unit Krak_de_Chevaliers, Hospitaller Sergeant, num 4, exp 0, arm 1, wep 0
create_unit Krak_de_Chevaliers, Knights Hospitaller, num 2, exp 1, arm 1, wep 0
create_unit Krak_de_Chevaliers, Armenians of Celicia, num 3, exp 0, arm 1, wep 0
end_if
set_counter Krak_de_Chevaliers_siege 9
end_monitor
;teutonic_order / Marienburg / Marienburg_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Marienburg
and I_CompareCounter Marienburg_siege < 1
if I_SettlementOwner Marienburg = teutonic_order
and I_IsFactionAIControlled teutonic_order
and I_CompareCounter teutonic_order_start 0
create_unit Marienburg, Dismounted Ritterbruder, num 2, exp 1, arm 1, wep 0
create_unit Marienburg, Order Spearmen, num 4, exp 0, arm 1, wep 0
create_unit Marienburg, Christ Knights, num 1, exp 0, arm 1, wep 0
create_unit Marienburg, Prussian Archers, num 3, exp 1, arm 1, wep 0
end_if
set_counter Marienburg_siege 7
end_monitor
;teutonic_order / Konigsberg / Konigsberg_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Konigsberg
and I_CompareCounter Konigsberg_siege < 1
if I_SettlementOwner Konigsberg = teutonic_order
and I_IsFactionAIControlled teutonic_order
and I_CompareCounter teutonic_order_start 0
create_unit Konigsberg, Sword Brethren, num 2, exp 1, arm 1, wep 0
create_unit Konigsberg, Order Spearmen, num 4, exp 0, arm 1, wep 0
create_unit Konigsberg, Christ Knights, num 1, exp 0, arm 1, wep 0
create_unit Konigsberg, Prussian Archers, num 3, exp 1, arm 1, wep 0
end_if
set_counter Konigsberg_siege 9
end_monitor
;lithuania / Vilnius / Vilnius_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Vilnius
and I_CompareCounter Vilnius_siege < 1
if I_SettlementOwner Vilnius = lithuania
and I_IsFactionAIControlled lithuania
and I_CompareCounter lithuania_start 0
create_unit Vilnius, Samogitian Axemen, num 2, exp 1, arm 1, wep 0
create_unit Vilnius, Dismounted Szlachta, num 4, exp 0, arm 1, wep 0
create_unit Vilnius, Dievas Guard, num 1, exp 1, arm 1, wep 0
create_unit Vilnius, Baltic Archers, num 3, exp 1, arm 1, wep 0
end_if
set_counter Vilnius_siege 7
end_monitor
;lithuania / Minsk / Minsk_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Minsk
and I_CompareCounter Minsk_siege < 1
if I_SettlementOwner Minsk = lithuania
and I_IsFactionAIControlled lithuania
and I_CompareCounter lithuania_start 0
create_unit Minsk, Dismounted Tartar Lancers, num 2, exp 0, arm 1, wep 0
create_unit Minsk, Dismounted Szlachta, num 4, exp 1, arm 1, wep 0
create_unit Minsk, Szlachta, num 1, exp 0, arm 1, wep 0
create_unit Minsk, Baltic Archers, num 3, exp 1, arm 1, wep 0
end_if
set_counter Minsk_siege 9
end_monitor
;norway / Oslo / Oslo_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Oslo
and I_CompareCounter Oslo_siege < 1
if I_SettlementOwner Oslo = norway
and I_IsFactionAIControlled norway
and I_CompareCounter norway_start 0
create_unit Oslo, Dismounted Huscarls, num 2, exp 1, arm 1, wep 0
create_unit Oslo, Norse Swordsmen, num 4, exp 0, arm 1, wep 0
create_unit Oslo, Huscarls, num 1, exp 0, arm 1, wep 0
create_unit Oslo, Norse Archers, num 3, exp 1, arm 1, wep 0
end_if
set_counter Oslo_siege 7
end_monitor
;norway / Wick / Wick_Province / Power_Centre
monitor_conditions I_SettlementUnderSiege Wick
and I_CompareCounter Wick_siege < 1
if I_SettlementOwner Wick = norway
and I_IsFactionAIControlled norway
and I_CompareCounter norway_start 0
create_unit Wick, Dismounted Huscarls, num 2, exp 1, arm 1, wep 0
create_unit Wick, Norse Swordsmen, num 4, exp 0, arm 1, wep 0
create_unit Wick, Norse Archers, num 3, exp 1, arm 1, wep 0
end_if
set_counter Wick_siege 8
end_monitor