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Thread: The magelords from taleworlds M&B Tweaks to the txt files compilation

  1. #1
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default The magelords from taleworlds M&B Tweaks to the txt files compilation

    I do not take cr"dit for the compilation! the compilation has been posted by Themagelord over at Taleworlds, I merely copied his original post in this quote

    Quote Originally Posted by TheMageLord
    *notice* For those of you new to M&B modding, the files you need to edit for these tweaks are in Mount&Blade\Modules\Native.

    Since the list is getting so long, I thought it might be nice to organize it into sections.

    Note: These may or may not be compatible with 1.010, I haven't had time to check any of them. Regardless, the 1.010 module system is now out - so making changes should be much easier now anyway

    NOTE: To those experiencing an error telling them that they have too many simple_triggers when trying to load their savegame, this is likely due to installing the windmill bonus tweak. It uses a new simple_trigger. That was the reason it was not savegame compatible. However, all is not lost - all you must do is add the tweak again and the savegame will load properly in 1.010.

    NOTE 1.011: This newest version moves the new variable to the end of the list, thus fixing the compatibility problems with 1.0 and 1.003. This also means all the changed tweaks from 1.03 to 1.010 need to be changed back. And the latest tweaks from Hardrada will need to be adjusted to fit 1.011.

    NOTE 11/29/08: I added all the new scripts in the thread, but I haven't taken the time to test any of them. So, they're in the list - but if anything goes wrong, ask the creator since I know nothing of them. I also apologize if I missed any of them, since I just skimmed the thread and added the ones I saw .

    Modding cattle behavior:
    1. Change to make cattle follow instead of run

    2. Info about changing the way villages get cattle

    3. Make cattle move faster.

    Modding party sizes:
    1. Change Morale and Party Size (Try it if you want to, but it apparently has some issues in 1.003, people are reporting being unable to reach the increased limits set and troops are abandoning when above the limit. I'm not sure the cause.)
    Update: I can't seem to find any errors with this... I made a bunch of changes and couldn't get any of the reported problems to affect me. If you're having problems, check your numbers and make sure you didn't do anything goofy like changing the renown to be divided by 0 (default 25).

    2. Change AI lord's maximum party size.

    3. Change number of prisoners you can hold per prisoner management point. Brought to you by isi. I think.

    Modding quests:
    1. Modify the timer on repeating quests, repeat them sooner!

    2. Allow village elders to give quests again after refusing one

    3. Allow asking guild masters for a different quest.

    4. Modify relation bonus from completing quests, for lords and for towns/villages. (Very long, you have to edit them separately!)

    5. Change the price of buying everyone wine in a tavern (to up town relations) This tweak brought to you by Swadia Nutt. (You can also use #4 above to change the amount of relation it gives)

    6. Change the amount of prosperity villages gain from the cattle and grain quests.

    Modding the arena:
    1. Adjusting tournament bet amounts

    2. Customize arena melee winnings (tedious)

    3. Change the number of participants in a tournament + adjust how many are taken out each round. This tweak brought to you by Charonte.

    4. Adjust equipment given to arena fighters. This one is a little difficult, since you have to look through a bunch of numbers and look up what item numbers are. See the post 2 below this one to change the equipment you get when sneaking into towns.

    NEW5. Change the amount of renown gained from winning tournaments. This tweak by Tommylaw.

    Village/Castle/Town related:
    1. Change the amount of revenue received from trade caravans visiting your town. This tweak brought to you by allthesedamnnamesaretaken.

    2. Adjust the build times on village improvements.

    3. Make windmills give a 5% monthly bonus, instead of only once.

    4. Change the way kings decide who to give land to.

    5. Change the amount of gold the king gives you when he refuses to give you land. This tweak brought to you by Lancefighter.

    6. Modification to be able to collect taxes from ALL your holdings by visiting any one of them.

    7. Change the amount of money merchants have. This tweak brought to you by Hardrada.

    8. Change the wealth of castles/towns (should change their maximum garrisons)

    9. Change the bonus you get from schools.

    10. Change the maximum food stores of castles and towns.

    11. Add meet with guild master/village elder options to menus. This tweak by Hardrada.

    Combat/Troop Related:
    1. Editing to allow inventory access during sieges.

    2. Make all troops obey your orders in combat, even if you're not the marshall.

    3. Adjust the amount of time between recruiting from prisoners.

    4. Change the number of mercenaries that appear in cities.

    5. Change the number of troops recruited in villages.

    6. Change the faction of troops recruited based on ownership of village. (same script edited as #5 above)

    7. Make all parties that dislike you (like bandits) group up against you. (updated 10-08-08 to correct an issue with castle garrisons and spawn points attacking you)

    8. Change the number of reinforcement waves both sides get during battle.

    9. Modify the way wages are calculates for troops.

    10. Modify the build times on siege towers.

    11. Modify after-battle XP gain.

    12. Change to allow inventory/party access in the menu while besieging a town.

    13. Change the chance of recruited prisoners escaping.

    14. Change the hiring cost of mercenaries. This tweak brought to you by The Mercenary.

    15. Change the size of bandit parties. This tweak brought to you by Hank.

    16. Change the size of deserter parties.

    17. Change the number of men spawned in the town center and castle fights (after you win at the walls)

    18. Change the attack menu to allow attacking even if relation is positive. (bottom of post) See Livonya's post for a situation where you might want this tweak.

    19. Instructions on how to change the size of the random battle maps. Also see maw's other posts in the thread. This guide by maw.

    20. Modify the type and amount of troops given to castles/towns and Lords as reinforcements.

    Hero/Lord Related:

    1. Allow garrisoning of heroes. This tweak brought to you by Lord Kinlar. Note: Be sure to also get my dialog fix (linked to in the bottom of the linked post) to fix dialog errors caused by garrisoning heroes.

    2. Disabling companion interaction (have as many as you like)

    3. Editing the chance of lords escaping after you defeat them.

    4. Editing the escape rate of lords while imprisoned.

    5. Editing the chance and frequency of ransoms being offered for lords.

    6. Give troops to any of your kingdom's lords. This tweak brought to you by Lord Kinlar.

    7. Change amount of honor lost when refusing to ransom lords.

    8. Dialog to allow asking the claimant the location of your faction's lords while he is in your party.

    9. Change the hiring cost of heroes. This tweak brought to you by G36E.

    10. Remove the relation hit from assigning land during the claimant quest (bottom of post)

    11. Change the character info screen to show your relation with lords as a #.

    12. Modify the buying gifts system to be able to increase relation above 0 and change the cost and bonus of the gifts. This tweak brought to you by Lord Kinlar.

    13. Modify how much experience lord parties and towns/castles get. This is how trainer skill affects lords. (middle of post)

    14. Modify ransom amounts for lords. This tweak by Hardrada.

    NEW15. Ask any lord to duel without quest. This tweak by Tommylaw.

    NEW16. Enable option to refuse to let companions quit. This tweak by Hardrada.

    Food Related:
    1. Change to allow consuming of ale/wine

    2. Fix your food! Fix for the food morale bug! It happened to one of my games, so I was able to come up with a 'patch' for it. I can't figure out what's causing the initial problem, but this will correct it - and keep correcting it if it happens again.

    3. Adjust the amount of food you consume.

    Misc:
    1. Edit the timer on bandit parties spawning. Also edit the max number of bandit parties spawned.

    2. Enable cheat mode (does lots of stuff)

    3. Enable cheat menus without cheat mode (without all the other messages)

    4. Change Faction Colors This tweak brought to you by HardCode.

    5. Change Player Faction colors (the red or the grey) See HardCode's post about the actual color codes, this just tells you where in the text files to edit them.

    6. Change the name of your kingdom! To anything you want! This is probably the easiest tweak on the list, and what can beat your own custom named kingdom?

    7. Dialog to make tavern keepers buy prisoners from you. (second half of the post, first half is a hacky way of making lords join you without a claimant)

    8. Disable stat loss (only necessary for games over 757.5 days)

    9. Adjust the set amount you get for prisoners. This tweak brought to you by red.murder1. (not compatible with 10)

    10. Make the amount you get for prisoners vary based upon the level of the prisoner. (not compatible with 9)

    11. Adjust the way the persuasion skill works. This has the 5 instances of Persuasion skill, and tells you how to change 4 of them.

    12. Change persuasion to be based on charisma (or any stat)

    13. Change how much trade skill affects things. (Also see Lancefighter's post below it for a color coded quote of the script.)

    14. Change the weekly cost display to show costs for all troops - not just the ones in your party. This tweak brought to you by Hardrada.

    15. Instructions to change sounds. This brought to you by Gaping Angus.

    16. Instructions for changing ingame text colors. This brought to you by Kolba.

    17. Add a cancel option to the assess prices menu in towns. This tweak brought to you by Hardrada.

    NEW18. Make peace with kingdoms as a rebel. This tweak by Tommylaw. (Also see post below that one)

    It's Do it Yourself modding

    Also, heres the trading guide I posted. Not exactly a tweak, but I figured if I have it here too it will be easier to find
    Trading Guide

    Since 1.010 fixed the NO STRING error and the Dhirim Siege error, I'm removing the links to those.


    Note: If you're trying to edit items, the easiest way to do it is to use jordan's item editor. It allows you to edit the items with an easy to use UI, and it really is a nice program.
    -edit- Since the repository is down, I uploaded this to filefront. http://files.filefront.com/itemedito.../fileinfo.html

  2. #2

    Default Re: The magelords from taleworlds M&B Tweaks to the txt files compilation

    They're actually quite handy. Even a fool like me has figured out how to use a few of them.

    Especially:
    7. Dialog to make tavern keepers buy prisoners from you.
    is nice.

    And:
    6. Give troops to any of your kingdom's lords
    can change the tactical elements of the game
    (giving troops to lords in castles/towns will put them in the garrison)
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  3. #3

    Default Re: The magelords from taleworlds M&B Tweaks to the txt files compilation

    Bumping this thread to mention a neat tweak I like:

    if you want to join a battle on the side of a hostile faction (i.e bandits), you can take away the restriction on who you can join in a battle:
    look in menus.txt for this:
    mno_pre_join_help_attackers 6 2204 2 1224979098644774912 144115188075856296 2190 3 1224979098644774913 1224979098644774912 432345564227567629 2204 2 1224979098644774914 144115188075856110 2190 3 1224979098644774915 1224979098644774914 432345564227567629 30 2 1224979098644774913 0 2147483678 2 1224979098644774915 0 Move_in_to_help_the_{s2}. 4 1303 1 0 2133 2 144115188075856032 144115188075856110 2133 2 144115188075856033 144115188075856296 2060 1 864691128455135276 . mno_pre_join_help_defenders 6 2204 2 1224979098644774912 144115188075856296 2190 3 1224979098644774913 1224979098644774912 432345564227567629 2204 2 1224979098644774914 144115188075856110 2190 3 1224979098644774915 1224979098644774914 432345564227567629 30 2 1224979098644774915 0 2147483678 2 1224979098644774913 0 Rush_to_the_aid_of_the_{s1}. 4 1303 1 1 2133 2 144115188075856032 144115188075856296 2133 2 144115188075856033 144115188075856110 2060 1 864691128455135276 .
    simply replace both bits in red with 0 so it should look like this:
    mno_pre_join_help_attackers 0 Move_in_to_help_the_{s2}. 4 1303 1 0 2133 2 144115188075856032 144115188075856110 2133 2 144115188075856033 144115188075856296 2060 1 864691128455135276 . mno_pre_join_help_defenders 0 Rush_to_the_aid_of_the_{s1}. 4 1303 1 1 2133 2 144115188075856032 144115188075856296 2133 2 144115188075856033 144115188075856110 2060 1 864691128455135276 .
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  4. #4
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default Re: The magelords from taleworlds M&B Tweaks to the txt files compilation

    Hm when my empire addiction is over, I should try it

  5. #5

    Default Re: The magelords from taleworlds M&B Tweaks to the txt files compilation

    I'm surprised to even see people in this sub-forum now that Empire is here
    (I need to try it out some day...)
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  6. #6

    Default Re: The magelords from taleworlds M&B Tweaks to the txt files compilation

    We have always been a devoted little group so there's no reason we can't spend a little time here as well..

  7. #7

    Default Re: The magelords from taleworlds M&B Tweaks to the txt files compilation

    Quote Originally Posted by Adorno1 View Post
    Spoiler Alert, click show to read: 
    Bumping this thread to mention a neat tweak I like:

    if you want to join a battle on the side of a hostile faction (i.e bandits), you can take away the restriction on who you can join in a battle:
    look in menus.txt for this:

    simply replace both bits in red with 0 so it should look like this:

    Excellent stuff Adorno1 that will make my game much more enjoyable!

  8. #8
    sabaku_no_gaara's Avatar Indefinitely Banned
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    Default Re: The magelords from taleworlds M&B Tweaks to the txt files compilation

    bumpedie bump

    maybe this diserves to be a sticky

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