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Thread: BC: Baltic crusades 1.2 download thread

  1. #141

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    Quote Originally Posted by Teutonic Joe View Post
    1. that the DLV garrison script. soldier will spawn when you siege a city/castle
    2. go into the campaign script and remove the script section and just auto all the sieges like i did

    EDIT!!!!!
    end_if
    if I_SettlementOwner Konisberg = lithuania
    and I_CompareCounter lithuania_start 0
    create_unit Konisberg, Eagle Warriors, num 2, exp 0, arm 0, wep 0
    create_unit Konisberg, Aztec Spear Throwers, num 2, exp 0, arm 0, wep 0
    create_unit Konisberg, Sudovian Tribesmen, num 2, exp 0, arm 0, wep 0
    create_unit Konisberg, Estonian Rebels, num 2, exp 0, arm 0, wep 0
    create_unit Konisberg, Samogitian Axemen, num 1, exp 0, arm 0, wep 0
    create_unit Konisberg, Baltic Archers, num 2, exp 0, arm 0, wep 0
    create_unit Konisberg, Lettish Crossbowmen, num 2, exp 0, arm 0, wep 0
    create_unit Konisberg, Dismounted Tartar Lancers, num 2, exp 0, arm 0, wep 0

    wtf are aztec doin in the garrison script

    EDIT EDIT
    AZTECS ARE ALL OVER THE GARRISON SCRIPT!!!

    monitor_conditions I_SettlementUnderSiege Kaunus
    and I_CompareCounter Kaunus_spawn = 1
    if I_SettlementOwner Kaunus = lithuania
    spawn_army
    faction lithuania
    character Novsade, named character, age 33, x 89, y 46, direction E
    traits LoyaltyStarter 1 , ReligionStarter 1 , CharacterAges 1, TurnsAlive 2
    unit Aztec Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Cuman Horse Archers exp 1 armour 0 weapon_lvl 0
    unit Dismounted Tartar Lancers exp 0 armour 0 weapon_lvl 0
    unit Tartar Lancers exp 0 armour 0 weapon_lvl 0
    unit Tartar Lancers exp 0 armour 0 weapon_lvl 0
    unit Estonian Rebels exp 0 armour 0 weapon_lvl 0
    unit Estonian Rebels exp 0 armour 0 weapon_lvl 0
    unit L Cavalry Militia exp 0 armour 0 weapon_lvl 0
    unit L Cavalry Militia exp 0 armour 0 weapon_lvl 0
    unit Baltic Archers exp 0 armour 0 weapon_lvl 0
    unit Baltic Archers exp 0 armour 0 weapon_lvl 0
    unit Eagle Warriors exp 0 armour 0 weapon_lvl 0
    unit Followers of Perkunas exp 0 armour 0 weapon_lvl 0
    unit Aztec Spear Throwers exp 0 armour 0 weapon_lvl 0

    who are the guys in red?
    those are the names of the unit which the game links them to. the actual names are in the text folder in the export_unit.text file
    for exemple:

    Eagle_Warriors = Baltic Woodsmen
    Aztec_Spearmen= Lithuanian Late Spearmen
    Aztec_Bodyguard= Lithuanian Bodyguard
    Followers_of_Perkunas= Baltic Skirmishers

    the reason why you see a lot aztec units, is that madtao overwrited the aztec to be the lithuanians for lituhania mode.

    the red unit was in the teutonic vanilla, those pagan priests.


    the script isnt the cause. Dlv worked without baltic crusades.

  2. #142

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    Quote Originally Posted by jonelesas View Post
    Finally i have install a mod, the problem was whit my data files so i have to reinstall the all game, but at the moment i have to problems:
    1. when i assualting the teutonic castle where is 4 units from somewhere appeared 12 units, this is a bug or it is normal?
    2. when i assualting the teutonic castle, game crashies, your fixes didn't help me

    what units where you using, did you replace the file in cthe correct folder?

  3. #143

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    damn i thought i was on to somethin


    Watch some of me replays for RTW http://www.youtube.com/user/TeutonicJoe

  4. #144

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    Quote Originally Posted by Teutonic Joe View Post
    damn i thought i was on to somethin
    did my last edu solve some ctd?

  5. #145
    Fresco's Avatar Semisalis
    Join Date
    Jun 2006
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    Pescara,Italy
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    422

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    I've a CTD when I try to start a campaign.
    This is my system.log :
    02:21:00.260 [system.rpt] [always] CPU: SSE2
    02:21:00.260 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    02:21:00.260 [system.io] [always] mounted pack packs/data_0.pack
    02:21:00.260 [system.io] [always] mounted pack packs/data_1.pack
    02:21:00.260 [system.io] [always] mounted pack packs/data_2.pack
    02:21:00.260 [system.io] [always] mounted pack packs/data_3.pack
    02:21:00.276 [system.io] [always] mounted pack packs/data_4.pack
    02:21:00.276 [system.io] [always] mounted pack packs/localized.pack
    02:21:05.880 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_projectile.txt, at line 52, column 14
    Unknown delay ammo type [arrow3]
    02:21:05.880 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_projectile.txt, at line 53, column 14
    Unknown delay ammo type [arrow2]
    02:21:05.880 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_projectile.txt, at line 54, column 14
    Unknown delay ammo type [pesarrow]
    02:21:05.880 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_projectile.txt, at line 55, column 14
    Unknown delay ammo type [arrowhorse]
    02:21:05.880 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_projectile.txt, at line 56, column 14
    Unknown delay ammo type [arrow3horse]
    02:21:05.880 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_projectile.txt, at line 57, column 14
    Unknown delay ammo type [crossbow_bolt2]
    02:21:05.881 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_projectile.txt, at line 58, column 14
    Unknown delay ammo type [crossbow_bolt]
    02:21:05.881 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_projectile.txt, at line 59, column 14
    Unknown delay ammo type [steel_crossbow_bolt]
    02:21:05.881 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_projectile.txt, at line 60, column 14
    Unknown delay ammo type [hand_gun_bullet]
    02:21:05.881 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_projectile.txt, at line 61, column 14
    Unknown delay ammo type [arquebus_bullet]
    02:21:05.881 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_projectile.txt, at line 62, column 14
    Unknown delay ammo type [musket_bullet]
    02:21:05.881 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_projectile.txt, at line 63, column 14
    Unknown delay ammo type [elephant_cannon_shot]
    02:21:06.245 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_mount.txt, at line 251, column 1
    Could not find battle model for mount 'Mount_order_Barded_Horse'.
    02:21:06.245 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_mount.txt, at line 266, column 1
    Could not find battle model for mount 'Mount_alt_Barded_Horse'.
    02:21:06.245 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_mount.txt, at line 288, column 1
    Could not find battle model for mount 'Mount_order_Mailed_Horse'.
    02:21:07.456 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_unit.txt, at line 16723, column 1
    Missing skeleton for secondary weapon in model type 'Native_Mercenaries', used by unit 'Native Mercenaries'.
    02:21:07.712 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 78, column 93
    unit(Aztec Peasants) does not match up to the ownership for faction(aztecs)
    02:21:07.713 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 79, column 96
    unit(Aztec Spearmen) does not match up to the ownership for faction(aztecs)
    02:21:07.713 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 80, column 95
    unit(Aztec Archers) does not match up to the ownership for faction(aztecs)
    02:21:07.713 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 81, column 102
    unit(Aztec Spear Throwers) does not match up to the ownership for faction(aztecs)
    02:21:07.713 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 82, column 96
    unit(Aztec Warriors) does not match up to the ownership for faction(aztecs)
    02:21:07.713 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 83, column 96
    unit(Jaguar Warriors) does not match up to the ownership for faction(aztecs)
    02:21:07.713 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 84, column 95
    unit(Eagle Warriors) does not match up to the ownership for faction(aztecs)
    02:21:07.714 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 85, column 92
    unit(Cuahchiqueh) does not match up to the ownership for faction(aztecs)
    02:21:07.714 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 88, column 95
    unit(Arrow Warriors) does not match up to the ownership for faction(aztecs)
    02:21:07.721 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 258, column 98
    unit(Kazaks) does not match up to the ownership for faction(novgorod)
    02:21:07.723 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 313, column 97
    unit(Kazaks) does not match up to the ownership for faction(novgorod)
    02:21:07.726 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 378, column 97
    unit(Kazaks) does not match up to the ownership for faction(novgorod)
    02:21:07.728 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 491, column 97
    unit(Kazaks) does not match up to the ownership for faction(novgorod)
    02:21:07.731 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 556, column 97
    unit(Kazaks) does not match up to the ownership for faction(novgorod)
    02:21:07.744 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 745, column 98
    unit(Kazaks) does not match up to the ownership for faction(novgorod)
    02:21:07.746 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 783, column 98
    unit(Kazaks) does not match up to the ownership for faction(novgorod)
    02:21:07.750 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 831, column 98
    unit(Kazaks) does not match up to the ownership for faction(novgorod)
    02:21:07.752 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 865, column 103
    unit(Dvor Cavalry) does not match up to the ownership for faction(novgorod)
    02:21:07.753 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 900, column 98
    unit(Kazaks) does not match up to the ownership for faction(novgorod)
    02:21:07.755 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 956, column 104
    unit(Dvor Cavalry) does not match up to the ownership for faction(novgorod)
    02:21:07.756 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 981, column 98
    unit(Kazaks) does not match up to the ownership for faction(novgorod)
    02:21:07.756 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 1006, column 97
    unit(EE Bodyguard) does not match up to the ownership for faction(lithuania)
    02:21:07.774 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 1385, column 136
    unit(EE Spear Militia) does not match up to the ownership for faction(lithuania)
    02:21:07.799 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 1818, column 129
    unit(EE Peasant Archers) does not match up to the ownership for faction(lithuania)
    02:21:08.115 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 4992, column 135
    unit(EE Spear Militia) does not match up to the ownership for faction(lithuania)
    02:21:08.117 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 5015, column 119
    unit(EE Spear Militia) does not match up to the ownership for faction(lithuania)
    02:21:08.128 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 5135, column 197
    unit(Merchant Cavalry Militia) does not match up to the ownership for faction(teutonic_order)
    02:21:08.130 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 5157, column 197
    unit(Merchant Cavalry Militia) does not match up to the ownership for faction(teutonic_order)
    02:21:08.132 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/export_descr_buildings.txt, at line 5179, column 189
    unit(Merchant Cavalry Militia) does not match up to the ownership for faction(teutonic_order)
    02:21:08.264 [script.err] [error] Script Error in mods/dlv_teutonic_knights/data/descr_walls.txt, at line 431, column 32
    stat_pri statistic refers to non-existant projectile type 'bombard_tower_shot'
    02:21:10.998 [game.script] [error] Condition parsing error in mods/dlv_teutonic_knights/data/export_descr_character_traits.txt, at line 12379, column 46
    trigger not found
    CAMPIONI del MONDO!!!!!

  6. #146

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    Teutonic Joe

    Lithuanian units use free aztec units actualy there is no harm from this.Internal name not apier anywhere and that is common to use exsisting units and not create new one wich took about 175% more time.

    EHOT

    Tnx ,for bug,this must be edited in EDU or in battle models ,just adding sec weapon.

    Fresco

    Looks like you got crash from trait ...or posibble you need small fix weich ytake out baltic spearmen from garnisson script.you can find it in previous posts.After some time i will organize all working fixses.For now there is only intuitive feel what need to be fixsed.Believe Kyho working hard on that !

  7. #147

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    ummm after tinkering with the campaign script (garrison script) i played a new campaign and i had no CTD in sieges as of now

    2 sieges
    both with crusading noble
    baltic spearmen were present i believe


    Watch some of me replays for RTW http://www.youtube.com/user/TeutonicJoe

  8. #148

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    Teutonic Joe
    What was your changes in (garrison script)? Did campaign still works ?


    CaptainScott/jonelesas
    This siege CTD bug is still on WIP.When there be good solution official patch will be realised.

  9. #149
    Nevada's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    Bavaria
    Posts
    2,197

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    please, Teutonic Joe, i hope this is the breakthrough...



  10. #150

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    Quote Originally Posted by Kyho View Post
    the lost one i posted on page 6
    OK, got it. Should we still not use mercs as the Lithuanians in sieges...I did have mercs in the stack that caused the crash when I tried to siege.

  11. #151

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    Quote Originally Posted by Kyho View Post
    what units where you using, did you replace the file in cthe correct folder?
    i don't remember i heven't a save, but can you say which unit is "bad", your fixes i pu in "G:\Program Files\SEGA\Medieval II Total War\mods\dlv_teutonic_knights\data"

  12. #152
    Atterdag's Avatar Tro og Håb
    Join Date
    Dec 2005
    Location
    In the Valley of the Wind
    Posts
    6,691

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    Looks awesome!

    Have the Danish units been reskinned?
    Granted Lettre de Marque by King Henry V - Spurs given by imb39
    Сканија је Данска

    عیسی پسر مریم گفت :' جهان است پل ، عبور بیش از آن است ، اما هیچ ساخت خانه بر آن او امیدوار است که برای یک روز ، ممکن است برای ابدیت امیدواریم ، اما ماندگار جهان اما ساعت آن را صرف در دعا و نماز برای استراحت است نهان

    All of the Balkans is not worth the bones of a single Pomeranian grenadier.
    Otto von Bismarck


  13. #153

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    Quote Originally Posted by Atterdag View Post
    Looks awesome!

    Have the Danish units been reskinned?
    No, you even can't play for Denmark only for Lithunia, Teutonic order and Novgorod
    Last edited by jonelesas; January 11, 2009 at 06:42 AM.

  14. #154

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    great mod +rep

    just ui cards of novgorod units are old((
    (cavalry)
    Under the patronage of Nakharar
    DM Multi modding project

  15. #155

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    Quote Originally Posted by jonelesas View Post
    i don't remember i heven't a save, but can you say which unit is "bad", your fixes i pu in "G:\Program Files\SEGA\Medieval II Total War\mods\dlv_teutonic_knights\data"

    all mercenary while playing lithuania are. only for siege battle of course

  16. #156

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    "What was your changes in (garrison script)? Did campaign still works?"

    well i went through each city removing some elite units and all the units that had the aztec names. My goal was to make the garrison script seem more like a conscripted levy rather than having dismounted tartars show up. Main thing i did though was to remove all the units with the temp name aztec names and played. My changes did work since i check the armies and after my first successful siege, that i could lead personally, i lead the second personally and it had baltic spearmen which is one of the units with the problems.
    CAMPAIGN WORKED
    I LEAD TWO SIEGES AGAINST LITHUANIA

    armies
    Mine- order spearmen, spearmen brought with the noble, longbowmen from the noble, chivalric knights, prussian archers, 2x catapults, maganol, dismounted knights

    Theirs- Ducal axemen, baltic spearmen, prussian archers, peasant archers, possible some type of levy spearmen too.

    i just tried 2 battles- the castle near the coast that splits the Teutons lands and the city right next to it. I will try more battles...should i stick to siegeing lithuanians though or are their CTDs all around

    Im sorry if this isnt a breakthrough but its just something i noticed and decided to share with you guys that i actually played in two sieges when i originally couldnt.


    Watch some of me replays for RTW http://www.youtube.com/user/TeutonicJoe

  17. #157

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    Total Places i have personally sieged
    Lithuania- Palanga, Siaulia
    Poland- Czestochowa, Przeworsk

    kill count 4

    no idea if anythin is better since i dont know if poland had issues


    Watch some of me replays for RTW http://www.youtube.com/user/TeutonicJoe

  18. #158

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    MATDAO, when you fix your mod bugs, because i can't play your fantastic mod

  19. #159

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    here is my campaign script with the edited garrison script....enjoy...maybe it helps
    Last edited by Teutonic Joe; January 12, 2009 at 06:03 PM.


    Watch some of me replays for RTW http://www.youtube.com/user/TeutonicJoe

  20. #160

    Default Re: HOT! "BALTIC CRUSADES 1.0" REALISE!

    personally led a siege against the Mongols in Chornobyl. I think everythin is fine now but im not sure

    kill count 5


    Watch some of me replays for RTW http://www.youtube.com/user/TeutonicJoe

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