Some custom maps place units in sea- killing all units - fixed in next patch
Scottish Glen
Spanish Plain
Saharan Sands
Carpathia
Mayan Jungle
Valley of Mexico
Andalusia
Some empty rebel settlements- Not an issue, intentional
New World Bodyguard has 3 hp- Fixed in patch2 (yet to be released)
Double recuitment slots for Basilisk - Fixed in patch2 (yet to be released)
Freeze during AI turn on hotseat game - AI sometimes takes a long time to make choice, press enter and then spacebar during the AI turn if it seems to have froze, this seems to kickstart the AI into making a choice
delay before Naval battles - Known, never causes any crash, for the moment a case of wait 10 seconds and battle will commence, a little annoying, but not causing any stability issues
destroying papal faction causes CTD at next papal election- Under investigation
Caki - Add on
Some people are experiencing lags when they have some Romuli units on screen (in battle off course), so it is probably the case of some units being high poly and this is the list of those units:
Legion Auxilia - normal poly
Legionarii - normal poly
Legio Caesaris - very high poly
Praetoriani - very high poly
Legionarii Arcebusarii - very high poly
Caesarian Archers - very high poly
Equites Clibinarii - very high poly
Equites Sagitarii - very high poly
Equites Auxilia - very high poly
Equites Praetoriani - very high poly
Cataphractarii- very high poly
Equites Lanciarii - very high poly
General's Bodyguard - very high poly
Ceasaris Bodyguard - very high poly
The Romuli captain and general are also very high poly
In ver2 the spatan hoplitese will be very high poly and some more new units (I'll post that after the ver2 is released)
If you experience lags, try turning down the detail level on vegatation or other none unit details, this may help offset the high poly count on the units






