Amazon Total War is a partial conversion for Rome Total war version 1.5 or
Barbarian Invasion version 1.6. There are separate versions of the game for each
executable. It uses the mod:switch option, so it will not interfere with any of
your original game files. Be sure you apply it to a clean install of RTW, as you
may experience ctd's when entering battles if not.
ATW adds three new Amazon factions to the game: Amazonia, New Amazonia, and the
Gorgons. These belong to a new culture, that of the Amazons, with new units,
generals, retinue members, and traits just for them. My inspiration for this was
the Amazons of legend, and I have tried to keep everything in the mod in the
spirt of those legends. So just as legend has it, the Amazons are outstanding
archers and horsewomen. They also fight in the standard greek hoplite style, as
well as having some troops using the sagaris, an axe that was a signature weapon
of the Amazons (and where calling a woman an "old battle-axe" comes from). As
the Amazons were not known to be sailors of any repute, I have limited them to
recruiting biremes and triremes.
As the Amazons were reputed to be the progenitors of the Sarmatian people, I
have also created a new Sarmatian faction, occupying their ancestral homelands
between the Don and Volga rivers. I have tried to emulate their close ties by
making Amazonia and Scythia begin the game as Allies. While New Amazonia and the
Sarmatians begin as allies as well. I have also made Sarmatian mercenaries
recruitable in Amazonia, as well as Amazon mercs recruitable across the
steppes.
While all Generals are female, the spies, assassins, and diplomats remain male
by design. These men would be specially recruited from the Amazons courtesan
class of men, or from men in foreign lands. The reason being that in the world
outside of Amazonia men can move far more easily through society than women can.
Due to the constraints of the game's hard coding, they will all have female
names however.
But Amazons and are not all that is different in ATW. The original game map has
been modified by the inclusion of 29 new territories. Most of them are located
in North Africa, the Steppe, and the mountains of Armenia. Scythia has been
moved to its more historically accurate starting position in the Crimea and
lower Ukraine. It has also undergone a large change in its unit roster, now
having many more infantry units of better quality than before. This reflects the
effects of their having become partially sedentary at the time the game begins.
Every Barbarian faction now has a 4th tier of development. All factions now
have a Law temple. There are many new units, including Onagers for all
Barbarians. Maiden Axes have been added to Britannia and Gaul. Chosen Slingers
added to Britannia, Carthage, and Iberia. Dacia now has Chosen Falxmen. Gaul and
Germania have regular Archer Warbands. Mercenary Cretan Archers and Rhodian
Slingers are now recruitable by the Hellenic factions from their home islands.
Scutarii are now recruitable by Carthage. Elephants and Noble Cavalry have been
added to Numidia, Noble Cavalry to Iberian, and Heavy Cavalry have been added to
the Greek Cities. Thrace has had a dramatic make-over as well, gaining new units
such as Thracian Peltasts, Thracian Infantry, and Thracian Nobles, new temples
such as to Sabazios and Kotys, and more.
In addition I have tweaked the stats of many units, such as increasing the
range and damage of all Slingers, reducing the attack of Warhounds, and
increasing the attack and defense of Iberian Infantry and Equites, and increased
the defense of Naked Fanatics. Many factions have had their unit recruitment
trees altered, with most temple units now being recruitable from a regular
barracks instead.
The game's corruption triggers have been changed so as not to kick in until
your treasury reaches 100,000 and 150,000 denarii respectively. So you do not
have to worry as much about making too much money.
Every faction has a Legendary Artifact associated with it. Each is unique, and
had can only be possessed by a member of its parent faction. These artifacts are
represented in the game as retinue members, and give their holders very
significant bonuses. If lost through character death there is a random chance
they will reappear later in the game.