Thank you guys for you help =)
Thank you guys for you help =)
can work on submod campaign on late era for thera
faust reich develop reich1914_18(with pickelhaube infantry,standelhm infantry;stormtrooper,steam tank like C.O.W. mod)
avalon.......british empire1914-18(tommies unit,colonial unit like australian neozealand unit Anzac spedition)
meravangai......french republic1914-18(with french cuirassier for gendarmes,infantry unit with kepi and adrian elmet,zouaves unit)
otterbach subfaction rebel.....hapsburg(austria_hungary 1914_18)
vashta ...ottoman empire1914_18
dracule....Zarist empire 1914_18
chance povos hispania with italian kingdom 1914_18(with alpine infantry,bersaglieri unit)
this is most evolute nation...for these nations it's possible use te terrain map of mordor map of Third age mod(with they permission)
then are the medieval culture:
pale knight(its possible use crusader unit of brokenCrescent with they permission,of course9
tahar
wotan
ecc..
the renaissance faction:
valiente
pirates
and one strange idea :in the lenapa,sicorax territory introduce the confederation and union usa faction in war(use unit for secession mod,with their permission)........................................
it?s cruel difficulty work,but its good mod...do they thinks????
exsume for my bud english...i am italian and don?t remember the english......: Doh:: Doh:
Submods are not permitted unless approved by Thera team.![]()
House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
Proud Creator of Thera, Legacy of the Great Torment: Opifex :
but this idea interest?
No I am afraid not.
House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
Proud Creator of Thera, Legacy of the Great Torment: Opifex :
To my knowledge I'm pretty sure the Faustain Reich isn't based on the German Second Reich and the weaponry used there wouldn't fit there style
can introduce a new emergent faction of faust reich(second reich14_18).This emergent faction(rebel faction of faustian reich similar baron's alliance with england) is in war with the original faust reich.Can develop this faction in a evil faction in war with all faction and with the inquisitor.....Do you like idea?
Davide I respect your ideas, but they are not going to be taken up. I think such a mod would be better suited to Napoelon TW,
House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
Proud Creator of Thera, Legacy of the Great Torment: Opifex :
How goes the work on V4 mate ?![]()
Any chance it'll come out before Rome II?
"Romans, Senators, friends. Latium is firmly under the rule of the Senate and People of Rome. The Latin people are now one. Not since noble Brutus drove out the last king have we known such a glorious day. But now my friends, in this our of glory we must be on our guard! To the south, treacherous Greeks and Samnites block our trade. Tarquinii grows beneath a tryrant's heel. That tyrant threatens Rome! Will we abandon Tarquinii? And now Barbarians raid from the North, burning and pillaging Roman lands. Shall we let dager fester and grow? Or will we at as Romans with courage and dignity? Remember we are the Sons of Mars! As Senate leader I call upon tribunes Gaius Julius and Decius Brutus to smash the Gauls and releave Tarquinii. All those in favor say I!
I've been away from TW for a while. CKII, addicting. I had a dream of Thera and today I wanted to play again. TFO, is this a scheme of yours?It's prob more addicting than CKII. The only thing that kinda bugs me is the vanilla spears. How do I go about changing the spears of the units?
It's good to be back here.
Andy Griffith June 1, 1926 – July 3, 2012
You go to the mod workshop and read![]()
House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
Proud Creator of Thera, Legacy of the Great Torment: Opifex :
Okay, I've been trying to get the "process_cq" command to work on certain settlements, but haven't had any success. You see, I'm playing as Valhalla, and settlements like Elsadør and Jømsborg aren't compatible with any commands that require using the settlement's name due to the fact that ø can't be reproduced on the in-game console. Is there a way around this, or am I out of luck?
If you're not too attached to the names, you can rename the settlements and use the new names for the "process_cq" command.
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