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Thread: Lesson 4 Part 1 Buildings

  1. #41

    Default Re: Lesson 4 Part 1 Buildings

    Nevada and Alex_ander make good team

  2. #42
    Nevada's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    Bavaria
    Posts
    2,197

    Default Re: Lesson 4 Part 1 Buildings

    yes, we really brought each other to the target



  3. #43

    Default Re: Lesson 4 Part 1 Buildings

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 
    building plumbing
    {
    levels cesspit cesspool open_sewers
    {
    cesspit city requires factions { all, }
    {
    capability
    {
    happiness_bonus bonus 1
    }
    material wooden
    construction 2
    cost 2000
    settlement_min town
    upgrades
    {
    cesspool
    }
    }
    cesspool city requires factions { all, }
    {
    capability
    {
    cavalry_bonus 1
    }
    faction_capability
    {
    happiness_bonus bonus 1
    }
    material wooden
    construction 2
    cost 4000
    settlement_min large_town
    upgrades
    {
    open_sewers
    }
    }
    open_sewers city requires factions { all, }
    {
    capability
    {
    cavalry_bonus 1
    }
    faction_capability
    {
    happiness_bonus bonus 2
    }
    material wooden
    construction 2
    cost 6000
    settlement_min city
    upgrades
    {
    }
    }

    what is the difference between capability and faction_capability?
    Last edited by absinthia; December 27, 2008 at 09:32 AM.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  4. #44

    Default Re: Lesson 4 Part 1 Buildings

    Finished the first part of lesson 4

    Spoiler Alert, click show to read: 



  5. #45
    Nevada's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    Bavaria
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    2,197

    Default Re: Lesson 4 Part 1 Buildings

    I've got 2 question on this lesson (although I'm finished with it^^):

    1st: When I have several building chains (e.g. the pagan temples of Lithuania in the Teutonic Campaign), what do i need to type in the export_descr_buildings, so that when i build one of these, the other ones becom unavailable?

    2nd: What do i need to do when I want to make a certain building, that is not in the building chain, constructable only when I got a certain building? (e.g. I need a market to construct a blacksmith)



  6. #46
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
    Artifex Technical Staff

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    Default Re: Lesson 4 Part 1 Buildings

    Good job Alex, absinthia.

    Nevada:
    1. Anything with a temple_ as part of the name should allow only one tree to be constructed. If you wanted to do it with other types then you just use and not building_present.

    2. See this

  7. #47

    Default Re: Lesson 4 Part 1 Buildings

    Finished Lesson 4 Part 1!! I initially went through the same frustration with CTDs as Nevada and Alex-ander. Without your template, Nevada, I probably wouldn't have finished this lesson. That thread Alex-ander found was also quite helpful. +rep to both of you, my friends Here's my podracing track

    Spoiler Alert, click show to read: 

  8. #48
    Nevada's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    Bavaria
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    2,197

    Default Re: Lesson 4 Part 1 Buildings

    Nevada:
    1. Anything with a temple_ as part of the name should allow only one tree to be constructed. If you wanted to do it with other types then you just use and not building_present.

    2. See this
    thanks.

    Without your template, Nevada, I probably wouldn't have finished this lesson. That thread Alex-ander found was also quite helpful. +rep to both of you, my friends
    thanks, I'm glad it helped you.



  9. #49
    y2day's Avatar TWC STORE NOW OPEN!
    Content Emeritus spy of the council

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    Default Re: Lesson 4 Part 1 Buildings

    Made the first changes to just get the new building to show up and I'm getting a crash to desktop with this in my log file?

    23:00:12.109 [system.io] [warning] open: mods/ModBasics/data/text/rebel_faction_descr.txt.strings.bin is missing
    23:00:12.125 [system.io] [warning] open: mods/ModBasics/data/text/rebel_faction_descr.txt is missing
    23:00:12.484 [game.script.trigger] [info]




    TWC Graphics Workshop Art Competition!!!
    MEMBER OF THE IMPERIAL HOUSE OF HADER

  10. #50
    Nevada's Avatar Domesticus
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    Default Re: Lesson 4 Part 1 Buildings

    did you use the code from the lessons or the one I posted one page ago?
    (mine works, the one from the lesson doesn't seem to)



  11. #51

    Default Re: Lesson 4 Part 1 Buildings

    I'm getting a CTD during the splash screen.

    Here is the log.

    Spoiler Alert, click show to read: 
    18:04:18.187 [system.rpt] [always] CPU: SSE2
    18:04:18.187 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
    18:04:18.187 [system.io] [always] mounted pack packs/data_0.pack
    18:04:18.187 [system.io] [always] mounted pack packs/data_1.pack
    18:04:18.187 [system.io] [always] mounted pack packs/data_2.pack
    18:04:18.187 [system.io] [always] mounted pack packs/data_3.pack
    18:04:18.187 [system.io] [always] mounted pack packs/data_4.pack
    18:04:18.187 [system.io] [always] mounted pack packs/localized.pack
    18:04:18.203 [system.io] [warning] open: mods/ModBasics/data/text/diplomacy.txt.strings.bin is missing
    18:04:18.203 [system.io] [warning] open: mods/ModBasics/data/text/diplomacy.txt is missing
    18:04:18.203 [system.io] [warning] open: mods/ModBasics/data/text/diplomacy_speech.txt.strings.bin is missing
    18:04:18.203 [system.io] [warning] open: mods/ModBasics/data/text/diplomacy_speech.txt is missing
    18:04:18.203 [system.io] [warning] open: mods/ModBasics/data/text/missions.txt.strings.bin is missing
    18:04:18.203 [system.io] [warning] open: mods/ModBasics/data/text/missions.txt is missing
    18:04:18.203 [system.io] [warning] open: mods/ModBasics/data/text/shortcut.txt.strings.bin is missing
    18:04:18.218 [system.io] [warning] open: mods/ModBasics/data/text/shortcut.txt is missing
    18:04:19.375 [data.missing] [warning] missing/invalid cursor for ANISELECT
    18:04:19.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    18:04:19.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    18:04:19.390 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    18:04:19.390 [data.missing] [warning] missing/invalid cursor for DRAGGING
    18:04:19.390 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    18:04:19.390 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    18:04:19.390 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    18:04:19.390 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    18:04:19.390 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    18:04:19.390 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    18:04:19.390 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    18:04:19.390 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    18:04:19.390 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    18:04:19.390 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    18:04:19.406 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    18:04:19.406 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    18:04:19.406 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    18:04:19.406 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    18:04:20.093 [system.io] [warning] open: mods/ModBasics/data/text/religions.txt.strings.bin is missing
    18:04:20.093 [system.io] [warning] open: mods/ModBasics/data/text/religions.txt is missing
    18:04:20.093 [system.io] [warning] open: mods/ModBasics/data/text/climates.txt.strings.bin is missing
    18:04:20.093 [system.io] [warning] open: mods/ModBasics/data/text/climates.txt is missing
    18:04:20.156 [system.io] [warning] open: mods/ModBasics/data/text/event_titles.txt.strings.bin is missing
    18:04:20.156 [system.io] [warning] open: mods/ModBasics/data/text/event_titles.txt is missing
    18:04:20.171 [system.io] [warning] open: mods/ModBasics/data/text/event_strings.txt.strings.bin is missing
    18:04:20.265 [system.io] [warning] open: mods/ModBasics/data/text/event_strings.txt is missing
    18:04:21.140 [system.io] [warning] open: mods/ModBasics/data/text/export_units.txt.strings.bin is missing
    18:04:21.187 [system.io] [warning] open: mods/ModBasics/data/text/export_units.txt is missing
    18:04:21.265 [system.io] [warning] open: mods/ModBasics/data/text/rebel_faction_descr.txt.strings.bin is missing
    18:04:21.265 [system.io] [warning] open: mods/ModBasics/data/text/rebel_faction_descr.txt is missing
    18:04:21.281 [system.io] [warning] open: mods/ModBasics/data/text/export_buildings.txt.strings.bin is missing
    18:04:23.828 [game.script.trigger] [info]
    Event triggers information:
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event HordeFormed
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event ExecutesASpyOnAMission
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByPlayerEngine
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event FactionTurnStart
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event PopeElected
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event InterFactionMarriage
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event LesserGeneralOfferedForAdoption
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEngine
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEnemyEngine
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event BattleReinforcementsArrive
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event FatherDiesNatural
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event UIElementVisible
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event BattleWallsBreachedByEngine
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedDiplomacy
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event SufferAssassinationAttempt
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event SufferDenouncementAttempt
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event SettlementUpgraded
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event FactionAllianceDeclared
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event TileSeen
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedFort
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event ScriptedAdvice
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event GameReloaded
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event CityRebels
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event BecomesFactionHeir
    18:04:23.828 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitAttacksPlayerUnit
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleArmyRouted
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event FinancesPanelOpen
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event AddedToTrainingQueue
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event PopeRejectsCrusadeTarget
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event ExecutesAnAssassinOnAMission
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GiveMoney
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event PriestBecomesHeretic
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BriberyMission
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event MarriageAllianceOffered
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event DiplomacyMission
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowRaces
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event SiegeEquipmentCompleted
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event RecruitmentPanelOpen
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event PreBattle
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleTideofBattle
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event MessageOpen
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedBribery
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event SpyMission
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GuildUpgraded
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralRouted
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event SettlementConverted
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GuildDestroyed
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event AbandonShowMe
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event Birth
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event FactionTurnEnd
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event ScrollClosed
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event SabotageMission
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDocksWall
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GovernorBuildingDestroyed
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleSpySuccess
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleBattleGatesDestroyedByEngine
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GeneralJoinCrusade
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GovernorPlugInCompleted
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event FamilyTreePanelOpen
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event SufferAcquisitionAttempt
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event SettlementScrollAdviceRequested
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GovernorUnitTrained
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event SettlementPanelOpen
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event CharacterMarriesPrincess
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnStart
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event UnitsDesertCrusade
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event AssassinCaughtAttackingPope
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event OfferedForAdoption
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event ButtonPressed
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleDelayPhaseCommenced
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event Insurrection
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterRansomed
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event CharacterAttacksCrusadingGeneral
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event ConstructionPanelOpen
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GovernorBuildingCompleted
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedAssassination
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleWallsCaptured
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDestroyed
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureSettlement
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event MarriageMission
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event MarriageAlliancePossible
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event HireMercenariesPanelOpen
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionHeir
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event SackSettlement
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event RequestMercenariesAdvice
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event EscPressed
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerAttacksSettlementBuilding
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event InquisitorAppointed
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedSabotage
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event SettlementSelected
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GeneralAbandonCrusade
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GeneralAssaultsGeneral
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event OccupySettlement
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GeneralDevastatesTile
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureResidence
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event CrusadeEnds
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedSettlement
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowGames
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event NavalAutoResolvePanelOpen
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event Forgiveness
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerSiegeEngineDestroyed
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event NavalPreBattleScrollAdviceRequested
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnStart
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event UpdateAttitude
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event OfferedForMarriage
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleFinished
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEnd
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleWinningCombat
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event FactionExcommunicated
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GeneralArrivesCrusadeTargetRegion
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event LeaderMissionSuccess
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GeneralAssaultsResidence
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event GovernorCityRiots
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event ShortcutTriggered
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event DenouncementMission
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event CardinalPromoted
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event DishonestTransgression
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleEngineUnmanned
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event LeaderMissionFailed
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event ScrollOpened
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitAttacksEnemyUnit
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BuildingDestroyed
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event PlugInCompleted
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnderAttackIdle
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event UnitTrained
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitRouts
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event EnemyCharacterSelected
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleUnitRouts
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleDeploymentPhaseCommenced
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event DeclineAutomatedSettlementManagement
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event CharacterPanelOpen
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event FactionSummaryPanelOpen
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event CollegeOfCardinalsPanelOpen
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event FactionNewCapital
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyAttacksSettlementBuilding
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event CharacterBecomesAFather
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEndInSettlement
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event AdviceSupressed
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event BattleUnitGoesBerserk
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event LeaderDestroyedFaction
    18:04:23.843 [game.script.trigger] [info] 000 triggers tested by event PreBattlePanelOpen
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BecomesFactionLeader
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattleDominatingPlaza
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event CharacterNearWitch
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptor
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event FactionWarDeclared
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event GovernorAgentCreated
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattleArmyHalfDestroyed
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event AcceptBribe
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnEnd
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BuildingCompleted
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event ExterminatePopulation
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitRouts
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event FactionTradeAgreementMade
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event FactionBreakAlliance
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event PopeAcceptsCrusadeTarget
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event TradePanelOpen
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event Idle
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event RequestBuildingAdvice
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitGoesBerserk
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event ScrollAdviceRequested
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event CharacterComesOfAge
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitGoesBerserk
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event PostBattle
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event ArmyTakesCrusadeTarget
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event PreBattleWithdrawal
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattleConflictPhaseCommenced
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedSpyingMission
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerArmyHalfDestroyed
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event NewAdmiralCreated
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattleStopsWinningPlaza
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionLeader
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event CharacterMarries
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralKilled
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event DiplomacyPanelOpen
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event VotedForPope
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattleEnemySiegeEngineDestroyed
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event CardinalRemoved
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattleAiCommenced
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event CityRiots
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event AssassinationMission
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event CharacterSelected
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptor
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event CharacterDamagedByDisaster
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event GovernorCityRebels
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event CitySacked
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event GiveSettlement
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event Disaster
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event RefuseBribe
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event CharacterNearHeretic
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event GeneralTakesCrusadeTarget
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event AgentCreated
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event RequestTrainingAdvice
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event Transgression
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event HireMercenaries
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptive
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event BrotherAdopted
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event Demeanour
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event AcquisitionMission
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
    18:04:23.859 [game.script.trigger] [info] 000 triggers tested by event EventCounter


    It says export_buildings.txt.strings.bin is missing, but it's there.


  12. #52
    Bernem's Avatar Senator
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    Frankfurt, Germany
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    1,103

    Default Re: Lesson 4 Part 1 Buildings

    had the same splash screen CTD, it was due to a typo in my export_buildings.txt:

    I forgot the suffixes for my newly added buidings:
    i wrote
    {building}
    {building}
    {building}

    instead of

    {building}
    {building_desc}
    {building_desc_short}

    that was all after I corrected it it worked perfectly

    here are my new buildings:

    Spoiler Alert, click show to read: 






    EDIT: hmm... they don't show up... here are the links:

    http://www.pictureupload.de/pictures...0332_dland.jpg

    http://www.pictureupload.de/pictures...823_dworld.jpg
    Last edited by Bernem; January 20, 2009 at 09:27 AM.

  13. #53
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
    Artifex Technical Staff

    Join Date
    Jan 2007
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    Denver CO
    Posts
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    Blog Entries
    10

    Default Re: Lesson 4 Part 1 Buildings

    Atraps, upload your mod folder.

  14. #54
    Bernem's Avatar Senator
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    Default Re: Lesson 4 Part 1 Buildings

    ok now even the links don't work...i'll try to upload the pictures here!


    EDIT: done, see above!
    Last edited by Bernem; January 20, 2009 at 09:28 AM.

  15. #55

    Default Re: Lesson 4 Part 1 Buildings

    Ok I will, because this problem is stumping me. I've checked everything and I couldn't find anything wrong.
    Last edited by atraps; November 14, 2012 at 11:24 AM.


  16. #56

    Default Re: Lesson 4 Part 1 Buildings

    "From now on eagle eyed comic figures also sustain the law!" Good stuff, Bernem :laughing: +rep for a creative idea and good descriptions

    atraps, I'll download your folder and see if I can find anything wrong.

  17. #57
    sinople's Avatar These Romans are crazy!
    Join Date
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    France
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    Default Re: Lesson 4 Part 1 Buildings

    Hello.

    I wanted to take screens, but the mod doesn't want to launch and the log tells nothing.

    Main entries I added :
    Spoiler Alert, click show to read: 
    Code:
    building twc_university
    {
        levels twc_college twc_academia 
        {
            twc_college city requires factions { northern_european, } 
            {
                capability
                {
                    construction_cost_bonus_stone bonus 30
            happiness_bonus bonus 1
            pope_approval 1
            population_growth_bonus bonus 1
                }
                material stone
                construction  2 
                cost  6000 
                settlement_min village
                upgrades
                {
                    twc_academia
                }
            }
            twc_academia city requires factions { northern_european, } 
            {
                capability
                {
                    trade_base_income_bonus bonus 3
                    agent_limit merchant 2
            happiness_bonus bonus 2
            pope_approval 2
            population_growth_bonus bonus 2
            recruitment_slots 3
                }
                material wooden
                construction  5 
                cost  15000 
                settlement_min town
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    
    {twc_college}Apprentice Total War gaming and modding
    {twc_college_desc}See GrnEyeDvl for more information ! He's teacher there.
    {twc_college_short}See GrnEyeDvl for more information !
    {twc_academia}Academia of Total War gaming and modding.
    {twc_academia_desc}Just for bright people.
    {twc_academia_desc_short}It cost about 658100euros a year to learn there.


    here is my folder that you can dl :http://files.filefront.com/ModBasics.../fileinfo.html

    Thanks.


    Ps : I also tried with GrnEyeDvL entries but it didn't work.

  18. #58

    Default Re: Lesson 4 Part 1 Buildings

    Sinople try adding a couple of empty lines after the last entry in the export_buildings (in the text folder). Also remember to delete it's strings.bin counterpart to make sure the game regenerates it.
    Last edited by atraps; January 21, 2009 at 02:15 PM.


  19. #59
    Hunter Makoy's Avatar We got 2 words for ya..
    Join Date
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    Default Re: Lesson 4 Part 1 Buildings

    Sinople your missing some brackets for the capabilities area. Hopefully that will do it
    Code:
    building twc_university
    {
        levels twc_college twc_academia 
        {
            twc_college city requires factions { northern_european, } 
            {
                capability
                {
                    construction_cost_bonus_stone bonus 30
                }
            happiness_bonus bonus 1
            pope_approval 1
            population_growth_bonus bonus 1
                }
                material stone
                construction  2 
                cost  6000 
                settlement_min village
                upgrades
                {
                    twc_academia
                }
            }
            twc_academia city requires factions { northern_european, } 
            {
                capability
                {
                    trade_base_income_bonus bonus 3
                    agent_limit merchant 2
                }
            happiness_bonus bonus 2
            pope_approval 2
            population_growth_bonus bonus 2
            recruitment_slots 3
                }
                material wooden
                construction  5 
                cost  15000 
                settlement_min town
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    
    {twc_college}Apprentice Total War gaming and modding
    {twc_college_desc}See GrnEyeDvl for more information ! He's teacher there.
    {twc_college_short}See GrnEyeDvl for more information !
    {twc_academia}Academia of Total War gaming and modding.
    {twc_academia_desc}Just for bright people.
    {twc_academia_desc_short}It cost about 658100euros a year to learn there.
    Y2day: i doubt those log entries have anything to do with your problem. Building errors seem to be notorious for not showing up. If your getting a CTD on the splash screen and your sure its not a code entry issue, i would save your entires, put back in the vanila EDB, and re enter them, and see if that works. For some reason the game doesn't recognize new entires right.
    Last edited by Hunter Makoy; January 22, 2009 at 09:54 AM.
    Under the patronage of Lord Condormanius (12.29.08)
    "Yes, I know why the leaf is turning yellow. Its a lack of chloroform."

  20. #60
    Bernem's Avatar Senator
    Join Date
    Jul 2007
    Location
    Frankfurt, Germany
    Posts
    1,103

    Default Re: Lesson 4 Part 1 Buildings

    seen another mistake!

    Code:
    {twc_college}Apprentice Total War gaming and modding
    {twc_college_desc}See GrnEyeDvl for more information ! He's teacher there.
    {twc_college_desc_short}See GrnEyeDvl for more information !
    {twc_academia}Academia of Total War gaming and modding.
    {twc_academia_desc}Just for bright people.
    {twc_academia_desc_short}It cost about 658100euros a year to learn there.
    you missed the red part, a typo like this was the reason for exactly the same CTD phenotype of mine!


    EDIT:

    Atraps, you have made the same typo!

    in your export_buildings.txt

    Code:
    {apprentice_gsmith}Apprentice Goldsmith
    {apprentice_gsmith_desc}A jeweler for the masses that creates simple rings, necklaces, and other small items made from gold. One say he aspires to become a Master Goldsmith.
    {apprentice_gsmith_short}A basic goldsmith capable of simple jewelry. Provides a trade income bonus.
    {master_gsmith}Master Goldsmith
    {master_gsmith_desc}A Master Goldsmith capable of doing any gold work you require.
    {master_gsmith_desc_short}A Master Goldsmith. Provides a trade income bonus.
    After I added the red part I could run your mod without problems (proof added )
    Last edited by Bernem; January 22, 2009 at 02:08 PM.

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