1-Domain of Soissons should be able to build ships as the other Roman factions can
-First make a copy of your export_descr_unit. -
-Go to rio/data/export_descr_unit
-just add , empire_east_rebels as I done so.
type naval biremes
ownership empire_west, empire_east, eastern, romano_british, empire_west_rebels, slave, empire_east_rebels
type naval triremes
ownership empire_west, empire_east, eastern, romano_british, empire_west_rebels, slave, empire_east_rebels
type naval triremes
ownership empire_west, empire_east, eastern, romano_british, empire_west_rebels, slave, empire_east_rebels
type naval quinquiremes
ownership empire_west, empire_east, eastern, romano_british, empire_west_rebels, slave, empire_east_rebels
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ADD IN BURGUNDII GEBURS FOR BATTLES
rio/data/descr_model_battle
type spear_german_warband;;;;;;;;;;;; Geburs
skeleton fs_semi_fast_spearman
indiv_range 40
texture franks, rio/data/models_unit/textures/ATW_gebures3.tga
texture lombardi, rio/data/models_unit/textures/ATW_gebures3.tga
texture slave, rio/data/models_unit/textures/ATW_gebures4.tga
texture burgundii, rio/data/models_unit/textures/ATW_gebures4.tga
texture alemanni, rio/data/models_unit/textures/ATW_gebures2.tga
texture saxons, rio/data/models_unit/textures/ATW_gebures.tga
model_flexi rio/data/models_unit/ATW_gebures.cas, 15
model_flexi rio/data/models_unit/ATW_gebures.cas, 30
model_flexi rio/data/models_unit/ATW_gebures.cas, 40
model_flexi rio/data/models_unit/ATW_gebures.cas, max
model_sprite saxons, 60.0, rio/data/sprites/saxons_spear_warband_sprite.spr
model_sprite slave, 60.0, rio/data/sprites/slave_spear_warband_sprite.spr
model_sprite burgundii, 60.0, rio/data/sprites/slave_spear_warband_sprite.spr
model_sprite alemanni, 60.0, rio/data/sprites/alemanni_spear_warband_sprite.spr
model_sprite franks, 60.0, rio/data/sprites/franks_spear_warband_sprite.spr
model_sprite lombardi, 60.0, rio/data/sprites/franks_spear_warband_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
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2
-Short cut launcher icon is set up:
Target: "C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -ai -show_err -mod:rio
delete -ai having the -ai will set up the AI to play your faction and the game will run on its own...should be:
Target: "C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -show_err -mod:rio
Start in: "C:\Program Files\Activision\Rome - Total War"
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3
Several unit descriptions
1Pedites Romanii
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4
Restructructuring the army of Aegidius, The Domain of Soissons
1.Altering the lower tier unit such as the Militia and the Roman Infantry to a Gallic influence and appearance
-Will be adding my ideas in detail later today with the intent on being shaped and altered. Any input on this thread will be appreciated
Restructructuring the army of Aegidius, The Domain of Soissons
Pseudo comitatenses available only in Soissons:
adding another Gallic unit and an Alan foederati unit:
Rherel will take on a Gallic elite unit:
-militia cost: will be less expensive to recruit less for upkeep. will take on more of a Romano Gallic appearance
attributes
Roman Infantry Cost: will be less expensive to recruit less for upkeep. will take on more of a Romano Gallic appearance
attributes
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5
Re balancing some factions
Vandals esp.
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6
Some retexturing and unit card 2d modeling of certain buildings
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7
I've added a Barbarian penalty for conquering another Faction's ascribed Capital. Its a similar penalty to what the Romans face when occupying a foreign capital.
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8
Alternate family trees
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9
Lowered win conditions by about 30%
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10
Increased trade income in the construction of the higher level barracks, Churches, and in other buildings to keep the Romans more afloat..
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11
The Bulgar's in the 434AD campaign will be an emergent faction
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12
Renamed cities and laced them in historical locations