First off let me just say that I love IB:RR. I found it a few weeks ago and I've been playing it non-stop (even giving up Fallout 3 to start up a new WRE game). It's an awesome, atmospheric mod from a team that clearly loves the era of late antiquity.
I do have a couple of questions/suggestions. If there's a better place for this sort of stuff let me know and I'll repost there.
1)Movement Rates - I understand the no roads around Ravenna but the absence of other roads is odd. How come there isn't a road between Mediolanium and southern Gaul? There are places on the map where it can take up to 5-6 turns to move an army.
2)I love the unit diversity for the Roman factions. I can really put together some accurate and fun armies. However all the different shield/model patterns make it really hard to retrain units once my economy is up and running. It's also slightly frustrating to start with some units in regions that cannot retrain them, ex: Legio Comitatenses units in N. Africa or Legio Lanciarii/Equites Sagatarii Graves in the WRE.
3)I played a brief Sassanid game to try something different but couldn't read most of the background text for units because of the light gray on tan unit cards. Anyway to revert to standard for them?
4)I CTD when I try to fight a battle in both North Africa and Anatolia.
5)How are the various Notitia Dignitatum ancillaries triggered? I lost my magister peditum early on and I haven't been able to get the ancillary back.
6)Is there a more in depth description of the scripts option? The player's guide has the minimum but doesn't go into detail about some of the scripts. I mostly want a forced diplomacy script, but something that puts some teeth into the Saxons would be nice as well.
Anyway, thanks again for this wonderful mod. I've played most of the big ones for RTW and this one is definitely my favorite.