And the "1.0 release" will be named Sword & Shield? :p
Perhaps. Good name! Or Sword and scythe (if you prefer the peaceful game.)
I have a question
HRE, comuni liberi and comuni toscani elect their leader like kingdoms' Teutonic?
Veni Vidi Velcro
Will be Serbia playable in campaign ???
No, sorry. There isn't enough faction slots for Serbia. But there will be some serbian units, wich you will can recruit if you conquer Serbia. And the family tree will be historically accurate, and there will be a Serbian rebel faction.
It is not a priority now, but if there will be some ladies and gentlemen who can make voice mods for us, we will definietly thank them their work.
Although this mod must have superb units in-battle, unfortunately in hotseats in our community we have the rule of auto-resolving the battles (between players) to make things fair.
My question is, in this mod, will there be put interest in balancing the auto-resolve function? In many mods it's very unbalanced with weird heroic victories, and always infantry are the best units, cavalry not so good, and archers and especially horse archers worthless in auto-resolve.
As this is done by balancing the unit stats, number of men per units and attributes and other stuff, then it's possible to unbalance the battles then, if so, a better choice than changing the original mod designed for SP would be to create a Hotseat patch which does this, and also removes some scripts which might not work in hotseat function. But this will definitely need the mod be released first and for you to receive feedback from us, which you'll be receiving if you'll consider making a hotseat patch. That again, assuming the AR won't be so good in the released mod and/or the mod not working properly in hotseat function...
Sorry if this has been asked before, but will we see animated bowstrings/crossbows in this mod? I've noticed this animation exists but very few mods use it.
Also, will the PSFs be garrisoned at the start of the mod?
Last edited by atheniandp; August 02, 2012 at 06:23 PM.
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
Wouahooouuu it leaves just a dreamer, I feel my old Medieval 2 will resume service!
Little question in passing: will you improve the automatic resolution of battles? I'd love me raise a big campaign with the kingdom of France without ever fighting, or else only when the King of France will command the army, because even in "very difficult" x2, it's still too easy and unrealistic in vanilla. I do not seek the total conquest, just have a nice stable France, and I would like to constantly be scared and pained to get there!
Otherwise kudos to you for your ambitious project, I hope you can get it out fast ...
I'm guessing you mean auto-resolve function of battles. Well I'd like to know too if it will be balanced. As DotS is like 'the ultimate mod' which changes everything, I hope this is included too, and I'd be a bit disappointed for auto-resolve to be random/unrealistic, as it will make it even harder for a hotseat to be playable and enjoyable along with possible scripts not working, possible unbalanced faction rosters in AR etc.....automatic resolution of battles
Still most important is if hotseat will be playable in the first place with this awesome mod.
In case you didn't see this: http://www.twcenter.net/forums/showt...9#post11836479Also, will the PSFs be garrisoned at the start of the mod?
And from what i remember, a 'general' which can't move from the fort will always spawn in each fort if conquered or general dies..
I would like to know if your, own family would plan hits on members of, your own family ???
Not complying with these requests or failure to complete them might cause rebellious uprising/civil wars (nice idea i thought)
About travelling with your army through the country, the FAQ states you wouldn't be able to freely move about,
does this mean you would have to pay '' toll '' for letting armies stay/pass certain coutries/regions ???
Will the populace have any racial disputes wich you have to settle, like excommunicating certain religions, wich also
take effect in whatever form possible (lower income, sabotaged buildings due to angry, civillian mobs) ????
Thank you for awnsering these questions, i am really looking forward to playing a more complex game, than the vanilla
I think the 'not being ably to freely move around' refers to the PSFs that will block your way if you pass through enemy territory
Skalholt starts with 290 inhabitants. As for the PSF, I don't know yet. Everything on the map will be reviewed by me in the future, so if that PSF has an incorrect location, its quite likely it will get fixed.
Another poll i just saw recently stated that city's will have fixed income ???
So if i treat a popular city, real bad, is that not going to have any effect on its income/outcome ????
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