I saw this feature in stainless steel: when you offer military assistance to your ally you will be rewarded with money from the council of nobles...why not?
I saw this feature in stainless steel: when you offer military assistance to your ally you will be rewarded with money from the council of nobles...why not?
Two questions staff team.
On the main campaign map, will I be able to tear down my walls that surround my city?
And will I have the option of razing/sacking a city without actually occupying it?
The first is easy to mod anyway.
The second is hard-coded, so that would be a no.
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.
^ Well this may be done afther the release. It will be a nice addition to the gameplay as the mondol raids will be more realistic. And btw wawst there something simmilar in R:TW Barbarian Invasion ??
Creator of the Unoffical DotS FAQ thread
"Sagittis hungarorum libera nos Domine" (translation: "Lord save us from the arrows of the Hungarians")
Creator of the Share your musical heritage! thread in the DotS forums
Not when you were a horde, remember how you could sack of settle?
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.
Creator of the Unoffical DotS FAQ thread
"Sagittis hungarorum libera nos Domine" (translation: "Lord save us from the arrows of the Hungarians")
Creator of the Share your musical heritage! thread in the DotS forums
IIRC in M2tw vanilla the mongols sacked settlements on their way to their horde target and it becomes rebel, and there was smoke coming from it on the campaign mapbut i think it's very probable that it's not possible for normal factions
I'm absolutely sure it isn't.
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.
Is faction in this mod use native name.?
is there English name.?
hi, I have some questions, I´m playing bellum crucis, it´s a mod with lots of interesting scripts but in hotseat this features are reduced to a few ones. I would like to know if your features like rebellions, faction transitions, duels, childs, funerals, tournaments and others will be compatible with hotseat mode.
One last quick question, BC has a superb thing, commercial and privateer fleets, they make the ocean much more interesting and recreate sea trade. DotS has something similar?
Thanks and good work![]()
I'm following your progress for some time now but don't know if this has been answered: are you planning to implement BGR to this wonderful project?
I don't think there's something at the moment that can be compared to Bygs Grim Reality. But maybe they will create their own system of recreating feudal style of ruling the land. I'm just wandering hence the question
this mod is completely new with lots of stuff. look in previews section i think, it says about 3 types of government, i only remember colonial one.
also each region or zone has it's own unique units... lots of things... look around![]()
Hi! I have the foolowing questions:
1.Will the animation of the units be changed? New animation looked pretty good in Bellum Crucis, the battles were more dynamic.
2.Will some of the parties be armed with different weapons as it was made in Third Age for orcs?
I understands that these may be the low-priority features, so I'm just asking)
Thanks
I've been looking around times and times again and await eagerly but the types of government you mentioned were, let's say, more building-related while possessing lands and titles, own income and recruitment abilities are more "character-related". Again - I am just curious. I still will play the mod even if it will have "only" 2000 PSFs added.
so when is it done? I thought the beta would be released in last year![]()
Are you using the Jihad feature for Muslim factions? I have always found this feature unconvincing, I don't recall any historical 'Jihads' in the same way there were crusades.
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