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Thread: Asian Hotseat campaign, Game On!

  1. #1
    bleach's Avatar Biarchus
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    Default Asian Hotseat campaign, Game On!

    Any interest in an Asia-only campaign?

    Early campaign start, version 6.1 with these available factions:

    Kievan Rus: bleach
    Novgorod: Antiac
    Kwarezm: Decimus Atreides
    Fatimids: eddy_purpus
    Seljuks: Nightbringer
    Byzantine Empire: TriforceV
    Templars: Kaizer Merlox
    Cumans: garato

    Settings:
    - Difficulty : Very Hard
    - Manage all cities = True
    - Show CPU Moves = False
    - Disable Console = True
    - No battle time limit = False
    - Autoresolve Battles = False
    - Use Passwords = True
    Last edited by bleach; December 09, 2008 at 04:54 PM.

  2. #2

    Default Re: Asian Hotseat campaign, 6-8 players

    I'd like a wong tong soup,
    Cantonese chow meing,
    somg egg rolls....

    Errrr.. wait this isn't Chinese food

    Nooooo!!!

    ohh well I'll just order

    Byzantine Empire

  3. #3
    -Aquila-'s Avatar Campidoctor
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    Default Re: Asian Hotseat campaign, 6-8 players

    is this 6.0 or 6.1?

    YATS - Quintus Licinius Cato [31], Plebeian Senator

  4. #4
    bleach's Avatar Biarchus
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    Default Re: Asian Hotseat campaign, 6-8 players

    Sadly the map doesn't go to China.

    EDIT: I have version 6.0

  5. #5

    Default Re: Asian Hotseat campaign, 6-8 players

    This sounds crazy, i know, With all of these super power houses.. but... I'll be... SUPER TEMPLARS!!!!

    (I would love to be the Venice though.. i mean.. CMON! they have Iraklion, and Iraklion is not apart of Europe! so i demand That i be Venice! :O
    Last edited by Kaizer Merlox; November 30, 2008 at 05:08 PM.

  6. #6

    Default Re: Asian Hotseat campaign, 6-8 players

    Well....Novgorod might be interesting

  7. #7
    bleach's Avatar Biarchus
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    Default Re: Asian Hotseat campaign, 6-8 players

    Quote Originally Posted by Kaizer Merlox View Post
    This sounds crazy, i know, With all of these super power houses.. but... I'll be... SUPER TEMPLARS!!!!

    (I would love to be the Venice though.. i mean.. CMON! they have Iraklion, and Iraklion is not apart of Europe! so i demand That i be Venice! :O
    That does sound crazy, I did not expect anyone to pick Templars.

    As for Venice, I would have included them with a late campaign start, since they hold Crimea which is more clear-cut Asia, but the map seemed too unbalanced by that point.

  8. #8

    Default Re: Asian Hotseat campaign, 6-8 players

    Excuse me, I want to play the Republic of Iraklion. :x

    (lol)

    Sorry, I just kinda didn't like being the little guy between big guyes. ; ; XD but if i haave to ; ;,

    or heres an idea, give me me the templars, but also give me all of venice lands. =p i'll feel balanced! =p

  9. #9

    Default Re: Asian Hotseat campaign, 6-8 players

    Quote Originally Posted by Kaizer Merlox View Post
    Excuse me, I want to play the Republic of Iraklion. :x

    (lol)
    fair enough!,
    I think we should mod it so that Venice is just left with Iraklion and nothing else,
    then Merlox can be the Republic State of Ireklion.
    I'm totally fine with that.

  10. #10
    bleach's Avatar Biarchus
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    Default Re: Asian Hotseat campaign, 6-8 players

    Hrm, I would be fine with some kind of compromise like that, if someone else wants to set it up. I don't know how and probably won't have time to figure it out.

  11. #11

    Default Re: Asian Hotseat campaign, 6-8 players

    ooo, i love setting up games Sir!

    I just love messing with things as it is, I just don't feel safe with 3 factions each having 8+ settlements around me, when all i gots is tortosia, that can produce peasents! :x

    but what was the compromise exactly? Bleach?

  12. #12
    bleach's Avatar Biarchus
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    Default Re: Asian Hotseat campaign, 6-8 players

    I figure you could just swap Iraklion over to the Templar faction. Then hope the superpowers take pity on your tiny nation. That is unless you have a different idea.

  13. #13

    Default Re: Asian Hotseat campaign, 6-8 players

    Check the PM good sir.

  14. #14

    Default Re: Asian Hotseat campaign, 6-8 players

    Quote Originally Posted by bleach View Post
    Hrm, I would be fine with some kind of compromise like that, if someone else wants to set it up. I don't know how and probably won't have time to figure it out.
    :hmmm: I was actually kidding,
    idk Modding can cause the game to be unstable
    Besides if Merlox mods for his kingdom the Templars hes going add crazy stuff to his cities and huge armies too.>
    Be weary!

    P.S.
    I just think, Kaizer if you want to play the templars play them,.. if not play a diffrent kingdom.

  15. #15

    Default Re: Asian Hotseat campaign, 6-8 players

    geeze, if i add myself super crazy armies, you can just simply just press new game on your own hotseat, I mean, we are not on turn 50 here, I just thought Iraklion would be a nice gain. So bug off, Mr #1 overall rating in the whole game. >.>;

    It wouldn't be any unstable modding, such as what you would think, I was just going to spiff up some things inside of the game, so it would not be conflicting with the currents, As it did in such as baltic 6.0, where polish grounds appeared to be norwiegan, such such,

    As it is, I am installing a FRESH 6.0, so expect this game, not bugged. =p

    (Sadly i wanted to play Kingdom of Jerusalem!)
    Last edited by Kaizer Merlox; November 30, 2008 at 07:47 PM.

  16. #16
    bleach's Avatar Biarchus
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    Default Re: Asian Hotseat campaign, 6-8 players

    Quote Originally Posted by TriforceV View Post
    :hmmm: I was actually kidding,
    idk Modding can cause the game to be unstable
    Besides if Merlox mods for his kingdom the Templars hes going add crazy stuff to his cities and huge armies too.>
    Be weary!

    P.S.
    I just think, Kaizer if you want to play the templars play them,.. if not play a diffrent kingdom.
    Thing is, Templars' start position is SO bad. Start a campaign and see, they've got about a half-stack of troops and 1 settlement which only builds peasants. I don't think he would intentionally mod anything unfairly (for one thing, I could check on turn 1 right after he sends me his password). Probably you're right though, it would be simpler to play another kingdom, because things could get screwed up.

  17. #17

    Default Re: Asian Hotseat campaign, 6-8 players

    Quote Originally Posted by bleach View Post
    Thing is, Templars' start position is SO bad. Start a campaign and see, they've got about a half-stack of troops and 1 settlement which only builds peasants. I don't think he would intentionally mod anything unfairly (for one thing, I could check on turn 1 right after he sends me his password). Probably you're right though, it would be simpler to play another kingdom, because things could get screwed up.
    I'm playing Templar's in one of my campaign
    they are the worst of the lot I know...

    Okay you know what would be cool thought, if you started the Templars off by giving them Jerusalem and those two forts in Syria, Palestine
    Then it would be somewhat fair dontcha think?

  18. #18

    Default Re: Asian Hotseat campaign, 6-8 players

    eegy[pt !@!@!@!@
    im egypt people !

  19. #19

    Default Re: Asian Hotseat campaign, 6-8 players

    Basicly Renaming them Kingdom of Jerusalem?

    So let me get this straight, Jerusalem, the starting place? and 2 castles? >.>;

    I did not mod the scripts of the game, so their is no chance of game failing due to script errors!

    (Remaking the game with Triforces specifications.)
    Last edited by Kaizer Merlox; December 01, 2008 at 06:16 AM.

  20. #20

    Default Re: Asian Hotseat campaign, 6-8 players

    Quote Originally Posted by Kaizer Merlox View Post
    Basicly Renaming them Kingdom of Jerusalem?

    So let me get this straight, Jerusalem, the starting place? and 2 castles? >.>;

    I did not mod the scripts of the game, so their is no chance of game failing due to script errors!

    As it was, I was starting out with just Iraklion and the starting place., Iraklion as a Large town, and Starting castle as a fortress, with a 3/4ths a stack of troops, Starting cash is 10,000. and i lose about... 550 per turn (Off a 4.2k profit per turn) (under his direct order of what i could do, Here, i'll even post a save of what it might look like.)
    ....... I rest my case,

    that's exactly what I was afraid of.

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