Hi guys. For the past week I've been working on implementing Marcus Camillus' Roman Leadership system into the RS 2.0 beta. I finally succeeded, but now that it's done I have come to believe it is too fiddly and disorganised to stay as it is. I gave some of my ideas in the Beta forums, but I'd like to set out here exactly what it is I plan on doing.
The Original Leadership System
Here we have Marcus Camillus' original Roman Leadership system. I personally got confused when I first looked at this diagram, so don't be discouraged if you don't quite get it straight away. As a system it works and is finely detailed, but there are some issues that I think should be dealt with.
- It is too military focused. The civil traits all depend on military service.
- The two legatus positions were pretty much the top of the Roman ladder apart from Consul. Considering RS 2.0 goes up to the Imperial era when Roman provincial governors held more clout than the Consuls, I think they should be top of the career ladders.
- Getting promoted from one rank to another is a fiddly business. To get from Tribune to Legate, the character needs to leave his army, then spend 3 turns in a settlement and then rejoin the army where he will be a Legate and get the Legion ancillary. When going from Legate to Praetor, he needs to give away his Legion ancillary and then spend 3 turns in a settlement and then return to a legion to become a Praetor and get a Field Army ancillary. If he does not get rid of the Legion ancillary first then he does not get promoted and he gains no more military service. It can be frustrating having to move legion ancillaries to tribunes who should not have them.
- The two temporary governor positions are far more difficult to get to work. In fact, I have only once successfully got a Legate to become a temporary governor, and I'm not even sure how it happened.
Calvin's Proposed Leadership System
Military Career
Civil Career
As you can see, the biggest change is that I will be splitting the system into two completely separate career paths, where it is up to the player to decide what route a character takes. Some points I'd like to make about the new system:
- Having two systems means each one is much simpler than the original with only one path to follow.
- I plan on making promotion as painless as possible by not requiring characters to need to be moved in and out of settlements to have their traits changed. I'm not yet sure if this is achievable but I have some ideas I'd like to run with in regards to it. Ideally, civil careers only need to stay in a city, and military careers only need to stay in the field.
- There will be one Consul spot open for both trees, so there will only be two Consuls at most.
- With only one Legion ancillary, I can make them for the named Legions, and in the order that they appear in game.
- Whereas before there were several ways to gain a Quaestor ancillary which could cause a lot of problems, now there is only one way. This should streamline it and make promotion etc a lot easier.
- The careers are more historically accurate.
That's it for now. I'd appreciate ideas and input
EDIT: In the beta forum dvk asked:
Another thing I want to ask you is, if this system is in place, do the Roman Governors, Proconsuls and Praetor Vicarius units become 'redundant'? Or what about the 'Emperor' unit. Do they fit into, or could they fit into the plan, or would they just be in the way? With the Senate gone, we kinda lose the whole 'Imperator' thing and all the offices, so I don't know. What do you think?
As far as I know, recruited generals are given traits the same as a family member so they could gain these levels too. I don't think it makes them redundant, but at the same time it does lessen the need for them. I leave any decision about what to do with them up to you. It depends on whether you want the player to have a governor in every single province, or more regionalised governors. With regards to the Emperor, I'm not sure. I never actually got far enough in a campaign to come across it so I need to know more about it. I am sure there could be room for it.
To answer another question, if I succeed with this I am confident similar things could be done for every culture.