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Thread: Lesson 3 Part 1: Regions and Factions

  1. #1
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Lesson 3 Part 1: Regions and Factions

    BETWEEN EACH SECTION STOP AND MAKE SURE YOUR GAME RUNS!
    This will make it easier to troubleshoot when there are problems.

    Rename a Region
    This lesson gets pretty complicated, so we will start with the simplest tasks first. We will simple rename a region. To do this we only need 4 files, and 3 of them are already in our mod folder. Go to your vanilla data/text folder and copy imperial_campaign_regions_and_settlement_names.txt into the folder you have Alpaca's convertor installed in, convert the file, and place it in your ModBasics/data/text folder.

    Some of these files are also marked Read Only. Right click on the files and deselect that option if you need to.

    When you are editing multiple files I strongly suggest you use Notepad++ as it will open each file in a separate tab. Then you can just cycle through the tabs as you make changes and keep everything organized. The 4 files you need to have open are:

    descr_mercenaries.txt - in the imperial_campaign folder
    descr_strat.txt - in the imperial_campaign folder
    descr_regions.txt - in the base folder
    imperial_campaign_regions_and_settlement_names.txt - in the text folder

    MAKE COPIES OF THESE FILES BEFORE YOU OPEN THEM!
    I cannot stress that enough.

    Pick a region to rename. I picked Arguin because it is a huge region owned by the rebels, and since it is so big I will be splitting it in half for the next portion of this course. Open all 4 of the above files, and look at the structure. Use the search feature to find the region you want to change.

    In descr_mercenaries we have this entry. The red is the name of the province:
    Code:
    pool West_Africa
        regions Timbuktu_Province Arguin_Province
        unit Sudanese Tribesmen Mercs    exp 0 cost 440 replenish 0.11 - 0.33 max 6 initial 1
    In descr_strat we have this entry. In red is the name of the province:
    Code:
    settlement
    {
        level village
        region Arguin_Province
     
        year_founded 0
        population 800
        plan_set default_set
        faction_creator moors
    }
    And in descr_regions. In red is the name of the province, in blue is the name of the city:
    Code:
    Arguin_Province
        Arguin
        moors
        Saharan_Rebels
        244 171 13
        gold, ivory, slaves, atlantic, explorers_guild, arguin
        5
        2
        religions { catholic 0 orthodox 0 islam 80 pagan 20 heretic 0 }
    And in the imperial_names file we have this. In red is the variable the game recognizes, this MUST match in all files or you will get a CTD. In blue is the text displayed in game:
    Code:
    {Arguin}Arguin
    {Arguin_Province}Arguin Region
    Change the text to your new name. I am calling my region Colorado_State and the city Denver. In descr_mercenaries you only need to change one line. Change Arguin_Province to the name of your new region.

    In descr_strat you only need to change one line, change Arguin_Province to your new region name.

    In descr_regions you need to change two lines. Change Arguin_Province to your new region name, it MUST exactly match what you entered in descr_strat. Also note the underscore between words, it is good practice to keep the same format for all your entries. Then change Arguin to your new city name.

    In imperial_campaign_regions_and_settlement_names.txt you need to change 2 lines but keep in mind that it is actually 4 entries. The parts inside the brackets MUSY match exactly the entries you made in descr_regions and descr_strat as that is what the game is looking for. The part outside the brackets is what will show up in the game.

    Delete imperial_campaign_regions_and_settlement_names.txt.strings.bin from your text folder, delete map.rwm from the base folder, and run the game. I have seen some people say that you dont need to delete the .bin files for them to rebuild properly, but that never seems to work for me.

    If you screw up, you will most likely get an entry similar to this in your log:
    Code:
    Couldn't find settlement name 'Denver' in stringtable
    12:02:43.859 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Once the game loads and runs then enter the console by pushing the ~ (tilde) key on your keyboard.
    Turn off Fog of War by typing toggle_fow, leave the console open.
    Move to your new region, place your mouse over your new city and type show_cursorstat into the console. This will give you the region_ID information so you dont have to post all your code. Take a screenshot. Make sure this loads and runs BEFORE you move on to part two.

    Spoiler Alert, click show to read: 





    Add a Region
    This will be pretty much like the first part of the lesson, except now we will be editing map_regions.tga as well. You need Gimp or PhotoShop for this.

    MAKE A COPY OF YOUR ENTIRE MOD FOLDER! Its easier to do that than to make a copy of individual files, and the folder is small so it wont take up much space. Always make backups. Always.

    Go to your base folder and open map_regions.tga with Gimp. Its not a very big image, so zoom way in on it:
    Spoiler Alert, click show to read: 


    Now set your pencil tool in Gimp to be a single pixel wide:
    Spoiler Alert, click show to read: 


    Now we need to pick a color. To do this just click the black square, which is your forground color. A box will open up that lets you select a color by clicking on the color swatch somewhere or by typing in values for Red, Green, and Blue. I just click someplace on the swatch. Make sure you pick something that contrasts easily with the surrounding regions. I picked a somewhat red color, 157, 64, 64.

    BEFORE YOU ACCEPT THIS COLOR:
    Open descr_regions and do a search. If the color you have selected is not found, then you are good to go. There cannot be two color entries that are identical or you will get a CTD. Once you have a color either remember it, or write it down. I suggest you write it down.

    Spoiler Alert, click show to read: 



    Now we can edit the image. Pick the spot you want to draw your new region into, and draw a line around it.

    Here is my original:
    Spoiler Alert, click show to read: 



    And here it is with a single line drawn through it:
    Spoiler Alert, click show to read: 



    You can fill in the rest by hand, or use the color select tool and filling the area. Click the Fuzzy Select Tool:
    Spoiler Alert, click show to read: 



    Then click the area you want to fill, it will now be outlined. Right click in the outlined area and select Edit > Fill with FG Color. This will paint the selected area.
    Spoiler Alert, click show to read: 



    Your region is still selected, so click Select > None:
    Spoiler Alert, click show to read: 



    Your region should no look similar to this:
    Spoiler Alert, click show to read: 



    Now we have to add a single pixel for the city, and a single pixel for the port. Open the color selector again and this time type in a value of 0 0 0 for the R G and B values. Make sure your pencil is selected again, then place a single pixel where you want the city to be. The pixel should not touch the edge of the region or the ocean. You can place cities right on the edge in some cases, but not always. I am working with a desert region so it doesnt really matter where else I place the city. If you are working in a region with mountains or some other impassable feature you may end up moving the city a bit. Once you have placed your city, then change your color values to 255 255 255 and place a port. The port should be on land and touch the ocean, but not the other borders of the region.
    Spoiler Alert, click show to read: 



    When you are done save the image. It should look something like this:
    Spoiler Alert, click show to read: 




    Now we can add the entries to the text files. Open the same 4 files as the first part of the lesson.


    descr_regions.txt - in the base folder
    imperial_campaign_regions_and_settlement_names.txt - in the text folder
    descr_mercenaries.txt - in the imperial_campaign folder
    descr_strat.txt - in the imperial_campaign folder

    Start with descr_regions as this is the file that the rest of them need to be based off of. The easiest way to do this is to copy and past an existing region entry and then edit it. Back to our Arguin example:

    Code:
    Arguin_Province - Region Name
        Arguin - City Name
        moors - default faction, all other factions suffer a public order penalty
       Saharan_Rebels - name of the rebels, must be listed in descr_rebel_factions.txt
        244 171 13 - RGB color, the color of the region in map_regions.tga
        gold, ivory, slaves, atlantic, explorers_guild, arguin - list of resources, must be listed in the top of the EDB file
        5 - Triump value, adds to entire faction public order when conquered
        2 - base farming level, affects income
        religions { catholic 0 orthodox 0 islam 80 pagan 20 heretic 0 } - Self explanatory, list of religions by percent of population
    I am not going to post my code as I want you to make your own not copy and paste mine. Use a region close to the one you are creating as a base, change the settlement and city names, and the RGB color. Once it loads then you can change the religions and whatever else you want. The settlement name CANNOT be exactly the same as the city name, use _Province or _Region or some other identifier to distinguish between them.


    imperial_campaign_regions_and_settlement_names.txt is easy, just make it look like the other entries. Remember the parts inside the brackets have to match exactly what you entered in descr_regions. Also make sure there is an empty line below your last entry or the last character will be cut off in game.


    descr_mercenaries isnt strictly needed, but if you do not make an entry for your new region they will never spawn mercenary units. Make an entry in the same line as one of the bordering regions and you will be fine.


    The descr_strat entry looks like this:

    Code:
    settlement - Tells the game you are starting a new settlement entry
    {
        level village - The level of the village, must be an entry from settlement_mechanics.xml
        region Arguin_Province - The region name, must match an entry in descr_regions
     
        year_founded 0 - Just make them all 0, I dont think this is actually used
        population 800 - must be within the levels described in settlement_mechanics.xml
        plan_set default_set - tells the game which settlement plan set to use, always set to default until someone figures out how to build more
        faction_creator moors - Sets the appearance of buildings and campaign map models
    }
    Once again just copy a settlement close to your new one, then change the region name to match your new region. Place this at the bottom of the descr_strat settlement entries but above the army entries and it will be under rebel control when the game starts. Pay attention to the opening and closing brackets, if you screw that up the game will crash to the menu.

    Make all your changes, save all your files, delete map.rwm from the base folder and imperial_campaign_regions_and_settlement_names.txt.strings.bin from the text folder. Then run the game. Take a screenshot of your new settlement.

    Spoiler Alert, click show to read: 




    Placing Resources
    Now for something a bit easier before we move into faction stuff, placing resources on the map. If you scroll down to line 48 of descr_strat you will see this:

    Code:
    ; >>>> start of resources section <<<<
     
    resource    coal,    69,    107
    resource    coal,    67,    80
    resource    coal,    66,    75
    This is pretty self explanatory. The name of the resource, and the x,y location. Run your game, open the console, place your mouse where you want the resource to be, and type in show_cursorstat. This will give you the x,y location on the map. Then just make a new entry using one of the resources listed below. Place a couple of resources around your new city and take a screenshot. As you can see I put chocolate next to mine. Changes to descr_strat do not require you to delete map.rwm.

    Spoiler Alert, click show to read: 
    amber
    camels
    chocolate
    coal
    cotton
    dogs
    dyes
    elephants
    fish
    furs
    gold
    grain
    iron
    ivory
    marble
    silk
    silver
    slaves
    spices
    sugar
    sulfur
    textiles
    timber
    tin
    tobacco
    wine
    wool


    Spoiler Alert, click show to read: 




    Changing Settlement Structure
    Now we will make changes to descr_strat, starting with adding a few buildings to our new city and changing the level and population. If you open the Ultimate Docudemons file I linked to, and go to the Settlement Mechanics tab, you will find a list of settlement levels and populations. We want to make this a large_city, so if you look at the file we need a population somewhere between 12000 and 36000. Change the village tag to large_city, and the population so it is in between the min and max. If you run the game you will get an error in your log:
    Settlement(New City) in region(New City) has not been given a core building. Any settlements above village level must have an appropriate core building! This settlement is level 4, and should have a level 3 core building.
    15:06:32.734 [script.err] [error] Script Error in mods/ModBasics/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3854, column 1
    could not create settlement at script line 3854.
    This is because there is no core building defined, so we have to add that. It says we need a level 3 core building for this settlement size, so if you open export_descr_buildings.txt (vanilla, we havent copied this yet) and look at the levels for core_building we will find this:

    Code:
    levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
    We need level 3, but this is a bit confusing. Start counting at 0 not at 1.
    wooden_pallisade = 0
    wooden_wall = 1
    stone_wall = 2
    large_stone_wall = 3

    We need a large_stone-wall. The code to add a building is simple, the word building tells the game we are adding a building, then opening brackets followed by the building name, then closing brackets. Place this entire piece of code INSIDE the settlement brackets, right underneath the faction_creator line.

    Code:
        building
        {
            type core_building large_stone_wall
        }
    Your code should look like this:
    Code:
    settlement
    {
        level large_city
        region New_Province
     
        year_founded 0
        population 12800
        plan_set default_set
        faction_creator moors
            building
        {
            type core_building large_stone_wall
        }
    }
    Notice how the brackets are arranged or this will give you headaches. If you are using Notepad++, when you click next to a bracket it will turn red and the matching bracket will turn red too. This will help you keep things organized. If you did everything right, your new city size will appear on the map:

    Spoiler Alert, click show to read: 



    Now we will take a look at that faction_creator line. Change it from moors to england, and now your city looks different on the campaign map:
    Spoiler Alert, click show to read: 



    We will add roads and a port in the same manner, add them underneath your core_building entry:
    Code:
        building
        {
            type hinterland_roads roads
        }
    Code:
        building
        {
            type port port
        }
    Spoiler Alert, click show to read: 



    Pick 3 or 4 more buildings to add, and add them. If you run into a problem check your error log and look for something related to building/settlement size. Wait to post a screen shot until after the next section.


    Changing Settlement Ownership
    This is relatively easy, as long as you cut and past into the right place you will be fine. The descr_strat file is laid out in sections, the faction section goes like this:

    Faction Information
    Settlement - The first settlement listed is the capital
    Settlement
    Settlement
    Army
    Army
    Army
    Family Tree
    Family Tree

    Cut the entire region entry from its current location and paste it into the settlement section of a playable faction. I chose England. Then take a screenshot:
    Spoiler Alert, click show to read: 




    But since we have no army there, its going to rebel fairly fast. We need to give the settlement some units. Here is a standard army entry for England:

    Code:
    character    Robin, general, male, age 20, x 40, y 6 
    army
    unit        Peasants                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    Note that even though it says "general" this is really a captain. Run the game and mouse over your city, open the console and type in the show_cursorstat command to get the x,y location of the city. Then create an army at that x,y location. You can use any name you want for your general/captain as long as the name is included in the descr_names.txt file for the faction you choose. Do NOT create a named character yet, I want to see an army with a captain first. Take a screenshot.

    Spoiler Alert, click show to read: 



    Now take a look at one of the army entries that has the "named character" tag in it. If we replace the entry that says general wit this one it will create a named general that is not in the family tree, and give him the traits listed. More on traits in another lesson.
    Code:
    character    Robert Blacke, named character, male, age 24, x 40, y 6
    traits GoodCommander 2 , LoyaltyStarter 1 , ReligionStarter 1
    Spoiler Alert, click show to read: 



    If we want this character to be part of the family, we need a family tree entry for him. We will just make him a son of our faction leader. Our current family tree for England looks like this:
    Code:
    character_record        Matilda,     female, age 49, alive, never_a_leader
    character_record        Henry,     male, age 12, alive, never_a_leader
     
    relative     William,     Matilda,        Rufus,    Cecilia,    Robert,    Henry,    end
    Now William already has a son named Robert, so we need to change his name. Pick a name from descr_names.txt, first name only. The surname will be assigned by his fathers name. I picked the name Charles. Change the name, then take a look at the rest of the tree. William and Matilda already have 4 children, which is the maximum. Henry is the youngest at age 12, notice that he has a character_record instead of a standard character entry. This is because he has not come of age yet. Delete the character record for Henry, and also remove him from the relative line, then add Charles in his place.

    Once that is done there is one last thing to check. Charles is the last child in the line, so he must be the youngest. The children are listed in order of age from oldest to youngest. Robert is 24, so Charles can be a maximum of 23 and a minimum of 16. I made him 20.


    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 




    If you want to see some advanced family tree stuff, I already wrote a huge tutorial on this located here.

    BETWEEN EACH SECTION STOP AND MAKE SURE YOUR GAME RUNS!

    I will post the section on renaming factions in another thread later as it is quite involved.
    Last edited by GrnEyedDvl; December 16, 2008 at 12:43 PM.

  2. #2
    Subuatai de Bodemloze's Avatar No rest for the wicked
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    Default Re: Lesson 3 Part 1: Regions and Factions

    cant wait to get home!

  3. #3
    Subuatai de Bodemloze's Avatar No rest for the wicked
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    Default Re: Lesson 3 Part 1: Regions and Factions

    Argh... the regions seems so easy.. well I guess I shouldn't try and make 3 small regions to begin with..

  4. #4
    Bernem's Avatar Senator
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    Default Re: Lesson 3 Part 1: Regions and Factions

    great I'll tackle this lessons this evening (CEM)

  5. #5

    Default Re: Lesson 3 Part 1: Regions and Factions

    well, i am going to take the easy way here and use some stuff i already have done.
    i have set up the whole map stuff for Vacuus Lux Lucis, here is a small part of ireland:
    Spoiler Alert, click show to read: 

    strachclyde with port, wool and grain:
    Spoiler Alert, click show to read: 


    here is the family three i made for the sweden add-on for teutonic campaign, with birger jarl dead at the top:
    Spoiler Alert, click show to read: 

    and the entries from descr_strat:
    Spoiler Alert, click show to read: 
    character Valdemar, named character, male, leader, age 50, x 51, y 95
    traits Factionleader 1 , LoyaltyStarter 1 ,
    army
    unit Feudal Knights exp 0 armour 0 weapon_lvl 0
    unit Mailed Knights exp 0 armour 0 weapon_lvl 0
    unit Viking Raiders exp 0 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 0 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 0 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 0 armour 0 weapon_lvl 0
    unit Peasants exp 0 armour 0 weapon_lvl 0
    unit Peasants exp 0 armour 0 weapon_lvl 0

    character Magnus, named character, male, heir, age 26, x 21, y 79
    traits Factionheir 1 , LoyaltyStarter 1, MathematicsSkill 1 , Intelligent 1
    army
    unit Mailed Knights exp 0 armour 0 weapon_lvl 0
    unit Viking Raiders exp 0 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 0 armour 0 weapon_lvl 0
    unit Peasants exp 0 armour 0 weapon_lvl 0
    unit Peasants exp 0 armour 0 weapon_lvl 0

    character Erik, general, male, age 45, x 74, y 100
    traits Intelligent 1
    army
    unit Viking Raiders exp 0 armour 0 weapon_lvl 0
    unit Peasants exp 0 armour 0 weapon_lvl 0
    unit Peasants

    character_record Birger_Jarl, male, age 69, dead, 14, leader
    character_record Ingeborg, female, age 65, alive, never_a_leader
    character_record Sophia, female, age 45, alive, never_a_leader
    character_record Hedwig, female, age 18, alive, never_a_leader
    character_record Birger, male, age 1, alive, never_a_leader

    relative Birger_Jarl, Ingeborg, Valdemar, Magnus, end
    relative Valdemar, Sophia, end
    relative Magnus, Hedwig, Birger, end
    Last edited by absinthia; November 29, 2008 at 01:46 PM.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  6. #6

    Default Re: Lesson 3 Part 1: Regions and Factions

    Sweet mate , i will get mind soon. I love that map ground type. You should have take this oportunity and show those new strat_models we got in VLL. hehe
    Contribuitor IBIICB-WOTN-Modeler-Scripter


  7. #7
    Agis Tournas's Avatar ★ Modder-at-Arms ★
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    Default Re: Lesson 3 Part 1: Regions and Factions

    [quote=GrnEyedDvl;4058946]We need to give the settlement some units. Here is a standard army entry for England:
    Code:
    character    Robin, general, male, age 20, x 40, y 6 
    army
    unit        Peasants                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers          exp 0 armour 0 weapon_lvl 0
    Note that even though it says "general" this is really a captain.
    Now take a look at one of the army entries that has the "named character" tag in it. If we replace the entry that says general wit this one it will create a named general that is not in the family tree, and give him the traits listed
    Code:
    character    Robert Blacke, named character, male, age 24, x 40, y 6
    traits GoodCommander 2 , LoyaltyStarter 1 , ReligionStarter 1
    [quote]
    BE CAREFUL:
    If you don't give this named character a boduguard unit then his bodyguards will be the first unit in line - the PEASANTS:
    unit Peasants exp 0 armour 0 weapon_lvl 0
    So, if you want to make a named character, then you should add:
    character Robert Blacke, named character, male, age 24, x 40, y 6
    traits GoodCommander 2 , LoyaltyStarter 1 , ReligionStarter 1
    army
    unitNE Bodyguard exp 0 armour 0 weapon_lvl 0
    unit Peasants exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0
    Last edited by Agis Tournas; November 29, 2008 at 12:36 PM.
    A mini-mod is never late! Nor is it ever early. It arrives precisely when I mean it to do!


    Son of Agisilaos / Grandson of jimkatalanos / Great-grandson of Garbarsardar





  8. #8
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: Lesson 3 Part 1: Regions and Factions

    agistournas, Good catch on the bodyguard line. + rep

    Absinthia, having that many trees will probably lag medium/low end computers pretty badly once there are a lot of characters on the map. But it does look good.

  9. #9
    Agis Tournas's Avatar ★ Modder-at-Arms ★
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    Default Re: Lesson 3 Part 1: Regions and Factions

    Quote Originally Posted by GrnEyedDvl View Post
    agistournas, Good catch on the bodyguard line. + rep
    Thank you my friend
    Always at your service!

    I will be ready during the weekend (hopefully, because I am a journalist and I have to work on Saturdays and Sundays)
    A mini-mod is never late! Nor is it ever early. It arrives precisely when I mean it to do!


    Son of Agisilaos / Grandson of jimkatalanos / Great-grandson of Garbarsardar





  10. #10
    Bernem's Avatar Senator
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    Default Re: Lesson 3 Part 1: Regions and Factions

    okey dokey here it comes:

    a changed region: tripoli to atlantis
    Spoiler Alert, click show to read: 


    new region (nirvana) with port:

    Spoiler Alert, click show to read: 


    and resource (slaves):

    Spoiler Alert, click show to read: 


    new settlement position (old was not reachable... therefore no visible roads... duh) ownership england, changed settlement type to city with port mud_road, small_church and grain exchange:

    Spoiler Alert, click show to read: 


    setting armies in correct positions is hard... doh

    Spoiler Alert, click show to read: 


    and the correct settings with finished named_character looks like this: (say hello to John)

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    and finally a brand new and beautiful transition screen called "JOUSTING":

    Spoiler Alert, click show to read: 



    GED I can't thank you enough for this course!

  11. #11

    Default Re: Lesson 3 Part 1: Regions and Factions

    Here is mine:
    Empty settlement ; i did the spain settlement straight away because i already did this before, but this time i did it in Brazil. I call it Asuncion.
    Spoiler Alert, click show to read: 


    general in settlement; i use my name to name my character and of course i eliminate the competition and made my self faction heir.
    Spoiler Alert, click show to read: 
    ,


    Port and some units around settlement.
    Spoiler Alert, click show to read: 


    And finally my resource; this strat_model is from Vacuus Lux Lucis so call village resource, i thought i could show you guys in this tuto.
    Spoiler Alert, click show to read: 
    ,

    I think this is it ,right?
    Last edited by Icedie El Guaraní; November 29, 2008 at 09:43 PM.
    Contribuitor IBIICB-WOTN-Modeler-Scripter


  12. #12
    Subuatai de Bodemloze's Avatar No rest for the wicked
    Join Date
    Mar 2008
    Location
    50 degrees, 26.2 minutes North, 119 degrees, 12.4 minutes West
    Posts
    2,436

    Default Re: Lesson 3 Part 1: Regions and Factions

    anyone know what im going wrong here?
    Spoiler Alert, click show to read: 
    Code:
    20:10:06.515 [system.rpt] [always] CPU: SSE2
    20:10:06.515 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
    20:10:06.515 [system.io] [always] mounted pack packs/data_0.pack
    20:10:06.515 [system.io] [always] mounted pack packs/data_1.pack
    20:10:06.531 [system.io] [always] mounted pack packs/data_2.pack
    20:10:06.531 [system.io] [always] mounted pack packs/data_3.pack
    20:10:06.531 [system.io] [always] mounted pack packs/data_4.pack
    20:10:06.531 [system.io] [always] mounted pack packs/localized.pack
    20:10:06.531 [system.io] [warning] open: mods/ModBasics/data/text/expanded.txt.strings.bin is missing
    20:10:06.531 [system.io] [warning] open: mods/ModBasics/data/text/expanded.txt is missing
    20:10:06.546 [system.io] [warning] open: mods/ModBasics/data/text/diplomacy.txt.strings.bin is missing
    20:10:06.546 [system.io] [warning] open: mods/ModBasics/data/text/diplomacy.txt is missing
    20:10:06.546 [system.io] [warning] open: mods/ModBasics/data/text/diplomacy_speech.txt.strings.bin is missing
    20:10:06.546 [system.io] [warning] open: mods/ModBasics/data/text/diplomacy_speech.txt is missing
    20:10:06.546 [system.io] [warning] open: mods/ModBasics/data/text/missions.txt.strings.bin is missing
    20:10:06.546 [system.io] [warning] open: mods/ModBasics/data/text/missions.txt is missing
    20:10:06.546 [system.io] [warning] open: mods/ModBasics/data/text/shortcut.txt.strings.bin is missing
    20:10:06.562 [system.io] [warning] open: mods/ModBasics/data/text/shortcut.txt is missing
    20:10:08.953 [data.missing] [warning] missing/invalid cursor for ANISELECT
    20:10:08.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    20:10:08.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for DRAGGING
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    20:10:09.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    20:10:09.859 [system.io] [warning] open: mods/ModBasics/data/text/religions.txt.strings.bin is missing
    20:10:09.859 [system.io] [warning] open: mods/ModBasics/data/text/religions.txt is missing
    20:10:09.859 [system.io] [warning] open: mods/ModBasics/data/text/climates.txt.strings.bin is missing
    20:10:09.859 [system.io] [warning] open: mods/ModBasics/data/text/climates.txt is missing
    20:10:09.906 [system.io] [warning] open: mods/ModBasics/data/text/event_titles.txt.strings.bin is missing
    20:10:09.921 [system.io] [warning] open: mods/ModBasics/data/text/event_titles.txt is missing
    20:10:09.921 [system.io] [warning] open: mods/ModBasics/data/text/event_strings.txt.strings.bin is missing
    20:10:10.015 [system.io] [warning] open: mods/ModBasics/data/text/event_strings.txt is missing
    20:10:10.921 [system.io] [warning] open: mods/ModBasics/data/text/export_units.txt.strings.bin is missing
    20:10:10.968 [system.io] [warning] open: mods/ModBasics/data/text/export_units.txt is missing
    20:10:11.031 [system.io] [warning] open: mods/ModBasics/data/text/rebel_faction_descr.txt.strings.bin is missing
    20:10:11.046 [system.io] [warning] open: mods/ModBasics/data/text/rebel_faction_descr.txt is missing
    20:10:11.046 [system.io] [warning] open: mods/ModBasics/data/text/export_buildings.txt.strings.bin is missing
    20:10:11.531 [system.io] [warning] open: mods/ModBasics/data/text/export_buildings.txt is missing
    20:10:11.546 [system.io] [warning] open: mods/ModBasics/data/text/building_battle.txt.strings.bin is missing
    20:10:11.546 [system.io] [warning] open: mods/ModBasics/data/text/building_battle.txt is missing
    20:10:12.171 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    20:10:12.171 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    20:10:12.171 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    20:10:12.171 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    20:10:12.171 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    20:10:12.171 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    20:10:12.187 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    20:10:12.187 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    20:10:12.187 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    20:10:12.187 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    20:10:12.187 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    20:10:12.187 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    20:10:12.187 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    20:10:12.187 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    20:10:12.187 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    20:10:12.187 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    20:10:12.203 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    20:10:12.218 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    20:10:12.218 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    20:10:12.218 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    20:10:12.218 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    20:10:12.218 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    20:10:12.234 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    20:10:12.234 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    20:10:12.234 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    20:10:12.234 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    20:10:12.234 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    20:10:12.234 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    20:10:12.234 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    20:10:12.234 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    20:10:12.234 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    20:10:12.234 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    20:10:12.250 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    20:10:12.250 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    20:10:12.265 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    20:10:12.265 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    20:10:12.265 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    20:10:12.265 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    20:10:12.265 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    20:10:12.265 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    20:10:12.265 [system.io] [warning] open: mods/ModBasics/data/text/export_VnVs.txt.strings.bin is missing
    20:10:12.515 [system.io] [warning] open: mods/ModBasics/data/text/export_VnVs.txt is missing
    20:10:12.546 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10671, column 23 :
    we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
    20:10:12.546 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10671, column 23 :
    we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
    20:10:12.546 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10789, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    20:10:12.546 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10789, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    20:10:12.546 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10790, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    20:10:12.546 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10790, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    20:10:12.546 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10800, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
    20:10:12.546 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10800, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
    20:10:12.546 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10801, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
    20:10:12.546 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10801, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
    20:10:12.546 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10813, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    20:10:12.546 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10813, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    20:10:12.546 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10814, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    20:10:12.546 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10814, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    20:10:12.546 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10855, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
    20:10:12.546 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10855, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
    20:10:12.562 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16753, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    20:10:12.562 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16753, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    20:10:12.562 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16761, column 26 :
    we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
    20:10:12.562 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16761, column 26 :
    we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
    20:10:12.562 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16769, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
    20:10:12.562 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16769, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
    20:10:12.562 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16777, column 22 :
    we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
    20:10:12.562 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16777, column 22 :
    we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
    20:10:12.578 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17702, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
    20:10:12.578 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17702, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
    20:10:12.578 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17703, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(crusades_6)
    20:10:12.578 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17703, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(crusades_6)
    20:10:12.578 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17712, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
    20:10:12.578 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17712, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
    20:10:12.578 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17755, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
    20:10:12.578 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17755, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
    20:10:12.578 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17756, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
    20:10:12.578 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17756, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
    20:10:12.578 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17765, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
    20:10:12.578 [game.script] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17765, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
    20:10:12.578 [system.io] [warning] open: mods/ModBasics/data/text/export_ancillaries.txt.strings.bin is missing
    20:10:12.609 [system.io] [warning] open: mods/ModBasics/data/text/export_ancillaries.txt is missing
    20:10:12.625 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/scribe_ancillary.tga
    20:10:12.656 [system.io] [warning] open: mods/ModBasics/data/text/export_advice.txt.strings.bin is missing
    20:10:12.796 [system.io] [warning] open: mods/ModBasics/data/text/export_advice.txt is missing
    20:10:12.890 [system.io] [warning] open: mods/ModBasics/data/text/export_prologue.txt.strings.bin is missing
    20:10:12.906 [system.io] [warning] open: mods/ModBasics/data/text/export_prologue.txt is missing
    20:10:12.921 [system.io] [warning] open: mods/ModBasics/data/text/names.txt.strings.bin is missing
    20:10:13.562 [system.io] [warning] open: mods/ModBasics/data/text/names.txt is missing
    20:10:14.671 [system.io] [warning] open: mods/ModBasics/data/text/cursor_action_tooltips.txt.strings.bin is missing
    20:10:14.671 [system.io] [warning] open: mods/ModBasics/data/text/cursor_action_tooltips.txt is missing
    20:10:18.328 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    20:10:18.328 [system.io] [warning] open: data/loading_screen/loading_logo.tga.dds is missing
    20:10:20.796 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    20:10:20.968 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/normans.tga is missing
    20:10:20.968 [system.io] [warning] open: data/menu/symbols/FE_faction_units/normans.tga is missing
    20:10:20.968 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/saxons.tga is missing
    20:10:20.968 [system.io] [warning] open: data/menu/symbols/FE_faction_units/saxons.tga is missing
    20:10:20.984 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/slave.tga is missing
    20:10:20.984 [system.io] [warning] open: data/menu/symbols/FE_faction_units/slave.tga is missing
    20:10:20.984 [system.io] [warning] open: mods/ModBasics/data/text/battle_descriptions.txt.strings.bin is missing
    20:10:20.984 [system.io] [warning] open: mods/ModBasics/data/text/battle_descriptions.txt is missing
    20:10:20.984 [system.io] [warning] open: mods/ModBasics/data/text/campaign_descriptions.txt.strings.bin is missing
    20:10:20.984 [system.io] [warning] open: mods/ModBasics/data/text/campaign_descriptions.txt is missing
    20:10:21.000 [system.io] [warning] open: data/menu/_M2_MP_HISTORICAL_BATTLE_CHOOSE_TEAMS.TGA is missing
    20:10:21.000 [system.io] [warning] open: data/menu/TEXTURES/_M2_MAIN_MENU.TGA is missing
    20:10:21.765 [system.io] [warning] open: data/menu/buttons_composite2.tga.dds is missing
    20:10:21.765 [system.io] [warning] open: data/menu/slider_composite.tga.dds is missing
    20:10:21.765 [system.io] [warning] open: data/menu/slider_composite2.tga.dds is missing
    20:10:21.781 [system.io] [warning] open: data/menu/border_4pix_black_gold2.tga.dds is missing
    20:10:21.781 [system.io] [warning] open: data/menu/text_border.tga.dds is missing
    20:10:21.781 [system.io] [warning] open: data/menu/yellow_highlight.tga.dds is missing
    20:10:21.781 [system.io] [warning] open: data/menu/border_4pix_black_gold_selected.tga.dds is missing
    20:10:21.781 [system.io] [warning] open: data/menu/border_4pix_black_gold_black.tga.dds is missing
    20:10:21.781 [system.io] [warning] open: data/menu/_M2_Selection_Glow.tga.dds is missing
    20:10:21.781 [system.io] [warning] open: data/menu/unit_card.tga.dds is missing
    20:10:21.781 [system.io] [warning] open: data/menu/icons.tga.dds is missing
    20:10:28.625 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/map_timurids.tga is missing
    20:10:28.625 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    20:10:28.625 [system.io] [warning] open: mods/ModBasics/data/world/maps/base/map_timurids.tga is missing
    20:10:28.625 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/map_normans.tga is missing
    20:10:28.625 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    20:10:28.625 [system.io] [warning] open: mods/ModBasics/data/world/maps/base/map_normans.tga is missing
    20:10:28.625 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/map_saxons.tga is missing
    20:10:28.625 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    20:10:28.625 [system.io] [warning] open: mods/ModBasics/data/world/maps/base/map_saxons.tga is missing
    20:10:28.625 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/map_slave.tga is missing
    20:10:28.625 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    20:10:28.625 [system.io] [warning] open: mods/ModBasics/data/world/maps/base/map_slave.tga is missing
    20:10:28.625 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/leader_pic_england.tga is missing
    20:10:28.640 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/leader_pic_england.tga is missing
    20:10:30.390 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/leader_pic_moors.tga is missing
    20:10:30.390 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/leader_pic_moors.tga is missing
    20:10:31.562 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/map.rwm is missing
    20:10:31.562 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/descr_battle.txt is missing
    20:10:31.578 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/map.rwm is missing
    20:10:31.578 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/map.rbm is missing
    20:10:31.578 [system.io] [warning] open: mods/ModBasics/data/world/maps/campaign/imperial_campaign/map.wfc is missing
    20:10:31.671 [system.io] [warning] open: mods/ModBasics/data/text/historic_events.txt.strings.bin is missing
    20:10:31.671 [system.io] [warning] open: mods/ModBasics/data/text/historic_events.txt is missing
    20:10:31.687 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.687 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.687 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.703 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.703 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.703 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.703 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.703 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.718 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.718 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.718 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.718 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.718 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.718 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.718 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.734 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.734 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.734 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.734 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.734 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.734 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    20:10:31.734 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    20:10:31.734 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    20:10:31.734 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    20:10:31.734 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    20:10:31.734 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    20:10:31.734 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    20:10:31.734 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    20:10:31.734 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    20:10:31.734 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    20:10:31.750 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    20:10:31.750 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    20:10:31.750 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.750 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.750 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.750 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.750 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.750 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.750 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.765 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.765 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.765 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.765 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.765 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.765 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/086.tga, using the default culture path if it exists
    20:10:31.765 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/086.tga, using the default culture path if it exists
    20:10:31.765 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/086.tga, using the default culture path if it exists
    20:10:31.765 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/086.tga, using the default culture path if it exists
    20:10:31.765 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/096.tga, using the default culture path if it exists
    20:10:31.765 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/096.tga, using the default culture path if it exists
    20:10:31.765 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/096.tga, using the default culture path if it exists
    20:10:31.765 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/096.tga, using the default culture path if it exists
    20:10:31.765 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/089.tga, using the default culture path if it exists
    20:10:31.765 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/089.tga, using the default culture path if it exists
    20:10:31.765 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/089.tga, using the default culture path if it exists
    20:10:31.765 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/089.tga, using the default culture path if it exists
    20:10:31.765 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.781 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/077.tga, using the default culture path if it exists
    20:10:31.781 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/077.tga, using the default culture path if it exists
    20:10:31.781 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/077.tga, using the default culture path if it exists
    20:10:31.781 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/077.tga, using the default culture path if it exists
    20:10:31.781 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/024.tga, using the default culture path if it exists
    20:10:31.781 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/024.tga, using the default culture path if it exists
    20:10:31.781 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/024.tga, using the default culture path if it exists
    20:10:31.781 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/024.tga, using the default culture path if it exists
    20:10:31.781 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.781 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/039.tga, using the default culture path if it exists
    20:10:31.781 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/039.tga, using the default culture path if it exists
    20:10:31.781 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/039.tga, using the default culture path if it exists
    20:10:31.781 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/039.tga, using the default culture path if it exists
    20:10:31.781 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.781 [game.script.trigger] [trace] Trigger <factionleader_pope> fired
    20:10:31.781 [game.script.trigger] [trace] Trigger <factionleader> fired
    20:10:31.781 [game.script.trigger] [trace] Trigger <becomesheir> fired
    20:10:31.796 [script.err] [error] Script Error in mods/ModBasics/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3714, column 12
    You have chosen an invalid tile(0, 0) for the settlement of Kelowna.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    20:10:31.796 [script.err] [error] Script Error in mods/ModBasics/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3729, column 12
    You have chosen an invalid tile(195, 28) for the settlement of Tripoli.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    20:10:31.828 [script.err] [error] Script Error in mods/ModBasics/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4443, column 1
    You have chosen an invalid tile(0, 0) for the settlement of Kelowna
    20:10:36.609 [game.script.trigger] [info] 
    Event triggers information:
    20:10:36.609 [game.script.trigger] [info]     000 triggers tested by event HordeFormed
    20:10:36.609 [game.script.trigger] [info]     001 triggers tested by event ExecutesASpyOnAMission
    20:10:36.609 [game.script.trigger] [info]     000 triggers tested by event BattleGatesAttackedByPlayerEngine
    20:10:36.625 [game.script.trigger] [info]     038 triggers tested by event FactionTurnStart
    20:10:36.625 [game.script.trigger] [info]     005 triggers tested by event PopeElected
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event InterFactionMarriage
    20:10:36.625 [game.script.trigger] [info]     019 triggers tested by event LesserGeneralOfferedForAdoption
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event BattleGatesAttackedByEngine
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event BattleGatesAttackedByEnemyEngine
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event BattleReinforcementsArrive
    20:10:36.625 [game.script.trigger] [info]     024 triggers tested by event FatherDiesNatural
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event UIElementVisible
    20:10:36.625 [game.script.trigger] [info]     002 triggers tested by event BattleWallsBreachedByEngine
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event LeaderOrderedDiplomacy
    20:10:36.625 [game.script.trigger] [info]     014 triggers tested by event SufferAssassinationAttempt
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event SufferDenouncementAttempt
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event SettlementUpgraded
    20:10:36.625 [game.script.trigger] [info]     002 triggers tested by event FactionAllianceDeclared
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event TileSeen
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event UngarrisonedFort
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event ScriptedAdvice
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event GameReloaded
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event CityRebels
    20:10:36.625 [game.script.trigger] [info]     002 triggers tested by event BecomesFactionHeir
    20:10:36.625 [game.script.trigger] [info]     026 triggers tested by event BattleEnemyUnitAttacksPlayerUnit
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event BattleArmyRouted
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event FinancesPanelOpen
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event AddedToTrainingQueue
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event PopeRejectsCrusadeTarget
    20:10:36.625 [game.script.trigger] [info]     008 triggers tested by event ExecutesAnAssassinOnAMission
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event GiveMoney
    20:10:36.625 [game.script.trigger] [info]     013 triggers tested by event PriestBecomesHeretic
    20:10:36.625 [game.script.trigger] [info]     002 triggers tested by event BriberyMission
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event MarriageAllianceOffered
    20:10:36.625 [game.script.trigger] [info]     005 triggers tested by event DiplomacyMission
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event GovernorThrowRaces
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event SiegeEquipmentCompleted
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event RecruitmentPanelOpen
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event PreBattle
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event BattleTideofBattle
    20:10:36.625 [game.script.trigger] [info]     020 triggers tested by event MessageOpen
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event LeaderOrderedBribery
    20:10:36.625 [game.script.trigger] [info]     005 triggers tested by event SpyMission
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event GuildUpgraded
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event BattleGeneralRouted
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event SettlementConverted
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event GuildDestroyed
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event AbandonShowMe
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event Birth
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event FactionTurnEnd
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event ScrollClosed
    20:10:36.625 [game.script.trigger] [info]     004 triggers tested by event SabotageMission
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event BattleSiegeEngineDocksWall
    20:10:36.625 [game.script.trigger] [info]     002 triggers tested by event GovernorBuildingDestroyed
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event BattleSpySuccess
    20:10:36.625 [game.script.trigger] [info]     004 triggers tested by event BattleBattleGatesDestroyedByEngine
    20:10:36.625 [game.script.trigger] [info]     007 triggers tested by event GeneralJoinCrusade
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event GovernorPlugInCompleted
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event FamilyTreePanelOpen
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event SufferAcquisitionAttempt
    20:10:36.625 [game.script.trigger] [info]     005 triggers tested by event SettlementScrollAdviceRequested
    20:10:36.625 [game.script.trigger] [info]     003 triggers tested by event GovernorUnitTrained
    20:10:36.625 [game.script.trigger] [info]     034 triggers tested by event SettlementPanelOpen
    20:10:36.625 [game.script.trigger] [info]     031 triggers tested by event CharacterMarriesPrincess
    20:10:36.625 [game.script.trigger] [info]     009 triggers tested by event CharacterTurnStart
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event UnitsDesertCrusade
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event AssassinCaughtAttackingPope
    20:10:36.625 [game.script.trigger] [info]     020 triggers tested by event OfferedForAdoption
    20:10:36.625 [game.script.trigger] [info]     020 triggers tested by event ButtonPressed
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event BattleDelayPhaseCommenced
    20:10:36.625 [game.script.trigger] [info]     002 triggers tested by event Insurrection
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event CapturedCharacterRansomed
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event CharacterAttacksCrusadingGeneral
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event ConstructionPanelOpen
    20:10:36.625 [game.script.trigger] [info]     072 triggers tested by event GovernorBuildingCompleted
    20:10:36.625 [game.script.trigger] [info]     003 triggers tested by event LeaderOrderedAssassination
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event BattleWallsCaptured
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event BattleSiegeEngineDestroyed
    20:10:36.625 [game.script.trigger] [info]     058 triggers tested by event GeneralCaptureSettlement
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event MarriageMission
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event MarriageAlliancePossible
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event HireMercenariesPanelOpen
    20:10:36.625 [game.script.trigger] [info]     002 triggers tested by event CeasedFactionHeir
    20:10:36.625 [game.script.trigger] [info]     003 triggers tested by event SackSettlement
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event RequestMercenariesAdvice
    20:10:36.625 [game.script.trigger] [info]     000 triggers tested by event EscPressed
    20:10:36.625 [game.script.trigger] [info]     013 triggers tested by event BattlePlayerAttacksSettlementBuilding
    20:10:36.625 [game.script.trigger] [info]     002 triggers tested by event InquisitorAppointed
    20:10:36.625 [game.script.trigger] [info]     001 triggers tested by event LeaderOrderedSabotage
    20:10:36.625 [game.script.trigger] [info]     002 triggers tested by event SettlementSelected
    20:10:36.625 [game.script.trigger] [info]     003 triggers tested by event GeneralAbandonCrusade
    20:10:36.625 [game.script.trigger] [info]     004 triggers tested by event GeneralAssaultsGeneral
    20:10:36.640 [game.script.trigger] [info]     003 triggers tested by event OccupySettlement
    20:10:36.640 [game.script.trigger] [info]     002 triggers tested by event GeneralDevastatesTile
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event GeneralCaptureResidence
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event CrusadeEnds
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event UngarrisonedSettlement
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event GovernorThrowGames
    20:10:36.640 [game.script.trigger] [info]     001 triggers tested by event NavalAutoResolvePanelOpen
    20:10:36.640 [game.script.trigger] [info]     002 triggers tested by event Forgiveness
    20:10:36.640 [game.script.trigger] [info]     001 triggers tested by event BattlePlayerSiegeEngineDestroyed
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event NavalPreBattleScrollAdviceRequested
    20:10:36.640 [game.script.trigger] [info]     007 triggers tested by event SettlementTurnStart
    20:10:36.640 [game.script.trigger] [info]     007 triggers tested by event UpdateAttitude
    20:10:36.640 [game.script.trigger] [info]     017 triggers tested by event OfferedForMarriage
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event BattleFinished
    20:10:36.640 [game.script.trigger] [info]     189 triggers tested by event CharacterTurnEnd
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event BattleWinningCombat
    20:10:36.640 [game.script.trigger] [info]     001 triggers tested by event FactionExcommunicated
    20:10:36.640 [game.script.trigger] [info]     005 triggers tested by event GeneralArrivesCrusadeTargetRegion
    20:10:36.640 [game.script.trigger] [info]     037 triggers tested by event LeaderMissionSuccess
    20:10:36.640 [game.script.trigger] [info]     002 triggers tested by event GeneralAssaultsResidence
    20:10:36.640 [game.script.trigger] [info]     003 triggers tested by event GovernorCityRiots
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event ShortcutTriggered
    20:10:36.640 [game.script.trigger] [info]     006 triggers tested by event DenouncementMission
    20:10:36.640 [game.script.trigger] [info]     013 triggers tested by event CardinalPromoted
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event DishonestTransgression
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event BattleEngineUnmanned
    20:10:36.640 [game.script.trigger] [info]     024 triggers tested by event LeaderMissionFailed
    20:10:36.640 [game.script.trigger] [info]     061 triggers tested by event ScrollOpened
    20:10:36.640 [game.script.trigger] [info]     049 triggers tested by event BattlePlayerUnitAttacksEnemyUnit
    20:10:36.640 [game.script.trigger] [info]     007 triggers tested by event BuildingDestroyed
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event PlugInCompleted
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event BattlePlayerUnderAttackIdle
    20:10:36.640 [game.script.trigger] [info]     071 triggers tested by event UnitTrained
    20:10:36.640 [game.script.trigger] [info]     003 triggers tested by event BattleEnemyUnitRouts
    20:10:36.640 [game.script.trigger] [info]     003 triggers tested by event EnemyCharacterSelected
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event BattleUnitRouts
    20:10:36.640 [game.script.trigger] [info]     028 triggers tested by event BattleDeploymentPhaseCommenced
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event DeclineAutomatedSettlementManagement
    20:10:36.640 [game.script.trigger] [info]     008 triggers tested by event CharacterPanelOpen
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event FactionSummaryPanelOpen
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event CollegeOfCardinalsPanelOpen
    20:10:36.640 [game.script.trigger] [info]     001 triggers tested by event FactionNewCapital
    20:10:36.640 [game.script.trigger] [info]     011 triggers tested by event BattleEnemyAttacksSettlementBuilding
    20:10:36.640 [game.script.trigger] [info]     009 triggers tested by event CharacterBecomesAFather
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event CharacterTurnEndInSettlement
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event AdviceSupressed
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event BattleUnitGoesBerserk
    20:10:36.640 [game.script.trigger] [info]     001 triggers tested by event LeaderDestroyedFaction
    20:10:36.640 [game.script.trigger] [info]     002 triggers tested by event PreBattlePanelOpen
    20:10:36.640 [game.script.trigger] [info]     003 triggers tested by event BecomesFactionLeader
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event BattleDominatingPlaza
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event CharacterNearWitch
    20:10:36.640 [game.script.trigger] [info]     006 triggers tested by event FactionLeaderPrisonersRansomedCaptor
    20:10:36.640 [game.script.trigger] [info]     003 triggers tested by event FactionWarDeclared
    20:10:36.640 [game.script.trigger] [info]     004 triggers tested by event GovernorAgentCreated
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event BattleArmyHalfDestroyed
    20:10:36.640 [game.script.trigger] [info]     002 triggers tested by event AcceptBribe
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event SettlementTurnEnd
    20:10:36.640 [game.script.trigger] [info]     092 triggers tested by event BuildingCompleted
    20:10:36.640 [game.script.trigger] [info]     006 triggers tested by event ExterminatePopulation
    20:10:36.640 [game.script.trigger] [info]     001 triggers tested by event BattlePlayerUnitRouts
    20:10:36.640 [game.script.trigger] [info]     002 triggers tested by event FactionTradeAgreementMade
    20:10:36.640 [game.script.trigger] [info]     001 triggers tested by event FactionBreakAlliance
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event PopeAcceptsCrusadeTarget
    20:10:36.640 [game.script.trigger] [info]     001 triggers tested by event TradePanelOpen
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event Idle
    20:10:36.640 [game.script.trigger] [info]     158 triggers tested by event RequestBuildingAdvice
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event BattlePlayerUnitGoesBerserk
    20:10:36.640 [game.script.trigger] [info]     068 triggers tested by event ScrollAdviceRequested
    20:10:36.640 [game.script.trigger] [info]     243 triggers tested by event CharacterComesOfAge
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event BattleEnemyUnitGoesBerserk
    20:10:36.640 [game.script.trigger] [info]     147 triggers tested by event PostBattle
    20:10:36.640 [game.script.trigger] [info]     001 triggers tested by event ArmyTakesCrusadeTarget
    20:10:36.640 [game.script.trigger] [info]     005 triggers tested by event PreBattleWithdrawal
    20:10:36.640 [game.script.trigger] [info]     042 triggers tested by event BattleConflictPhaseCommenced
    20:10:36.640 [game.script.trigger] [info]     002 triggers tested by event LeaderOrderedSpyingMission
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event BattlePlayerArmyHalfDestroyed
    20:10:36.640 [game.script.trigger] [info]     001 triggers tested by event NewAdmiralCreated
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event BattleStopsWinningPlaza
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event CeasedFactionLeader
    20:10:36.640 [game.script.trigger] [info]     011 triggers tested by event CharacterMarries
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event BattleGeneralKilled
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event DiplomacyPanelOpen
    20:10:36.640 [game.script.trigger] [info]     001 triggers tested by event VotedForPope
    20:10:36.640 [game.script.trigger] [info]     001 triggers tested by event BattleEnemySiegeEngineDestroyed
    20:10:36.640 [game.script.trigger] [info]     001 triggers tested by event CardinalRemoved
    20:10:36.640 [game.script.trigger] [info]     007 triggers tested by event BattleAiCommenced
    20:10:36.640 [game.script.trigger] [info]     000 triggers tested by event CityRiots
    20:10:36.656 [game.script.trigger] [info]     007 triggers tested by event AssassinationMission
    20:10:36.656 [game.script.trigger] [info]     036 triggers tested by event CharacterSelected
    20:10:36.656 [game.script.trigger] [info]     003 triggers tested by event GeneralPrisonersRansomedCaptor
    20:10:36.656 [game.script.trigger] [info]     001 triggers tested by event CharacterDamagedByDisaster
    20:10:36.656 [game.script.trigger] [info]     002 triggers tested by event GovernorCityRebels
    20:10:36.656 [game.script.trigger] [info]     000 triggers tested by event CitySacked
    20:10:36.656 [game.script.trigger] [info]     002 triggers tested by event GiveSettlement
    20:10:36.656 [game.script.trigger] [info]     000 triggers tested by event Disaster
    20:10:36.656 [game.script.trigger] [info]     002 triggers tested by event RefuseBribe
    20:10:36.656 [game.script.trigger] [info]     000 triggers tested by event BattleEnemyArmyHalfDestroyed
    20:10:36.656 [game.script.trigger] [info]     000 triggers tested by event DiplomaticStandingPanelOpen
    20:10:36.656 [game.script.trigger] [info]     001 triggers tested by event CharacterNearHeretic
    20:10:36.656 [game.script.trigger] [info]     000 triggers tested by event CrusadeCalled
    20:10:36.656 [game.script.trigger] [info]     000 triggers tested by event AddedToBuildingQueue
    20:10:36.656 [game.script.trigger] [info]     011 triggers tested by event GeneralTakesCrusadeTarget
    20:10:36.656 [game.script.trigger] [info]     106 triggers tested by event AgentCreated
    20:10:36.656 [game.script.trigger] [info]     338 triggers tested by event RequestTrainingAdvice
    20:10:36.656 [game.script.trigger] [info]     000 triggers tested by event BattleArmyTired
    20:10:36.656 [game.script.trigger] [info]     000 triggers tested by event CapturedCharacterReleased
    20:10:36.656 [game.script.trigger] [info]     040 triggers tested by event Transgression
    20:10:36.656 [game.script.trigger] [info]     000 triggers tested by event SufferMarriageAttempt
    20:10:36.656 [game.script.trigger] [info]     002 triggers tested by event HireMercenaries
    20:10:36.656 [game.script.trigger] [info]     002 triggers tested by event GeneralPrisonersRansomedCaptive
    20:10:36.656 [game.script.trigger] [info]     000 triggers tested by event BattleWinningPlaza
    20:10:36.656 [game.script.trigger] [info]     001 triggers tested by event PreBattleScrollAdviceRequested
    20:10:36.656 [game.script.trigger] [info]     001 triggers tested by event MultiTurnMove
    20:10:36.656 [game.script.trigger] [info]     000 triggers tested by event MessageClosed
    20:10:36.656 [game.script.trigger] [info]     004 triggers tested by event BrotherAdopted
    20:10:36.656 [game.script.trigger] [info]     001 triggers tested by event Demeanour
    20:10:36.656 [game.script.trigger] [info]     003 triggers tested by event AcquisitionMission
    20:10:36.656 [game.script.trigger] [info]     000 triggers tested by event ObjSeen
    20:10:36.656 [game.script.trigger] [info]     011 triggers tested by event IncomingMessage
    20:10:36.656 [game.script.trigger] [info]     000 triggers tested by event EventCounter


    I should add that I was doing fine when I changed Tunis to a different name.. proof:
    Spoiler Alert, click show to read: 
    But then I went in and added it as a separate entity... no go. Have an idea of what to try but.. this is getting irritating.
    Last edited by Subuatai de Bodemloze; November 29, 2008 at 10:23 PM.

  13. #13
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
    Artifex Technical Staff

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    Default Re: Lesson 3 Part 1: Regions and Factions

    So changing the name worked for you, but adding the new region didnt?

    You didnt get a CTD, so your regions file is ok. It just cant place the settlement. Below is from your error log, try moving the city to a different spot by moving the black pixel.

    You have chosen an invalid tile(0, 0) for the settlement of Kelowna.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    20:10:31.796 [script.err] [error] Script Error in mods/ModBasics/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3729, column 12
    You have chosen an invalid tile(195, 28) for the settlement of Tripoli.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    20:10:31.828 [script.err] [error] Script Error in mods/ModBasics/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4443, column 1
    You have chosen an invalid tile(0, 0) for the settlement of Kelowna
    20:10:36.609 [game.script.trigger] [info]

  14. #14
    Subuatai de Bodemloze's Avatar No rest for the wicked
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    Default Re: Lesson 3 Part 1: Regions and Factions

    OK got it to work... It didn't like the settlement level.. changed it to large town and it worked.. also I had it set for English not moors... on to the next part

  15. #15
    Hunter Makoy's Avatar We got 2 words for ya..
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    Default Re: Lesson 3 Part 1: Regions and Factions

    ImageShack is recently running at a very sucky rate. anyone know a better hosting site?
    Under the patronage of Lord Condormanius (12.29.08)
    "Yes, I know why the leaf is turning yellow. Its a lack of chloroform."

  16. #16
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: Lesson 3 Part 1: Regions and Factions

    I host off of my own server, but someone probably has another site.

  17. #17
    Hunter Makoy's Avatar We got 2 words for ya..
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    Default Re: Lesson 3 Part 1: Regions and Factions

    Region ID
    Spoiler Alert, click show to read: 

    New Region
    Spoiler Alert, click show to read: 

    Resources
    Spoiler Alert, click show to read: 

    City with Army
    Spoiler Alert, click show to read: 

    City with special named character
    Spoiler Alert, click show to read: 


    ok well i managed to get the bottom two images up. i will put the rest up when i get a situation where i can actually upload a pic in less then 10 mins.

    EDIT: added in the new region pic also.

    EDIT: added resources

    EDIT: added region ID

    OH THANK GOD I FINALLY GOT IT ALL UPLOADED!!!!
    Last edited by Hunter Makoy; December 01, 2008 at 06:33 PM.
    Under the patronage of Lord Condormanius (12.29.08)
    "Yes, I know why the leaf is turning yellow. Its a lack of chloroform."

  18. #18
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: Lesson 3 Part 1: Regions and Factions

    No worries. I know some people use photobucket but I cant speak for how well it works.

  19. #19
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Lesson 3 Part 1: Regions and Factions

    Quote Originally Posted by GrnEyedDvl View Post
    No worries. I know some people use photobucket but I cant speak for how well it works.
    Myself and Yelu both use photobucket in addition to my server, and I have never experienced problems with it. It's possible bandwidth could exceed from it, I don't know, never had pics viewed quite that much.

  20. #20
    Subuatai de Bodemloze's Avatar No rest for the wicked
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    Default Re: Lesson 3 Part 1: Regions and Factions

    I am done except for this error that WILL NOT GO AWAY... Woked fine prior to adding in extended family.. :hmmm: have not changed anything in there since I knew it worked.. It is coming up with a settlement error not a family error.... It is probably something so stupid but I am at a loss....... Section of Log -->
    Spoiler Alert, click show to read: 
    Code:
    23:08:12.000 [system.io] [warning] open: mods/ModBasics/data/text/historic_events.txt.strings.bin is missing
    23:08:12.000 [system.io] [warning] open: mods/ModBasics/data/text/historic_events.txt is missing
    23:08:12.000 [script.err] [error] Script Error in mods/ModBasics/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 402, column 5
    The castle core building level should be EQUAL the settlement level!
    
    23:08:12.000 [script.err] [error] Script Error in mods/ModBasics/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 402, column 5
    The castle core building level should be EQUAL the settlement level!
    
    23:08:12.000 [game.script.trigger] [trace] Trigger <factionleader> fired
    23:08:12.015 [game.script.trigger] [trace] Trigger <becomesheir> fired
    23:08:12.015 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.




    Here is the descr_strat as far as I can see it is correct...
    Spoiler Alert, click show to read: 
    Code:
    ; Custom campaign script generated by Romans Campaign Map Editor
    
    campaign        imperial_campaign
    playable
        england
        france
        hre
        spain
        venice
        sicily
        milan
        scotland
        byzantium
        russia
        moors
        turks
        egypt
        denmark
        portugal
        poland
        hungary
    end
    unlockable
        
    end
    nonplayable
        papal_states
        aztecs
        mongols
        timurids
        slave
    end
    
    
    start_date    1080 summer
    end_date    1530 winter
    timescale    2.00
    
    
    marian_reforms_disabled
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    show_date_as_turns
    brigand_spawn_value 20
    pirate_spawn_value 28
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of resources section <<<<
    
    resource    coal,    69,    107
    resource    coal,    67,    80
    resource    coal,    66,    75
    resource    coal,    122,    129
    resource    coal,    119,    121
    resource    coal,    136,    143
    resource    coal,    144,    141
    resource    coal,    158,    135
    resource    coal,    96,    149
    resource    coal,    98,    154
    resource    coal,    107,    162
    resource    coal,    100,    164
    resource    coal,    100,    156
    resource    fish,    144,    169
    resource    fish,    136,    171
    resource    fish,    133,    178
    resource    fish,    137,    181
    resource    fish,    186,    186
    resource    fish,    179,    187
    resource    amber,    198,    175
    resource    amber,    162,    174
    resource    amber,    152,    170
    resource    amber,    142,    174
    resource    amber,    139,    185
    resource    amber,    191,    176
    resource    amber,    184,    171
    resource    amber,    189,    166
    resource    amber,    186,    160
    resource    amber,    171,    147
    resource    amber,    179,    132
    resource    amber,    187,    146
    resource    coal,    24,    179
    resource    cotton,    233,    39
    resource    cotton,    253,    73
    resource    cotton,    253,    69
    resource    cotton,    284,    77
    resource    cotton,    279,    80
    resource    furs,    138,    186
    resource    furs,    153,    177
    resource    furs,    159,    177
    resource    furs,    185,    187
    resource    furs,    196,    186
    resource    furs,    205,    176
    resource    furs,    207,    183
    resource    furs,    237,    178
    resource    furs,    246,    173
    resource    gold,    3,    69
    resource    gold,    3,    59
    resource    gold,    4,    113
    resource    gold,    4,    118
    resource    gold,    10,    128
    resource    gold,    2,    129
    resource    gold,    5,    134
    resource    gold,    0,    140
    resource    gold,    5,    143
    resource    gold,    67,    4
    resource    gold,    78,    2
    resource    gold,    48,    2
    resource    gold,    172,    99
    resource    marble,    141,    105
    resource    marble,    137,    103
    resource    marble,    240,    64
    resource    marble,    93,    107
    resource    marble,    195,    73
    resource    ivory,    236,    3
    resource    ivory,    227,    1
    resource    ivory,    86,    2
    resource    ivory,    62,    5
    resource    ivory,    51,    2
    resource    ivory,    34,    5
    resource    silver,    131,    79
    resource    silver,    83,    158
    resource    silver,    8,    140
    resource    silver,    4,    123
    resource    silver,    158,    121
    resource    silver,    159,    117
    resource    silver,    139,    149
    resource    silver,    162,    184
    resource    silver,    249,    101
    resource    silver,    176,    132
    resource    tobacco,    16,    179
    resource    tobacco,    6,    149
    resource    tobacco,    1,    149
    resource    tobacco,    7,    137
    resource    tobacco,    6,    124
    resource    tobacco,    5,    117
    resource    chocolate,    8,    68
    resource    chocolate,    13,    133
    resource    chocolate,    6,    137
    resource    chocolate,    2,    112
    resource    chocolate,    2,    122
    resource    chocolate,    7,    124
    resource    wool,    95,    146
    resource    wool,    102,    155
    resource    wool,    110,    154
    resource    wool,    106,    163
    resource    wool,    99,    155
    resource    wool,    162,    85
    resource    wool,    154,    86
    resource    wool,    63,    105
    resource    wool,    95,    105
    resource    wool,    231,    79
    resource    wine,    99,    116
    resource    wine,    97,    120
    resource    wine,    120,    114
    resource    wine,    117,    106
    resource    wine,    101,    124
    resource    wine,    110,    120
    resource    wine,    121,    101
    resource    wine,    142,    135
    resource    wine,    135,    131
    resource    wine,    134,    96
    resource    wine,    98,    126
    resource    wine,    213,    64
    resource    wine,    181,    34
    resource    timber,    138,    184
    resource    timber,    146,    183
    resource    timber,    157,    168
    resource    timber,    184,    188
    resource    timber,    3,    75
    resource    timber,    199,    57
    resource    timber,    163,    120
    resource    timber,    180,    105
    resource    timber,    197,    103
    resource    timber,    158,    143
    resource    timber,    159,    136
    resource    timber,    150,    143
    resource    timber,    145,    133
    resource    timber,    177,    88
    resource    timber,    185,    92
    resource    timber,    150,    147
    resource    timber,    131,    133
    resource    timber,    119,    131
    resource    timber,    105,    129
    resource    timber,    129,    121
    resource    timber,    238,    172
    resource    timber,    223,    172
    resource    timber,    252,    161
    resource    textiles,    146,    110
    resource    textiles,    138,    110
    resource    textiles,    122,    143
    resource    textiles,    122,    146
    resource    textiles,    152,    107
    resource    textiles,    140,    110
    resource    textiles,    132,    105
    resource    textiles,    187,    36
    resource    cotton,    157,    63
    resource    sulfur,    292,    77
    resource    sulfur,    153,    67
    resource    amber,    148,    68
    resource    sulfur,    245,    77
    resource    sulfur,    233,    80
    resource    sulfur,    226,    123
    resource    sulfur,    247,    100
    resource    sulfur,    214,    128
    resource    sulfur,    174,    138
    resource    sulfur,    189,    87
    resource    sugar,    154,    64
    resource    sugar,    74,    78
    resource    sugar,    264,    65
    resource    sugar,    249,    73
    resource    sugar,    250,    70
    resource    sugar,    235,    29
    resource    sugar,    228,    37
    resource    sugar,    234,    37
    resource    slaves,    229,    4
    resource    slaves,    232,    1
    resource    slaves,    74,    11
    resource    slaves,    31,    22
    resource    slaves,    31,    18
    resource    slaves,    281,    110
    resource    slaves,    258,    133
    resource    slaves,    216,    136
    resource    slaves,    221,    141
    resource    slaves,    234,    119
    resource    slaves,    232,    117
    resource    slaves,    167,    182
    resource    silk,    219,    90
    resource    silk,    218,    86
    resource    silk,    289,    70
    resource    silk,    292,    68
    resource    silk,    212,    91
    resource    silk,    211,    93
    resource    grain,    208,    92
    resource    dyes,    210,    91
    resource    dyes,    109,    135
    resource    dyes,    108,    153
    resource    dyes,    100,    146
    resource    dyes,    100,    172
    resource    dyes,    8,    72
    resource    dyes,    9,    150
    resource    dyes,    1,    119
    resource    dyes,    113,    103
    resource    dyes,    97,    108
    resource    dyes,    120,    102
    resource    dyes,    161,    113
    resource    dyes,    161,    121
    resource    dyes,    198,    186
    resource    dyes,    117,    142
    resource    textiles,    114,    139
    resource    dyes,    122,    141
    resource    tin,    91,    145
    resource    tin,    92,    147
    resource    tin,    62,    89
    resource    marble,    60,    96
    resource    tin,    6,    64
    resource    tin,    63,    96
    resource    tin,    159,    131
    resource    tin,    148,    130
    resource    iron,    160,    127
    resource    iron,    149,    134
    resource    iron,    120,    126
    resource    iron,    128,    136
    resource    iron,    129,    136
    resource    iron,    129,    131
    resource    iron,    110,    105
    resource    iron,    118,    109
    resource    iron,    166,    186
    resource    iron,    160,    178
    resource    iron,    105,    168
    resource    iron,    135,    181
    resource    iron,    61,    56
    resource    iron,    54,    54
    resource    iron,    1,    70
    resource    iron,    158,    110
    resource    iron,    167,    104
    resource    iron,    80,    93
    resource    iron,    85,    89
    resource    iron,    94,    99
    resource    iron,    97,    60
    resource    iron,    106,    61
    resource    iron,    131,    58
    resource    grain,    182,    31
    resource    dyes,    234,    27
    resource    spices,    231,    40
    resource    textiles,    250,    43
    resource    dyes,    252,    52
    resource    timber,    251,    60
    resource    spices,    256,    72
    resource    spices,    258,    74
    resource    coal,    266,    83
    resource    spices,    268,    16
    resource    fish,    154,    38
    resource    textiles,    141,    98
    resource    tin,    145,    98
    resource    grain,    164,    83
    resource    grain,    127,    130
    resource    grain,    94,    128
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of sound emitters section <<<<
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of events section <<<<
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of factions section <<<<
    faction    england, balanced smith
    ai_label         catholic 
    denari    10000
    denari_kings_purse    2500
    settlement
    {
        level large_town
        region London_Province
    
        year_founded 0
        population 3800
        plan_set default_set
        faction_creator england
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_guard
        }
        building
        {
            type temple_catholic small_church
        }
        building
        {
            type city_hall town_hall
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type hinterland_roads roads
        }
    }
    
    settlement castle
    {
        level large_town
        region Nottingham_Province
    
        year_founded 0
        population 3000
        plan_set default_set
        faction_creator england
        building
        {
            type core_castle_building castle
        }
        building
        {
            type castle_barracks mustering_hall
        }
    }
    
    settlement castle
    {
        level large_town
        region Caen_Province
    
        year_founded 0
        population 1500
        plan_set default_set
        faction_creator england
        building
        {
            type castle_barracks garrison_quarters
        }
        building
        {
            type core_castle_building castle
        }
        building
        {
            type castle_port c_port
        }
    }
    
    settlement castle
    {
        level large_city
        region Kelowna_Province
    
        year_founded 0
        population 15500
        plan_set default_set
        faction_creator england
        building
        {
            type core_building large_stone_wall
        }
        building
        {
            type temple_orthodox small_church_o
        }
        building
        {
            type port port
        }
        building
        {
            type hinterland_farms farms
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type hinterland_roads roads
        }
        building
        {
            type city_hall town_hall
        }
        building
        {
            type barracks town_guard
        }
    }
    
    settlement castle
    {
        level large_town
        region Exeter_Province
    
        year_founded 0
        population 2500
        plan_set default_set
        faction_creator england
        building
        {
            type core_castle_building castle
        }
        building
        {
            type hinterland_roads paved_roads
        }
    }
    
    character    Suboutai Wolf, named character, male, leader, age 45, x 94, y 145 
    traits Factionleader 1 , GoodCommander 6 , Intelligent 2 , VictorVirtue 3 , PublicFaith 2 , BattleDread 2 , StrategyDread 2 , ReligionStarter 1
    army
    unit        NE Bodyguard                exp 1 armour 4 weapon_lvl 4
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    James Wolf,    named character, male, age 43, x 185, y 35
    traits GoodCommander 4 , BattleDread 2 , VictorVirtue 3 , PublicFaith 2 , ContentGeneral 8 ,
    army
    unit        NE Bodyguard                exp 1 armour 4 weapon_lvl 4
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Isaiah Wolf,    named character,    male,    heir,    age 18,    x 100, y 158,
    traits    VictorVirtue 3 , PublicFaith 2 , GoodCommander 3 , Intelligent 2 ,
    army
    unit        NE Bodyguard                exp 1 armour 4 weapon_lvl 4
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Johnathan Wolf,    named character,    male,    age 16,    x 102, y 152
    traits    VictorVirtue 3 , PublicFaith 2 , GoodCommander 3 , ContentGeneral 8 ,
    army
    unit        NE Bodyguard                exp 1 armour 4 weapon_lvl 4
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Geiles, admiral, male, age 20, x 112, y 146 
    army
    unit        cog        exp 0 armour 0 weapon_lvl 0
    
    character    Nigel, admiral, male, age 34, x 105, y 141 
    army
    unit        cog                exp 0 armour 0 weapon_lvl 0
    
    character    Richard, spy, male, age 20, x 107, y 160 
    traits GoodSpy 2 
    
    character    Samuel Blacke, merchant, male, age 25, x 110, y 134 
    traits GoodMerchant 1
    
    character    Laurence Bidell, diplomat, male, age 29, x 107, y 130 
    traits GoodDiplomat 2
    
    character    Aston, priest, male, age 35, x 113, y 151 
    traits NaturalPriestSkill 2 , StrongFaith 2 , PriestLevel 1 
    
    character    Alexa,    princess,    female,    age 18,    x 100, y 158
    traits IAmPrincess 1 , NaturalPrincess 3 , GoodPrincess 4 , PrettyWoman 4
    
    ;Suboutais family
    character_record    Jaimie Hyggen,    female,    age 43,    alive,    never_a_leader
    character_record    Alaena,    female,    age 12,    alive,    never_a_leader
    character_record    Aliea,    female,    age 10,    alive,    never_a_leader    
    
    ;James family
    character_record    Annastasia Bloore,    female,    age 35,    alive,    never_a_leader
    character_record    Patrick,    male,    age 13,    alive,    never_a_leader
    character_record    Jessica,    female,    age 10,    alive,    never_a_leader
    character_record    Tristan,    male,    age 7,    alive,    never_a_leader
    
    ;parents
    character_record    Charles Wolf,    male,    age 70,    dead 2,    never_a_leader
    character_record    Suzane Bourne,    female,    age 72,    dead 1,    never_a_leader
    
    relative    Suboutai Wolf,    Jaimie Hyggen,    Alexa,    Isaiah,    Alaena,    Aliea,    end
    relative    James Wolf,    Annastasia Bloore,    Johnathan,    Dirk,    Jessica,    Tristan,    end
    relative    Charles Wolf,    Suzane Bourne,    Suboutai Wolf,    James Wolf,    end
    
    
    
    
    faction    france, balanced smith
    ai_label         catholic 
    denari    8000
    denari_kings_purse    1500
    settlement
    {
        level large_town
        region Paris_Province
    
        year_founded 0
        population 3800
        plan_set default_set
        faction_creator france
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_guard
        }
        building
        {
            type temple_catholic small_church
        }
        building
        {
            type city_hall town_hall
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type hinterland_roads roads
        }
    }
    
    settlement
    {
        level town
        region Marseille_Province
    
        year_founded 0
        population 2200
        plan_set default_set
        faction_creator france
        building
        {
            type core_building wooden_pallisade
        }
        building
        {
            type barracks town_watch
        }
    }
    
    settlement castle
    {
        level town
        region Angers_Province
    
        year_founded 0
        population 1800
        plan_set default_set
        faction_creator france
        building
        {
            type core_castle_building wooden_castle
        }
        building
        {
            type equestrian stables
        }
    }
    
    settlement castle
    {
        level large_town
        region Toulouse_Province
    
        year_founded 0
        population 2400
        plan_set default_set
        faction_creator france
        building
        {
            type core_castle_building castle
        }
        building
        {
            type equestrian stables
        }
        building
        {
            type missiles bowyer
        }
        building
        {
            type castle_port c_port
        }
    }
    
    settlement
    {
        level town
        region Rheims_Province
    
        year_founded 0
        population 1800
        plan_set default_set
        faction_creator france
        building
        {
            type core_building wooden_pallisade
        }
        building
        {
            type hinterland_farms farms
        }
        building
        {
            type barracks town_watch
        }
    }
    
    character    Philip, named character, male, leader, age 40, x 113, y 131 
    traits Factionleader 1 , GoodCommander 2 , Intelligent 2 , Austere 1 , PublicFaith 1 , BattleChivalry 1 , StrategyChivalry 3 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Crossbow Militia            exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    
    character    Louis, named character, male, heir, age 21, x 105, y 104 
    traits Factionheir 1 , NaturalMilitarySkill 3 , Intelligent 2 , Energetic 1 , BattleDread 1 , LoyaltyStarter 1 , StrategyDread 3 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Sergeant Spearmen            exp 0 armour 0 weapon_lvl 0
    unit        Sergeant Spearmen            exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Etienne Tristram, priest, male, age 37, x 100, y 114 
    traits NaturalPriestSkill 2 , GoodDenouncer 2 , PriestLevel 1 
    
    character    Raoulet Poitevin, named character, male, age 40, x 119, y 133 
    traits NaturalMilitarySkill 2 , LoyaltyStarter 1 , Energetic 1 , Drink 1 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Perrin Gassou, named character, male, age 20, x 120, y 99 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Sergeant Spearmen            exp 0 armour 0 weapon_lvl 0
    unit        Sergeant Spearmen            exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Guillemot de Lyon, named character, male, age 32, x 102, y 126 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 2 , Drink 1 , Bloodthirsty 1 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Sergeant Spearmen            exp 0 armour 0 weapon_lvl 0
    unit        Sergeant Spearmen            exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Pierre, general, male, age 32, x 121, y 126 
    army
    unit        Mailed Knights                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Gaston, general, male, age 29, x 100, y 108 
    army
    unit        Mailed Knights                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    
    character    Aubert Febre, spy, male, age 20, x 122, y 124 
    traits GoodSpy 3 
    
    character    Constance, princess, female, age 19, x 112, y 131 
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 , PrettyWoman 2 
    
    character_record        Michiel,     male, age 2, alive, never_a_leader
    character_record        Henry,     male, age 1, alive, never_a_leader
    character_record        Bertrada de Montfort,     female, age 52, alive, never_a_leader
    
    relative     Philip,     Bertrada de Montfort,        Louis,    Constance,    Michiel,    Henry,    end
    
    
    faction    hre, balanced smith
    ai_label         catholic 
    denari    6000
    denari_kings_purse    1500
    settlement
    {
        level large_town
        region Frankfurt_Province
    
        year_founded 0
        population 3000
        plan_set default_set
        faction_creator hre
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_watch
        }
        building
        {
            type temple_catholic small_church
        }
        building
        {
            type city_hall town_hall
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type hinterland_roads roads
        }
    }
    
    settlement
    {
        level town
        region Nuremburg_Province
    
        year_founded 0
        population 2200
        plan_set default_set
        faction_creator hre
        building
        {
            type core_building wooden_pallisade
        }
        building
        {
            type barracks town_watch
        }
        building
        {
            type hinterland_farms farms
        }
    }
    
    settlement castle
    {
        level town
        region Hohenstauffen_Province
    
        year_founded 0
        population 2000
        plan_set default_set
        faction_creator hre
        building
        {
            type core_castle_building wooden_castle
        }
        building
        {
            type missiles bowyer
        }
    }
    
    settlement
    {
        level large_town
        region Bologna_Province
    
        year_founded 0
        population 3500
        plan_set default_set
        faction_creator venice
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_watch
        }
        building
        {
            type port port
        }
    }
    
    settlement
    {
        level large_town
        region Vienna_Province
    
        year_founded 0
        population 3000
        plan_set default_set
        faction_creator hre
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_watch
        }
        building
        {
            type market corn_exchange
        }
    }
    
    settlement castle
    {
        level town
        region Innsbruck_Province
    
        year_founded 0
        population 1000
        plan_set default_set
        faction_creator hre
        building
        {
            type core_castle_building wooden_castle
        }
        building
        {
            type missiles bowyer
        }
        building
        {
            type castle_barracks mustering_hall
        }
    }
    
    character    Heinrich, named character, male, leader, age 40, x 143, y 105 
    traits Factionleader 1 , GoodCommander 2 , PublicFaith 1 , BattleChivalry 4 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasants                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Dietrich von Saxony, named character, male, age 35, x 138, y 139 
    traits LoyaltyStarter 1 , GoodCommander 2 , Intelligent 1 , Energetic 1 , GoodAmbusher 1 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasants                exp 0 armour 0 weapon_lvl 0
    
    character    Maximillian Mandorf, named character, male, age 30, x 147, y 132 
    traits LoyaltyStarter 1 , Intelligent 2 , Austere 1 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Otto von Kassel, named character, male, age 23, x 143, y 120 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 2 , Energetic 1 , GoodAmbusher 1 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Henry, named character, male, heir, age 22, x 132, y 126 
    traits Factionheir 1 , LoyaltyStarter 1 , GoodCommander 1 , HaleAndHearty 1 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Rainald Erlach, spy, male, age 20, x 156, y 138 
    traits GoodSpy 1 
    
    character    Peter Scherer, priest, male, age 45, x 142, y 135 
    traits NaturalPriestSkill 1 , StrongFaith 3 , PriestLevel 1 
    
    character    Agnes, princess, female, age 21, x 145, y 127 
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 
    
    character    Leopold, named character, male, age 20, x 163, y 124 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 2 , Energetic 1 , GoodAmbusher 1 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Markus, general, male, age 24, x 136, y 152
    army
    unit        Mailed Knights                exp 1 armour 0 weapon_lvl 0
    unit        Mailed Knights                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Sergeant Spearmen                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character_record        Bertrada,     female, age 36, alive, never_a_leader
    
    relative     Heinrich,     Bertrada,        Henry,    Agnes,    Leopold,    end
    
    
    faction    spain, balanced smith
    ai_label         catholic 
    denari    9000
    denari_kings_purse    2500
    settlement
    {
        level large_town
        region Leon_Province
    
        year_founded 0
        population 3500
        plan_set default_set
        faction_creator spain
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_guard
        }
        building
        {
            type temple_catholic small_church
        }
        building
        {
            type city_hall town_hall
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type port port
        }
    }
    
    settlement castle
    {
        level large_town
        region Toledo_Province
    
        year_founded 0
        population 2800
        plan_set default_set
        faction_creator spain
        building
        {
            type core_castle_building castle
        }
        building
        {
            type equestrian knights_stables
        }
    }
    
    character    Alfonso el Valiente, named character, male, leader, age 40, x 78, y 90 
    traits Factionleader 1 , LoyaltyStarter 1 , GoodCommander 1 , Energetic 1 , Intelligent 1 , ReligionStarter 1 
    ancillaries bard
    army
    unit        SE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Mailed Knights                exp 0 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Domingo Franco, priest, male, age 33, x 77, y 93 
    traits NaturalPriestSkill 2 , GoodDenouncer 2 , PriestLevel 1 
    
    character    Urraca, princess, female, age 20, x 79, y 86 
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 
    
    character    Teresa, princess, female, age 19, x 81, y 92 
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 
    
    character    Pedro Descriua, spy, male, age 20, x 86, y 89 
    traits GoodSpy 3 
    
    character    Vaasco, named character, male, age 28, x 83, y 88 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 2 , ReligionStarter 1 
    army
    unit        SE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    
    character    Rodrigo, named character, male, heir, age 21, x 74, y 104 
    traits Factionheir 1 , LoyaltyStarter 1 , NaturalMilitarySkill 1 , GoodCommander 1 , ReligionStarter 1 
    army
    unit        SE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    
    
    character_record        Constance,     female, age 38, alive, never_a_leader
    
    relative     Alfonso el Valiente,     Constance,        Rodrigo,    Urraca,    Teresa,    end
    
    
    faction    venice, balanced smith
    ai_label         catholic 
    denari    8000
    denari_kings_purse    2500
    settlement
    {
        level city
        region Venice_Province
    
        year_founded 0
        population 4000
        plan_set default_set
        faction_creator venice
        building
        {
            type core_building stone_wall
        }
        building
        {
            type temple_catholic small_church
        }
        building
        {
            type port port
        }
        building
        {
            type hinterland_farms farms
        }
        building
        {
            type hinterland_roads roads
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type barracks town_guard
        }
    }
    
    settlement
    {
        level town
        region Isle_of_Crete
    
        year_founded 0
        population 2200
        plan_set default_set
        faction_creator byzantium
        building
        {
            type core_building wooden_pallisade
        }
        building
        {
            type barracks town_watch
        }
        building
        {
            type port port
        }
    }
    
    settlement castle
    {
        level large_town
        region Ragusa_Province
    
        year_founded 0
        population 1500
        plan_set default_set
        faction_creator venice
        building
        {
            type core_castle_building castle
        }
        building
        {
            type equestrian stables
        }
        building
        {
            type castle_port c_port
        }
        building
        {
            type castle_barracks mustering_hall
        }
        building
        {
            type hinterland_castle_roads c_roads
        }
    }
    
    character    Domenico Selvo, named character, male, leader, age 47, x 146, y 108 
    traits Factionleader 1 , NaturalMilitarySkill 1 , GoodDefender 1 , PoliticsSkill 3 , GoodAdministrator 2 , Austere 1 , ReligionStarter 1 
    ancillaries apothecary
    army
    unit        SE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 1 armour 0 weapon_lvl 0
    
    character    Bartolomeo Selvo, named character, male, heir, age 31, x 153, y 111 
    traits Factionheir 1 , LoyaltyStarter 1 , GoodCommander 1 , PoliticsSkill 2 , GoodAdministrator 3 , Energetic 2 , ReligionStarter 1 
    army
    unit        SE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 1 armour 0 weapon_lvl 0
    
    character    Cristiano Selvo, named character, male, age 29, x 202, y 57 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 3 , GoodAttacker 1 , Energetic 1 , ReligionStarter 1 
    ancillaries drillmaster
    army
    unit        SE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 1 armour 0 weapon_lvl 0
    
    character    Guido Batlle, diplomat, male, age 29, x 144, y 109 
    traits GoodDiplomat 3 
    
    character    Victor Calza, spy, male, age 29, x 158, y 109 
    traits GoodSpy 2 
    
    character    Tusco Delogu, merchant, male, age 30, x 148, y 111 
    traits GoodMerchant 2 
    
    character    Oliverio Gusti, priest, male, age 34, x 140, y 99 
    traits NaturalPriestSkill 1 , StrongFaith 3 , PriestLevel 1 
    
    character    Paolo Nesti, admiral, male, age 29, x 148, y 107 
    army
    unit        galley                exp 1 armour 0 weapon_lvl 0
    unit        galley                exp 1 armour 0 weapon_lvl 0
    unit        galley                exp 1 armour 0 weapon_lvl 0
    unit        galley                exp 1 armour 0 weapon_lvl 0
    
    character    Lorenzo, admiral, male, age 29, x 201, y 59 
    army
    unit        galley                exp 1 armour 0 weapon_lvl 0
    unit        galley                exp 1 armour 0 weapon_lvl 0
    unit        galley                exp 1 armour 0 weapon_lvl 0
    unit        galley                exp 1 armour 0 weapon_lvl 0
    
    character    Alessandro Selvo, named character, male, age 28, x 168, y 95 
    traits LoyaltyStarter 1 , PoliticsSkill 2 , GoodAdministrator 2 , ReligionStarter 1 
    army
    unit        SE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 1 armour 0 weapon_lvl 0
    
    
    character_record        Antonio Selvo,     male, age 13, alive, never_a_leader
    character_record        Barbus Selvo,     male, age 10, alive, never_a_leader
    character_record        Benasuto Selvo,     male, age 7, alive, never_a_leader
    character_record        Gerardo Selvo,     male, age 3, alive, never_a_leader
    character_record        Helena,     female, age 48, alive, never_a_leader
    character_record        Magdalena,     female, age 29, alive, never_a_leader
    character_record        Pencina,     female, age 29, alive, never_a_leader
    character_record        Alegreza,     female, age 28, alive, never_a_leader
    
    relative     Domenico Selvo,     Helena,        Bartolomeo Selvo,    Cristiano Selvo,    Alessandro Selvo,    end
    relative     Bartolomeo Selvo,     Magdalena,        Benasuto Selvo,    Gerardo Selvo,    end
    relative     Cristiano Selvo,     Pencina,        Antonio Selvo,    end
    relative     Alessandro Selvo,     Alegreza,        Barbus Selvo,    end
    
    
    faction    sicily, balanced smith
    ai_label         catholic 
    denari    9000
    denari_kings_purse    1500
    settlement castle
    {
        level large_town
        region Palermo_Province
    
        year_founded 0
        population 4000
        plan_set default_set
        faction_creator sicily
        building
        {
            type core_castle_building castle
        }
        building
        {
            type equestrian stables
        }
        building
        {
            type castle_port c_port
        }
        building
        {
            type castle_barracks mustering_hall
        }
    }
    
    settlement
    {
        level large_town
        region Naples_Province
    
        year_founded 0
        population 4000
        plan_set default_set
        faction_creator sicily
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_guard
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type hinterland_roads roads
        }
        building
        {
            type temple_catholic small_church
        }
        building
        {
            type taverns brothel
        }
        building
        {
            type city_hall town_hall
        }
    }
    
    character    Roger, named character, male, leader, age 49, x 157, y 82 
    traits Factionleader 1 , GoodCommander 1 , NaturalMilitarySkill 1 , GoodAttacker 1 , PoliticsSkill 2 , Intelligent 1 , ReligionStarter 1 
    ancillaries drillmaster
    army
    unit        SE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Mailed Knights                exp 1 armour 0 weapon_lvl 0
    unit        Mounted Sergeants                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        S Peasant Archers                exp 1 armour 0 weapon_lvl 0
    
    character    Simon, named character, male, heir, age 22, x 150, y 70 
    traits Factionheir 1 , LoyaltyStarter 1 , GoodCommander 1 , PoliticsSkill 2 , Rabblerouser 2 , GoodAdministrator 2 , ReligionStarter 1 
    ancillaries quartermaster
    army
    unit        SE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Mailed Knights                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        S Peasant Archers                exp 1 armour 0 weapon_lvl 0
    
    character    Rino Benoldi, admiral, male, age 29, x 163, y 88 
    army
    unit        galley                exp 0 armour 0 weapon_lvl 0
    unit        galley                exp 0 armour 0 weapon_lvl 0
    unit        galley                exp 0 armour 0 weapon_lvl 0
    
    character    Sicco, admiral, male, age 29, x 145, y 70 
    army
    unit        galley                exp 0 armour 0 weapon_lvl 0
    unit        galley                exp 0 armour 0 weapon_lvl 0
    unit        galley                exp 0 armour 0 weapon_lvl 0
    
    character    Papero Archibugi, spy, male, age 23, x 156, y 86 
    traits GoodSpy 1 
    
    character    Niccolo Amocacci, priest, male, age 28, x 162, y 72 
    traits NaturalPriestSkill 2 , StrongFaith 2 , PriestLevel 1 
    
    character    Alberto, named character, male, age 25, x 147, y 68 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 2 , ReligionStarter 1 
    army
    unit        SE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Mounted Sergeants                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Sicilian Muslim Archers                exp 1 armour 0 weapon_lvl 0
    
    character    Matilda, princess, female, age 17, x 159, y 83 
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 
    
    
    character_record        Judith,     female, age 42, alive, never_a_leader
    character_record        Adelisa,     female, age 2, alive, never_a_leader
    
    relative     Roger,     Judith,        Simon,    Matilda,    Adelisa,    end
    
    
    faction    milan, balanced smith
    ai_label         catholic 
    denari    6000
    denari_kings_purse    2000
    settlement
    {
        level city
        region Milan_Province
    
        year_founded 0
        population 4100
        plan_set default_set
        faction_creator milan
        building
        {
            type core_building stone_wall
        }
        building
        {
            type temple_catholic small_church
        }
        building
        {
            type hinterland_roads roads
        }
        building
        {
            type hinterland_farms farms
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type barracks town_watch
        }
        building
        {
            type city_hall town_hall
        }
    }
    
    settlement
    {
        level city
        region Genoa_Province
    
        year_founded 0
        population 3000
        plan_set default_set
        faction_creator milan
        building
        {
            type core_building stone_wall
        }
        building
        {
            type barracks town_watch
        }
        building
        {
            type port port
        }
    }
    
    character    Giorgio Rossi, named character, male, leader, age 54, x 136, y 111 
    traits Factionleader 1 , GoodCommander 2 , PoliticsSkill 2 , GoodAdministrator 2 , Austere 1 , GoodInfantryGeneral 1 , ReligionStarter 1 
    ancillaries apothecary
    army
    unit        SE Bodyguard                exp 0 armour 0 weapon_lvl 0
    unit        Mailed Knights                exp 0 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 1 armour 0 weapon_lvl 0
    
    character    Bernardo Rossi, named character, male, heir, age 36, x 133, y 104 
    traits Factionheir 1 , LoyaltyStarter 1 , GoodCommander 1 , NaturalMilitarySkill 3 , PoliticsSkill 1 , GoodRiskyAttacker 1 , ReligionStarter 1 
    ancillaries drillmaster
    army
    unit        SE Bodyguard                exp 0 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 1 armour 0 weapon_lvl 0
    
    character    Cristoforo Rossi, named character, male, age 35, x 129, y 107 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , PoliticsSkill 1 , Intelligent 1 , Generous 1 , ReligionStarter 1 
    army
    unit        SE Bodyguard                exp 0 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 1 armour 0 weapon_lvl 0
    
    character    Frolio Carcano, diplomat, male, age 26, x 138, y 109 
    traits GoodDiplomat 2 
    
    character    Chimenti Bossi, spy, male, age 20, x 131, y 105 
    traits GoodSpy 3 
    
    character    Lerino Matarrese, merchant, male, age 30, x 138, y 107 
    traits GoodMerchant 2 
    
    character    Evio Perego, priest, male, age 38, x 137, y 111 
    traits NaturalPriestSkill 2 , StrongFaith 2 , PriestLevel 1 
    
    character    Adelmo Galli, admiral, male, age 22, x 133, y 102 
    army
    unit        galley                exp 1 armour 0 weapon_lvl 0
    unit        galley                exp 0 armour 0 weapon_lvl 0
    
    character    Vico Deganello, admiral, male, age 22, x 134, y 101 
    army
    unit        galley                exp 1 armour 0 weapon_lvl 0
    unit        galley                exp 0 armour 0 weapon_lvl 0
    
    
    character_record        Fiora Rossi,     female, age 10, alive, never_a_leader
    character_record        Puccio Rossi,     male, age 11, alive, never_a_leader
    character_record        Catelano Rossi,     male, age 8, alive, never_a_leader
    character_record        Agostino Rossi,     male, age 2, alive, never_a_leader
    character_record        Jacopa,     female, age 52, alive, never_a_leader
    character_record        Maria,     female, age 30, alive, never_a_leader
    character_record        Bella,     female, age 30, alive, never_a_leader
    character_record        Simona,     female, age 6, alive, never_a_leader
    
    relative     Giorgio Rossi,     Jacopa,        Bernardo Rossi,    Cristoforo Rossi,    Fiora Rossi,    end
    relative     Bernardo Rossi,     Maria,        Puccio Rossi,    Catelano Rossi,    end
    relative     Cristoforo Rossi,     Bella,        Simona,    Agostino Rossi,    end
    
    
    faction    scotland, balanced smith
    ai_label         catholic 
    denari 8000
    denari_kings_purse    1500
    settlement
    {
        level large_town
        region Edinburgh_Province
    
        year_founded 0
        population 4800
        plan_set default_set
        faction_creator scotland
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_guard
        }
        building
        {
            type temple_catholic small_church
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type city_hall town_hall
        }
        building
        {
            type hinterland_roads roads
        }
    }
    
    
    character    Malcolm Canmore, named character, male, leader, age 50, x 102, y 174 
    traits Factionleader 1 , GoodCommander 2 , NaturalMilitarySkill 1 , PublicFaith 2 , GoodAdministrator 2 , BattleChivalry 2 , StrategyChivalry 2 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Border Horse                exp 0 armour 0 weapon_lvl 0
    unit        Highland Archers                exp 1 armour 0 weapon_lvl 0
    
    character    Edward Canmore, named character, male, heir, age 24, x 104, y 172 
    traits Factionheir 1 , LoyaltyStarter 1 , Aesthetic 2 , GoodAdministrator 2 , Intelligent 3 , Embezzler 1 , BattleDread 2 , StrategyDread 2 , ReligionStarter 1 
    ancillaries biographer
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Highlanders                exp 1 armour 0 weapon_lvl 0
    unit        Border Horse                exp 1 armour 0 weapon_lvl 0
    unit        Highland Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Edmund Canmore, named character, male, age 22, x 99, y 176 
    traits LoyaltyStarter 1 , GoodAdministrator 2 , StrategyChivalry 1 , BattleChivalry 3 , ReligionStarter 1 
    ancillaries mentor
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Border Horse                exp 1 armour 0 weapon_lvl 0
    unit        Highlanders                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Highland Archers                exp 0 armour 0 weapon_lvl 0
    unit        Highland Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Fearghus Campbell, spy, male, age 20, x 101, y 169 
    traits GoodSpy 2 
    
    character    Donald Macconel, admiral, male, age 20, x 95, y 170 
    army
    unit        cog                exp 0 armour 0 weapon_lvl 0
    
    character    Patrick Macdougall, diplomat, male, age 20, x 106, y 169 
    traits GoodDiplomat 3 
    
    character    Brian Maknab, priest, male, age 51, x 97, y 171 
    traits NaturalPriestSkill 2 , StrongFaith 2 , PriestLevel 1 
    
    character_record        Margaret,     female, age 40, alive, never_a_leader
    character_record        Alexander Canmore,     male, age 10, alive, never_a_leader
    character_record        David Canmore,     male, age 8, alive, never_a_leader
    
    relative     Malcolm Canmore,     Margaret,        Edward Canmore,    Edmund Canmore,    Alexander Canmore,    David Canmore,    end
    
    
    faction    byzantium, balanced smith
    ai_label    default 
    denari    6000
    denari_kings_purse    2000
    settlement
    {
        level large_city
        region Constantinople_Province
    
        year_founded 0
        population 15000
        plan_set default_set
        faction_creator byzantium
        building
        {
            type core_building large_stone_wall
        }
        building
        {
            type temple_orthodox small_church_o
        }
        building
        {
            type port port
        }
        building
        {
            type hinterland_farms farms
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type hinterland_roads roads
        }
        building
        {
            type city_hall town_hall
        }
        building
        {
            type barracks town_guard
        }
    }
    
    settlement
    {
        level large_town
        region Thessalonica_Province
    
        year_founded 0
        population 3000
        plan_set default_set
        faction_creator byzantium
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_watch
        }
    }
    
    settlement castle
    {
        level large_town
        region Corinth_Province
    
        year_founded 0
        population 3000
        plan_set default_set
        faction_creator byzantium
        building
        {
            type core_castle_building castle
        }
        building
        {
            type castle_barracks mustering_hall
        }
    }
    
    settlement castle
    {
        level town
        region Isle_of_Cyprus
    
        year_founded 0
        population 1000
        plan_set default_set
        faction_creator byzantium
        building
        {
            type core_castle_building wooden_castle
        }
        building
        {
            type castle_barracks mustering_hall
        }
    }
    
    settlement
    {
        level large_town
        region Nicaea_Province
    
        year_founded 0
        population 3500
        plan_set default_set
        faction_creator byzantium
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_watch
        }
    }
    
    character    Alexius Comnenus, named character, male, leader, age 45, x 213, y 92 
    traits Factionleader 1 , GoodCommander 2 , NaturalMilitarySkill 1 , GoodDefender 1 , Intelligent 2 , ReligionStarter 1 
    ancillaries taticius
    army
    unit        Greek Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        SE Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        SE Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        SE Town Militia                exp 1 armour 0 weapon_lvl 0
    unit        Southern Peasants                exp 1 armour 0 weapon_lvl 0
    unit        Trebizond Archers                exp 1 armour 0 weapon_lvl 0
    
    character    Evangelos Exotrochos, named character, male, age 34, x 216, y 88 
    traits LoyaltyStarter 1 , GoodCommander 1 , Intelligent 1 , GoodAdministrator 2 , ReligionStarter 1 
    ancillaries brilliant_inventor
    army
    unit        Greek Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Byzantine Spearmen                exp 0 armour 0 weapon_lvl 0
    unit        Byzantine Spearmen                exp 0 armour 0 weapon_lvl 0
    unit        Byzantine Spearmen                exp 0 armour 0 weapon_lvl 0
    unit        Trebizond Archers                exp 1 armour 0 weapon_lvl 0
    unit        Trebizond Archers                exp 1 armour 0 weapon_lvl 0
    
    character    John Comnenus, named character, male, heir, age 23, x 210, y 84 
    traits Factionheir 1 , LoyaltyStarter 1 , NaturalMilitarySkill 1 , Intelligent 1 , Drink 1 , Energetic 1 , ReligionStarter 1 
    ancillaries mentor
    army
    unit        Greek Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Byzantine Spearmen                exp 0 armour 0 weapon_lvl 0
    unit        Byzantine Spearmen                exp 0 armour 0 weapon_lvl 0
    unit        Trebizond Archers                exp 1 armour 0 weapon_lvl 0
    unit        Trebizond Archers                exp 1 armour 0 weapon_lvl 0
    
    character    Theotokios Olaskos, named character, male, age 31, x 190, y 85 
    traits Intelligent 1 , GoodAdministrator 3 , ReligionStarter 1 , LoyaltyStarter 1
    army
    unit        Greek Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Byzantine Spearmen                exp 0 armour 0 weapon_lvl 0
    unit        Byzantine Spearmen                exp 0 armour 0 weapon_lvl 0
    
    character    Stefanos Agrites, general, male, age 31, x 241, y 65 
    army
    unit        Byzantine Spearmen                exp 0 armour 0 weapon_lvl 0
    unit        Byzantine Spearmen                exp 0 armour 0 weapon_lvl 0
    
    character    Georgios Iasites, general, male, age 29, x 191, y 71 
    army
    unit        Byzantine Spearmen                exp 0 armour 0 weapon_lvl 0
    unit        Trebizond Archers                exp 1 armour 0 weapon_lvl 0
    
    character    Dragos of Rhodes, admiral, male, age 36, x 233, y 64 
    army
    unit        dromon                exp 1 armour 0 weapon_lvl 0
    unit        dromon                exp 1 armour 0 weapon_lvl 0
    
    character    Demetrios Calaphates, merchant, male, age 30, x 219, y 91 
    traits GoodMerchant 3 
    
    character    Kyriakos Loukites, spy, male, age 30, x 188, y 85 
    traits GoodSpy 2 
    ancillaries catamite
    
    character    Foteinos Akapnes, admiral, male, age 36, x 194, y 80 
    army
    unit        dromon                exp 1 armour 0 weapon_lvl 0
    unit        dromon                exp 1 armour 0 weapon_lvl 0
    
    character    Gavriel Branas, priest, male, age 44, x 216, y 85 
    traits NaturalPriestSkill 2 , GoodDenouncer 1 , PriestLevel 1 
    
    character    Anna, princess, female, age 20, x 210, y 92 
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 
    
    
    character_record        Irene,     female, age 38, alive, never_a_leader
    character_record        Andronicus Comnenus,     male, age 2, alive, never_a_leader
    character_record        Isaac Comnenus,     male, age 1, alive, never_a_leader
    
    relative     Alexius Comnenus,     Irene,        John Comnenus,    Anna,    Andronicus Comnenus,    Isaac Comnenus,    end
    
    
    faction    russia, balanced smith
    ai_label    default 
    denari    11000
    denari_kings_purse    2500
    settlement
    {
        level city
        region Novgorod_Province
    
        year_founded 0
        population 4000
        plan_set default_set
        faction_creator russia
        building
        {
            type core_building stone_wall
        }
        building
        {
            type barracks town_guard
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type temple_orthodox small_church_o
        }
        building
        {
            type hinterland_roads roads
        }
    }
    
    character    Ysevolod, named character, male, leader, age 50, x 212, y 176 
    traits Factionleader 1 , GoodCommander 2 , Energetic 2 , Intelligent 1 , Drink 1 , Bloodthirsty 2 , ReligionStarter 1 
    army
    unit        EE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 0 armour 0 weapon_lvl 0
    unit        Woodsmen                exp 0 armour 0 weapon_lvl 0
    unit        Woodsmen                exp 0 armour 0 weapon_lvl 0
    unit        Kazaks                exp 0 armour 0 weapon_lvl 0
    
    character    Vladimir, named character, male, heir, age 28, x 202, y 179 
    traits Factionheir 1 , LoyaltyStarter 1 , GoodCommander 1 , Energetic 1 , Intelligent 1 , Drink 1 ,  ReligionStarter 1 
    army
    unit        EE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 0 armour 0 weapon_lvl 0
    
    character    Mikhail, named character, male, age 25, x 204, y 174 
    traits ReligionStarter 1 , LoyaltyStarter 1 , NaturalMilitarySkill 2 , GoodCavalryGeneral 1
    army
    unit        EE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Kazaks                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 0 armour 0 weapon_lvl 0
    
    character    Chernek Grechinov, spy, male, age 20, x 195, y 179 
    traits GoodSpy 1 
    
    character    Radoslav, priest, male, age 29, x 199, y 175 
    traits NaturalPriestSkill 2 , GoodDenouncer 1 , PriestLevel 1 
    
    character    Antonina, princess, female, age 20, x 212, y 174 
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 
    
    
    character_record        Maria,     female, age 45, alive, never_a_leader
    character_record        Miroslav,     male, age 4, alive, never_a_leader
    character_record        Gravriia,     female, age 22, alive, never_a_leader
    character_record        Ivan,     male, age 3, alive, never_a_leader
    
    relative     Ysevolod,     Maria,        Vladimir,    Mikhail,    Antonina,    end
    relative     Vladimir,     Gravriia,        Miroslav,    Ivan,    end
    
    
    faction    moors, balanced smith
    ai_label    default 
    denari    7000
    denari_kings_purse    1500
    settlement
    {
        level city
        region Cordoba_Province
    
        year_founded 0
        population 5000
        plan_set default_set
        faction_creator moors
        building
        {
            type temple_muslim masjid
        }
        building
        {
            type core_building stone_wall
        }
        building
        {
            type barracks town_guard
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type hinterland_roads roads
        }
        building
        {
            type city_hall town_hall
        }
    }
    
    settlement
    {
        level large_town
        region Marrakesh_Province
    
        year_founded 0
        population 3000
        plan_set default_set
        faction_creator moors
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_guard
        }
    }
    
    settlement castle
    {
        level town
        region Granada_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator moors
        building
        {
            type equestrian stables
        }
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement castle
    {
        level town
        region Algiers_Province
    
        year_founded 0
        population 1600
        plan_set default_set
        faction_creator moors
        building
        {
            type core_castle_building wooden_castle
        }
        building
        {
            type missiles bowyer
        }
    }
    
    character    Tahar, named character, male, leader, age 60, x 71, y 80 
    traits Factionleader 1 , GoodCommander 2 , Energetic 1 , HaleAndHearty 3 , ReligionStarter 1 
    army
    unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    
    character    Miswar, named character, male, heir, age 35, x 55, y 54 
    traits Factionheir 1 , LoyaltyStarter 1 , GoodCommander 2 , Energetic 1 , Intelligent 1 , ReligionStarter 1 
    army
    unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Qasim, named character, male, age 30, x 103, y 66 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , PublicFaith 3 , Intelligent 1 , ReligionStarter 1 
    army
    unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Desert Cavalry                exp 0 armour 0 weapon_lvl 0
    unit        ME Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Mohsen, general, male, age 20, x 77, y 73 
    army
    unit        Desert Cavalry                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Khayri, general, male, age 20, x 63, y 65 
    army
    unit        Desert Cavalry                exp 0 armour 0 weapon_lvl 0
    unit        Desert Cavalry                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Shakir Al-Fayyoumi, diplomat, male, age 20, x 66, y 78 
    traits GoodDiplomat 3 
    
    character    Hassan Saidi-Sief, spy, male, age 20, x 70, y 60 
    traits GoodSpy 2 
    
    character    Fakhir, priest, male, age 40, x 65, y 76 
    traits NaturalPriestSkill 2 , GoodDenouncer 2 
    
    
    character_record        Ayyub,     male, age 14, alive, never_a_leader
    character_record        Faraj,     male, age 10, alive, never_a_leader
    character_record        Ghayda,     female, age 51, alive, never_a_leader
    character_record        Hassiba,     female, age 34, alive, never_a_leader
    character_record        Saheena,     female, age 25, alive, never_a_leader
    character_record        Zahra,     female, age 8, alive, never_a_leader
    character_record        Zizi,     female, age 4, alive, never_a_leader
    
    relative     Tahar,     Ghayda,        Miswar,    Qasim,    Ayyub,    end
    relative     Miswar,     Hassiba,        Faraj,    Zahra,    end
    relative     Qasim,     Saheena,        Zizi,    end
    
    
    faction    turks, balanced smith
    ai_label    default 
    denari    8000
    denari_kings_purse    2000
    settlement
    {
        level large_town
        region Iconium_Province
    
        year_founded 0
        population 3800
        plan_set default_set
        faction_creator turks
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_guard
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type hinterland_roads roads
        }
        building
        {
            type city_hall town_hall
        }
    
    }
    
    settlement castle
    {
        level large_town
        region Caesarea_Province
    
        year_founded 0
        population 3800
        plan_set default_set
        faction_creator turks
        building
        {
            type core_castle_building castle
        }
        building
        {
            type missiles bowyer
        }
    
    }
    
    settlement
    {
        level town
        region Yerevan_Province
    
        year_founded 0
        population 1100
        plan_set default_set
        faction_creator turks
        building
        {
            type core_building wooden_pallisade
        }
        building
        {
            type barracks town_watch
        }
    }
    
    settlement castle
    {
        level town
        region Mosul_Province
    
        year_founded 0
        population 1300
        plan_set default_set
        faction_creator turks
        building
        {
            type core_castle_building wooden_castle
        }
        building
        {
            type equestrian stables
        }
    }
    
    character    Jalal ad-Dawlah, named character, male, leader, age 40, x 232, y 76 
    traits Factionleader 1 , GoodCommander 2 , PublicFaith 1 , Intelligent 2 , ReligionStarter 1 
    ancillaries apothecary
    army
    unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Turkomans                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
    unit        ME Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Mustafa ad-Dawlah, named character, male, heir, age 20, x 245, y 85 
    traits Factionheir 1 , LoyaltyStarter 1 , NaturalMilitarySkill 1 , PublicFaith 2 , Intelligent 1 , GoodCavalryGeneral 1 , ReligionStarter 1 
    ancillaries foodtaster
    army
    unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Turkomans                exp 0 armour 0 weapon_lvl 0
    unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    
    character    Salih al_Alai, named character, male, age 30, x 281, y 79 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , PublicFaith 2 , Intelligent 1 , ReligionStarter 1 
    army
    unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Selim al Rashid, named character, male, age 32, x 278, y 101 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , PublicFaith 1 , MathematicsSkill 3 , ReligionStarter 1 
    army
    unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Sundak al Hasan, spy, male, age 20, x 241, y 96 
    traits GoodSpy 4 
    
    character    Kilij Murat, diplomat, male, age 20, x 242, y 96 
    traits GoodDiplomat 4 
    
    character    Baraka, priest, male, age 30, x 232, y 78 
    traits NaturalPriestSkill 2 , GoodDenouncer 2 
    
    
    character_record        Islah,     female, age 38, alive, never_a_leader
    character_record        Tutush ad-Dawlah,     male, age 12, alive, never_a_leader
    character_record        Nefise ad-Dawlah,     female, age 11, alive, never_a_leader
    
    relative     Jalal ad-Dawlah,     Islah,        Mustafa ad-Dawlah,    Tutush ad-Dawlah,    Nefise ad-Dawlah,    end
    
    
    faction    egypt, balanced smith
    ai_label    default 
    denari    8000
    denari_kings_purse    1500
    settlement
    {
        level city
        region Cairo_Province
    
        year_founded 0
        population 8000
        plan_set default_set
        faction_creator egypt
        building
        {
            type core_building stone_wall
        }
        building
        {
            type barracks city_watch
        }
        building
        {
            type temple_muslim minareted_masjid
        }
        building
        {
            type hinterland_farms farms
        }
        building
        {
            type hinterland_roads roads
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type city_hall town_hall
        }
    }
    
    settlement
    {
        level large_town
        region Alexandria_Province
    
        year_founded 0
        population 3500
        plan_set default_set
        faction_creator egypt
        building
        {
            type core_building wooden_wall
        }
    }
    
    settlement castle
    {
        level large_town
        region Gaza_Province
    
        year_founded 0
        population 3500
        plan_set default_set
        faction_creator egypt
        building
        {
            type core_castle_building castle
        }
        building
        {
            type hinterland_castle_roads c_roads
        }
        building
        {
            type equestrian stables
        }
    }
    
    character    Al-Zahir, named character, male, leader, age 60, x 230, y 38 
    traits Factionleader 1 , GoodCommander 1 , NaturalMilitarySkill 1 , PublicFaith 2 , MathematicsSkill 2 , ReligionStarter 1 
    ancillaries librarian
    army
    unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    unit        ME Peasants                exp 0 armour 0 weapon_lvl 0
    
    character    Al-Mustansir, named character, male, heir, age 45, x 235, y 32 
    traits Factionheir 1 , LoyaltyStarter 1 , StrategicSkill 2 , NaturalMilitarySkill 1 , PublicFaith 3 , ReligionStarter 1 
    ancillaries magician
    army
    unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    unit        ME Peasants                exp 0 armour 0 weapon_lvl 0
    
    character    Mubarak, named character, male, age 35, x 249, y 44 
    traits LoyaltyStarter 1 , GoodCommander 1 , PublicFaith 2 , MathematicsSkill 3 , Embezzler 1 , ReligionStarter 1 
    ancillaries mathematician
    army
    unit        ME Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    
    character    Fahim, diplomat, male, age 20, x 230, y 36 
    traits GoodDiplomat 2 
    
    character    Tamer Unujur, spy, male, age 20, x 252, y 42 
    traits GoodSpy 3 
    ancillaries poisoner
    
    character    Ghandour of Noubarya, general, male, age 20, x 245, y 38 
    army
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        ME Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Mahfouz, priest, male, age 34, x 239, y 39 
    traits NaturalPriestSkill 2 , GoodDenouncer 2 
    
    
    character_record        Safiya,     female, age 55, alive, never_a_leader
    character_record        Fatimah,     female, age 30, alive, never_a_leader
    character_record        Zaynab,     female, age 28, alive, never_a_leader
    character_record        Nasser,     male, age 12, alive, never_a_leader
    character_record        Moussa,     male, age 9, alive, never_a_leader
    
    relative     Al-Zahir,     Safiya,        Al-Mustansir,    Mubarak,    end
    relative     Al-Mustansir,     Fatimah,        Nasser,    end
    relative     Mubarak,     Zaynab,        Moussa,    end
    
    
    faction    denmark, balanced smith
    ai_label         catholic 
    denari    10000
    denari_kings_purse    2000
    settlement
    {
        level large_town
        region Arhus_Province
    
        year_founded 0
        population 3800
        plan_set default_set
        faction_creator denmark
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_watch
        }
        building
        {
            type port port
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type hinterland_roads roads
        }
        building
        {
            type city_hall town_hall
        }
    }
    
    character    Knud, named character, male, leader, age 40, x 141, y 166 
    traits Factionleader 1 , GoodCommander 2 , NaturalMilitarySkill 1 , GoodRiskyAttacker 2 , PublicFaith 1 , GoodAdministrator 1 , ReligionStarter 1 
    ancillaries shieldbearer
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasants                exp 1 armour 0 weapon_lvl 0
    unit        Norse Archers                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Charles, named character, male, heir, age 19, x 138, y 162 
    traits Factionheir 1 , LoyaltyStarter 1 , NaturalMilitarySkill 2 , PublicFaith 1 , MathematicsSkill 1 , Intelligent 1 , Generous 1 , ReligionStarter 1 
    ancillaries tutor
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Norse Archers                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Haakon Svendsen, general, male, age 20, x 147, y 162 
    army
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Kolbein of Holmr, spy, male, age 20, x 138, y 157 
    traits GoodSpy 2 
    
    character    Jon Arneborg, admiral, male, age 24, x 132, y 160 
    traits sailor 1 
    army
    unit        longboat                exp 0 armour 0 weapon_lvl 0
    
    character    Halstan, priest, male, age 40, x 136, y 165 
    traits NaturalPriestSkill 2 , GoodDenouncer 2 , PriestLevel 1 
    
    character    Toke, merchant, male, age 30, x 136, y 163 
    traits NaturalMerchantSkill 2 , GoodMerchant 1 
    
    character    Ingrid, princess, female, age 18, x 138, y 160 
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 
    
    
    character_record        Adela,     female, age 35, alive, never_a_leader
    character_record        Cecile,     female, age 2, alive, never_a_leader
    
    relative     Knud,     Adela,        Charles,    Ingrid,    Cecile,    end
    
    
    faction    portugal, balanced smith
    ai_label         catholic 
    denari    9000
    denari_kings_purse    2000
    settlement
    {
        level large_town
        region Lisbon_Province
    
        year_founded 0
        population 3800
        plan_set default_set
        faction_creator portugal
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_guard
        }
        building
        {
            type temple_catholic small_church
        }
        building
        {
            type port port
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type hinterland_roads roads
        }
        building
        {
            type city_hall town_hall
        }
    }
    
    settlement castle
    {
        level large_town
        region Pamplona_Province
    
        year_founded 0
        population 1500
        plan_set default_set
        faction_creator spain
        building
        {
            type core_castle_building castle
        }
        building
        {
            type equestrian knights_stables
        }
        building
        {
            type castle_barracks mustering_hall
        }
    }
    
    character    Henrique, named character, male, leader, age 40, x 55, y 88 
    traits Factionleader 1 , GoodCommander 2 , PublicFaith 2 , Intelligent 1 , Bloodthirsty 1 , ReligionStarter 1 
    army
    unit        SE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Mailed Knights                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Crossbowmen                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Crossbowmen                exp 1 armour 0 weapon_lvl 0
    
    character    Affonso, named character, male, heir, age 19, x 59, y 86 
    traits Factionheir 1 , LoyaltyStarter 1 , GoodCommander 1 , PublicFaith 1 , Intelligent 2 , ReligionStarter 1 
    army
    unit        SE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Crossbowmen                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    
    character    Rodrigo Fernandez, general, male, age 30, x 91, y 100 
    traits Intelligent 2 , MathematicsSkill 1 , Drink 1 
    army
    unit        Jinetes                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Crossbowmen                exp 0 armour 0 weapon_lvl 0
    
    character    Lopo Periz, spy, male, age 20, x 62, y 82 
    traits GoodSpy 4 
    
    character    Verisimo Ramiric, merchant, male, age 25, x 63, y 89 
    traits GoodMerchant 3 
    
    character    Johao, named character, male, age 26, x 90, y 101 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , GoodCommander 1 , ReligionStarter 1 
    army
    unit        SE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Crossbowmen                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Jinetes                exp 1 armour 0 weapon_lvl 0
    
    character    Martio, admiral, male, age 27, x 53, y 86 
    army
    unit        cog                exp 0 armour 0 weapon_lvl 0
    
    character    Meen, admiral, male, age 34, x 88, y 109 
    army
    unit        cog                exp 0 armour 0 weapon_lvl 0
    
    character    Manoel, priest, male, age 40, x 57, y 86 
    traits NaturalPriestSkill 2 , GoodDenouncer 2 , PriestLevel 1 
    
    character    Maria, princess, female, age 18, x 58, y 83 
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 
    
    
    character_record        Teresa,     female, age 35, alive, never_a_leader
    
    relative     Henrique,     Teresa,        Affonso,    Maria,    end
    
    
    faction    poland, balanced smith
    ai_label         catholic 
    denari    12000
    denari_kings_purse    2500
    settlement
    {
        level large_town
        region Cracow_Province
    
        year_founded 0
        population 3000
        plan_set default_set
        faction_creator poland
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_guard
        }
        building
        {
            type temple_catholic small_church
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type hinterland_roads roads
        }
        building
        {
            type city_hall town_hall
        }
    }
    
    settlement castle
    {
        level town
        region Halych_Province
    
        year_founded 0
        population 1100
        plan_set default_set
        faction_creator poland
        building
        {
            type core_castle_building wooden_castle
        }
        building
        {
            type equestrian stables
        }
    }
    
    character    Wladyslaw Herman, named character, male, leader, age 40, x 174, y 136 
    traits Factionleader 1 , GoodCommander 2 , PublicFaith 3 , Intelligent 1 , BattleChivalry 4 , StrategyChivalry 3 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        EE Peasants                exp 0 armour 0 weapon_lvl 0
    unit        EE Peasants                exp 0 armour 0 weapon_lvl 0
    unit        Polish Nobles                exp 0 armour 0 weapon_lvl 0
    unit        EE Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Zbigniew Herman, named character, male, heir, age 20, x 192, y 140 
    traits Factionheir 1 , LoyaltyStarter 1 , NaturalMilitarySkill 2 , Intelligent 1 , Bloodthirsty 1 , FathersLegacy 2 , Drink 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        EE Peasants                exp 0 armour 0 weapon_lvl 0
    unit        EE Peasants                exp 0 armour 0 weapon_lvl 0
    unit        EE Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Boleslaw Herman, named character, male, age 19, x 175, y 147 
    traits LoyaltyStarter 1 , Intelligent 3 , Bloodthirsty 1 , Energetic 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Peasants                exp 0 armour 0 weapon_lvl 0
    unit        EE Peasants                exp 0 armour 0 weapon_lvl 0
    unit        EE Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Konrad Psotka, spy, male, age 20, x 168, y 145 
    traits GoodSpy 3 
    
    character    Godzimir, priest, male, age 46, x 173, y 138 
    traits NaturalPriestSkill 3 , GoodDenouncer 1 , PriestLevel 1 
    
    character    Agnes, princess, female, age 18, x 173, y 135 
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 
    
    
    character_record        Judith,     female, age 51, alive, never_a_leader
    
    relative     Wladyslaw Herman,     Judith,        Zbigniew Herman,    Boleslaw Herman,    Agnes,    end
    
    
    faction    hungary, balanced smith
    ai_label         catholic 
    denari    11000
    denari_kings_purse    2500
    settlement
    {
        level large_town
        region Budapest_Province
    
        year_founded 0
        population 3800
        plan_set default_set
        faction_creator hungary
        building
        {
            type core_building wooden_wall
        }
        building
        {
            type barracks town_guard
        }
        building
        {
            type temple_catholic small_church
        }
        building
        {
            type market corn_exchange
        }
        building
        {
            type hinterland_roads roads
        }
        building
        {
            type city_hall town_hall
        }
    }
    
    settlement castle
    {
        level large_town
        region Bran_Province
    
        year_founded 0
        population 3500
        plan_set default_set
        faction_creator hungary
        building
        {
            type core_castle_building castle
        }
        building
        {
            type equestrian stables
        }
    }
    
    character    Laszlo, named character, male, leader, age 40, x 172, y 122 
    traits Factionleader 1 , GoodCommander 2 , Energetic 1 , PublicFaith 2 , StrategyChivalry 4 , ReligionStarter 1 
    ancillaries apothecary
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        S Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        S Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Magyar Cavalry                exp 0 armour 0 weapon_lvl 0
    
    character    Keresztes Keblovszki, general, male, age 30, x 172, y 116 
    army
    unit        Magyar Cavalry                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        S Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        S Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Baltasar Jakab, spy, male, age 20, x 179, y 123 
    traits GoodSpy 3 
    
    character    Istvan, named character, male, age 20, x 196, y 119 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , Intelligent 2 , Drink 1 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Bosnian Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Ulaszlo, priest, male, age 34, x 192, y 115 
    traits NaturalPriestSkill 2 , GoodDenouncer 2 , PriestLevel 1 
    
    character    Kalman, named character, male, heir, age 20, x 196, y 114 
    traits Factionheir 1 , LoyaltyStarter 1 , BattleChivalry 2 , GoodCommander 2 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Bosnian Archers                exp 0 armour 0 weapon_lvl 0
    
    character    Pioska, princess, female, age 18, x 172, y 120 
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 
    
    
    character_record        Adelaide,     female, age 36, alive, never_a_leader
    
    relative     Laszlo,     Adelaide,        Kalman,    Pioska,    end
    
    
    faction    papal_states, balanced smith
    ai_label    papal_faction 
    denari    5000
    denari_kings_purse    1500
    settlement
    {
        level city
        region Roman_Province
    
        year_founded 0
        population 8000
        plan_set default_set
        faction_creator papal_states
        building
        {
            type core_building stone_wall
        }
        building
        {
            type barracks town_guard
        }
        building
        {
            type temple_catholic abbey
        }
        building
        {
            type hinterland_roads paved_roads
        }
    }
    
    character    Gregory, named character, male, leader, age 40, x 145, y 91 
    traits IAmPope 1 , GoodCommander 1 , PoliticsSkill 2 , GoodAdministrator 2 , Austere 1 , ReligionStarter 1 
    ancillaries doctor
    army
    unit        SE Bodyguard                exp 0 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Militia                exp 1 armour 0 weapon_lvl 0
    unit        Pavise Crossbowmen                exp 1 armour 0 weapon_lvl 0
    unit        Pavise Crossbowmen                exp 1 armour 0 weapon_lvl 0
    unit        Mailed Knights                exp 0 armour 0 weapon_lvl 0
    
    character    Guido de Avena, general, male, age 30, x 147, y 88 
    traits LoyaltyStarter 1 , Intelligent 2 , Drink 1 , GoodCommander 2 , NaturalMilitarySkill 2 , PoliticsSkill 1 , GoodAdministrator 1 , ReligionStarter 1 
    ancillaries bodyguard
    army
    unit        Mailed Knights                exp 0 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Pavise Crossbowmen                exp 1 armour 0 weapon_lvl 0
    
    character    Talentus Arlocti, diplomat, male, age 30, x 149, y 88 
    traits GoodDiplomat 3 
    
    character    Nero Corrigarius, general, male, age 36, x 147, y 90 
    traits GoodCommander 1 , NaturalMilitarySkill 1 , PublicFaith 2 , GoodAdministrator 1 , Intelligent 1 
    army
    unit        Pavise Crossbowmen                exp 1 armour 0 weapon_lvl 0
    unit        Mailed Knights                exp 0 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    
    character    Froderigus, priest, male, age 28, x 147, y 90 
    traits NaturalPriestSkill 2 , StrongFaith 2 , PriestLevel 1 
    
    
    
    faction    aztecs, balanced smith
    ai_label    default 
    undiscovered
    denari    50000
    denari_kings_purse    10000
    settlement
    {
        level city
        region Tenochtitlan_Province
    
        year_founded 0
        population 9000
        plan_set default_set
        faction_creator aztecs
        building
        {
            type core_building stone_wall
        }
        building
        {
            type temple_pagan high_temple
        }
    }
    
    settlement
    {
        level city
        region Tlaxcala_Province
    
        year_founded 0
        population 9000
        plan_set default_set
        faction_creator aztecs
        building
        {
            type core_building stone_wall
        }
        building
        {
            type temple_pagan high_temple
        }
    }
    
    settlement
    {
        level city
        region Cholula_Province
    
        year_founded 0
        population 9000
        plan_set default_set
        faction_creator aztecs
        building
        {
            type core_building stone_wall
        }
        building
        {
            type temple_pagan high_temple
        }
    }
    
    character    Montezuma, named character, male, leader, age 65, x 3, y 116 
    traits Factionleader 1 , GoodCommander 2 , GoodDefender 1 , PublicFaith 1 , GoodAdministrator 2 , ReligionStarter 1 
    ancillaries spymaster
    army
    unit        Aztec Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Coyote Priests                exp 1 armour 0 weapon_lvl 0
    unit        Cuahchiqueh                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Eagle Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Eagle Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Arrow Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Arrow Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spear Throwers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spear Throwers                exp 1 armour 0 weapon_lvl 0
    
    character    Nopaltzin, named character, male, heir, age 45, x 4, y 123 
    traits Factionheir 1 , LoyaltyStarter 1 , ContentGeneral 3 , GoodDefender 1 , Energetic 1 , GoodAmbusher 2 , ReligionStarter 1 
    army
    unit        Aztec Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Coyote Priests                exp 1 armour 0 weapon_lvl 0
    unit        Cuahchiqueh                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Eagle Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Eagle Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Arrow Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Arrow Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spear Throwers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spear Throwers                exp 1 armour 0 weapon_lvl 0
    
    character    Cuitlauac, named character, male, age 41, x 9, y 131 
    traits LoyaltyStarter 1 , ContentGeneral 3 , NaturalMilitarySkill 1 , Intelligent 2 , Drink 1 , GoodAdministrator 2 , Intelligent 1 , PublicFaith 1 , GoodTrader 2 , ReligionStarter 1 
    army
    unit        Aztec Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Coyote Priests                exp 1 armour 0 weapon_lvl 0
    unit        Cuahchiqueh                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Eagle Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Eagle Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Arrow Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Arrow Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spear Throwers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spear Throwers                exp 1 armour 0 weapon_lvl 0
    
    character    Xolotl, named character, male, age 23, x 5, y 129 
    traits LoyaltyStarter 1 , ContentGeneral 3 , NaturalMilitarySkill 1 , PublicFaith 2 , ReligionStarter 1 
    army
    unit        Aztec Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Coyote Priests                exp 1 armour 0 weapon_lvl 0
    unit        Cuahchiqueh                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Eagle Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Eagle Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Arrow Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Arrow Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spear Throwers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spear Throwers                exp 1 armour 0 weapon_lvl 0
    
    character    Tenoch, named character, male, age 22, x 2, y 131 
    traits LoyaltyStarter 1 , ContentGeneral 3 , GoodCommander 2 , ReligionStarter 1 
    army
    unit        Aztec Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Coyote Priests                exp 1 armour 0 weapon_lvl 0
    unit        Cuahchiqueh                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Eagle Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Eagle Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Arrow Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Arrow Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spear Throwers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spear Throwers                exp 1 armour 0 weapon_lvl 0
    
    character    Huitzilihuitl, named character, male, age 21, x 4, y 146 
    traits LoyaltyStarter 1 , ContentGeneral 3 , NaturalMilitarySkill 1 , StrategicSkill 1 , Intelligent 1 , PublicFaith 1 , ReligionStarter 1 
    army
    unit        Aztec Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Coyote Priests                exp 1 armour 0 weapon_lvl 0
    unit        Cuahchiqueh                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Eagle Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Eagle Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Jaguar Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Arrow Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Arrow Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Archers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spear Throwers                exp 1 armour 0 weapon_lvl 0
    unit        Aztec Spear Throwers                exp 1 armour 0 weapon_lvl 0
    
    
    character_record        Teotalco,     female, age 60, alive, never_a_leader
    character_record        Necahual,     female, age 36, alive, never_a_leader
    character_record        Atototl,     female, age 40, alive, never_a_leader
    character_record        Teicuih,     female, age 22, alive, never_a_leader
    character_record        Eloxochitl,     female, age 10, alive, never_a_leader
    character_record        Papantzin,     female, age 6, alive, never_a_leader
    
    relative     Montezuma,     Teotalco,        Nopaltzin,    Cuitlauac,    Huitzilihuitl,    end
    relative     Nopaltzin,     Necahual,        Papantzin,    end
    relative     Cuitlauac,     Atototl,        Tenoch,    Eloxochitl,    end
    relative     Xolotl,     Teicuih,        end
    
    
    faction    mongols, balanced smith
    ai_label    default 
    dead_until_resurrected
    denari    10000
    denari_kings_purse    3000
    
    
    faction    timurids, balanced smith
    ai_label    default 
    dead_until_resurrected
    denari    10000
    denari_kings_purse    3000
    
    
    faction    slave, balanced smith
    ai_label    slave_faction 
    denari    5000
    denari_kings_purse    500
    settlement
    {
        level town
        region Dijon_Province
    
        year_founded 0
        population 2200
        plan_set default_set
        faction_creator england
        building
        {
            type core_building wooden_pallisade
        }
    }
    
    settlement castle
    {
        level village
        region Metz_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator england
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    settlement castle
    {
        level large_town
        region Hamburg_Province
    
        year_founded 0
        population 3000
        plan_set default_set
        faction_creator england
        building
        {
            type core_castle_building castle
        }
    }
    
    settlement castle
    {
        level large_town
        region Bern_Province
    
        year_founded 0
        population 1800
        plan_set default_set
        faction_creator england
        building
        {
            type core_castle_building castle
        }
    }
    
    settlement castle
    {
        level village
        region Helsinki_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator russia
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    settlement
    {
        level large_town
        region Prague_Province
    
        year_founded 0
        population 2500
        plan_set default_set
        faction_creator england
        building
        {
            type core_building wooden_wall
        }
    }
    
    settlement castle
    {
        level town
        region Trebizond_Province
    
        year_founded 0
        population 1100
        plan_set default_set
        faction_creator byzantium
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement castle
    {
        level town
        region Isle_of_Rhodes
    
        year_founded 0
        population 1000
        plan_set default_set
        faction_creator byzantium
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement
    {
        level city
        region Antioch_Province
    
        year_founded 0
        population 5000
        plan_set default_set
        faction_creator moors
        building
        {
            type core_building stone_wall
        }
        building
        {
            type barracks town_guard
        }
    }
    
    settlement
    {
        level city
        region Baghdad_Province
    
        year_founded 0
        population 5000
        plan_set default_set
        faction_creator moors
        building
        {
            type core_building stone_wall
        }
        building
        {
            type barracks town_guard
        }
    }
    
    settlement castle
    {
        level large_town
        region Acre_Province
    
        year_founded 0
        population 3500
        plan_set default_set
        faction_creator moors
        building
        {
            type core_castle_building castle
        }
    }
    
    settlement
    {
        level village
        region York_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator england
    }
    
    settlement
    {
        level large_town
        region Damascus_Province
    
        year_founded 0
        population 3000
        plan_set default_set
        faction_creator moors
        building
        {
            type core_building wooden_wall
        }
    }
    
    settlement
    {
        level large_town
        region Edessa_Province
    
        year_founded 0
        population 2300
        plan_set default_set
        faction_creator moors
        building
        {
            type core_building wooden_wall
        }
    }
    
    settlement castle
    {
        level village
        region Aleppo_Province
    
        year_founded 0
        population 1000
        plan_set default_set
        faction_creator moors
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    settlement
    {
        level large_town
        region Timbuktu_Province
    
        year_founded 0
        population 2300
        plan_set default_set
        faction_creator moors
        building
        {
            type core_building wooden_wall
        }
    }
    
    settlement
    {
        level village
        region Arguin_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator moors
    }
    
    settlement
    {
        level village
        region Brazil
    
        year_founded 0
        population 1500
        plan_set default_set
        faction_creator aztecs
    }
    
    settlement
    {
        level village
        region North_America
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator aztecs
    }
    
    settlement
    {
        level village
        region Caribbean_Isles
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator aztecs
    }
    
    settlement
    {
        level village
        region Breslau_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator russia
    }
    
    settlement
    {
        level village
        region Zagreb_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator spain
    }
    
    settlement castle
    {
        level village
        region Dongola_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator moors
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    settlement
    {
        level village
        region Bucharest_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator russia
    }
    
    settlement castle
    {
        level town
        region Sofia_Province
    
        year_founded 0
        population 2200
        plan_set default_set
        faction_creator russia
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement castle
    {
        level village
        region Iasi_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator russia
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    settlement castle
    {
        level town
        region Cagliari_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator spain
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement castle
    {
        level village
        region Ajaccio_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator spain
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    settlement
    {
        level village
        region Riga_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator russia
    }
    
    settlement castle
    {
        level village
        region Stettin_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator russia
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    settlement castle
    {
        level village
        region Vilnius_Province
    
        year_founded 0
        population 700
        plan_set default_set
        faction_creator russia
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    settlement castle
    {
        level town
        region Thorn_Province
    
        year_founded 0
        population 2800
        plan_set default_set
        faction_creator russia
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement
    {
        level large_town
        region Kiev_Province
    
        year_founded 0
        population 3000
        plan_set default_set
        faction_creator russia
        building
        {
            type core_building wooden_wall
        }
    }
    
    settlement
    {
        level village
        region Caffa_Province
    
        year_founded 0
        population 500
        plan_set default_set
        faction_creator russia
    }
    
    settlement castle
    {
        level village
        region Sarkel_Province
    
        year_founded 0
        population 500
        plan_set default_set
        faction_creator russia
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    settlement castle
    {
        level town
        region Tbilisi_Province
    
        year_founded 0
        population 2500
        plan_set default_set
        faction_creator moors
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement castle
    {
        level village
        region Adana_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator moors
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    settlement castle
    {
        level town
        region Oslo_Province
    
        year_founded 0
        population 2200
        plan_set default_set
        faction_creator england
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement
    {
        level village
        region Stockholm_Province
    
        year_founded 0
        population 700
        plan_set default_set
        faction_creator england
    }
    
    settlement castle
    {
        level town
        region Magdeburg_Province
    
        year_founded 0
        population 1800
        plan_set default_set
        faction_creator england
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement
    {
        level city
        region Jerusalem_Province
    
        year_founded 0
        population 14000
        plan_set default_set
        faction_creator moors
        building
        {
            type core_building stone_wall
        }
        building
        {
            type barracks town_guard
        }
        building
        {
            type hinterland_farms farms
        }
        building
        {
            type hinterland_roads roads
        }
        building
        {
            type market corn_exchange
        }
    }
    
    settlement
    {
        level large_town
        region Antwerp_Province
    
        year_founded 0
        population 2800
        plan_set default_set
        faction_creator england
        building
        {
            type core_building wooden_wall
        }
    }
    
    settlement
    {
        level large_town
        region Bruges_Province
    
        year_founded 0
        population 2500
        plan_set default_set
        faction_creator england
        building
        {
            type core_building wooden_wall
        }
    }
    
    settlement castle
    {
        level large_town
        region Bordeaux_Province
    
        year_founded 0
        population 2300
        plan_set default_set
        faction_creator england
        building
        {
            type core_castle_building castle
        }
    }
    
    settlement
    {
        level town
        region Zaragoza_Province
    
        year_founded 0
        population 2500
        plan_set default_set
        faction_creator spain
        building
        {
            type core_building wooden_pallisade
        }
    }
    
    settlement castle
    {
        level town
        region Valencia_Province
    
        year_founded 0
        population 2200
        plan_set default_set
        faction_creator spain
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement castle
    {
        level town
        region Inverness_Province
    
        year_founded 0
        population 1500
        plan_set default_set
        faction_creator england
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement
    {
        level village
        region Dublin_Province
    
        year_founded 0
        population 1200
        plan_set default_set
        faction_creator england
    }
    
    settlement
    {
        level town
        region Florence_Province
    
        year_founded 0
        population 2200
        plan_set default_set
        faction_creator spain
        building
        {
            type core_building wooden_pallisade
        }
    }
    
    settlement castle
    {
        level town
        region Tunis_Province
    
        year_founded 0
        population 1800
        plan_set default_set
        faction_creator moors
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement castle
    {
        level village
        region Tripoli_Province
    
        year_founded 0
        population 1300
        plan_set default_set
        faction_creator moors
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    settlement
    {
        level town
        region Rennes_Province
    
        year_founded 0
        population 2200
        plan_set default_set
        faction_creator england
        building
        {
            type core_building wooden_pallisade
        }
    }
    
    settlement castle
    {
        level town
        region Caernarvon_Province
    
        year_founded 0
        population 1700
        plan_set default_set
        faction_creator england
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement castle
    {
        level village
        region Ryazan_Province
    
        year_founded 0
        population 1300
        plan_set default_set
        faction_creator russia
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    settlement castle
    {
        level village
        region Volga-Bulgar_Province
    
        year_founded 0
        population 1300
        plan_set default_set
        faction_creator russia
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    settlement castle
    {
        level town
        region Smolensk_Province
    
        year_founded 0
        population 2200
        plan_set default_set
        faction_creator russia
        building
        {
            type core_castle_building wooden_castle
        }
    }
    
    settlement
    {
        level town
        region Moscow_Province
    
        year_founded 0
        population 2500
        plan_set default_set
        faction_creator russia
        building
        {
            type core_building wooden_pallisade
        }
    }
    
    settlement
    {
        level village
        region Jedda_Province
    
        year_founded 0
        population 800
        plan_set default_set
        faction_creator moors
    }
    
    settlement castle
    {
        level village
        region Smyrna_Province
    
        year_founded 0
        population 1200
        plan_set default_set
        faction_creator byzantium
        building
        {
            type core_castle_building motte_and_bailey
        }
    }
    
    character    sub_faction aztecs, Coanacoch, general, male, age 22, x 7, y 75 
    army
    unit        Native Warriors                exp 0 armour 0 weapon_lvl 0
    unit        Native Archers                exp 1 armour 0 weapon_lvl 0
    unit        Native Warriors                exp 0 armour 0 weapon_lvl 0
    unit        Native Archers                exp 0 armour 0 weapon_lvl 0
    unit        Native Warriors                exp 0 armour 0 weapon_lvl 0
    unit        Native Archers                exp 1 armour 0 weapon_lvl 0
    unit        Native Warriors                exp 0 armour 0 weapon_lvl 0
    unit        Native Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction aztecs, Cocozca, named character, male, age 22, x 19, y 175 
    army
    unit        Native Warriors                exp 1 armour 0 weapon_lvl 0
    unit        Native Archers                exp 0 armour 0 weapon_lvl 0
    unit        Native Warriors                exp 0 armour 0 weapon_lvl 0
    unit        Native Archers                exp 0 armour 0 weapon_lvl 0
    unit        Native Warriors                exp 0 armour 0 weapon_lvl 0
    unit        Native Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction aztecs, Tezozomoc, named character, male, age 22, x 23, y 159 
    army
    unit        Native Warriors                exp 0 armour 0 weapon_lvl 0
    unit        Native Archers                exp 0 armour 0 weapon_lvl 0
    unit        Native Warriors                exp 0 armour 0 weapon_lvl 0
    unit        Native Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction moors, Kicham, general, male, age 20, x 31, y 20 
    army
    unit        Nubian Archers                exp 1 armour 0 weapon_lvl 0
    unit        Nubian Archers                exp 0 armour 0 weapon_lvl 0
    unit        Sudanese Javelinmen                exp 1 armour 0 weapon_lvl 0
    unit        Nubian Spearmen                exp 0 armour 0 weapon_lvl 0
    unit        Tuareg Camel Spearmens                exp 1 armour 0 weapon_lvl 0
    unit        Sudanese Tribesmen                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction egypt, Amir Yahiya, general, male, age 23, x 228, y 2 
    army
    unit        Nubian Archers                exp 0 armour 0 weapon_lvl 0
    unit        Nubian Archers                exp 0 armour 0 weapon_lvl 0
    unit        Nubian Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Tuareg Camel Spearmens                exp 1 armour 0 weapon_lvl 0
    unit        Sudanese Tribesmen                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction england, Harold Dowell, general, male, age 24, x 90, y 162 
    army
    unit        Peasant Archers                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 1 armour 0 weapon_lvl 0
    unit        Irish Kerns                exp 1 armour 0 weapon_lvl 0
    unit        Irish Kerns                exp 0 armour 0 weapon_lvl 0
    unit        Galloglaich                exp 0 armour 0 weapon_lvl 0
    unit        Galloglaich                exp 0 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction moors, Rizah, general, male, age 29, x 68, y 10 
    army
    unit        ME Town Militia                exp 1 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    unit        Tuareg Camel Spearmens                exp 1 armour 0 weapon_lvl 0
    unit        Tuareg Camel Spearmens                exp 0 armour 0 weapon_lvl 0
    unit        Sudanese Tribesmen                exp 1 armour 0 weapon_lvl 0
    unit        Nubian Spearmen                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction hre, Ehrhart von Luxemburg, general, male, age 27, x 155, y 155 
    army
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction hre, Johannes von Essen, general, male, age 30, x 156, y 155 
    army
    unit        Town Militia                exp 1 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction poland, Zygmunt Majtyka, general, male, age 28, x 189, y 158 
    army
    unit        Lithuanian Cavalry                exp 1 armour 0 weapon_lvl 0
    unit        Lithuanian Cavalry                exp 1 armour 0 weapon_lvl 0
    unit        Lithuanian Cavalry                exp 0 armour 0 weapon_lvl 0
    unit        Woodsmen                exp 1 armour 0 weapon_lvl 0
    unit        Woodsmen                exp 1 armour 0 weapon_lvl 0
    unit        Woodsmen                exp 0 armour 0 weapon_lvl 0
    unit        Lithuanian Archers                exp 1 armour 0 weapon_lvl 0
    unit        Lithuanian Archers                exp 1 armour 0 weapon_lvl 0
    unit        Lithuanian Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction byzantium, Gavriel, general, male, age 26, x 233, y 117 
    army
    unit        Slav Levies                exp 0 armour 0 weapon_lvl 0
    unit        SE Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        S Archer Militia                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction sicily, Ottobono, general, male, age 40, x 132, y 76 
    army
    unit        Sicilian Muslim Archers                exp 1 armour 0 weapon_lvl 0
    unit        S Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Southern Peasants                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction byzantium, Rossos, general, male, age 20, x 209, y 73 
    army
    unit        SE Town Militia                exp 1 armour 0 weapon_lvl 0
    unit        SE Town Militia                exp 1 armour 0 weapon_lvl 0
    unit        SE Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        S Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        S Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction byzantium, Pelekanos, general, male, age 28, x 175, y 87 
    army
    unit        S Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        SE Town Militia                exp 1 armour 0 weapon_lvl 0
    unit        SE Town Militia                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction byzantium, Romanus Angelus, general, male, age 28, x 214, y 65 
    army
    unit        S Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        SE Town Militia                exp 1 armour 0 weapon_lvl 0
    unit        SE Town Militia                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction turks, Khushqadam, general, male, age 21, x 246, y 76 
    army
    unit        Armenian Cavalry                exp 1 armour 0 weapon_lvl 0
    unit        Armenian Cavalry                exp 0 armour 0 weapon_lvl 0
    unit        Armenian Archers                exp 1 armour 0 weapon_lvl 0
    unit        Armenian Archers                exp 0 armour 0 weapon_lvl 0
    unit        SE Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        SE Spear Militia                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction byzantium, Trifyllios, general, male, age 25, x 201, y 109 
    army
    unit        S Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        S Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Slav Levies                exp 0 armour 0 weapon_lvl 0
    unit        Bulgarian Brigands                exp 1 armour 0 weapon_lvl 0
    unit        SE Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Magyar Cavalry                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction hungary, Ugron, general, male, age 28, x 194, y 99 
    army
    unit        EE Peasants                exp 0 armour 0 weapon_lvl 0
    unit        S Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        S Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Slav Levies                exp 0 armour 0 weapon_lvl 0
    unit        Bulgarian Brigands                exp 1 armour 0 weapon_lvl 0
    unit        Magyar Cavalry                exp 0 armour 0 weapon_lvl 0
    unit        Magyar Cavalry                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction hungary, Markus Sohnker, general, male, age 24, x 160, y 108 
    army
    unit        S Archer Militia                exp 1 armour 0 weapon_lvl 0
    unit        S Archer Militia                exp 1 armour 0 weapon_lvl 0
    unit        Croat Axemen                exp 1 armour 0 weapon_lvl 0
    unit        Croat Axemen                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction moors, Omar Al Sahaf, general, male, age 35, x 136, y 63 
    army
    unit        ME Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction turks, Suleymish Ilahi, general, male, age 34, x 251, y 73 
    army
    unit        Turkish Archers                exp 1 armour 0 weapon_lvl 0
    unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
    unit        ME Town Militia                exp 1 armour 0 weapon_lvl 0
    unit        ME Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Town Militia                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction russia, Zavid Drozdov, general, male, age 29, x 258, y 134 
    army
    unit        Turkomans                exp 1 armour 0 weapon_lvl 0
    unit        Turkomans                exp 1 armour 0 weapon_lvl 0
    unit        Turkomans                exp 1 armour 0 weapon_lvl 0
    unit        Turkomans                exp 1 armour 0 weapon_lvl 0
    unit        ME Peasant Archers                exp 1 armour 0 weapon_lvl 0
    unit        ME Peasant Archers                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction poland, Wartislaw, general, male, age 28, x 163, y 143 
    army
    unit        Woodsmen                exp 1 armour 0 weapon_lvl 0
    unit        Woodsmen                exp 1 armour 0 weapon_lvl 0
    unit        EE Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction russia, Grechin, general, male, age 27, x 217, y 139 
    army
    unit        Kazaks                exp 0 armour 0 weapon_lvl 0
    unit        Kazaks                exp 0 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 1 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 1 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction hre, Wilhelm von Bohmen, general, male, age 23, x 157, y 136 
    army
    unit        Slav Levies                exp 1 armour 0 weapon_lvl 0
    unit        Slav Mercenaries                exp 1 armour 0 weapon_lvl 0
    unit        Armored Sergeants                exp 1 armour 0 weapon_lvl 0
    unit        Crossbow Militia                exp 0 armour 0 weapon_lvl 0
    unit        Slav Levies                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction france, Guion de Molay, general, male, age 31, x 121, y 122 
    army
    unit        Mailed Knights                exp 0 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction france, Jehanin Maquereau, general, male, age 31, x 125, y 131 
    army
    unit        Mailed Knights                exp 0 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction byzantium, Modestos Branas, general, male, age 30, x 258, y 104 
    army
    unit        Skythikon                exp 0 armour 0 weapon_lvl 0
    unit        Trebizond Archers                exp 0 armour 0 weapon_lvl 0
    unit        SE Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        SE Spear Militia                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction hre, Ehrhart von Madgeburg, general, male, age 29, x 148, y 147 
    army
    unit        Mailed Knights                exp 0 armour 0 weapon_lvl 0
    unit        Town Militia                exp 1 armour 0 weapon_lvl 0
    unit        Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction egypt, Mahfouz Labib, general, male, age 24, x 150, y 40 
    army
    unit        ME Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    unit        Desert Cavalry                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction poland, Przebor of Volhynia, general, male, age 28, x 205, y 125 
    army
    unit        Slav Levies                exp 1 armour 0 weapon_lvl 0
    unit        Slav Mercenaries                exp 1 armour 0 weapon_lvl 0
    unit        EE Peasants                exp 0 armour 0 weapon_lvl 0
    unit        EE Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction russia, Iosif of Smolensk, general, male, age 26, x 212, y 162 
    army
    unit        EE Archer Militia                exp 1 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction russia, Grigorii Sidorov, general, male, age 31, x 235, y 169 
    army
    unit        Kazaks                exp 0 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 1 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction russia, Yuri Nezhkov, general, male, age 33, x 244, y 158 
    army
    unit        Kazaks                exp 0 armour 0 weapon_lvl 0
    unit        Kazaks                exp 0 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 1 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction russia, Drozd Buiakov, general, male, age 29, x 281, y 163 
    army
    unit        EE Peasants                exp 1 armour 0 weapon_lvl 0
    unit        EE Archer Militia                exp 1 armour 0 weapon_lvl 0
    unit        EE Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Kazaks                exp 0 armour 0 weapon_lvl 0
    unit        Kazaks                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction turks, Kuchuk Ilker, general, male, age 23, x 278, y 109 
    army
    unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
    unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
    unit        ME Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Town Militia                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction turks, Yalbay Arikan, general, male, age 24, x 291, y 70 
    army
    unit        Arab Cavalry                exp 1 armour 0 weapon_lvl 0
    unit        Arab Cavalry                exp 1 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 1 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 1 armour 0 weapon_lvl 0
    unit        ME Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Town Militia                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction egypt, Medhat Hossman, general, male, age 25, x 268, y 13 
    army
    unit        Bedouin Cavalry                exp 1 armour 0 weapon_lvl 0
    unit        Bedouin Camel Riders                exp 1 armour 0 weapon_lvl 0
    unit        Arab Cavalry                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 1 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction egypt, Ghali Saled, general, male, age 26, x 254, y 51 
    army
    unit        ME Peasant Archers                exp 1 armour 0 weapon_lvl 0
    unit        ME Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        ME Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Arab Cavalry                exp 0 armour 0 weapon_lvl 0
    unit        Arab Cavalry                exp 0 armour 0 weapon_lvl 0
    unit        Bedouin Cavalry                exp 1 armour 0 weapon_lvl 0
    unit        Bedouin Camel Riders                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction turks, Bayezid al Ashqar, general, male, age 28, x 251, y 57 
    army
    unit        ME Town Militia                exp 1 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 1 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction turks, Sundak Ciller, general, male, age 20, x 259, y 64 
    army
    unit        Arab Cavalry                exp 0 armour 0 weapon_lvl 0
    unit        Bedouin Cavalry                exp 1 armour 0 weapon_lvl 0
    unit        Bedouin Camel Riders                exp 1 armour 0 weapon_lvl 0
    unit        ME Town Militia                exp 1 armour 0 weapon_lvl 0
    unit        ME Town Militia                exp 1 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 1 armour 0 weapon_lvl 0
    unit        Desert Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction turks, Orhan Bulent, general, male, age 34, x 257, y 73 
    army
    unit        ME Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
    unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
    unit        Arab Cavalry                exp 1 armour 0 weapon_lvl 0
    unit        Turkomans                exp 1 armour 0 weapon_lvl 0
    unit        Turkomans                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction turks, Qalawun al Zahiri, general, male, age 23, x 265, y 80 
    army
    unit        ME Town Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        ME Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
    unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
    unit        Arab Cavalry                exp 1 armour 0 weapon_lvl 0
    unit        Turkish Archers                exp 0 armour 0 weapon_lvl 0
    unit        Turkomans                exp 1 armour 0 weapon_lvl 0
    unit        Turkomans                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction milan, Giulio Perego, general, male, age 30, x 131, y 92 
    army
    unit        Sergeant Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Peasants                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction hre, Friedrich Ruesdorf, general, male, age 26, x 129, y 119 
    army
    unit        Mailed Knights                exp 1 armour 0 weapon_lvl 0
    unit        Mailed Knights                exp 1 armour 0 weapon_lvl 0
    unit        Sergeant Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Sergeant Spearmen                exp 0 armour 0 weapon_lvl 0
    unit        Crossbow Militia                exp 1 armour 0 weapon_lvl 0
    unit        Crossbow Militia                exp 0 armour 0 weapon_lvl 0
    unit        Sergeant Spearmen                exp 0 armour 0 weapon_lvl 0
    unit        Sergeant Spearmen                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction denmark, Jon Loftsson, general, male, age 28, x 142, y 187 
    army
    unit        Viking Raiders                exp 1 armour 0 weapon_lvl 0
    unit        Viking Raiders                exp 1 armour 0 weapon_lvl 0
    unit        Viking Raiders                exp 1 armour 0 weapon_lvl 0
    unit        Viking Raiders                exp 0 armour 0 weapon_lvl 0
    unit        Crossbow Militia                exp 0 armour 0 weapon_lvl 0
    unit        Crossbow Militia                exp 0 armour 0 weapon_lvl 0
    unit        Crossbow Militia                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction denmark, Sighvat Bolverksson, general, male, age 25, x 167, y 183 
    army
    unit        Viking Raiders                exp 1 armour 0 weapon_lvl 0
    unit        Viking Raiders                exp 1 armour 0 weapon_lvl 0
    unit        Crossbow Militia                exp 0 armour 0 weapon_lvl 0
    unit        Crossbow Militia                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction denmark, Inge Skovgaard, general, male, age 29, x 188, y 186 
    army
    unit        Viking Raiders                exp 1 armour 0 weapon_lvl 0
    unit        Viking Raiders                exp 1 armour 0 weapon_lvl 0
    unit        Crossbow Militia                exp 0 armour 0 weapon_lvl 0
    unit        Crossbow Militia                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction poland, Leszek Herman, general, male, age 27, x 181, y 174 
    army
    unit        EE Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Woodsmen                exp 1 armour 0 weapon_lvl 0
    unit        EE Peasants                exp 0 armour 0 weapon_lvl 0
    unit        EE Crossbow Militia                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction poland, Sobislaw Wallach, general, male, age 25, x 169, y 151 
    army
    unit        EE Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Woodsmen                exp 1 armour 0 weapon_lvl 0
    unit        EE Peasants                exp 0 armour 0 weapon_lvl 0
    unit        EE Crossbow Militia                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction spain, El_Cid, named character, male, age 40, x 92, y 83 
    traits GoodCommander 4 , GoodAttacker 3 , PublicFaith 3 , BattleChivalry 4 , StrategyChivalry 3 , ReligiousActivity 2 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 3 armour 0 weapon_lvl 0
    unit        Mailed Knights                exp 3 armour 0 weapon_lvl 0
    unit        Jinetes                exp 3 armour 0 weapon_lvl 0
    unit        Jinetes                exp 3 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Javelinmen                exp 1 armour 0 weapon_lvl 0
    unit        Javelinmen                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction spain, Saluador Caruallo, general, male, age 31, x 93, y 95 
    army
    unit        Town Militia                exp 1 armour 0 weapon_lvl 0
    unit        Crossbow Militia                exp 1 armour 0 weapon_lvl 0
    unit        Javelinmen                exp 1 armour 0 weapon_lvl 0
    unit        Javelinmen                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction france, Lanfrank Mauclerc, general, male, age 34, x 94, y 130 
    army
    unit        Mailed Knights                exp 1 armour 0 weapon_lvl 0
    unit        Crossbowmen                exp 1 armour 0 weapon_lvl 0
    unit        Crossbowmen                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction france, Remon de Champagne, general, male, age 28, x 115, y 143 
    army
    unit        Flemish Pikemen                exp 1 armour 0 weapon_lvl 0
    unit        Flemish Pikemen                exp 0 armour 0 weapon_lvl 0
    unit        Crossbowmen                exp 1 armour 0 weapon_lvl 0
    unit        Crossbowmen                exp 0 armour 0 weapon_lvl 0
    unit        Armored Sergeants                exp 1 armour 0 weapon_lvl 0
    unit        Armored Sergeants                exp 0 armour 0 weapon_lvl 0
    unit        Mailed Knights                exp 2 armour 0 weapon_lvl 0
    unit        Mailed Knights                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction france, Junien Tanlay, general, male, age 24, x 120, y 144 
    army
    unit        Flemish Pikemen                exp 1 armour 0 weapon_lvl 0
    unit        Flemish Pikemen                exp 0 armour 0 weapon_lvl 0
    unit        Flemish Pikemen                exp 0 armour 0 weapon_lvl 0
    unit        Crossbowmen                exp 1 armour 0 weapon_lvl 0
    unit        Crossbowmen                exp 0 armour 0 weapon_lvl 0
    unit        Armored Sergeants                exp 1 armour 0 weapon_lvl 0
    unit        Mailed Knights                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction scotland, Stuart Maknauchtan, general, male, age 32, x 99, y 181 
    army
    unit        Highlanders                exp 1 armour 0 weapon_lvl 0
    unit        Highlanders                exp 1 armour 0 weapon_lvl 0
    unit        Highlanders                exp 1 armour 0 weapon_lvl 0
    unit        Highland Rabble                exp 0 armour 0 weapon_lvl 0
    unit        Highland Archers                exp 0 armour 0 weapon_lvl 0
    unit        Highland Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction england, Aelfgar Hewlinge, general, male, age 29, x 94, y 157 
    army
    unit        Welsh Spearmen                exp 1 armour 0 weapon_lvl 0
    unit        Welsh Spearmen                exp 0 armour 0 weapon_lvl 0
    unit        Welsh Longbowmen                exp 1 armour 0 weapon_lvl 0
    unit        Welsh Longbowmen                exp 1 armour 0 weapon_lvl 0
    unit        Welsh Longbowmen                exp 0 armour 0 weapon_lvl 0
    unit        Peasants                exp 1 armour 0 weapon_lvl 0
    
    character    sub_faction england, Arthur of York, general, male, age 31, x 106, y 164 
    army
    unit        Peasants                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Archer Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasants                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction venice, Blasio Tasso, general, male, age 28, x 142, y 100 
    army
    unit        Italian Militia                exp 0 armour 0 weapon_lvl 0
    unit        Italian Militia                exp 0 armour 0 weapon_lvl 0
    unit        Italian Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Crossbowmen                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction hre, Sifridus, general, male, age 29, x 141, y 154 
    army
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 1 armour 0 weapon_lvl 0
    unit        Peasant Archers                exp 0 armour 0 weapon_lvl 0
    
    character    sub_faction france, Perrin Tanlay, general, male, age 26, x 97, y 114 
    army
    unit        Spear Militia                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Crossbowmen                exp 0 armour 0 weapon_lvl 0
    unit        Crossbowmen                exp 1 armour 0 weapon_lvl 0
    
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of diplomacy section <<<<
    
    faction_standings    england,        -0.2    france, scotland
    faction_standings    england,        -1.0    slave
    faction_standings    scotland,        -0.2    england
    faction_standings    scotland,        0.2    france
    faction_standings    scotland,        -1.0    slave
    faction_standings    france,            -0.2    england
    faction_standings    france,            0.2    scotland
    faction_standings    france,            -1.0    slave
    faction_standings    venice,            -0.2    byzantium
    faction_standings    venice,            -0.45    milan, hre
    faction_standings    venice,            -1.0    slave
    faction_standings    milan,            -0.4    venice, hre
    faction_standings    milan,            -1.0    slave
    faction_standings    hre,            -0.2    poland
    faction_standings    hre,            -0.45    venice, milan
    faction_standings    hre,            -1.0    slave
    faction_standings    poland,            -0.2    russia, hre
    faction_standings    poland,            0.2    hungary
    faction_standings    poland,            -1.0    slave
    faction_standings    hungary,        -0.2    byzantium
    faction_standings    hungary,        0.2    poland
    faction_standings    hungary,        -1.0    slave
    faction_standings    spain,            0.2    portugal
    faction_standings    spain,            -0.85    moors
    faction_standings    spain,            -1.0    slave
    faction_standings    sicily,            -0.2    moors
    faction_standings    sicily,            -0.45    byzantium
    faction_standings    sicily,            -1.0    slave
    faction_standings    denmark,        -1.0    slave
    faction_standings    portugal,        0.2    spain
    faction_standings    portugal,        -0.85    moors
    faction_standings    portugal,        -1.0    slave
    faction_standings    papal_states,        -0.45    hre
    faction_standings    papal_states,        0.2    england, portugal, poland, hungary
    faction_standings    papal_states,        -1.0    slave
    faction_standings    moors,            -0.2    sicily
    faction_standings    moors,            -0.85    spain, portugal
    faction_standings    moors,            -1.0    slave
    faction_standings    byzantium,        -0.2    hungary, venice
    faction_standings    byzantium,        -0.45    sicily
    faction_standings    byzantium,        -0.85    turks
    faction_standings    byzantium,        -1.0    slave
    faction_standings    turks,            -0.65    egypt
    faction_standings    turks,            -0.8    byzantium
    faction_standings    egypt,            -0.6    turks
    faction_standings    egypt,            -0.6    slave
    
    faction_relationships     england, at_war_with     slave
    faction_relationships     france, at_war_with     slave
    faction_relationships     hre, at_war_with     slave
    faction_relationships     spain, at_war_with     slave
    faction_relationships     venice, at_war_with     slave
    faction_relationships     sicily, at_war_with     slave
    faction_relationships     milan, at_war_with     slave
    faction_relationships     scotland, at_war_with     slave
    faction_relationships     byzantium, at_war_with     slave
    faction_relationships     russia, at_war_with     slave
    faction_relationships     moors, at_war_with     slave
    faction_relationships     turks, at_war_with     slave
    faction_relationships     egypt, at_war_with     slave
    faction_relationships     denmark, at_war_with     slave
    faction_relationships     portugal, at_war_with     slave
    faction_relationships     poland, at_war_with     slave
    faction_relationships     hungary, at_war_with     slave
    faction_relationships     papal_states, at_war_with     slave
    faction_relationships     aztecs, at_war_with     slave
    faction_relationships     slave, at_war_with     england, france, hre, spain, venice, sicily, milan, scotland, byzantium, russia, moors, turks, egypt, denmark, portugal, poland, hungary, papal_states, aztecs
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of regions section <<<<
    
    script
    campaign_script.txt


    :hmmm:

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