Yeah, I've been dying to hear the Phoenicians since 1.0. Good to see it at long last--most of the voice mods will work with EB II, won't they?
They will be included in EB2. There is little to no difference in the way R:TW and M2:TW handle soundfiles.
Awesome patch, thanks again! I'm also stunned/ecstatic by the fast end turns!
And in that sense, the problem arises: Sweboz, Aedui, Arverni, Lusotannan.. all speak Gallic (K-Celtic) for the General's voice. Because all these factions share the same culture.
In M2TW, we'll be able to have the Sweboz general speak Proto-Germanic, the Aedui/Arverni/Casse general speak Gallic, and Lusotannan general speak Q-Celtic.. etc. Voices are seperated into "accents" which are linked directly to factions.
Last edited by Shigawire; November 26, 2008 at 01:56 AM.
-----------------PROUD PARENT OF THE VOICEMOD-----------------
"To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE
Last edited by Entropy Judge; November 26, 2008 at 02:34 PM. Reason: Smily fix
"WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari
Having major issues getting windowed mode to work on this. I've added the -ne line in the Single Player EB shortcut, but I get an error message about there needing to be a value before the game comes up in full screen, then completely stalls.
RTW on it's own works fine with the -ne line.
My RTW resolutions are set lower than the native desktop.
Last edited by Kaje; December 01, 2008 at 02:54 PM.
"Fixed CTD when choosing fate of a newly conquered settlement (if Lusted's theory is correct)."
Sorry, but there are still CTD when I choose fate of a newly conquered settlement. Not everytimes, in fact allways after a battle, but it's still annoying, because there aren't other solution than withdrawing, sieging again and retaking the city.
Anyone have any ideas with regards to the windowed issues?
Desperate to play it but can't without having access to other programs at the same time!
Kaje, have you tried copying your vanilla RTW desktop shortcut (bypassing the trivial script) and adding " -mod:eb -show_err -ne" to the end of the target line?
That works perfectly, thanks dude!
EB team is my god !! Im gonna worship you till mah death :]
Roma will rise again to take over the world from Northen Shores of Britannia to hot deserts of Arabia , from Iberia to the far Indus all people will bow to the power of mighty Roman Legions . Or Die .
a bit confused, do i install it over eb1.1? like, just that?
See my AAR, From Kingdom to Empire-An Ottoman AAR
I have question what is faction persian reform in mod??
The Persian reform is the second reform of the Hayasdan (Armenian) faction. It's essentially a take-over of the original Persian Empire.
Why the armies Hayasdan most of Armenian not the persian
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