Page 10 of 22 FirstFirst 1234567891011121314151617181920 ... LastLast
Results 181 to 200 of 434

Thread: EB 1.2 Released!

  1. #181

    Default Re: EB 1.2 Released!

    Please check the issues mentioned under 'Crash recovery' in this thread. If it helps you not, open a new thread in the tech sub-forum, containing all informations about your specific issues.

    XSamatan

  2. #182

    Default Re: EB 1.2 Released!

    well that suck,it say i should have saves of turns 2-16 for future and right next to it says foolish,real help

  3. #183

    Default Re: EB 1.2 Released!

    The engine of RTW is bugged. EB can't change that. Due to the massive amount of new features provided by EB and due to the fact that EB is a mod you should be careful with your saved-games. It is so easy to make multiple saves, and by doing this you will get along most of all CTD's. Computer are just machines, don't forget that

    Concerning your problem:
    Did you check for rebellions? See the paragraph under The game crashes as soon as I end turn / The game crashes during the AI turn.

    XSamatan

  4. #184

    Default Re: EB 1.2 Released!

    i did,and i start a new campaigin but has the makedonias

  5. #185

    Default Re: EB 1.2 Released!

    Delete...
    Last edited by Gyan-Separ; May 30, 2010 at 01:06 PM.

  6. #186

    Default Re: EB 1.2 Released!

    Delete please...
    Last edited by Gyan-Separ; June 01, 2010 at 09:10 AM.

  7. #187

    Default Re: EB 1.2 Released!

    Hi guys, do you know how I can make the recruitment 0 turn? Thanks

  8. #188

    Default Re: EB 1.2 Released!

    How do you add the wonders back into the game?

  9. #189

    Default Re: EB 1.2 Released!

    For the first, make a forum search, there are threads about this topic already. For the latter, the wonders are in the game, did you notice the little icons that look like a stone-circle? This is the engine-related icon for all wonders (including the big seven and much, much more 'smaller' things), read the descriptions of the buildings in the cities if you want to have more informations about the wonders.

    XSamatan

    EDIT: Or you can have a overview on what is represented in EB as 'wonder' here: \EB\Data\text\export_buildings.txt, search for 'Place of Lakes' (that is the first)
    Last edited by XSamatan; August 07, 2010 at 06:57 AM.

  10. #190

    Default Re: EB 1.2 Released!

    Thank you sooo much man!

  11. #191

    Default Re: EB 1.2 Released!

    The thing is I wanted to put back the pyramids in the game, i kinda dont see why it was taken out. But thanks !

  12. #192

    Default Re: EB 1.2 Released!

    The pyramids are in EB. Just look in Egypt, they'll be at their appropriate place
    If you fight at the site on which you see the sign on campaign map, you'll also see them on the battlefield, they are marvelous!

    XSamatan

  13. #193

    Default Re: EB 1.2 Released!

    wait? They are on the battle map but not the campaign map? All I see are the stone henge sites? There is a not I am learning about this game...

  14. #194

    Default Re: EB 1.2 Released!

    Quote Originally Posted by Totalknight View Post
    wait? They are on the battle map but not the campaign map? All I see are the stone henge sites? There is a not I am learning about this game...
    They are a buidling in one of the two Northern Egyptian town on the campaign map.

    They are also on the battle field.

    "Stone henges" represent nothing more than the position of wonders.

  15. #195

    Default Re: EB 1.2 Released!

    cant I place the Pyramids on the map myself? :d

  16. #196
    TuCoT's Avatar Biarchus
    Join Date
    Jan 2009
    Location
    Thrace
    Posts
    606

    Default Re: EB 1.2 Released!

    Pyramids are already built in Memphis at the beginning. Many other wonders too.

  17. #197

    Default Re: EB 1.2 Released!

    i understand, but I would like to physically see them on the campaign map, thats my plan.

  18. #198

    Default Re: EB 1.2 Released!

    The engine doesn't allow the placement of new wonders on the campaign map, so the team decided to go the way with the little circles to have the ability to include more historical important sides than in vanilla. Oh, and by reading all of these descriptions you will learn a lot about ancient history....!!!

    XSamatan

  19. #199

    Default Re: EB 1.2 Released!

    Oh the game is mind crazy with information, I just wanted pyramids. Thanks for the help and patience!

  20. #200

    Default Re: EB 1.2 Released!

    Quote Originally Posted by XSamatan View Post
    The engine doesn't allow the placement of new wonders on the campaign map, so the team decided to go the way with the little circles to have the ability to include more historical important sides than in vanilla.
    Yes it does. We used to have custom wonders in Blue Lotus totalwar. We even had a Chinese wall on the campaign map.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •