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Thread: Traits and Ancillaries's game balance report

  1. #141
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Traits and Ancillaries's game balance report

    As far as I recalled, there is a way to cap 1 ancillaries per turn but need to depend all ancillary triggers through trait triggers like what EB do. But this method will radically change both traits and ancillaries file which is somewhat I don't like to do due to I must add amount of new traits that almost equally to amount of ancillaries in ancillaries file along with their triggers.
    Last edited by Suppanut; January 29, 2009 at 01:56 AM.
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  2. #142

    Default Re: Traits and Ancillaries's game balance report

    I wish I could play EB with XGM's unit roster.

  3. #143
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Traits and Ancillaries's game balance report

    Due to EB method is to radical for XGM, but fear not, I will looking for another way to do about balancing them. But it will need sometimes as now I working on traits, let's me finish traits first.
    Last edited by Suppanut; January 29, 2009 at 02:00 AM.
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  4. #144
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    Default Re: Traits and Ancillaries's game balance report

    After think again and again, I decide to put htismaqe proposal on cap 1 ancillary per turn into action as I think this would be useful in the future but I must spend at least 1 month to do it along with other modification before next released.
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  5. #145
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    Default Re: Traits and Ancillaries's game balance report

    Quote Originally Posted by perun View Post
    To me it looks like it is too easy to gain epithets. I had a general gaining two epithets, Graecus and Germanicus after the same battle against a joined German-Mac army. Where is the fun in that?
    There are many measure I must take to fix too easy to gain epithet.

    1) Harder to gain(change condition along with deflat chance/inflat threshold)
    2) Cut them down but I can't made up my mind to do it by myself. Here is the list of trait with epithet and their epithets.(not include ethnic related traits which I'm not plan to cut them)

    Epithet list
    XGM
    tChakravatin, Chakravatin
    tShahanshah, Shahanshah
    tGrand_Sufet, Grand Sufet
    tGreat_Malik, Great Malik
    tTrue_Diadochus, the True Diadochus
    tImperator, Imperator
    tHigh_King, the High King
    tSupreme_Overlord, the Supreme Overlord
    PhlegmHumour, the Cold-hearted
    BlackBileHumour, the Morbid
    YellowBileHumour, the Angry
    Inbred, the Idiot
    Handsome, the Handsome
    Ugly, the Ugly
    LameFromBirth, the Lame
    Lame, the Lame
    BlindFromBirth, the Blind
    Blind, the Blind
    DeafFromBirth, the Deaf
    Deaf, the Deaf
    Insane, the Mad
    GoodCommander, the Mighty
    GoodAttacker, the Attacker
    BadAttacker, the Foolhardy
    GoodDefender, the Defender
    GoodAmbusher, the Cunning
    GoodSiegeAttacker, the Conqueror
    GoodSiegeDefender, the Defender
    GoodInfantryGeneral, the Infantryman
    GoodCavalryGeneral, the Horseman
    GoodRiskyAttacker, the Lucky
    GoodRiskyDefender, the Steadfast
    GloriousFool, the Glorious
    TragicHero, the Tragic Hero
    Feck, the Profane
    RomanHero, Magnus
    Brave, the Brave
    Coward, the Lily-livered, the Coward
    VictorRomanVirtue, Magnus
    VictorOthersVirtue, the Conqueror
    BattleScarred, "Scarface"
    LostEagle, Infortunatus
    RegainedEagle, Signifer
    CapturedEagle, of the Eagles
    Genocide, the Butcher
    Drink, the Drunkard
    Arse, the Perverse
    Girls, the Womaniser
    Slothful, the Fat
    Gambling, the Gambler
    Upright, the Honest
    Miserly, the Mean
    Perverted, the Foul
    Anger, the Wrathful
    Lewd, the Lewd
    Liar, the Liar
    DeceiverVirtue, the Cunning
    Talkative, the Gossip
    AuthoritarianRomanVirtue, the Harsh
    Authoritarian, the Harsh
    NonAuthoritarian, the Kind
    Just, the Just
    HarshRuler, the Cruel
    KindRuler, the Good
    gTaxTyrant, the Tyrant
    ArchitectSkill, the Builder
    EconomicsSkill, of the Golden Touch
    NaturalPhilosophySkill, the Thinker
    PhilosophySkill, the Philosopher
    InspiringSpeaker, the Orator
    Negotiation, the Golden Tongue
    SpyMaster, the Cunning
    AssassinMaster, the Killer
    AssassinCatcher, the Fortunate
    GoodBuilder, the Builder
    GoodEngineer, the Engineer
    PublicAtheism
    , the Faithless
    PublicFaith, the Pious
    Pious, the Holy
    Sacrilegious, the Blasphemer
    ReligiousAscetics, the Hermit
    Nonviolence, the Healer
    Nonkleptocrat, the Keeper
    Karma, the Worm?, the Wormlord!
    ApicianRomanVice, Corpulentus
    GamesFanRomanVice, the "Editor"
    RacesFanRomanVice, the Charioteer
    *DramasFanGreekVice, the Playwright, the Thespian
    SedentryLifeNomadVice, the Trodder
    Berserker, the Bloodyhanded
    Warlord, the Great
    BarbarianHuntingSkill, the Master Hunter
    BarbarianCraftandArt, the Guild Master
    BarbarianOralTradition, the Sage
    BarbarianWarriorSkill, the Hero
    BarbarianBardicSkill, the Bard
    Cuckold, the Cuckold
    gGreat, the Great
    gCognomen_Africanus, Africanus
    gCognomen_Germanicus, Germanicus
    gCognomen_Gallicus, Gallicus
    gCognomen_Britanicus, Britanicus
    gCognomen_Parthicus, Parthicus
    gCognomen_Graecus, Graecus
    gCognomen_Aegyptiacus, Aegyptiacus
    Nikator, Nikator
    Soter, Soter
    Epiphanes, Epiphanes
    Euergetes, Euergetes
    Poliorcetes, Poliorcetes
    Philadelphus, Philadelphus
    Keraunos, Keraunos
    Philoromaeus, Philoromaeus
    Barypos, Barypos
    Philopator, Philopator
    Philometor, Philometor
    Zabinas, Zabinas
    Theos, Theos
    Dionysos, Dionysos
    Physcon, Physcon
    =120


    XC only
    tMegas_Strategos, the Megas Strategos
    GoodOrganizer, the Master Organizer
    BadOrganizer, the Disaster
    WarriorWife, the Husband
    Conqueror_of_Rome, Conqueror of Rome
    Conqueror_of_Pella, Conqueror of Pella
    Conqueror_of_Antioch, Conqueror of Antioch
    Conqueror_of_Alexandria, Conqueror of Alexandria
    Conqueror_of_Carthage, Conqueror of Carthage
    Conqueror_of_Nisa, Conqueror of Nisa
    Conqueror_of_Amasia, Conqueror of Amasia
    Conqueror_of_Gergovia, Conqueror of Gergovia
    Conqueror_of_Teutoburgum, Conqueror of Teutoburgum
    Conqueror_of_Bactra, Conqueror of Bactra
    Conqueror_of_Thospia, Conqueror of Thospia
    Conqueror_of_Mariaba, Conqueror of Mariaba
    Conqueror_of_Sparta, Conqueror of Sparta
    Conqueror_of_Roxolani, Conqueror of the Roxolani
    Conqueror_of_Gallaecia, Conqueror of Gallaecia
    Conqueror_of_Seutopolis, Conqueror of Seutopolis
    Conqueror_of_Pergamum, Conqueror of Pergamon
    Conqueror_of_Taxila, Conqueror of Taxila
    Conqueror_of_Britannia, Conqueror of Britannia
    Conqueror_of_Numantia, Conqueror of Numantia
    Conqueror_of_Sarmizegetusa, Conqueror of Sarmizegetusa
    Conqueror_of_Seleucia, Conqueror of Seleucia
    Conqueror_of_Athens, Conqueror of Athens
    Conqueror_of_Avaricum, Conqueror of Avaricum
    Liberator_of_Persepolis, Liberator of Persepolis
    Liberator_of_Ecbatana, Liberator of Ecbatana
    Inhuman, the Evil
    SavageHellenisticVice, the Savage
    EspritDeCorps, the Invincible
    AntiEspritDeCorps, the Weakling
    =34
    If anyone have suggest on which traits not worth to have epithet please give your suggestion.
    Last edited by Suppanut; February 01, 2009 at 10:53 AM.
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  6. #146
    Primicerius
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    Default Re: Traits and Ancillaries's game balance report

    The two organizer ones seem fairly minor, not enough for an epithet....



  7. #147

    Default Re: Traits and Ancillaries's game balance report

    OK, so I broke down and installed 5.8.13 this morning and fired it up, determined to ignore my dislikes.

    In the 4th turn, I had a family member come of age in Athens.

    Spoiler Alert, click show to read: 



    Yeah, you read that right. He gained 5 ancilliaries instantly upon coming of age.

    I'm gonna keep playing though.
    Last edited by htismaqe; February 01, 2009 at 04:29 PM.

  8. #148

    Default Re: Traits and Ancillaries's game balance report

    GoodCommander, the Mighty
    GoodAttacker, the Attacker
    GoodDefender, the Defender
    GoodAmbusher, the Cunning
    GoodSiegeAttacker, the Conqueror
    GoodSiegeDefender, the Defender
    GoodInfantryGeneral, the Infantryman
    GoodCavalryGeneral, the Horseman
    GoodRiskyAttacker, the Lucky
    GoodRiskyDefender, the Steadfast

    These all can be easily gained by one general who is part of your main fighting force.

  9. #149

    Default Re: Traits and Ancillaries's game balance report

    I've rarely had a general gain any of the command trait epithets, (one "the mighty" I think). I'd start by looking at one and two level traits with epithets, then three level, and finally, traits with more than three levels.

    Expand your borders, a mod based on XGM 5.

  10. #150
    Primicerius
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    Default Re: Traits and Ancillaries's game balance report

    Quote Originally Posted by htismaqe View Post
    OK, so I broke down and installed 5.8.13 this morning and fired it up, determined to ignore my dislikes.

    In the 4th turn, I had a family member come of age in Athens.

    Spoiler Alert, click show to read: 



    Yeah, you read that right. He gained 5 ancilliaries instantly upon coming of age.

    I'm gonna keep playing though.
    Happens to me all the time, Athens special building is so overpowered... I've taken to avoiding putting FM's in Athens, just the one governor there, he's my resident super-FM.



  11. #151

    Default Re: Traits and Ancillaries's game balance report

    Ceaser- I have one general who is rotating though those names most battles.

  12. #152
    Primicerius
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    Default Re: Traits and Ancillaries's game balance report

    So, tie them to a higher level of trait: instead of GoodDefender being "the defender" make it GreatDefender.



  13. #153
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Traits and Ancillaries's game balance report

    Epithet that show is the from the most recent trait that received point and already across the threshold of level that give epithet.

    So if you have epithet from traits A and B and C. If trait A is just received its point then their epithet will show up replace the others. This is the reason why your epithet is rotate like child's play of musical chair.

    I can stop their rotation by modify their trigger a bit in next release.(In fact not a bit as I already plan some radical change for all trigger.)

    I will try to depowered Athens in next released too.
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  14. #154

    Default Re: Traits and Ancillaries's game balance report

    Quote Originally Posted by Scutarii View Post
    So, tie them to a higher level of trait: instead of GoodDefender being "the defender" make it GreatDefender.
    It already should be, those are from vanilla afaik, and the epithet is given with the last level of the trait tree.

    Expand your borders, a mod based on XGM 5.

  15. #155
    LucretiusTC's Avatar Biarchus
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    Default Re: Traits and Ancillaries's game balance report

    It seems to me that the problem with those super-Generals and super-Governors is only related to those Factions who have an relatively easy access to the Academies and Special Buildings. When you think about this game on the campaign map there are Factions like the Seleucids, Scythians and Sabaeans who have to deal with much longer distances between their settlements. For instance you might have one Seleucid Family Member in Hecatompylos and he has to rule 3 settlements (including Zadracarta and Apamea) and fighting against the Parthians and Bactians too. His nearest Seleucid collague might be in Isthakhr or Susa, and it would take at least 3 turns to get him in Apamea.

    In that kind of cases I would prefer to have a General/Governor who has at least a capable for his job (+3 command, + 3 management) rather than superior General (+5 command) or superior Governor (+5 management). I mean those cases when there is only one Family Member available in the large area, and there are no any academies nearby.

    About those epithets I think we could cut down these from 6 to 3:
    LameFromBirth, the Lame
    Lame, the Lame
    BlindFromBirth, the Blind
    Blind, the Blind
    DeafFromBirth, the Deaf
    Deaf, the Deaf

    Despite those epithets there have been great military leaders who have become One-eyed like Hannibal Barca (c. 217 BC in Italy) and Antigonos Monophthalmus (aka Kyklops; the founder of the Antigonid dynasty), and the later times conqueror Timur Lenk was a lame.

    If there are too many retinues available in Taxila, then Suppanut might have to choose between the major and minor retinues, and maybe cut down those who are too similar or secondary for the gameplay.

    Then in my recent Sabaean campaign I noticed that there was a very negative retinue "Pyromaniac" (-3 from law, +3 to unrest, -3 influence), and because of that I decided to keep that Family Member outside of the city.

    Luc.

  16. #156
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Traits and Ancillaries's game balance report

    Quote Originally Posted by LucretiusTC View Post
    It seems to me that the problem with those super-Generals and super-Governors is only related to those Factions who have an relatively easy access to the Academies and Special Buildings. When you think about this game on the campaign map there are Factions like the Seleucids, Scythians and Sabaeans who have to deal with much longer distances between their settlements. For instance you might have one Seleucid Family Member in Hecatompylos and he has to rule 3 settlements (including Zadracarta and Apamea) and fighting against the Parthians and Bactians too. His nearest Seleucid collague might be in Isthakhr or Susa, and it would take at least 3 turns to get him in Apamea.

    In that kind of cases I would prefer to have a General/Governor who has at least a capable for his job (+3 command, + 3 management) rather than superior General (+5 command) or superior Governor (+5 management). I mean those cases when there is only one Family Member available in the large area, and there are no any academies nearby.

    About those epithets I think we could cut down these from 6 to 3:
    LameFromBirth, the Lame
    Lame, the Lame
    BlindFromBirth, the Blind
    Blind, the Blind
    DeafFromBirth, the Deaf
    Deaf, the Deaf

    Despite those epithets there have been great military leaders who have become One-eyed like Hannibal Barca (c. 217 BC in Italy) and Antigonos Monophthalmus (aka Kyklops; the founder of the Antigonid dynasty), and the later times conqueror Timur Lenk was a lame.

    If there are too many retinues available in Taxila, then Suppanut might have to choose between the major and minor retinues, and maybe cut down those who are too similar or secondary for the gameplay.

    Then in my recent Sabaean campaign I noticed that there was a very negative retinue "Pyromaniac" (-3 from law, +3 to unrest, -3 influence), and because of that I decided to keep that Family Member outside of the city.

    Luc.
    Thanks, Luc. Now on my way of cutting trigger from Taxila. On Pyromaniac, I just give not sane requirement and add randompersent > 99(at bottom of possible chance).

    Something you must known for Pyromaniac is almost every faction could have it as requirement are from temple of forge and have some fire obsession.
    Last edited by Suppanut; February 02, 2009 at 09:06 AM.
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  17. #157
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Traits and Ancillaries's game balance report

    I will release Ethnic Traits version 2.0 at the end of this week which mean it would break savegame completely which roughly have these features.

    Ethnic Traits module 2.0(yes, break savegame completely)

    Main feature
    - Many new traits and ancillaries from XC, included whole set of unique ancillaries(+150 more)
    - Sort text files for other modder friendly
    - Clean-up files by removed unused traits and ancillaries as well as triggers from files
    - Revised bonus and threshold of traits. Now many of good traits have some negative side in them.
    - Revised ethnic module
    - Rebalance ancillaries and traits and reduce trigger chances
    - Mentor system, now ancillaries will influence what traits your character gains in the same way as academy do
    - Ancillaries weight system, Now ancillaries will have weight and would prevent character to gain ancillaries once retinues stock is overweight.
    - Reduce special building and education comes of age ancillaries triggers down to the bottom
    - More garrison scripts
    - Deflat epithets, now it hard to gain last level traits that have epithets
    - More on tax and governing issue now there are different kind of traits up to your tax setting and faction
    - Vice from imperial title, differ via culture and title under hidden "DoomedOfEmpire"
    - More emphasis on the Loyalty feature with more traits and ancilliaries that affect loyalty.
    - Leadership bonus from faction leader to effect overall faction's generals.
    >Management: +-corruption
    >Influence: +-bribe cost&loyalty

    Stat Issue
    - Management should harder to gain from traits
    - deflat influence spam in traits
    - specialization of character on command or management by stop self perpetuated once others of attribute is more than 5. I may take other measure to archive it too.

    Rework and Fix
    - rework on health and supply traits
    - impermanence traits' bonus fix
    - Rework education system, now you could change the school for your children
    - Rewrite Incarnation and Karma module
    - Harder to gain the Great + some new cognomens
    - add random factor to reduce chance to gain ancillaries from special buildings to the bottom

    New Traits&Ancillaries
    - rework on gamefanromanvice
    - Add Satrap trigger to parthia, seleucid, britons
    - Carthage Government
    >Tribunal of Judge(famous 104 to monitor generals loyalty) as normal ancillaries(not office) to monitor general with too high command(-1 command, +2 to law, +100 cost to bribe)
    >Leader of Popular Assembly who increases influence and management
    >Trade Union Leader who increases trade (+5%) and public order.
    - Meritocracy(just+Battle)&Favouritism(unjust+battle) traits
    - new greek cities and Illyrian traits
    - Olympic traits

    For those who can't wait, you could see them in XC version which I already released(which more complicated XGM version).

    Htismaqe, please prepare to playtest this module.
    Last edited by Suppanut; February 23, 2009 at 11:15 AM.
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  18. #158
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Traits and Ancillaries's game balance report

    Here is updated on rebalance ancillaries and traits as I promised with all these features.

    Ethnic Traits module 2.0(yes, break savegame completely)

    Main feature
    - Many new traits and ancillaries from XC, included whole set of unique ancillaries(+150 more)
    - Sort text files for other modder friendly
    - Clean-up files by removed unused traits and ancillaries as well as triggers from files
    - Revised bonus and threshold of traits. Now many of good traits have some negative side in them.
    - Revised ethnic module
    - Rebalance ancillaries and traits and reduce trigger chances
    - Mentor system, now ancillaries will influence what traits your character gains in the same way as academy do
    - Ancillaries weight system, Now ancillaries will have weight and would prevent character to gain ancillaries once retinues stock is overweight.
    - Reduce special building and education comes of age ancillaries triggers down to the bottom
    - More garrison scripts
    - Deflat epithets, now it hard to gain last level traits that have epithets
    - More on tax and governing issue now there are different kind of traits up to your tax setting and faction
    - Vice from imperial title, differ via culture and title under hidden "DoomedOfEmpire"
    - More emphasis on the Loyalty feature with more traits and ancilliaries that affect loyalty.
    - Leadership bonus from faction leader to effect overall faction's generals.
    >Management: +-corruption
    >Influence: +-bribe cost&loyalty

    Stat Issue
    - Management should harder to gain from traits
    - deflat influence spam in traits
    - specialization of character on command or management by stop self perpetuated once others of attribute is more than 5. I may take other measure to archive it too.

    Rework and Fix
    - rework on health and supply traits
    - impermanence traits' bonus fix
    - Rework education system, now you could change the school for your children
    - Rewrite Incarnation and Karma module
    - Harder to gain the Great + some new cognomens
    - add random factor to reduce chance to gain ancillaries from special buildings to the bottom

    New Traits&Ancillaries
    - rework on gamefanromanvice
    - Add Satrap trigger to parthia, seleucid, britons
    - Carthage Government
    >Tribunal of Judge(famous 104 to monitor generals loyalty) as normal ancillaries(not office) to monitor general with too high command(-1 command, +2 to law, +100 cost to bribe)
    >Leader of Popular Assembly who increases influence and management
    >Trade Union Leader who increases trade (+5%) and public order.
    - Meritocracy(just+Battle)&Favouritism(unjust+battle) traits
    - new greek cities and Illyrian traits
    - Olympic traits
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  19. #159
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Traits and Ancillaries's game balance report

    Spoiler warning for Ethnic Traits 2.0!

    1) Now tax policy is changing with mixed filling of people about it. Such as...

    When you ask those romans about tax policy those romans will tell you that low tax is at best demogouge and at worst is effeminate wimp while high tax is the TRUE! ROMANS! But when you ask others their reply would be different such as most of easterner will think low and moderate tax is kindess of benevolent leader at best and too soft at worst while too high tax would think their leader as effecient admininstrator at best and harsh at worst.

    So now fiscal policy for governors will more flexible than before as outcome will different.(But city without governor still the same, tax as high as long as they not riot.)

    2) Faction leader now effect on other generals under him if he is excel in management then other generals will not able to do the red tape. and if your faction leader is so high in charisma then your general would have high loyalty and harder to bribe. But if your leader is low on these issue then all thing would be reversed, low management will allow your general to corruption and low influence would cause your loyalty crisis to your faction.

    3) Now most traits with management will stop gain or grow if command attribute is too high(>5) this also the same with command if management attribute is too high(>5). To gain both attributes to higher than 6 are still possible but need higher effort and help, and yes, with some price in character flawed to pay.

    4) I have done many measure to stop problem of ancillaries rampant. Not only trigger now drastically reduct as well as some more specific condition to give, now ancillaries will also have weight which when ancillaries weight is too high then there would no longer spawn on character unless you transfer some ancillaries to other characters. Although family's friend is the most precious family legacy(as now they are extremely hard to gain) but sometimes you must let's them go apart to their ways or let's them rest in peace for good.

    5) Once you faction gain special leader's title then it would be mean the new eras has come to your faction, end the age of humble after your faction is big enough to call THE! GREAT! EMPIRE!, and then your faction will doom to fall. New eras will good at first 3-4 generations but then it will gradually fallen and end up doomed as all dynasty in the history. So you should kept a series of good and young leaders to made your fall slower and able to end your game with happy-ending. On how they fall will up to what title you gained.
    Last edited by Suppanut; February 24, 2009 at 10:07 AM.
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  20. #160
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Traits and Ancillaries's game balance report

    Anyone who try ET2.0 please report problem you encounter as well as game balance when play with it for future rebalance.
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