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Thread: -- Building Icons Preview --

  1. #181
    The Big Red 1's Avatar Primicerius
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Varjon View Post
    He wasn't but most of the team wanted that title for High Elves faction leader.
    Does that include you? Because I'm totally against it!
    HONEY I AM HOME


  2. #182
    Mithrandir's Avatar Flame of Anor
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by The Big Red 1 View Post
    Does that include you? Because I'm totally against it!
    Why? High King sounds pretty badass.


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  3. #183
    The Big Red 1's Avatar Primicerius
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Mithrandir the Istari View Post
    Why? High King sounds pretty badass.
    You worry me.
    HONEY I AM HOME


  4. #184
    Mithrandir's Avatar Flame of Anor
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by The Big Red 1 View Post
    You worry me.
    I'm kidding, I'm kidding. If there's no support for the title High King in the books, it should be changed.


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  5. #185
    The Big Red 1's Avatar Primicerius
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Mithrandir the Istari View Post
    I'm kidding, I'm kidding. If there's no support for the title High King in the books, it should be changed.
    Awwwww, I was waiting for a sarcastic comment.
    HONEY I AM HOME


  6. #186
    Mithrandir's Avatar Flame of Anor
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by The Big Red 1 View Post
    Awwwww, I was waiting for a sarcastic comment.
    I'm tired.


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  7. #187

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Varjon View Post
    That's not very nice to come and complain, Rogu3granny is making these from his own will for free. In my opinion his building cards are at least as good as in M2TW.
    So this thread is created just so that people are meant to compliment and congratulate Rogu3granny instead of bringing their thoughts?

    Sorry I missed that, didnt say anything about that In the OP or the title

  8. #188

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    LOL, It's not that at all, it's just that you are criticising them for being to cartoon like and I can see where you are coming from but will they enhance your playing experience of playing this MOD or will as I stated before, it be better to just leave the vanilla ones and not try and enhance the icons at all. I think when met with this argument that you will have to agree that even though the Orc and some other Buildings are not to your liking, they are a lot better included in the MOD than without. Also maybe you could give me some examples.


  9. #189

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Rogu3granny View Post
    Also maybe you could give me some examples.

    http://i439.photobucket.com/albums/qq118/HugoHeyman/Paint.jpg


    Couldnt upload it to image here :S



    As you may see im not so good at making icons examples.I know that this is not BFME but EA games has people who works with LOTR buildings and therefore I think you should atleast take a look at them. I cant find any pictures on the internet on them though :S

    Myself I think you should take total war icons a step further, and instead of having a picture of a single building I think you should have a picture on many buildings.

    Last edited by Neptulon; November 30, 2008 at 11:24 AM.

  10. #190
    Violator's Avatar Centenarius
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Once again i am speechless!!!! This is going to be the mod of "THE FOURTH AGE"!!!

  11. #191

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    I like the majority of these icons, but some of the mordor ones are... well... they just look really out-of-place. The worst one for me is the trade building once that wierd symbol is put on the wall; that belongs in something like warhammer, not LOTR.

    The Elven and Gondorian ones are GREAT, though!

  12. #192

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    The Elven buildings are amazing. The others are great in craftsmanship too but I dislike the other two factions, so only the Elves get any appreciation.

    I can't wait to see the Dwarven and Rohirrim buildings.

  13. #193
    Morwen's Avatar Foederatus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Hello all, this is my first post here.

    Just wondering if there are any plans for actual custom buildings on the battlemap (I know it's addressed in the FAQ that there won't be any for the first release, but is it being planned?)

    I have done some custom buildings for Rome Total War using 3ds max and CAS exporter, not sure if the same can be done in m2tw and can't find a tutorial anywhere.

  14. #194
    Louis Lux's Avatar Into the Light
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Morwen View Post
    Hello all, this is my first post here.

    Just wondering if there are any plans for actual custom buildings on the battlemap (I know it's addressed in the FAQ that there won't be any for the first release, but is it being planned?)

    I have done some custom buildings for Rome Total War using 3ds max and CAS exporter, not sure if the same can be done in m2tw and can't find a tutorial anywhere.
    This guy has been working on custom battlemaps for quite sometime but I think you got to be quite knowledgeable in scripting to give it a try.

    http://www.twcenter.net/forums/showthread.php?t=166329

    Welcome to the forums

  15. #195

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    They all look a far too cartoon like in my opinion, they would look better if they were designed to be more realistic and with better proportions, Gondor archery range is a prime example.
    The Watchwords Of Midnight
    "The brave and the free fear no foe, go forth, mighty hosts of Midnight! Unto death or victory we go!"

    The Midnight Chronicles

  16. #196

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    What do they want for nothing


  17. #197
    Morwen's Avatar Foederatus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Louis Lux View Post
    This guy has been working on custom battlemaps for quite sometime but I think you got to be quite knowledgeable in scripting to give it a try.

    http://www.twcenter.net/forums/showthread.php?t=166329

    Welcome to the forums
    That looks great, although I think all he did was modifying the collision/pathfinding of the models without actually changing or retexturing the models themselves. Can the M2TW building models be unpacked and modified the same way as in RTW?

    PS. Those custom siege rams look funky, could be awesome to have in this mod (Grond ram?)

  18. #198
    Maximus183's Avatar Senator
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Awesome work!

    The pics look kinda 3d though. Are they gonna be on the battlefield as well?

  19. #199
    Mithrandir's Avatar Flame of Anor
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Morwen View Post
    Can the M2TW building models be unpacked and modified the same way as in RTW?
    No.


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  20. #200

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Rogu3granny View Post
    What do they want for nothing
    Like most things, there are always going to be the critics out there. I, for one, think your work is great, and that it's going to add to the mod immensely.

    So what faction are you working on next?

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