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Thread: Need Mod Recommendations? Ask Away Here

  1. #161
    Germanicus75's Avatar Domesticus
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    Default Re: OK, what Mod should I play...

    Quote Originally Posted by ramtha View Post
    can be unbalanced in the way of elites being very common in AI armies as well as the players.

    Yeah, SPQR had that fault. Was still good though :-)

  2. #162

    Default Any mods like this..........

    Are there any mods where most if not all of the regions on the campaign map are occupied by actual powers{england,france,etc}......I have noticed that at the start of the grand campaign approx. 40 regions are occupied by actual powers and approx 40 regions are occupied by rebels of one sort or another...........So are there any mods that upon starting a campaign most of your regions are occupied by actual powers,not rebels?

  3. #163
    Wolfcp11's Avatar Senator
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    Default Re: Any mods like this..........

    Quote Originally Posted by Achilleslastand View Post
    So are there any mods that upon starting a campaign most of your regions are occupied by actual powers,not rebels?
    http://twcenter.net/forums/showthread.php?t=96796
    "Quotation is a serviceable substitute for wit." -Oscar Wilde

  4. #164

    Default Re: Need Mod Recommendations? Ask Away Here

    http://twcenter.net/forums/showthread.php?t=96796

    Link given by Wolfcp11 to my great empires mod.

    But, you might not like it because it gets rid of the minor factions from the game and leaves only the major powers.
    Original Creator of Renaissance Total War (MTW2)
    Creator of Medieval Classic (MTW2)
    Maker of Instant Tech Mod (ETW)
    Maker of Infinite Money Campaign (ETW)
    Maker of Blockbuster Music Mod (ETW):
    http://www.2shared.com/file/5209733/...Music_Mod.html
    A Top Contributor of the Downloads Section
    Under the Patronage of Selenius4tsd

  5. #165
    Ludicus's Avatar Comes Limitis
    Citizen

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    Default Re: What is the hardest mod?

    What is the hardest mod?
    The Hardgame Mod ?

    http://www.twcenter.net/forums/forumdisplay.php?f=307

  6. #166
    Indefinitely Banned
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    Default Re: What is the hardest mod?

    DLV

  7. #167

    Default Re: Need Mod Recommendations? Ask Away Here

    Hi!

    I'm looking for a mod that adds more regions into the game and mabye some factions. I mean, splitting Great Britain into smaller regions than vanilla. I've seen one but it doesn't have 1.2. So do you know of one that is updated to 1.2?

  8. #168

    Default Re: helberd units

    bloody norra , you really doin it !? thats abso fantastic ! i play mymod and have my very special edu; but i can copy the line of your edu to mine. The problem maybe would be the model battle.db, i already have one, and its complicated.. can i simply copy/paste the line from that file into mine at the end ?

    thankfully

  9. #169

    Default Newbie Needs Help.

    Hi there everyone,
    Im real new around here i have the 1.2 patch installed on my copy of the game.
    I wish to download some of the great mods here and try them out. Just wish to know what mods are compatible with the 1.2 patch and which ones you guys recomend.
    Thanks for any information.

  10. #170
    Ieuano's Avatar Decanus
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    Default Re: Newbie Needs Help.

    deus lo vult
    Total Rep = Unknown???? who will +rep me to the crown, whomever it is will get a mystery prize! or will they...

  11. #171
    Senator
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    Default Re: Newbie Needs Help.

    Quote Originally Posted by Ieuano View Post
    deus lo vult
    i would recommend this one too

    altough none of the mods I have seen so far have improved the battles (example: peasants/other rabble managing to take out alot of the more 'superior' units, despite tactics.)

  12. #172

    Default Re: Need Mod Recommendations? Ask Away Here

    altough none of the mods I have seen so far have improved the battles (example: peasants/other rabble managing to take out alot of the more 'superior' units, despite tactics.)
    You can try my battle system, it does huge changes and is designed to give a mtw1 feeling, which means elites will utterly destroy non elites, without losing barely any casualties.

    http://www.twcenter.net/forums/showthread.php?t=98221

    Does the same in my mtw classic, link is in my signature.
    Original Creator of Renaissance Total War (MTW2)
    Creator of Medieval Classic (MTW2)
    Maker of Instant Tech Mod (ETW)
    Maker of Infinite Money Campaign (ETW)
    Maker of Blockbuster Music Mod (ETW):
    http://www.2shared.com/file/5209733/...Music_Mod.html
    A Top Contributor of the Downloads Section
    Under the Patronage of Selenius4tsd

  13. #173
    tornnight's Avatar Forum Bot
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    Default Re: Need Mod Recommendations? Ask Away Here

    Give the new and improved TLR a try.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  14. #174
    Marku's Avatar Domesticus
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    United Kingdom
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    Default Re: Need Mod Recommendations? Ask Away Here

    Which of these mods is the most "complete", has good ai and realism(historical names etc)

    DLV
    Longroad
    Stainless Steel

    DLV is alittle too extreme when it comes to rebels, movement penaltys etc, i got the feeling longroad is between these 3 mods(between gameplay and realism)

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  15. #175

    Default Re: OrthodoXXrusade!!!

    I'll do it!
    how you change the religion's name??



    BYZANTIUM WILL LIVE AGAIN!!!!!!!!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    "Rhetoric is the art of controlling the minds of men"
    Plato

  16. #176

    Default Re: Need Mod Recommendations? Ask Away Here

    I'm looking for a mod that enhances the campaign map AI (ie diplomacy, alliances etc....) and allows for less small battles and more bigger meaningful ones. The addition of new units/factions would be great, but is not needed. So far I've tried Stainless Steel, UAI, and Road to Jerusalem. Oh and I love the AI in the UAI mod, also it would be great if it was compatable with the 1.2 patch.

  17. #177
    GODzilla's Avatar Civitate
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    Germania superior
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    Default Re: Need Mod Recommendations? Ask Away Here

    Quote Originally Posted by bthizle1 View Post
    I'm looking for a mod that enhances the campaign map AI (ie diplomacy, alliances etc....) and allows for less small battles and more bigger meaningful ones. The addition of new units/factions would be great, but is not needed. So far I've tried Stainless Steel, UAI, and Road to Jerusalem. Oh and I love the AI in the UAI mod, also it would be great if it was compatable with the 1.2 patch.
    Well...ehrm....U...A...I?

    The latest version is compatible with 1.2 of course.
    GODzilla(TM)
    son of the family of Wilpuri under the patronage of makanyane


  18. #178

    Default Mod questions

    Does anyone know if there are any like mini maps that just include a certain part of the world and if there is a mod that only makes it so all factions are unlocked and doesn't change anything else. Don't mean to mbe annoying

  19. #179

    Default More regions for new world??

    i know there are many mods that ass regions to the van. map But do any of them add more Aztec and Rebel factions to the new world part of the map??

    if so which ones?

    thanks

  20. #180

    Default Re: helberd units

    Quote Originally Posted by Serious samurai View Post
    This ought to do it, it adds 2 new units, English Halberdiers and English Levy Halberdiers. It's for vanilla so just ask me if you want me to make it compatible with another mod, because, as it changes the EDU, it probably won't be. I'll add unit cards, proper unit info and screens tomorrow, until then, happy gaming and enjoy.
    http://files.filefront.com/Halberds_.../fileinfo.html

    [New File with new unit cards and unit info, They're fully added now, nothing missing.]
    Lol, whoever merged this post into this thread REALLY confused me .

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