I've just been searching for info on the "let the ghouls in"-matter at Tenpenny Tower on the net, because I wanted to make sure what I saw was actually intended by the authors.
Until now everything had been so straight forward, but this mission reminds me of how "The Witcher" handled your decisions by confronting you with it's consequences.
Through my search I've found a nice discussion on another forum (http://www.quartertothree.com/game-t...ad.php?t=48675) which goes as far as to discussing storytelling devices etc.; I have to admit, I'm with the one guy who says you shouldn't get bad karma for killing Roy after what he did to the human populace in the Tower.
How did you solve this? One guy in that linked discussion just left both parties to themselves...
Has anyone of you tried killing Roy directly after he'd killed Tenpenny? Will that save the other humans and let ghouls and humans live peacefully from then on?