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Thread: Discussion and Announcements

  1. #1921

    Default Re: Discussion and Announcements

    Quote Originally Posted by chazap View Post
    Loyalty Rings:

    What's a good amount of loyalty rings a general should have so he doesn't turn on you?
    Also what's the best way to raise the loyalty of one of your more suspect family members?

  2. #1922

    Default Re: Discussion and Announcements

    I have a bunch of generals at 4 rings and they haven't turned, but i'm worried!!! suspect fasmily members.....are left without spy and assasin protection....roll the dice!!

  3. #1923

    Default Re: Discussion and Announcements

    well if you see a good general but he was a no loyalty, when there is a rebel faction, kill them and give him something nice...that's increase it.
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  4. #1924

    Default Re: Discussion and Announcements

    Quote Originally Posted by Hippias View Post
    Also what's the best way to raise the loyalty of one of your more suspect family members?
    I am not sure about XGM, but in RTW vanilla, you probably noticed some diplomats comes to your cities and they say nothing...

    If possible, try to move as many generals as possible to that city. The bribing never works anyway, but the AI keeps trying and pretty soon all you generals will be fanatically loyal (+400% bribe cost) and upright (+6 law)

  5. #1925

    Default Re: Discussion and Announcements

    yeah, but i don't play vanilla anymore!!! its all about XGM now!! and i've had to put a few generals down (including family members) and it kind of sucks because some of them have good management, good influence, and good generalship (the gold stars)......but no or very little loyalty.... so, its crucial to increase it or at some point they will turn....i just want to know if there is a way to increase loyalty.

  6. #1926

    Default Re: Discussion and Announcements

    Quote Originally Posted by chazap View Post
    yeah, but i don't play vanilla anymore!!! its all about XGM now!! and i've had to put a few generals down (including family members) and it kind of sucks because some of them have good management, good influence, and good generalship (the gold stars)......but no or very little loyalty.... so, its crucial to increase it or at some point they will turn....i just want to know if there is a way to increase loyalty.
    I dont think XGM totally changes the mecanism of RTW so it may work...

  7. #1927

    Default Re: Discussion and Announcements

    it don't changes the data XGM. so it may still be working!
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  8. #1928
    Primicerius
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    Default Re: Discussion and Announcements

    Quote Originally Posted by Hippias View Post
    Also what's the best way to raise the loyalty of one of your more suspect family members?
    As a greek faction, gaining the strategos ancillary seems to be a good way, gives you +4 or something... Just win some Heroic Victory's, no problem right?



  9. #1929
    Ferrus's Avatar Decanus
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    Default Re: Discussion and Announcements

    Scutarii: I actually discovered something very disturbing about the strategos ancillary several versions back though I havent done it recently. Those who gained the strategos ancillary, I passed it on other members with low loyalty BUT the original owner will gain it back again the next turn while the new owner will STILL have it.

    Plus even with the Strategos ancillary your loyalty can still go below it. Which is quite frustrating when all but the heir and Faction leader are loyal. Loyalty is a super pain in the ass.
    The wise win before they fight, while the ignorant fight to win - Zhuge
    Aut viam inveniam aut faciam - I will either find a way or make one
    Do you know why most men die before their wives do? Because they want to!

  10. #1930
    DimeBagHo's Avatar Praeses
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    Default Re: Discussion and Announcements

    Ferrus: There are a limited number of Strategos offices. As your empire expands you can have more of them, up to a maximum of 4, but they will only be handed out to generals that meet certain qualifications. So you can't really exploit it by moving them to another general - if you get another Strategos office the next turn then it just means that your empire was already large enough to support another one, but there was no other suitable candidate.

  11. #1931
    DimeBagHo's Avatar Praeses
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    Default Re: Discussion and Announcements

    XGM version 5.5.13 is now available for download.

    You can get it here.
    You can see the readme here.

    The major changes are:

    -Added Heavy Spearmen to Gauls, and Germans
    -Added AOR Galatian Heavy Spearmen
    -Split Barbarian AORs into Celtic, Germanic, and Galatian
    -Reduced income for Scythia and Parthia
    -Improved autocalc performance for horse archers
    -Revised starting temples
    -Added Buddhist temples
    -Added 4th level temples for Barbarian factions
    -Added 5th level temples for all Eastern factions
    -All temple types now have five levels
    -Minor bug fixes

    This should work with saved games back to version 5.5.0.

  12. #1932
    Kara Kolyo's Avatar Mikhail
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    Default Re: Discussion and Announcements

    Excellent!


    under the patronage of Perikles in the house of Wilpuri
    Proud patron of Cymera

  13. #1933
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Discussion and Announcements

    It's quite a bit disappiont, Buddhism become pure law temple now in XGM5.5.13.

    Is there something wrong with law/trade concept?
    Last edited by Suppanut; November 18, 2007 at 04:02 AM.

  14. #1934
    DimeBagHo's Avatar Praeses
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    Default Re: Discussion and Announcements

    Quote Originally Posted by Suppanut View Post
    It's quite a bit disappiont, Buddhism become pure law temple now in XGM5.5.13.

    Is there something wrong with law/trade concept?
    No, that was a mistake. I thought I'd already made that change. I've posted a new version with the Buddhist temples as law/trade.

  15. #1935
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Discussion and Announcements

    Excuse me.

    Last time temple descriptions thread discuss on Baktria temple set is end up to put temple of hunting instead of forge to distribute temple for this area and suggest to put iron resource in india.

    Do you thing it better for Baktria to have temple of forge (which Seleucid also have) than temple of hunting?

  16. #1936
    DimeBagHo's Avatar Praeses
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    Default Re: Discussion and Announcements

    I think the wishlist I was working from still had forge listed for Baktria. I have posted another version with hunting instead, and a fix for that description error you spotted.

  17. #1937

    Default Re: Discussion and Announcements

    wow. that's a lot of things that you did.
    "Minor bug fixes"

    what is the bugs?
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  18. #1938
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Discussion and Announcements

    DimeBagHo: What do you plan for Ancillaries/traits of new temples/gods then?
    Last edited by Suppanut; November 19, 2007 at 02:42 AM.

  19. #1939
    DimeBagHo's Avatar Praeses
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    Default Re: Discussion and Announcements

    supeerme: I forget. Minor bug fixes usually means small things that don't affect gameplay much - like description errors.

    Suppanut: There are some great ideas in the Temples thread. I would certainly like to see some of them done. If you are interested in doing some more modding I can give you instructions.

  20. #1940

    Default Re: Discussion and Announcements

    DBH: in my current campaing, i've noticed that the Scythians have repeating names for generals and captains....i was thinking, does XGM have limited names for Scythians..or could it be that they are so numerous in my campaign that the they repeat?

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