Page 19 of 175 FirstFirst ... 910111213141516171819202122232425262728294469119 ... LastLast
Results 361 to 380 of 3488

Thread: Discussion and Announcements

  1. #361
    DimeBagHo's Avatar Praeses
    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default

    Ghost_loy - the new skins are in the current version (2.2)

  2. #362
    DimeBagHo's Avatar Praeses
    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default Recruiting Special Units

    *Edit* Looks like this idea won't work.
    Last edited by DimeBagHo; June 03, 2005 at 08:36 PM.

  3. #363
    Epirote
    Guest

    Default

    I need help

    How can change a unit number?

    For example.

    From 160 hoplite unit to a 200 or 250 hoplite unit.

    My previous nickname was Epiriot
    My current is Epirote.

    Not Epriot.
    Unless there is someone else with the nickname Epriot.
    LOL
    Last edited by Epirote; June 03, 2005 at 03:01 PM.

  4. #364
    DimeBagHo's Avatar Praeses
    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default

    Epirote - lol - I guess Epriot was a compromise between the two.

    Here is how unit numbers work. The relative unit sizes are specified in data\export_descr_unit.txt (on the soldier line), and the base unit size is specified in preferences.txt (on the UNIT_SIZE line).

    So if you want to increase unit sizes across the board you can change the number in preferences.txt. If you want to increase the size of hoplite units relative, say, to pike units, you can change the number in descr_units.txt.

    Some examples:

    If you just change the number in preferences to UNIT_SIZE:200 (bigger than huge) then hoplite units (and all other standard sized units) will have 200 men, and pike units will have 300.

    If you change the size numbers for hoplite units in export_descr_unit.txt to 60 (same as pikemen), and the number in preferences.txt to 160 (huge), then hoplite units and pike units will have 240 men.

  5. #365
    Epirote
    Guest

    Default

    I was very pleased to see my Name to the read me http file in the mod.
    And also in the Site.

    I didn`t expect it , cause moslty I complain.
    But the name was written wrong.

    Anyway.

    I want to change <<only>> the Hoplite unit(huge) 160 to (huge) 200 .
    I want the rest to remain the same.
    Last edited by Epirote; June 04, 2005 at 01:59 PM.

  6. #366
    DimeBagHo's Avatar Praeses
    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default

    Quote Originally Posted by Epirote
    I want to change <<only>> the Hoplite unit(huge) 160 to (huge) 200 .
    I want the rest to remain the same.
    In export_descr_units.txt you need to edit the soldier lines for hoplite units and set the size to 50. For example, the first part of the entry for armoured hoplites will look like this:

    Code:
    type             greek hoplite elite
    dictionary       greek_hoplite_elite      ; Armoured Hoplites
    category         infantry
    class            spearmen
    voice_type       Heavy_1
    soldier          greek_armoured_hoplite, 50, 0, 1.3

  7. #367
    Epirote
    Guest

    Default

    Thanks BimeBagHo

    RTW isn`t that hardcoded as some claim.

    You can easily change the Game from every aspect.

    I learned to do 1 or 2 things very easily on my own.


  8. #368
    DimeBagHo's Avatar Praeses
    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default

    It all depends on what you are trying to do I guess. Personally I wish it was easier to run scripts and modify the AI, but there is a lot that can be changed quite easily. I was surprised by how easy it was to do a lot of things once I got started.

  9. #369

    Default

    Greetings,

    First off I love the mods, makes it more fun to play.

    Question: For some reason I can't make Athenian Archers in Athens nor Corinthian Hypaspists in Corinth.

    I have built almost every building you can in those cities.

    Where they taken out or am I doing something wrong.

    I scaned this thread to see if there was something wrong with these 2, but I didn't see anything that caught my eye.

    Thanks, Lykurgus

  10. #370
    DimeBagHo's Avatar Praeses
    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default

    Lykurgus - Are you using a different map, or playing from an old saved game?

    I just checked the XGM-MM installer and noticed that I did not update it for the Athenian Marines. So if you are playing on Mundus Magnus that would explain the Marines not being recruitable, but still would not explain the Corinthians.

    Are you getting other local units like Rhodian Slingers and Cretan Archers?

  11. #371

    Default

    Are you using a different map, or playing from an old saved game?

    I just checked the XGM-MM installer and noticed that I did not update it for the Athenian Marines. So if you are playing on Mundus Magnus that would explain the Marines not being recruitable, but still would not explain the Corinthians.

    Are you getting other local units like Rhodian Slingers and Cretan Archers?
    Hello,

    Yes I am using Mundus Magnus Map.

    I can get the Athenian Hypaspists skin models in most greek cities including Corinth.

    I cannot get Rhodian Slingers nor Cretan Archers in any city along with Corinth Hypaspists.

  12. #372
    DimeBagHo's Avatar Praeses
    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default

    OK. The problem is that you have the wrong desrc_regions.txt file. This will happen if you don't run the XGM-MM installer (in the extras folder) after you install Mundus Magnus. Run that, and start a new campaign (unfortunately it won't have any effect on your current campaign).

    If you want to continue with your currect campaign you can edit data/export_descr_buildings.txt and remove the "require hidden_resource x" bits from the local units. That will make them recruitable anywhere.

  13. #373

    Default

    Ok great.

    I will try it in an hour when i get home from work.

    Thanks for your help and keep up the great work, Lykurgus

  14. #374
    Epirote
    Guest

    Default

    I am thinking starting a campaign as Greek Cities in Mundus magnus

    Will i have any problem with the current version?

    I rode that some persons have problems with the new units

  15. #375
    DimeBagHo's Avatar Praeses
    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default

    It will work fine as long as you follow the installation steps in the readme.

    The only new unit that won't work is the Athenian archers. If you want to fix that problem you should edit descr_regions.txt in the Mundus Magnus campaign folder and add "athens" to the resource list for Athens. Do this after you finish all the installation steps, but before you start a new campaign.

  16. #376
    Epirote
    Guest

    Default

    Actually I follow a different way in installation.
    I install them in a new folder.
    Then I copy paste in the rome tatal war folder.

    Just to be sure
    Never failed


    Attica
    Athens
    greek_cities
    Athenians
    58 177 106
    lead, silver, iron, olive_oil
    5
    9


    Attica
    Athens
    greek_cities
    Athenians
    58 177 106
    lead, silver, iron, olive_oil,athens
    5
    9

    like this???
    Last edited by Epirote; June 08, 2005 at 12:54 PM.

  17. #377
    DimeBagHo's Avatar Praeses
    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default

    That should work fine, but make sure there is a space after the last comma on the resource line. Like this:

    Code:
    Attica
    Athens
    greek_cities
    Athenians
    58 177 106
    lead, silver, iron, olive_oil, athens
    5
    9

  18. #378
    Epirote
    Guest

    Default

    I haven`t played RTW for weeks.
    Today I ran into a new mod named Vlad Total war.
    I saw in the Customise Battles some of the best skins.
    Incredible job.
    I would love some of those skins in XGM and Mundus Magnus.
    Check it out.


    http://www.twcenter.net/forums/showthread.php?t=26100
    Last edited by Epirote; June 09, 2005 at 01:48 PM.

  19. #379
    DimeBagHo's Avatar Praeses
    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default

    I've never tried Vlad's mod, but I have heard good things about it. A lot of people seem to like his work on formations. That's an area that I have been planning to do more work on for a while.

    If you want to use some of the skins from his mod with XGM it would not be all that hard to add them yourself. There is a good tutorial on changing skins here: http://www.twcenter.net/articles/link.php?id=58

  20. #380
    Epirote
    Guest

    Default

    I will start to create a XGM+Mundus Magnus+VladTT mod for personal use.

    I will mainly add- remove skins.
    To manage to add them along with their proper Card skins and description.

    I already picked up the skins i will use.
    They need only some small brushes as.
    Add remove shield patterns.
    Add remove greaves.
    Color change.
    ect.

    What program do I use to open the .cas and tga.dds files?
    I will loose lot of time searching on my own.
    Can you give some info,site names for begginer moders?
    Last edited by Epirote; June 10, 2005 at 09:57 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •