Thread: Discussion and Announcements

  1. #2021

    Default Re: Discussion and Announcements

    Its been confirmed that units in Alexander get retrained. The campaign AI and battle AI +pathfinding has been improved.
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  2. #2022

    Default Re: Discussion and Announcements

    Quote Originally Posted by Roman_Man#3 View Post
    Its been confirmed that units in Alexander get retrained. The campaign AI and battle AI +pathfinding has been improved.
    Well that's good enough for me - why would anyone who had got Alexander not want to play XGM through it if this is true :hmmm: - off to the bargain bin for me.

    Shieldwall - I'll miss it, but improved phalanx, pathfinding and AI is too good to pass up.

    Hordes - the only one that makes sense to me is the starting Indie Celt horde in Thrace, and as they are a non-playable faction presumably Dime can do what he likes with that (i.e. a free upkeep army) so they should still feature if using Alex? Other hordes (i.e. when down to one city) I won't miss as they seem way unrealistic and/or just delay the end for an already stuffed faction.

  3. #2023
    DimeBagHo's Avatar Praeses
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    Default Re: Discussion and Announcements

    Hippias: The Indie Celt horde isn't even a real horde - it will work fine under any of the exe's. It has a bunch of "horde" units only because those units have free upkeep.

    Improved campaign AI, and no unit scattering bug, certainly make the Alex exe look like a good choice. I would miss shieldwall though.

  4. #2024
    Cymera's Avatar Roma Invictus
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    Default Re: Discussion and Announcements

    You could still take the BI interface for Barbarians without legal issues even if you used the Alexander exe? I know from experience from BF2, that you cannot release content from one of its boosters/expansion/main game, unless the mod uses that booster/expansion/main game.

    Otherwise EA goes ninja on your ass. Legally.

    If the only things that are missed are hordes (Which don't seem to work right! At least for me...) and Shieldwall (Has a special place in my heart) then XGM may be moving toward Alexander... Unless Dime likes the Shieldwall enough.



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  5. #2025
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Discussion and Announcements

    I would still keep BI features, they still are important at least to me...
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  6. #2026

    Default Re: Discussion and Announcements

    And those who don't have Alexander.

  7. #2027
    Balikedes's Avatar Time to Rock
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    Default Re: Discussion and Announcements

    Quote Originally Posted by CaesarVincens View Post
    And those who don't have Alexander.
    Seconded!

    I also reserve a special place in my heart for shieldwall units .
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  8. #2028
    DimeBagHo's Avatar Praeses
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    Default Re: Discussion and Announcements

    I think it makes sense to keep XGM working with all three exe's. If enough people get interested in playing with the Alex exe I might take a look at using some of its unique features though.

  9. #2029
    Kara Kolyo's Avatar Mikhail
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    Default Re: Discussion and Announcements

    Personally i don't miss the shieldwall so much, but isn't it possible to simulate this feature with the unit space and guard mode? Like EB did for their hoplites? Alex looks like the exe for me and would be great if it's supported in the future maybe not the only option, but it's Dime's bussiness


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  10. #2030

    Default Re: Discussion and Announcements

    Making better use of the Alexander exe is good, but replacing the other formats with only Alexander should not be done IMHO as many people don't have Alexander, or prefer playing with BI.

  11. #2031
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Discussion and Announcements

    Shield wall could be replaced by short pike phalanx like in a few EB minimods but that would require careful testing as I remember the formation being quite vulnerable to frontal charges...
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  12. #2032
    Unknown Soldier's Avatar Ducenarius
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    Default Re: Discussion and Announcements

    Dime what are the unique/new features of Alexander compared to BI/RTW Vanilla?

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  13. #2033

    Default Re: Discussion and Announcements

    And to add another question, XGM will run under the normal download and Steam versions of Alexander? I'm pretty much decided on buying, I just have to choose which vendor.

  14. #2034
    Cymera's Avatar Roma Invictus
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    Default Re: Discussion and Announcements

    Quote Originally Posted by Unknown Soldier View Post
    Dime what are the unique/new features of Alexander compared to BI/RTW Vanilla?
    Quote Originally Posted by Roman_Man#3 View Post
    Its been confirmed that units in Alexander get retrained. The campaign AI and battle AI +pathfinding has been improved.
    There ya go!

    I agree that Alex shouldn't be the sole exe of XGM, that would alienate too many. It is a good option, and I use the Alex exe for LOTR:TW.


    Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
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  15. #2035

    Default Re: Discussion and Announcements

    Hey hey guys, you missed DBH's post
    "I think it makes sense to keep XGM working with all three exe's. If enough people get interested in playing with the Alex exe I might take a look at using some of its unique features though."
    That mean he is already going ahead with keeping all the three exes and not going with solely the Alexander exe.

  16. #2036

    Default Re: Discussion and Announcements

    I use the Alex exe for LOTR:TW.
    have to agree with Cymera there its ace, however the only unique alex feature I see as being useful is the unique battlefield generals, for say Hannibal etc

  17. #2037
    DimeBagHo's Avatar Praeses
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    Default Re: Discussion and Announcements

    There are a few new features in the Alex exe that would be nice. (1) The AI can be set to keep the peace between certain factions. (2) Mercenaries can be made faction specific. (3) You can have unique family members with unique portraits, and models on the stratmap and battlefield.

    The last one is not as useful as you might think though - it only works for starting family members, so I don't think we could use it for men like Hannibal or Julius Caesar.

  18. #2038

    Default Re: Discussion and Announcements

    Certainly historical battles with them would be possible. Which brings me back to an earlier question: is it possible to add more historical battles? Only four are available, and that seems pretty weak.

  19. #2039
    DimeBagHo's Avatar Praeses
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    Default Re: Discussion and Announcements

    Quote Originally Posted by lankylars View Post
    Certainly historical battles with them would be possible. Which brings me back to an earlier question: is it possible to add more historical battles? Only four are available, and that seems pretty weak.
    It certainly is possible. I just haven't had time to do it.

  20. #2040

    Default Re: Discussion and Announcements

    Definitely some nice features, but does it still have hording? I love the fact that some factions go to horde in XGM, it really adds to the overall flow of a campaign, because the factions aren't extinguished but can rise from the ashes... which really puts the brakes on overall faction expansion. In fact I convinced the Roma Surrectum team to use this feature, since we'll have 4 Celtic/Germanic factions, which did horde historically.



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