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Thread: The Last Kingdom - FACTION PREVIEW / SCOTLAND

  1. #41
    helmersen's Avatar Praepositus
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    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Those bagpipe sounds would have killed the enemies even before the battle start!
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  2. #42
    Walkman810i's Avatar Biarchus
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    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Very nice!


  3. #43
    helmersen's Avatar Praepositus
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    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Quote Originally Posted by Walkman810i View Post
    Very nice!
    Sure is.. Too bad it cant be done.
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  4. #44
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Please, get back to reallity!!!
    You overestimate our talent.
    .

  5. #45
    NobleStef80's Avatar Miles
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    Icon7 Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Hey danova,

    Awsome work as always
    I would like,If I may be permited of course,to make some suggestions/questions about some Scotland units:

    1) Could you put some Arm-Bracers in some of the Celtic Warriors?You know Leather ones just for a little change.

    2) Is it possible to make some Fattal Animations for the Celtic Bersekers?Like,when they make the final hit to kill,the enemy unit makes a spin falls on his knees and the Berseker hits from above with the sword and finish him off.Can you get the picture?

    3) Welsh Skirmishers need,I think,more realistic Javelins these look like big candles or something

    4) How come and the Celtic Nobles are on foot?Why not on horse:hmmm:I mean,Nobles were the rich society of the scottish people right?They ownned a horse,why not go to war with it?

    5) Have you thought using Real Horses minimodthis would make your mounted units more realistic


    P.S.:Have you thought about the Banner idea of mine in the suggestion thread?Not that I don't like your banners but you know,floating above them makes this little unrealistic doesn't it?You got beautiful units why not have them carrying Banners?


    Regards,
    NobleStef80

  6. #46

    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Right now units will probably stay as is for the first release. Don't be surprised however if a lot of the unit ideas come to fruition in a second version, addon, or patch.

    Right now we need to just get what have fully assembled and put in place. Rest assured that after the first release there will be an ideas/suggestion thread for new units/buildings/factions that may or may not be added.

    Until then keep up the suggestions, I promise you are all being heard, some things are just too big or too much work to start pre first release.
    Last edited by GatorMarine1833; November 16, 2008 at 08:48 PM.

  7. #47
    helmersen's Avatar Praepositus
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    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Quote Originally Posted by NobleStef80 View Post
    P.S.:Have you thought about the Banner idea of mine in the suggestion thread?Not that I don't like your banners but you know,floating above them makes this little unrealistic doesn't it?You got beautiful units why not have them carrying Banners?


    Regards,
    NobleStef80

    Yeah! Great idea! This is what I've been asking about!
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  8. #48

    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Quote Originally Posted by NobleStef80 View Post
    2) Is it possible to make some Fattal Animations for the Celtic Bersekers?Like,when they make the final hit to kill,the enemy unit makes a spin falls on his knees and the Berseker hits from above with the sword and finish him off.Can you get the picture?

    4) How come and the Celtic Nobles are on foot?Why not on horse:hmmm:I mean,Nobles were the rich society of the scottish people right?They ownned a horse,why not go to war with it?
    i have no idea how "historical-correct" the mod wants to be, but if it has a certain demand of being historical, than it is correct that nobels are going into the battle by foot. during this period fighting as infantry was common practice, they didn't really use cavalary as an effective "battlefield"-unit. horses where only used to get on the balltefield or to track down the escaping enemy, not to fight with them.

    the second thing is that i have to say: berserkers are not historical correct. but i love those units, so please let them in the mod, not everything has to be "scientific" about a mod, fun is important and those berserkers are fun .

    ------------click on the picture to go to the WotD-forum---------------


    ....german-speaking blog about critical thinking (click on the sig)....

  9. #49

    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Quote Originally Posted by metis View Post
    i have no idea how "historical-correct" the mod wants to be, but if it has a certain demand of being historical, than it is correct that nobels are going into the battle by foot. during this period fighting as infantry was common practice, they didn't really use cavalary as an effective "battlefield"-unit. horses where only used to get on the balltefield or to track down the escaping enemy, not to fight with them.

    the second thing is that i have to say: berserkers are not historical correct. but i love those units, so please let them in the mod, not everything has to be "scientific" about a mod, fun is important and those berserkers are fun .
    1. Yeah, I think that with the notable exception of the Franks, cavalry should be limited to scouts and light cav until much later on in the game, when you might be able to have a few superfluous things like "Mounted Housecarls" for the Saxons and "Ridire" for the Irish.

    2. Celtic Berserkers are ahistorical, but fun for flavour. I suggest making them more prolific among Celtic rebels to contrast with their more civilized neighbors. The Welsh and Irish should only produce very limited amounts of them. The Scots on the other hand, who've just recently joined with the Picts...

  10. #50
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Thanks mate.
    Anyway for this listed elements list seems like a error list to me. This list causes some bad feelings in me and it is very hard to reply moderately...

    2. We are not animation experts and don’t even have time to do.

    3. It is a vanilla speciality. I’m sorry we don’t have time for everything.

    4. Yes, exactly as my colleuge sais:
    Quote Originally Posted by metis View Post
    i have no idea how "historical-correct" the mod wants to be, but if it has a certain demand of being historical, than it is correct that nobels are going into the battle by foot. during this period fighting as infantry was common practice, they didn't really use cavalary as an effective "battlefield"-unit. horses where only used to get on the balltefield or to track down the escaping enemy, not to fight with them.
    .
    5. We have already talked about the Real Horses but it seems that I will repair on the horses if I will have time.

    Ps, The flags will remain as you saw them. I don’t like those things carried by the captains. I wouldn’t call them flags. the single rigid plastic seems a sheet.
    The saxon and viking captains will hold a flag in their hand but only in a later preview. Those long waving flags you really hate are the flags of the cavalry experiental. But there are only a few rider you will see only a few flags like this.

    Quote Originally Posted by NobleStef80 View Post
    Hey danova,

    Awsome work as always
    I would like,If I may be permited of course,to make some suggestions/questions about some Scotland units:

    1) Could you put some Arm-Bracers in some of the Celtic Warriors?You know Leather ones just for a little change.

    2) Is it possible to make some Fattal Animations for the Celtic Bersekers?Like,when they make the final hit to kill,the enemy unit makes a spin falls on his knees and the Berseker hits from above with the sword and finish him off.Can you get the picture?

    3) Welsh Skirmishers need,I think,more realistic Javelins these look like big candles or something

    4) How come and the Celtic Nobles are on foot?Why not on horse:hmmm:I mean,Nobles were the rich society of the scottish people right?They ownned a horse,why not go to war with it?

    5) Have you thought using Real Horses minimodthis would make your mounted units more realistic


    P.S.:Have you thought about the Banner idea of mine in the suggestion thread?Not that I don't like your banners but you know,floating above them makes this little unrealistic doesn't it?You got beautiful units why not have them carrying Banners?


    Regards,
    NobleStef80
    Last edited by danova; November 18, 2008 at 10:56 AM.

  11. #51

    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    One thing I was pondering was the strange way the later Saxon heavy infantry fought -- they'd ride to the battlefield, dismount from their horses, and fight on foot.

    Many of Harold Godwineson's Housecarls and Thegns did this for both the Battles of Stamford Bridge and Hastings.

    Perhaps later Saxon Heavy Infantry could have the movement speed of cavalry for purposes of the campaign map? To simulate their usage of horses for transportation only?

    As for Fyrdsmen, those poor chaps will just have to walk as fast as their little legs will carry them.

    Is there any way of implementing the ability to do such a forced march (a la Harold Godwineson)?

  12. #52

    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Great idea with the increased movement ranges for the Huscarls. And poor old Harold Godwineson...had to fight one battle against the Norwegians and won, only to have to complete another march south to fight the Normans three weeks later. Definitely not his month.
    "War is an ugly thing, but not the ugliest of things: the decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth a war, is much worse." - J.S. Mill

  13. #53
    helmersen's Avatar Praepositus
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    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Damn, he won! That bastard....
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  14. #54

    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Quote Originally Posted by AlexanderPrimus View Post
    One thing I was pondering was the strange way the later Saxon heavy infantry fought -- they'd ride to the battlefield, dismount from their horses, and fight on foot.

    Many of Harold Godwineson's Housecarls and Thegns did this for both the Battles of Stamford Bridge and Hastings.

    Perhaps later Saxon Heavy Infantry could have the movement speed of cavalry for purposes of the campaign map? To simulate their usage of horses for transportation only?

    Is there any way of implementing the ability to do such a forced march (a la Harold Godwineson)?
    That would be interesting to increase there movement speed to a range that is in between cavalry and infantry. However, I think it is relatively accurate to keep their movement range at an infantry base due the fact that those horses were only used basically as a convience.

    Thus, I do not think that it increased how fast they marched, but made it so they were not tired when they reached the battle. With that in mind they could give the units the stat of better endurance, due to them being rested. But either way I will be content, as for the forced march aspect that can be done through traits and ancillary's .

    With all that said it is a rather odd practice, but it seems to be the practice of many of Britains inhabitant cultures. The enemies that Caesar, Claudius, and many other generals fought were Celtic nobles who would ride up to the frontline in their chariots and then hop off and fight as infantry. When they were done killing they would hope back on and take a siesta in the camp .

    "I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun."- Andrew Jackson

  15. #55

    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Indeed.

    I think either way would work.

    It is a funny practice isn't it, but would be a great flavour addition to the mod, however it is implemented.
    [SIGPIC][/SIGPIC]

  16. #56

    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Awesome units! Scotland is the best faction in M2TW!!!
    "Aut viam inveniam, aut faciam." -Hannibal Barca
    http://[IMG]http://img52.imageshack.....png[/IMG]

  17. #57
    helmersen's Avatar Praepositus
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    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    No! In M2TW, England and HRE are the best!
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  18. #58

    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Agree with you on England. Gotta love those English longbows...I always enjoyed watching my enemies be cut to ribbons under a sun-blocking rain of arrows.
    "War is an ugly thing, but not the ugliest of things: the decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth a war, is much worse." - J.S. Mill

  19. #59
    helmersen's Avatar Praepositus
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    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    And the Sherwood archers! They where fast as !
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  20. #60

    Default Re: The Last Kingdom - FACTION PREVIEW / SCOTLAND

    Quote Originally Posted by AlexanderPrimus View Post
    One thing I was pondering was the strange way the later Saxon heavy infantry fought -- they'd ride to the battlefield, dismount from their horses, and fight on foot.

    Many of Harold Godwineson's Housecarls and Thegns did this for both the Battles of Stamford Bridge and Hastings.

    Perhaps later Saxon Heavy Infantry could have the movement speed of cavalry for purposes of the campaign map? To simulate their usage of horses for transportation only?

    As for Fyrdsmen, those poor chaps will just have to walk as fast as their little legs will carry them.

    Is there any way of implementing the ability to do such a forced march (a la Harold Godwineson)?
    According to the Anglo-Saxon chronicle the Danish Great Army in England used the same tactic of riding to war and then dismounting just before the battle and Viking nobility did this whenever they could not be transported by boat or ship.
    Concerning forced marching I really like the system used by EB which gives a penalty through a trait to generals who move from one point to another over several turns without pause. The anti-trait is then given when you let the army rest a turn or so.

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