Originally Posted by
Basileos
One of the systems of DotS on wich i'm very proud of.
I will give you an example of my specific research faction, the moors.
Say you have conquered Murcia in Spain with the the al-Murabitun. Murcia region has nice silk resources and fertile lands. Cordoba, like Zaragoza and Toledo, are "cultural cities", so it won't be bad to make Murcia a "Agricultural city". you might want to build some buildings representing fields with fruit. If you have developed your city further, you can build the "Qanat" building.A "Qanat" is some sort of Arabic and/or Andalusian sort of Aquaduct. So you need a qanat/ aquaduct in order to construct the "irrigation" building, and it will be this building that will generate much income and population growth and maybe even trade for your settlement.
Around 1145, the second taifa period in spain has begun. but in 1160, almost all islamic provinces has been conquered by the Al-muwahidun (almohads). Historicaly, theyt moved their capital from Marrakesh to Sevilla. So as the player, you might chose to make Sevilla a "Cultural city". After you have developed your city a bit, you have the option to build "islamic schools","madrasas" and "translation schools", wich might provide happiness and income to the city and might give some titles and ancilliaries to the generals in that city. You will again be able to build the "Qanat", but this time not for building "irrigation", this time you need the aquaduct for providing water to the "hammam" (arabic bathhouse) building.Also cultural cities will be more able to build larger mosques than in agricultural cities.