Code:
;Reform Monument method
building barracks_roman
{
levels barracks_one_roman barracks_two_roman barracks_three_roman barracks_four_roman barracks_five_roman barracks_monument_roman
{
barracks_one_roman requires factions { roman, }
{
capability
{
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "merc samnite" 0 requires factions { romans_scipii, } and hidden_resource italia and not marian_reforms
}
construction 2
cost 600
settlement_min town
upgrades
{
barracks_two_roman
}
}
barracks_two_roman requires factions { roman, }
{
capability
{
;pre-marian infantry
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman hastati" 0 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "merc samnite" 0 requires factions { romans_scipii, } and hidden_resource italia and not marian_reforms
;post-marian infantry
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
;missile
recruit "roman slinger" 0 requires factions { roman, } and not marian_reforms
;cavalry
recruit "roman light cavalry" 0 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
}
construction 3
cost 2400
settlement_min large_town
upgrades
{
barracks_three_roman
}
}
barracks_three_roman requires factions { roman, } and building_present_min_level hinterland_culture_roman roman_colony_1
{
capability
{
;pre-marian infantry
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman hastati" 0 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "roman princeps" 0 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "roman triarii" 0 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "merc samnite" 0 requires factions { romans_scipii, } and hidden_resource italia and not marian_reforms
;post-marian infantry
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman legionary cohort ii" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
;missile
recruit "roman slinger" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
;cavalry
recruit "roman light cavalry" 0 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
recruit "roman cavalry auxillia" 0 requires factions { roman, } and marian_reforms
}
construction 8
cost 4800
settlement_min city
upgrades
{
barracks_four_roman
}
}
barracks_four_roman requires factions { roman, } and building_present_min_level hinterland_culture_roman roman_colony_2
{
capability
{
;pre-marian infantry
recruit "roman velite" 1 requires factions { roman, } and not marian_reforms
recruit "roman hastati" 1 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "roman princeps" 1 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "roman triarii" 1 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "merc samnite" 0 requires factions { romans_scipii, } and hidden_resource italia and not marian_reforms
;post-marian infantry
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman legionary cohort ii" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
;missile
recruit "roman slinger" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
;cavalry
recruit "roman light cavalry" 0 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
recruit "roman cavalry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman heavy cavalry" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
taxable_income_bonus bonus -10 requires factions { roman, }
}
construction 12
cost 9600
settlement_min large_city
upgrades
{
barracks_five_roman
}
}
barracks_five_roman requires factions { roman, } and building_present_min_level hinterland_culture_roman roman_colony_3
{
capability
{
;pre-marian infantry
recruit "roman velite" 1 requires factions { roman, } and not marian_reforms
recruit "roman hastati" 1 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "roman princeps" 1 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "roman triarii" 1 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "merc samnite" 0 requires factions { romans_scipii, } and hidden_resource italia and not marian_reforms
;post-marian infantry
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman legionary cohort ii" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
recruit "roman legionary first cohort ii" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
recruit "roman praetorian cohort urban i" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
;missile
recruit "roman slinger" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
;cavalry
recruit "roman light cavalry" 0 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
recruit "roman cavalry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman heavy cavalry" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
;praetorians
recruit "roman praetorian cohort i" 0 requires factions { romans_julii, romans_scipii, } and hidden_resource roma
recruit "roman praetorian cavalry" 0 requires factions { romans_julii, romans_scipii, } and hidden_resource roma
taxable_income_bonus bonus -20 requires factions { roman, }
}
construction 16
cost 12000
settlement_min huge_city
upgrades
{
barracks_monument_roman
}
}
barracks_monument_roman requires factions { romans_julii, romans_scipii, } and building_present_min_level hinterland_culture_roman roman_colony_3 and hidden_resource carthage and hidden_resource africa and marian_reforms
{
capability
{
;pre-marian infantry
recruit "roman velite" 1 requires factions { roman, } and not marian_reforms
recruit "roman hastati" 1 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "roman princeps" 1 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "roman triarii" 1 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "merc samnite" 0 requires factions { romans_scipii, } and hidden_resource italia and not marian_reforms
;post-marian infantry
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman legionary cohort ii" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
recruit "roman legionary first cohort ii" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
recruit "roman praetorian cohort urban i" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
;missile
recruit "roman slinger" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
;cavalry
recruit "roman light cavalry" 0 requires factions { romans_julii, romans_scipii, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
recruit "roman cavalry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman heavy cavalry" 0 requires factions { romans_julii, romans_scipii, } and marian_reforms
;praetorians
recruit "roman praetorian cohort i" 0 requires factions { romans_julii, romans_scipii, } and hidden_resource roma
recruit "roman praetorian cavalry" 0 requires factions { romans_julii, romans_scipii, } and hidden_resource roma
taxable_income_bonus bonus -20 requires factions { roman, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { romans_julii, romans_scipii, }
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks_greek
{
levels barracks_one_greek barracks_two_greek barracks_three_greek barracks_four_greek barracks_five_greek barracks_monument_greek barracks_monument_seleucid barracks_monument_egypt barracks_monument_baktria
{
barracks_one_greek requires factions { greek, egyptian, }
{
capability
{
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
}
construction 2
cost 600
settlement_min town
upgrades
{
barracks_two_greek
}
}
barracks_two_greek requires factions { greek, egyptian, }
{
capability
{
;Egyptians
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian levy phalanx" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
;infantry
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek heavy peltast" 0 requires factions { greek, }
recruit "greek hoplite militia" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek levy pikemen" 0 requires factions { seleucid, britons, macedon, }
;missile
recruit "greek slinger" 0 requires factions { greek, }
;cavalry
recruit "greek cavalry" 0 requires factions { seleucid, greek_cities, romans_brutii, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "bactrian horse archers" 0 requires factions { britons, }
;AoR
recruit "merc rhodian slingers" 0 requires factions { greek, } and hidden_resource rhodes
recruit "merc cavalry tarantine" 0 requires factions { greek, } and hidden_resource tarentum
}
construction 3
cost 2400
settlement_min large_town
upgrades
{
barracks_three_greek
}
}
barracks_three_greek requires factions { greek, egyptian, } and building_present_min_level hinterland_culture_west west_colony_1
{
capability
{
;Egyptians
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian levy phalanx" 0 requires factions { egyptian, }
recruit "egyptian machimoi phalanx" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian machimoi cavalry" 0 requires factions { egyptian, }
;infantry
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek heavy peltast" 0 requires factions { greek, }
recruit "greek hoplite militia" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek levy pikemen" 0 requires factions { seleucid, britons, macedon,}
recruit "greek hoplite" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek pikemen" 0 requires factions { seleucid, britons, macedon, }
recruit "greek heavy infantry" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "greek bactrian hoplites" 0 requires factions { britons, }
recruit "greek athenian hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource athens
recruit "greek syracusan hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
recruit "greek hoplite spartan perioici" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and not marian_reforms
recruit "merc greek hoplites" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
;missile
recruit "greek slinger" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "bactrian archers" 0 requires factions { britons, }
;cavalry
recruit "greek cavalry" 0 requires factions { seleucid, greek_cities, romans_brutii, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek medium cavalry" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, }
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa_east
recruit "bactrian horse archers" 0 requires factions { britons, }
recruit "bactrian cavalry" 0 requires factions { britons, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
;AoR
recruit "merc greek hoplites" 0 requires factions { britons, } and hidden_resource hellenic
recruit "merc rhodian slingers" 0 requires factions { greek, } and hidden_resource rhodes
recruit "merc cretan archers" 0 requires factions { greek, } and hidden_resource crete
recruit "merc cavalry tarantine" 0 requires factions { greek, } and hidden_resource tarentum
}
construction 8
cost 4800
settlement_min city
upgrades
{
barracks_four_greek
}
}
barracks_four_greek requires factions { greek, egyptian, } and building_present_min_level hinterland_culture_west west_colony_2
{
capability
{
;Egyptians
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian levy phalanx" 0 requires factions { egyptian, }
recruit "egyptian machimoi phalanx" 0 requires factions { egyptian, }
recruit "egyptian cleruch phalanx" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian machimoi cavalry" 0 requires factions { egyptian, }
recruit "egyptian cleruch cavalry" 0 requires factions { egyptian, }
;infantry
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek heavy peltast" 0 requires factions { greek, }
recruit "greek hoplite militia" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek levy pikemen" 0 requires factions { seleucid, britons, macedon, }
recruit "greek hoplite" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek pikemen" 0 requires factions { seleucid, britons, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek athenian hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource athens
recruit "greek syracusan hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
recruit "greek hoplite spartan perioici" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and not marian_reforms
recruit "greek pikemen spartan perioici" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and marian_reforms
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek silver shields" 0 requires factions { seleucid, }
recruit "greek heavy infantry" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "greek bactrian hoplites" 0 requires factions { britons, }
recruit "greek bactrian elite hoplites" 0 requires factions { britons, }
recruit "greek hypaspist" 0 requires factions { greek_cities, romans_brutii, macedon, }
recruit "greek legionaries" 0 requires factions { seleucid, } and marian_reforms
recruit "merc greek hoplites" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
;missile
recruit "greek slinger" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "greek gastraphetes" 0 requires factions { seleucid, }
recruit "greek gastraphetes" 0 requires factions { greek_cities, romans_brutii, macedon, egyptian, } and hidden_resource syracuse
recruit "greek slinger kestros" 0 requires factions { macedon, }
recruit "bactrian archers" 0 requires factions { britons, }
;cavalry
recruit "greek cavalry" 0 requires factions { seleucid, greek_cities, romans_brutii, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek medium cavalry" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, }
recruit "greek heavy cavalry" 0 requires factions { greek_cities, romans_brutii, macedon, }
recruit "greek heavy cataphract" 0 requires factions { seleucid, britons, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
recruit "bactrian horse archers" 0 requires factions { britons, }
recruit "bactrian cavalry" 0 requires factions { britons, }
;elephants
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa_east
recruit "greek elephant african" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants
recruit "indian elephants" 0 requires factions { britons, } and resource elephants and not hidden_resource india
;AoR
recruit "merc greek hoplites" 0 requires factions { britons, } and hidden_resource hellenic
recruit "merc rhodian slingers" 0 requires factions { greek, } and hidden_resource rhodes
recruit "merc cretan archers" 0 requires factions { greek, } and hidden_resource crete
recruit "merc cavalry tarantine" 0 requires factions { greek, } and hidden_resource tarentum
taxable_income_bonus bonus -10 requires factions { greek, egyptian, }
}
construction 12
cost 9600
settlement_min large_city
upgrades
{
barracks_five_greek
}
}
barracks_five_greek requires factions { greek, egyptian, } and building_present_min_level hinterland_culture_west west_colony_3
{
capability
{
;Egyptians
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian levy phalanx" 0 requires factions { egyptian, }
recruit "egyptian machimoi phalanx" 0 requires factions { egyptian, }
recruit "egyptian cleruch phalanx" 0 requires factions { egyptian, }
recruit "egyptian basilikon guard" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian machimoi cavalry" 0 requires factions { egyptian, }
recruit "egyptian cleruch cavalry" 0 requires factions { egyptian, }
recruit "egyptian royal cavalry" 0 requires factions { egyptian, }
;infantry
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek heavy peltast" 0 requires factions { greek, }
recruit "greek hoplite militia" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek levy pikemen" 0 requires factions { seleucid, britons, macedon, }
recruit "greek hoplite" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek pikemen" 0 requires factions { seleucid, britons, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek athenian hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource athens
recruit "greek syracusan hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
recruit "greek hoplite spartan perioici" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and not marian_reforms
recruit "greek pikemen spartan perioici" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and marian_reforms
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek silver shields" 0 requires factions { seleucid, }
recruit "greek heavy infantry" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "greek bactrian hoplites" 0 requires factions { britons, }
recruit "greek bactrian elite hoplites" 0 requires factions { britons, }
recruit "greek hypaspist" 0 requires factions { greek_cities, romans_brutii, macedon, }
recruit "greek legionaries" 0 requires factions { seleucid, } and marian_reforms
recruit "greek sacred band" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek hypaspist agema" 0 requires factions { macedon, }
recruit "greek argyraspid" 0 requires factions { seleucid, } and marian_reforms
recruit "merc greek hoplites" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
;missile
recruit "greek slinger" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "greek gastraphetes" 0 requires factions { seleucid, }
recruit "greek gastraphetes" 0 requires factions { greek_cities, romans_brutii, macedon, egyptian, } and hidden_resource syracuse
recruit "greek slinger kestros" 0 requires factions { macedon, }
recruit "bactrian archers" 0 requires factions { britons, }
;cavalry
recruit "greek cavalry" 0 requires factions { seleucid, greek_cities, romans_brutii, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek medium cavalry" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, }
recruit "greek heavy cavalry" 0 requires factions { greek_cities, romans_brutii, macedon, }
recruit "greek heavy cataphract" 0 requires factions { seleucid, britons, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
recruit "greek camel cataphract" 0 requires factions { seleucid, britons, } and resource camels
recruit "greek armoured cavalry" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek royal cavalry" 0 requires factions { seleucid, britons, macedon, }
recruit "bactrian horse archers" 0 requires factions { britons, }
recruit "bactrian cavalry" 0 requires factions { britons, }
;elephants
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa_east
recruit "greek elephant african" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants
recruit "greek elephant cataphract" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants
recruit "indian elephants" 0 requires factions { britons, } and resource elephants and not hidden_resource india
;AoR
recruit "merc greek hoplites" 0 requires factions { britons, } and hidden_resource hellenic
recruit "merc rhodian slingers" 0 requires factions { greek, } and hidden_resource rhodes
recruit "merc cretan archers" 0 requires factions { greek, } and hidden_resource crete
recruit "merc cavalry tarantine" 0 requires factions { greek, } and hidden_resource tarentum
taxable_income_bonus bonus -20 requires factions { greek, egyptian, }
}
construction 16
cost 12000
settlement_min huge_city
upgrades
{
barracks_monument_greek
barracks_monument_seleucid
barracks_monument_egypt
barracks_monument_baktria
}
}
barracks_monument_greek requires factions { greek_cities, romans_brutii, macedon, } and building_present_min_level hinterland_culture_west west_colony_3 and hidden_resource hellenic_heartland and hidden_resource capitol and marian_reforms
{
capability
{
;Egyptians
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian levy phalanx" 0 requires factions { egyptian, }
recruit "egyptian machimoi phalanx" 0 requires factions { egyptian, }
recruit "egyptian cleruch phalanx" 0 requires factions { egyptian, }
recruit "egyptian basilikon guard" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian machimoi cavalry" 0 requires factions { egyptian, }
recruit "egyptian cleruch cavalry" 0 requires factions { egyptian, }
recruit "egyptian royal cavalry" 0 requires factions { egyptian, }
;infantry
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek heavy peltast" 0 requires factions { greek, }
recruit "greek hoplite militia" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek levy pikemen" 0 requires factions { seleucid, britons, macedon, }
recruit "greek hoplite" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek pikemen" 0 requires factions { seleucid, britons, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek athenian hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource athens
recruit "greek syracusan hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
recruit "greek hoplite spartan perioici" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and not marian_reforms
recruit "greek pikemen spartan perioici" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and marian_reforms
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek silver shields" 0 requires factions { seleucid, }
recruit "greek heavy infantry" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "greek bactrian hoplites" 0 requires factions { britons, }
recruit "greek bactrian elite hoplites" 0 requires factions { britons, }
recruit "greek hypaspist" 0 requires factions { greek_cities, romans_brutii, macedon, }
recruit "greek legionaries" 0 requires factions { seleucid, } and marian_reforms
recruit "greek sacred band" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek hypaspist agema" 0 requires factions { macedon, }
recruit "greek argyraspid" 0 requires factions { seleucid, } and marian_reforms
recruit "merc greek hoplites" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
;missile
recruit "greek slinger" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "greek gastraphetes" 0 requires factions { seleucid, }
recruit "greek gastraphetes" 0 requires factions { greek_cities, romans_brutii, macedon, egyptian, } and hidden_resource syracuse
recruit "greek slinger kestros" 0 requires factions { macedon, }
recruit "bactrian archers" 0 requires factions { britons, }
;cavalry
recruit "greek cavalry" 0 requires factions { seleucid, greek_cities, romans_brutii, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek medium cavalry" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, }
recruit "greek heavy cavalry" 0 requires factions { greek_cities, romans_brutii, macedon, }
recruit "greek heavy cataphract" 0 requires factions { seleucid, britons, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
recruit "greek camel cataphract" 0 requires factions { seleucid, britons, } and resource camels
recruit "greek armoured cavalry" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek royal cavalry" 0 requires factions { seleucid, britons, macedon, }
recruit "bactrian horse archers" 0 requires factions { britons, }
recruit "bactrian cavalry" 0 requires factions { britons, }
;elephants
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa_east
recruit "greek elephant african" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants
recruit "greek elephant cataphract" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants
recruit "indian elephants" 0 requires factions { britons, } and resource elephants and not hidden_resource india
;AoR
recruit "merc greek hoplites" 0 requires factions { britons, } and hidden_resource hellenic
recruit "merc rhodian slingers" 0 requires factions { greek, } and hidden_resource rhodes
recruit "merc cretan archers" 0 requires factions { greek, } and hidden_resource crete
recruit "merc cavalry tarantine" 0 requires factions { greek, } and hidden_resource tarentum
taxable_income_bonus bonus -20 requires factions { greek, egyptian, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { greek_cities, romans_brutii, macedon, }
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
barracks_monument_seleucid requires factions { seleucid, } and building_present_min_level hinterland_culture_west west_colony_3 and hidden_resource seleucia and marian_reforms
{
capability
{
;Egyptians
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian levy phalanx" 0 requires factions { egyptian, }
recruit "egyptian machimoi phalanx" 0 requires factions { egyptian, }
recruit "egyptian cleruch phalanx" 0 requires factions { egyptian, }
recruit "egyptian basilikon guard" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian machimoi cavalry" 0 requires factions { egyptian, }
recruit "egyptian cleruch cavalry" 0 requires factions { egyptian, }
recruit "egyptian royal cavalry" 0 requires factions { egyptian, }
;infantry
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek heavy peltast" 0 requires factions { greek, }
recruit "greek hoplite militia" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek levy pikemen" 0 requires factions { seleucid, britons, macedon, }
recruit "greek hoplite" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek pikemen" 0 requires factions { seleucid, britons, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek athenian hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource athens
recruit "greek syracusan hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
recruit "greek hoplite spartan perioici" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and not marian_reforms
recruit "greek pikemen spartan perioici" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and marian_reforms
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek silver shields" 0 requires factions { seleucid, }
recruit "greek heavy infantry" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "greek bactrian hoplites" 0 requires factions { britons, }
recruit "greek bactrian elite hoplites" 0 requires factions { britons, }
recruit "greek hypaspist" 0 requires factions { greek_cities, romans_brutii, macedon, }
recruit "greek legionaries" 0 requires factions { seleucid, } and marian_reforms
recruit "greek sacred band" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek hypaspist agema" 0 requires factions { macedon, }
recruit "greek argyraspid" 0 requires factions { seleucid, } and marian_reforms
recruit "merc greek hoplites" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
;missile
recruit "greek slinger" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "greek gastraphetes" 0 requires factions { seleucid, }
recruit "greek gastraphetes" 0 requires factions { greek_cities, romans_brutii, macedon, egyptian, } and hidden_resource syracuse
recruit "greek slinger kestros" 0 requires factions { macedon, }
recruit "bactrian archers" 0 requires factions { britons, }
;cavalry
recruit "greek cavalry" 0 requires factions { seleucid, greek_cities, romans_brutii, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek medium cavalry" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, }
recruit "greek heavy cavalry" 0 requires factions { greek_cities, romans_brutii, macedon, }
recruit "greek heavy cataphract" 0 requires factions { seleucid, britons, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
recruit "greek camel cataphract" 0 requires factions { seleucid, britons, } and resource camels
recruit "greek armoured cavalry" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek royal cavalry" 0 requires factions { seleucid, britons, macedon, }
recruit "bactrian horse archers" 0 requires factions { britons, }
recruit "bactrian cavalry" 0 requires factions { britons, }
;elephants
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa_east
recruit "greek elephant african" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants
recruit "greek elephant cataphract" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants
recruit "indian elephants" 0 requires factions { britons, } and resource elephants and not hidden_resource india
;AoR
recruit "merc greek hoplites" 0 requires factions { britons, } and hidden_resource hellenic
recruit "merc rhodian slingers" 0 requires factions { greek, } and hidden_resource rhodes
recruit "merc cretan archers" 0 requires factions { greek, } and hidden_resource crete
recruit "merc cavalry tarantine" 0 requires factions { greek, } and hidden_resource tarentum
taxable_income_bonus bonus -20 requires factions { greek, egyptian, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { seleucid, }
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
barracks_monument_egypt requires factions { egyptian, } and building_present_min_level hinterland_culture_west west_colony_3 and hidden_resource alexandria and marian_reforms
{
capability
{
;Egyptians
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian levy phalanx" 0 requires factions { egyptian, }
recruit "egyptian machimoi phalanx" 0 requires factions { egyptian, }
recruit "egyptian cleruch phalanx" 0 requires factions { egyptian, }
recruit "egyptian basilikon guard" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian machimoi cavalry" 0 requires factions { egyptian, }
recruit "egyptian cleruch cavalry" 0 requires factions { egyptian, }
recruit "egyptian royal cavalry" 0 requires factions { egyptian, }
;infantry
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek heavy peltast" 0 requires factions { greek, }
recruit "greek hoplite militia" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek levy pikemen" 0 requires factions { seleucid, britons, macedon, }
recruit "greek hoplite" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek pikemen" 0 requires factions { seleucid, britons, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek athenian hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource athens
recruit "greek syracusan hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
recruit "greek hoplite spartan perioici" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and not marian_reforms
recruit "greek pikemen spartan perioici" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and marian_reforms
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek silver shields" 0 requires factions { seleucid, }
recruit "greek heavy infantry" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "greek bactrian hoplites" 0 requires factions { britons, }
recruit "greek bactrian elite hoplites" 0 requires factions { britons, }
recruit "greek hypaspist" 0 requires factions { greek_cities, romans_brutii, macedon, }
recruit "greek legionaries" 0 requires factions { seleucid, } and marian_reforms
recruit "greek sacred band" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek hypaspist agema" 0 requires factions { macedon, }
recruit "greek argyraspid" 0 requires factions { seleucid, } and marian_reforms
recruit "merc greek hoplites" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
;missile
recruit "greek slinger" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "greek gastraphetes" 0 requires factions { seleucid, }
recruit "greek gastraphetes" 0 requires factions { greek_cities, romans_brutii, macedon, egyptian, } and hidden_resource syracuse
recruit "greek slinger kestros" 0 requires factions { macedon, }
recruit "bactrian archers" 0 requires factions { britons, }
;cavalry
recruit "greek cavalry" 0 requires factions { seleucid, greek_cities, romans_brutii, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek medium cavalry" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, }
recruit "greek heavy cavalry" 0 requires factions { greek_cities, romans_brutii, macedon, }
recruit "greek heavy cataphract" 0 requires factions { seleucid, britons, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
recruit "greek camel cataphract" 0 requires factions { seleucid, britons, } and resource camels
recruit "greek armoured cavalry" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek royal cavalry" 0 requires factions { seleucid, britons, macedon, }
recruit "bactrian horse archers" 0 requires factions { britons, }
recruit "bactrian cavalry" 0 requires factions { britons, }
;elephants
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa_east
recruit "greek elephant african" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants
recruit "greek elephant cataphract" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants
recruit "indian elephants" 0 requires factions { britons, } and resource elephants and not hidden_resource india
;AoR
recruit "merc greek hoplites" 0 requires factions { britons, } and hidden_resource hellenic
recruit "merc rhodian slingers" 0 requires factions { greek, } and hidden_resource rhodes
recruit "merc cretan archers" 0 requires factions { greek, } and hidden_resource crete
recruit "merc cavalry tarantine" 0 requires factions { greek, } and hidden_resource tarentum
taxable_income_bonus bonus -20 requires factions { greek, egyptian, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { egyptian, }
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
barracks_monument_baktria requires factions { britons, } and building_present_min_level hinterland_minor_culture indian_natives and marian_reforms
{
capability
{
;Egyptians
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian levy phalanx" 0 requires factions { egyptian, }
recruit "egyptian machimoi phalanx" 0 requires factions { egyptian, }
recruit "egyptian cleruch phalanx" 0 requires factions { egyptian, }
recruit "egyptian basilikon guard" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian machimoi cavalry" 0 requires factions { egyptian, }
recruit "egyptian cleruch cavalry" 0 requires factions { egyptian, }
recruit "egyptian royal cavalry" 0 requires factions { egyptian, }
;infantry
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek heavy peltast" 0 requires factions { greek, }
recruit "greek hoplite militia" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek levy pikemen" 0 requires factions { seleucid, britons, macedon, }
recruit "greek hoplite" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek pikemen" 0 requires factions { seleucid, britons, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek athenian hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource athens
recruit "greek syracusan hoplites" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
recruit "greek hoplite spartan perioici" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and not marian_reforms
recruit "greek pikemen spartan perioici" 0 requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and marian_reforms
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek silver shields" 0 requires factions { seleucid, }
recruit "greek heavy infantry" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "greek bactrian hoplites" 0 requires factions { britons, }
recruit "greek bactrian elite hoplites" 0 requires factions { britons, }
recruit "greek hypaspist" 0 requires factions { greek_cities, romans_brutii, macedon, }
recruit "greek legionaries" 0 requires factions { seleucid, } and marian_reforms
recruit "greek sacred band" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek hypaspist agema" 0 requires factions { macedon, }
recruit "greek argyraspid" 0 requires factions { seleucid, } and marian_reforms
recruit "merc greek hoplites" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
;missile
recruit "greek slinger" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek_cities, romans_brutii, macedon, seleucid, }
recruit "greek gastraphetes" 0 requires factions { seleucid, }
recruit "greek gastraphetes" 0 requires factions { greek_cities, romans_brutii, macedon, egyptian, } and hidden_resource syracuse
recruit "greek slinger kestros" 0 requires factions { macedon, }
recruit "bactrian archers" 0 requires factions { britons, }
;cavalry
recruit "greek cavalry" 0 requires factions { seleucid, greek_cities, romans_brutii, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek medium cavalry" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, }
recruit "greek heavy cavalry" 0 requires factions { greek_cities, romans_brutii, macedon, }
recruit "greek heavy cataphract" 0 requires factions { seleucid, britons, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
recruit "greek camel cataphract" 0 requires factions { seleucid, britons, } and resource camels
recruit "greek armoured cavalry" 0 requires factions { greek_cities, romans_brutii, }
recruit "greek royal cavalry" 0 requires factions { seleucid, britons, macedon, }
recruit "bactrian horse archers" 0 requires factions { britons, }
recruit "bactrian cavalry" 0 requires factions { britons, }
;elephants
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa
recruit "greek elephant small" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants and hidden_resource africa_east
recruit "greek elephant african" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants
recruit "greek elephant cataphract" 0 requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, } and resource elephants
recruit "indian elephants" 0 requires factions { britons, } and resource elephants and not hidden_resource india
;AoR
recruit "merc greek hoplites" 0 requires factions { britons, } and hidden_resource hellenic
recruit "merc rhodian slingers" 0 requires factions { greek, } and hidden_resource rhodes
recruit "merc cretan archers" 0 requires factions { greek, } and hidden_resource crete
recruit "merc cavalry tarantine" 0 requires factions { greek, } and hidden_resource tarentum
taxable_income_bonus bonus -20 requires factions { greek, egyptian, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { britons, }
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks_eastern
{
levels barracks_one_eastern barracks_two_eastern barracks_three_eastern barracks_four_eastern barracks_five_eastern barracks_monument_armenia barracks_monument_parthia barracks_monument_pontus
{
barracks_one_eastern requires factions { armenia, parthia, pontus, }
{
capability
{
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
recruit "east horse archer parthia" 0 requires factions { parthia, }
}
construction 2
cost 600
settlement_min town
upgrades
{
barracks_two_eastern
}
}
barracks_two_eastern requires factions { armenia, parthia, pontus, }
{
capability
{
;infantry
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
recruit "east hillmen" 0 requires factions { armenia, pontus, }
;missile
recruit "east slinger" 0 requires factions { armenia, pontus, dacia, }
;cavalry
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, }
;Parthians
recruit "east horse archer parthia" 0 requires factions { parthia, }
recruit "east heavy cavalry parthia" 0 requires factions { parthia, }
}
construction 3
cost 2400
settlement_min large_town
upgrades
{
barracks_three_eastern
}
}
barracks_three_eastern requires factions { armenia, parthia, pontus, } and building_present_min_level hinterland_culture_east east_colony_1
{
capability
{
;infantry
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
recruit "east hillmen" 0 requires factions { armenia, pontus, }
recruit "east heavy infantry" 0 requires factions { armenia, pontus, }
recruit "east hoplite" 0 requires factions { pontus, }
;missile
recruit "east slinger" 0 requires factions { armenia, pontus, dacia, }
recruit "east archer" 0 requires factions { armenia, pontus, }
;cavalry
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, }
recruit "east heavy cavalry" 0 requires factions { pontus, armenia, }
recruit "east scythed chariot" 0 requires factions { pontus, }
;Parthians
recruit "east horse archer parthia" 0 requires factions { parthia, }
recruit "east heavy cavalry parthia" 0 requires factions { parthia, }
recruit "east persian cavalry" 0 requires factions { parthia, }
}
construction 8
cost 4800
settlement_min city
upgrades
{
barracks_four_eastern
}
}
barracks_four_eastern requires factions { armenia, parthia, pontus, } and building_present_min_level hinterland_culture_east east_colony_2
{
capability
{
;infantry
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
recruit "east hillmen" 0 requires factions { armenia, pontus, }
recruit "east heavy infantry" 0 requires factions { armenia, pontus, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "east hoplite brazen shield" 0 requires factions { pontus, }
recruit "east legionary" 0 requires factions { armenia, pontus, } and marian_reforms
;missile
recruit "east slinger" 0 requires factions { armenia, pontus, dacia, }
recruit "east archer" 0 requires factions { armenia, pontus, }
;cavalry
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, }
recruit "east heavy cavalry" 0 requires factions { pontus, armenia,}
recruit "sabaean heavy cavalry" 0 requires factions { dacia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "east cappodocian cavalry" 0 requires factions { pontus, }
recruit "east heavy cataphract" 0 requires factions { armenia, }
recruit "east scythed chariot" 0 requires factions { pontus, }
;Parthians
recruit "east horse archer parthia" 0 requires factions { parthia, }
recruit "east heavy cavalry parthia" 0 requires factions { parthia, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east heavy cataphract parthia" 0 requires factions { parthia, }
recruit "east cataphract archer parthia" 0 requires factions { parthia, }
;elephants
recruit "east elephant" 0 requires factions { pontus, armenia, parthia, } and resource elephants
taxable_income_bonus bonus -10 requires factions { armenia, parthia, pontus, }
}
construction 12
cost 9600
settlement_min large_city
upgrades
{
barracks_five_eastern
}
}
barracks_five_eastern requires factions { armenia, parthia, pontus, } and building_present_min_level hinterland_culture_east east_colony_3
{
capability
{
;infantry
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
recruit "east hillmen" 0 requires factions { armenia, pontus, }
recruit "east heavy infantry" 0 requires factions { armenia, pontus, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "east hoplite brazen shield" 0 requires factions { pontus, }
recruit "east legionary" 0 requires factions { armenia, pontus, } and marian_reforms
;missile
recruit "east slinger" 0 requires factions { armenia, pontus, dacia, }
recruit "east archer" 0 requires factions { armenia, pontus, }
;cavalry
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, }
recruit "east heavy cavalry" 0 requires factions { pontus, armenia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "east cappodocian cavalry" 0 requires factions { pontus, }
recruit "east heavy cataphract" 0 requires factions { armenia, }
recruit "east scythed chariot" 0 requires factions { pontus, }
;Parthians
recruit "east heavy cavalry parthia" 0 requires factions { parthia, }
recruit "east horse archer parthia" 0 requires factions { parthia, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east cataphract archer parthia" 0 requires factions { parthia, }
recruit "east heavy cataphract parthia" 0 requires factions { parthia, }
recruit "east companions parthia" 0 requires factions { parthia, }
recruit "east camel cataphract" 0 requires factions { parthia, } and resource camels
recruit "east camel cataphract archer" 0 requires factions { parthia, } and resource camels
;elephants
recruit "east elephant" 0 requires factions { pontus, armenia, parthia, } and resource elephants
taxable_income_bonus bonus -20 requires factions { armenia, parthia, pontus, }
}
construction 16
cost 12000
settlement_min huge_city
upgrades
{
barracks_monument_armenia
barracks_monument_parthia
barracks_monument_pontus
}
}
barracks_monument_armenia requires factions { armenia, } and building_present_min_level hinterland_culture_east east_colony_3 and hidden_resource media and marian_reforms
{
capability
{
;infantry
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
recruit "east hillmen" 0 requires factions { armenia, pontus, }
recruit "east heavy infantry" 0 requires factions { armenia, pontus, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "east hoplite brazen shield" 0 requires factions { pontus, }
recruit "east legionary" 0 requires factions { armenia, pontus, } and marian_reforms
;missile
recruit "east slinger" 0 requires factions { armenia, pontus, dacia, }
recruit "east archer" 0 requires factions { armenia, pontus, }
;cavalry
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, }
recruit "east heavy cavalry" 0 requires factions { pontus, armenia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "east cappodocian cavalry" 0 requires factions { pontus, }
recruit "east heavy cataphract" 0 requires factions { armenia, }
recruit "east scythed chariot" 0 requires factions { pontus, }
;Parthians
recruit "east heavy cavalry parthia" 0 requires factions { parthia, }
recruit "east horse archer parthia" 0 requires factions { parthia, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east cataphract archer parthia" 0 requires factions { parthia, }
recruit "east heavy cataphract parthia" 0 requires factions { parthia, }
recruit "east companions parthia" 0 requires factions { parthia, }
recruit "east camel cataphract" 0 requires factions { parthia, } and resource camels
recruit "east camel cataphract archer" 0 requires factions { parthia, } and resource camels
;elephants
recruit "east elephant" 0 requires factions { pontus, armenia, parthia, } and resource elephants
taxable_income_bonus bonus -20 requires factions { armenia, parthia, pontus, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { armenia, }
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
barracks_monument_parthia requires factions { parthia, } and building_present_min_level hinterland_culture_east east_colony_3 and hidden_resource istakhr and marian_reforms
{
capability
{
;infantry
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
recruit "east hillmen" 0 requires factions { armenia, pontus, }
recruit "east heavy infantry" 0 requires factions { armenia, pontus, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "east hoplite brazen shield" 0 requires factions { pontus, }
recruit "east legionary" 0 requires factions { armenia, pontus, } and marian_reforms
;missile
recruit "east slinger" 0 requires factions { armenia, pontus, dacia, }
recruit "east archer" 0 requires factions { armenia, pontus, }
;cavalry
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, }
recruit "east heavy cavalry" 0 requires factions { pontus, armenia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "east cappodocian cavalry" 0 requires factions { pontus, }
recruit "east heavy cataphract" 0 requires factions { armenia, }
recruit "east scythed chariot" 0 requires factions { pontus, }
;Parthians
recruit "east heavy cavalry parthia" 0 requires factions { parthia, }
recruit "east horse archer parthia" 0 requires factions { parthia, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east cataphract archer parthia" 0 requires factions { parthia, }
recruit "east heavy cataphract parthia" 0 requires factions { parthia, }
recruit "east companions parthia" 0 requires factions { parthia, }
recruit "east camel cataphract" 0 requires factions { parthia, } and resource camels
recruit "east camel cataphract archer" 0 requires factions { parthia, } and resource camels
;elephants
recruit "east elephant" 0 requires factions { pontus, armenia, parthia, } and resource elephants
taxable_income_bonus bonus -20 requires factions { armenia, parthia, pontus, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { parthia, }
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
barracks_monument_pontus requires factions { pontus, } and building_present_min_level hinterland_culture_east east_colony_3 and hidden_resource anatolia and hidden_resource capitol and marian_reforms
{
capability
{
;infantry
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
recruit "east hillmen" 0 requires factions { armenia, pontus, }
recruit "east heavy infantry" 0 requires factions { armenia, pontus, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "east hoplite brazen shield" 0 requires factions { pontus, }
recruit "east legionary" 0 requires factions { armenia, pontus, } and marian_reforms
;missile
recruit "east slinger" 0 requires factions { armenia, pontus, dacia, }
recruit "east archer" 0 requires factions { armenia, pontus, }
;cavalry
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, }
recruit "east heavy cavalry" 0 requires factions { pontus, armenia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "east cappodocian cavalry" 0 requires factions { pontus, }
recruit "east heavy cataphract" 0 requires factions { armenia, }
recruit "east scythed chariot" 0 requires factions { pontus, }
;Parthians
recruit "east heavy cavalry parthia" 0 requires factions { parthia, }
recruit "east horse archer parthia" 0 requires factions { parthia, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east cataphract archer parthia" 0 requires factions { parthia, }
recruit "east heavy cataphract parthia" 0 requires factions { parthia, }
recruit "east companions parthia" 0 requires factions { parthia, }
recruit "east camel cataphract" 0 requires factions { parthia, } and resource camels
recruit "east camel cataphract archer" 0 requires factions { parthia, } and resource camels
;elephants
recruit "east elephant" 0 requires factions { pontus, armenia, parthia, } and resource elephants
taxable_income_bonus bonus -20 requires factions { armenia, parthia, pontus, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { pontus, }
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks_punic
{
levels barracks_one_punic barracks_two_punic barracks_three_punic barracks_four_punic barracks_five_punic barracks_monument_carthage
{
barracks_one_punic requires factions { carthaginian, }
{
capability
{
recruit "carthaginian militia phalanx" 0 requires factions { carthage, }
}
construction 2
cost 600
settlement_min town
upgrades
{
barracks_two_punic
}
}
barracks_two_punic requires factions { carthaginian, }
{
capability
{
recruit "carthaginian militia phalanx" 0 requires factions { carthage, }
recruit "carthaginian light infantry" 0 requires factions { carthage, } and not marian_reforms
recruit "carthaginian light infantry" 2 requires factions { carthage, } and marian_reforms
}
construction 3
cost 2400
settlement_min large_town
upgrades
{
barracks_three_punic
}
}
barracks_three_punic requires factions { carthaginian, } and building_present_min_level hinterland_culture_punic punic_colony_1
{
capability
{
recruit "carthaginian militia phalanx" 0 requires factions { carthaginian, }
recruit "carthaginian light infantry" 0 requires factions { carthaginian, } and not marian_reforms
recruit "carthaginian heavy infantry" 0 requires factions { carthaginian, } and not marian_reforms
recruit "carthaginian light infantry" 2 requires factions { carthaginian, } and marian_reforms
recruit "carthaginian heavy infantry" 2 requires factions { carthaginian, } and marian_reforms
recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, } and not marian_reforms
recruit "carthaginian medium cavalry" 2 requires factions { carthaginian, } and marian_reforms
recruit "carthaginian elephant forest" 0 requires factions { carthaginian, } and resource elephants and hidden_resource africa
}
construction 8
cost 4800
settlement_min city
upgrades
{
barracks_four_punic
}
}
barracks_four_punic requires factions { carthaginian, } and building_present_min_level hinterland_culture_punic punic_colony_2
{
capability
{
recruit "carthaginian militia phalanx" 0 requires factions { carthaginian, }
recruit "carthaginian light infantry" 0 requires factions { carthaginian, } and not marian_reforms
recruit "carthaginian heavy infantry" 0 requires factions { carthaginian, } and not marian_reforms
recruit "carthaginian light infantry" 2 requires factions { carthaginian, } and marian_reforms
recruit "carthaginian heavy infantry" 2 requires factions { carthaginian, } and marian_reforms
recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, } and not marian_reforms
recruit "carthaginian medium cavalry" 2 requires factions { carthaginian, } and marian_reforms
recruit "carthaginian royal cavalry" 0 requires factions { carthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { carthaginian, } and resource elephants and hidden_resource africa
recruit "carthaginian elephant african" 0 requires factions { carthaginian, } and resource elephants
taxable_income_bonus bonus -10 requires factions { carthaginian, }
}
construction 12
cost 9600
settlement_min large_city
upgrades
{
barracks_five_punic
}
}
barracks_five_punic requires factions { carthaginian, } and building_present_min_level hinterland_culture_punic punic_colony_3
{
capability
{
recruit "carthaginian militia phalanx" 0 requires factions { carthaginian, }
recruit "carthaginian light infantry" 0 requires factions { carthaginian, } and not marian_reforms
recruit "carthaginian heavy infantry" 0 requires factions { carthaginian, } and not marian_reforms
recruit "carthaginian light infantry" 2 requires factions { carthaginian, } and marian_reforms
recruit "carthaginian heavy infantry" 2 requires factions { carthaginian, } and marian_reforms
recruit "carthaginian sacred band" 0 requires factions { carthaginian, }
recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, } and not marian_reforms
recruit "carthaginian medium cavalry" 2 requires factions { carthaginian, } and marian_reforms
recruit "carthaginian royal cavalry" 0 requires factions { carthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { carthaginian, } and resource elephants and hidden_resource africa
recruit "carthaginian elephant african" 0 requires factions { carthaginian, } and resource elephants
recruit "carthaginian elephant african cataphract" 0 requires factions { carthage, } and resource elephants
taxable_income_bonus bonus -20 requires factions { carthaginian, }
}
construction 16
cost 12000
settlement_min huge_city
upgrades
{
barracks_monument_carthage
}
}
barracks_monument_carthage requires factions { carthaginian, } and building_present_min_level hinterland_culture_punic punic_colony_3 and hidden_resource carthage and marian_reforms
{
capability
{
recruit "carthaginian militia phalanx" 0 requires factions { carthaginian, }
recruit "carthaginian light infantry" 0 requires factions { carthaginian, } and not marian_reforms
recruit "carthaginian heavy infantry" 0 requires factions { carthaginian, } and not marian_reforms
recruit "carthaginian light infantry" 2 requires factions { carthaginian, } and marian_reforms
recruit "carthaginian heavy infantry" 2 requires factions { carthaginian, } and marian_reforms
recruit "carthaginian sacred band" 0 requires factions { carthaginian, }
recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, } and not marian_reforms
recruit "carthaginian medium cavalry" 2 requires factions { carthaginian, } and marian_reforms
recruit "carthaginian royal cavalry" 0 requires factions { carthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { carthaginian, } and resource elephants and hidden_resource africa
recruit "carthaginian elephant african" 0 requires factions { carthaginian, } and resource elephants
recruit "carthaginian elephant african cataphract" 0 requires factions { carthage, } and resource elephants
taxable_income_bonus bonus -20 requires factions { carthaginian, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { carthage, } and hidden_resource africa
weapon_simple 1 requires factions { carthage, } and hidden_resource iberia
weapon_bladed 1 requires factions { carthage, } and hidden_resource iberia
weapon_missile 1 requires factions { carthage, } and hidden_resource iberia
armour 1 requires factions { carthage, } and hidden_resource iberia
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks_arab
{
levels barracks_one_arab barracks_two_arab barracks_three_arab barracks_four_arab barracks_five_arab barracks_monument_arab
{
barracks_one_arab requires factions { dacia, }
{
capability
{
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
}
construction 2
cost 600
settlement_min town
upgrades
{
barracks_two_arab
}
}
barracks_two_arab requires factions { dacia, }
{
capability
{
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
recruit "sabaean axemen" 0 requires factions { dacia, }
recruit "east slinger" 0 requires factions { armenia, pontus, dacia, }
recruit "sabaean light cavalry" 0 requires factions { dacia, }
}
construction 3
cost 2400
settlement_min large_town
upgrades
{
barracks_three_arab
}
}
barracks_three_arab requires factions { dacia, } and building_present_min_level hinterland_culture_arab arab_colony_1
{
capability
{
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
recruit "sabaean axemen" 0 requires factions { dacia, }
recruit "sabaean heavy spearmen" 0 requires factions { dacia, }
recruit "east slinger" 0 requires factions { armenia, pontus, dacia, }
recruit "sabaean archers" 0 requires factions { dacia, }
recruit "sabaean light cavalry" 0 requires factions { dacia, }
recruit "sabaean heavy cavalry" 0 requires factions { dacia, }
recruit "sabaean chariot archer" 0 requires factions { dacia, }
}
construction 8
cost 4800
settlement_min city
upgrades
{
barracks_four_arab
}
}
barracks_four_arab requires factions { dacia, } and building_present_min_level hinterland_culture_arab arab_colony_2
{
capability
{
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
recruit "sabaean axemen" 0 requires factions { dacia, }
recruit "sabaean heavy spearmen" 0 requires factions { dacia, }
recruit "sabaean temple guard" 0 requires factions { dacia, }
recruit "east slinger" 0 requires factions { armenia, pontus, dacia, }
recruit "sabaean archers" 0 requires factions { dacia, }
recruit "sabaean light cavalry" 0 requires factions { dacia, }
recruit "sabaean heavy cavalry" 0 requires factions { dacia, }
recruit "sabaean chariot archer" 0 requires factions { dacia, }
recruit "sabaean camel archers" 0 requires factions { dacia, } and resource camels
recruit "sabaean elephant" 0 requires factions { dacia, } and resource elephants
taxable_income_bonus bonus -10 requires factions { dacia, }
}
construction 12
cost 9600
settlement_min large_city
upgrades
{
barracks_five_arab
}
}
barracks_five_arab requires factions { dacia, } and building_present_min_level hinterland_culture_arab arab_colony_3
{
capability
{
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
recruit "sabaean axemen" 0 requires factions { dacia, }
recruit "sabaean heavy spearmen" 0 requires factions { dacia, }
recruit "sabaean temple guard" 0 requires factions { dacia, }
recruit "east slinger" 0 requires factions { armenia, pontus, dacia, }
recruit "sabaean archers" 0 requires factions { dacia, }
recruit "sabaean light cavalry" 0 requires factions { dacia, }
recruit "sabaean heavy cavalry" 0 requires factions { dacia, }
recruit "sabaean chariot archer" 0 requires factions { dacia, }
recruit "sabaean camel archers" 0 requires factions { dacia, } and resource camels
recruit "sabaean elephant" 0 requires factions { dacia, } and resource elephants
taxable_income_bonus bonus -20 requires factions { dacia, }
}
construction 16
cost 12000
settlement_min huge_city
upgrades
{
barracks_monument_arab
}
}
barracks_monument_arab requires factions { dacia, } and building_present_min_level hinterland_culture_arab arab_colony_3 and hidden_resource arabia and hidden_resource capitol and marian_reforms
{
capability
{
recruit "east peltast" 0 requires factions { armenia, pontus, dacia, }
recruit "sabaean axemen" 0 requires factions { dacia, }
recruit "sabaean heavy spearmen" 0 requires factions { dacia, }
recruit "sabaean temple guard" 0 requires factions { dacia, }
recruit "east slinger" 0 requires factions { armenia, pontus, dacia, }
recruit "sabaean archers" 0 requires factions { dacia, }
recruit "sabaean light cavalry" 0 requires factions { dacia, }
recruit "sabaean heavy cavalry" 0 requires factions { dacia, }
recruit "sabaean chariot archer" 0 requires factions { dacia, }
recruit "sabaean camel archers" 0 requires factions { dacia, } and resource camels
recruit "sabaean elephant" 0 requires factions { dacia, } and resource elephants
taxable_income_bonus bonus -20 requires factions { dacia, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { dacia, }
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks_barbarian
{
levels barracks_one_barbarian barracks_two_barbarian barracks_three_barbarian barracks_four_barbarian barracks_five_barbarian barracks_monument_celts barracks_monument_germans
{
barracks_one_barbarian requires factions { gauls, slavs, germans, }
{
capability
{
recruit "barb peltast gaul" 0 requires factions { gauls, slavs, }
recruit "barb peltast german" 0 requires factions { germans, }
}
construction 2
cost 600
settlement_min town
upgrades
{
barracks_two_barbarian
}
}
barracks_two_barbarian requires factions { gauls, slavs, germans, }
{
capability
{
;infantry
recruit "barb peltast gaul" 0 requires factions { gauls, slavs, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "warband sword gaul" 0 requires factions { gauls, slavs, }
recruit "warband axe german" 0 requires factions { germans, }
;missile
recruit "barb slinger" 0 requires factions { gauls, slavs, germans, }
;cavalry
recruit "barb cavalry" 0 requires factions { gauls, slavs, germans, }
}
construction 3
cost 2400
settlement_min large_town
upgrades
{
barracks_three_barbarian
}
}
barracks_three_barbarian requires factions { gauls, slavs, germans, } and building_present_min_level hinterland_culture_barb barb_colony_1
{
capability
{
;infantry
recruit "barb peltast gaul" 0 requires factions { gauls, slavs, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "warband sword gaul" 0 requires factions { gauls, slavs, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "barb naked fanatics" 0 requires factions { gauls, slavs, }
recruit "barb heavy spearmen gaul" 0 requires factions { gauls, slavs, }
recruit "barb heavy spearmen german" 0 requires factions { germans, }
recruit "warband dhaxe german" 0 requires factions { germans, }
;missile
recruit "barb slinger" 0 requires factions { gauls, slavs, germans, }
recruit "barb archer" 0 requires factions { gauls, slavs, germans, thrace, }
;cavalry
recruit "barb cavalry" 0 requires factions { gauls, slavs, germans, }
recruit "barb heavy cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "barb chariot heavy slave" 0 requires factions { gauls, slavs, }
}
construction 8
cost 4800
settlement_min city
upgrades
{
barracks_four_barbarian
}
}
barracks_four_barbarian requires factions { gauls, slavs, germans, } and building_present_min_level hinterland_culture_barb barb_colony_2
{
capability
{
;infantry
recruit "barb peltast gaul" 0 requires factions { gauls, slavs, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "warband sword gaul" 0 requires factions { gauls, slavs, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "barb naked fanatics" 0 requires factions { gauls, slavs, }
recruit "barb warguard gaul" 0 requires factions { gauls, slavs, }
recruit "barb heavy spearmen gaul" 0 requires factions { gauls, slavs, }
recruit "barb heavy spearmen german" 0 requires factions { germans, }
recruit "warband dhaxe german" 0 requires factions { germans, }
recruit "warband axe heavy german" 0 requires factions { germans, }
recruit "barb berserker gaul" 0 requires factions { gauls, slavs, }
recruit "barb berserker german" 0 requires factions { germans, }
;missile
recruit "barb slinger" 0 requires factions { gauls, slavs, germans, }
recruit "barb archer" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "barb chosen slinger" 0 requires factions { gauls, slavs, }
;cavalry
recruit "barb cavalry" 0 requires factions { gauls, slavs, germans, }
recruit "barb heavy cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "barb noble cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "barb chariot heavy slave" 0 requires factions { gauls, slavs, }
;AoR
recruit "warband galatian" 0 requires hidden_resource galatia
recruit "warband woad briton" 0 requires factions { barbarian, } and hidden_resource britons
taxable_income_bonus bonus -10 requires factions { gauls, slavs, germans, }
}
construction 12
cost 9600
settlement_min large_city
upgrades
{
barracks_five_barbarian
}
}
barracks_five_barbarian requires factions { gauls, slavs, germans, } and building_present_min_level hinterland_culture_barb barb_colony_3 and marian_reforms
{
capability
{
;infantry
recruit "barb peltast gaul" 1 requires factions { gauls, slavs, }
recruit "barb peltast german" 1 requires factions { germans, }
recruit "warband sword gaul" 1 requires factions { gauls, slavs, }
recruit "warband axe german" 1 requires factions { germans, }
recruit "barb naked fanatics" 0 requires factions { gauls, slavs, }
recruit "barb warguard gaul" 0 requires factions { gauls, slavs, }
recruit "barb heavy spearmen gaul" 0 requires factions { gauls, slavs, }
recruit "barb heavy spearmen german" 0 requires factions { germans, }
recruit "warband dhaxe german" 0 requires factions { germans, }
recruit "warband axe heavy german" 0 requires factions { germans, }
recruit "barb berserker gaul" 0 requires factions { gauls, slavs, }
recruit "barb berserker german" 0 requires factions { germans, }
recruit "warband galatian" 0 requires hidden_resource galatia
recruit "warband woad briton" 0 requires factions { barbarian, } and hidden_resource britons
;missile
recruit "barb slinger" 1 requires factions { gauls, slavs, germans, }
recruit "barb archer" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "barb chosen slinger" 0 requires factions { gauls, slavs, }
;cavalry
recruit "barb cavalry" 1 requires factions { gauls, slavs, germans, }
recruit "barb heavy cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "barb noble cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "barb chariot heavy slave" 0 requires factions { gauls, slavs, }
taxable_income_bonus bonus -20 requires factions { gauls, slavs, germans, }
}
construction 16
cost 12000
settlement_min huge_city
upgrades
{
barracks_monument_celts
barracks_monument_germans
}
}
barracks_monument_celts requires factions { gauls, slavs, } and building_present_min_level hinterland_culture_barb barb_colony_3 and hidden_resource celtic and marian_reforms
{
capability
{
;infantry
recruit "barb peltast gaul" 1 requires factions { gauls, slavs, }
recruit "barb peltast german" 1 requires factions { germans, }
recruit "warband sword gaul" 1 requires factions { gauls, slavs, }
recruit "warband axe german" 1 requires factions { germans, }
recruit "barb naked fanatics" 0 requires factions { gauls, slavs, }
recruit "barb warguard gaul" 0 requires factions { gauls, slavs, }
recruit "barb heavy spearmen gaul" 0 requires factions { gauls, slavs, }
recruit "barb heavy spearmen german" 0 requires factions { germans, }
recruit "warband dhaxe german" 0 requires factions { germans, }
recruit "warband axe heavy german" 0 requires factions { germans, }
recruit "barb berserker gaul" 0 requires factions { gauls, slavs, }
recruit "barb berserker german" 0 requires factions { germans, }
recruit "warband galatian" 0 requires hidden_resource galatia
recruit "warband woad briton" 0 requires factions { barbarian, } and hidden_resource britons
;missile
recruit "barb slinger" 1 requires factions { gauls, slavs, germans, }
recruit "barb archer" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "barb chosen slinger" 0 requires factions { gauls, slavs, }
;cavalry
recruit "barb cavalry" 1 requires factions { gauls, slavs, germans, }
recruit "barb heavy cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "barb noble cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "barb chariot heavy slave" 0 requires factions { gauls, slavs, }
taxable_income_bonus bonus -20 requires factions { gauls, slavs, germans, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { gauls, slavs, }
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
barracks_monument_germans requires factions { germans, } and building_present_min_level hinterland_culture_barb barb_colony_3 and hidden_resource germanic and marian_reforms
{
capability
{
;infantry
recruit "barb peltast gaul" 1 requires factions { gauls, slavs, }
recruit "barb peltast german" 1 requires factions { germans, }
recruit "warband sword gaul" 1 requires factions { gauls, slavs, }
recruit "warband axe german" 1 requires factions { germans, }
recruit "barb naked fanatics" 0 requires factions { gauls, slavs, }
recruit "barb warguard gaul" 0 requires factions { gauls, slavs, }
recruit "barb heavy spearmen gaul" 0 requires factions { gauls, slavs, }
recruit "barb heavy spearmen german" 0 requires factions { germans, }
recruit "warband dhaxe german" 0 requires factions { germans, }
recruit "warband axe heavy german" 0 requires factions { germans, }
recruit "barb berserker gaul" 0 requires factions { gauls, slavs, }
recruit "barb berserker german" 0 requires factions { germans, }
recruit "warband galatian" 0 requires hidden_resource galatia
recruit "warband woad briton" 0 requires factions { barbarian, } and hidden_resource britons
;missile
recruit "barb slinger" 1 requires factions { gauls, slavs, germans, }
recruit "barb archer" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "barb chosen slinger" 0 requires factions { gauls, slavs, }
;cavalry
recruit "barb cavalry" 1 requires factions { gauls, slavs, germans, }
recruit "barb heavy cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "barb noble cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "barb chariot heavy slave" 0 requires factions { gauls, slavs, }
taxable_income_bonus bonus -20 requires factions { gauls, slavs, germans, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { germans, }
}
construction 30
cost 30000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks_iberian
{
levels barracks_one_iberian barracks_two_iberian barracks_three_iberian barracks_four_iberian barracks_five_iberian barracks_monument_iberian
{
barracks_one_iberian requires factions { spain, }
{
capability
{
recruit "iberian caetrati" 0 requires factions { spain, }
}
construction 2
cost 600
settlement_min town
upgrades
{
barracks_two_iberian
}
}
barracks_two_iberian requires factions { spain, }
{
capability
{
;infantry
recruit "iberian caetrati" 0 requires factions { spain, }
recruit "iberian scutarii" 0 requires factions { spain, }
;missile
recruit "iberian archer" 0 requires factions { spain, }
;cavalry
recruit "iberian cavalry" 0 requires factions { spain, }
}
construction 3
cost 2400
settlement_min large_town
upgrades
{
barracks_three_iberian
}
}
barracks_three_iberian requires factions { spain, } and building_present_min_level hinterland_culture_iber iber_colony_1
{
capability
{
;infantry
recruit "iberian caetrati" 0 requires factions { spain, }
recruit "iberian scutarii" 0 requires factions { spain, }
recruit "iberian heavy spearmen" 0 requires factions { spain, }
recruit "iberian heavy scutarii" 0 requires factions { spain, }
;missile
recruit "iberian archer" 0 requires factions { spain, }
;cavalry
recruit "iberian cavalry" 0 requires factions { spain, }
recruit "iberian medium cavalry" 0 requires factions { spain, }
}
construction 8
cost 4800
settlement_min city
upgrades
{
barracks_four_iberian
}
}
barracks_four_iberian requires factions { spain, } and building_present_min_level hinterland_culture_iber iber_colony_2
{
capability
{
;infantry
recruit "warband galatian" 0 requires hidden_resource galatia
recruit "warband woad briton" 0 requires factions { barbarian, } and hidden_resource britons
recruit "iberian caetrati" 0 requires factions { spain, }
recruit "iberian scutarii" 0 requires factions { spain, }
recruit "iberian heavy spearmen" 0 requires factions { spain, }
recruit "iberian heavy scutarii" 0 requires factions { spain, }
recruit "iberian ambakaro" 0 requires factions { spain, }
;missile
recruit "iberian archer" 0 requires factions { spain, }
;cavalry
recruit "iberian cavalry" 0 requires factions { spain, }
recruit "iberian medium cavalry" 0 requires factions { spain, }
recruit "iberian royal cavalry" 0 requires factions { spain, }
taxable_income_bonus bonus -10 requires factions { spain, }
}
construction 12
cost 9600
settlement_min large_city
upgrades
{
barracks_five_iberian
}
}
barracks_five_iberian requires factions { spain, } and building_present_min_level hinterland_culture_iber iber_colony_3 and marian_reforms
{
capability
{
;infantry
recruit "warband galatian" 0 requires hidden_resource galatia
recruit "warband woad briton" 0 requires factions { barbarian, } and hidden_resource britons
recruit "iberian caetrati" 1 requires factions { spain, }
recruit "iberian scutarii" 1 requires factions { spain, }
recruit "iberian heavy spearmen" 0 requires factions { spain, }
recruit "iberian heavy scutarii" 0 requires factions { spain, }
recruit "iberian ambakaro" 0 requires factions { spain, }
;missile
recruit "iberian archer" 1 requires factions { spain, }
;cavalry
recruit "iberian cavalry" 1 requires factions { spain, }
recruit "iberian medium cavalry" 0 requires factions { spain, }
recruit "iberian royal cavalry" 0 requires factions { spain, }
taxable_income_bonus bonus -20 requires factions { spain, }
}
construction 16
cost 12000
settlement_min huge_city
upgrades
{
barracks_monument_iberian
}
}
barracks_monument_iberian requires factions { spain, } and building_present_min_level hinterland_culture_iber iber_colony_3 and hidden_resource iberia and marian_reforms
{
capability
{
;infantry
recruit "warband galatian" 0 requires hidden_resource galatia
recruit "warband woad briton" 0 requires factions { barbarian, } and hidden_resource britons
recruit "iberian caetrati" 1 requires factions { spain, }
recruit "iberian scutarii" 1 requires factions { spain, }
recruit "iberian heavy spearmen" 0 requires factions { spain, }
recruit "iberian heavy scutarii" 0 requires factions { spain, }
recruit "iberian ambakaro" 0 requires factions { spain, }
;missile
recruit "iberian archer" 1 requires factions { spain, }
;cavalry
recruit "iberian cavalry" 1 requires factions { spain, }
recruit "iberian medium cavalry" 0 requires factions { spain, }
recruit "iberian royal cavalry" 0 requires factions { spain, }
taxable_income_bonus bonus -20 requires factions { spain, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { spain, }
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks_nomad
{
levels barracks_one_nomad barracks_two_nomad barracks_three_nomad barracks_four_nomad barracks_five_nomad barracks_monument_nomad
{
barracks_one_nomad requires factions { scythia, }
{
capability
{
recruit "barb horse archers scythian" 0 requires factions { scythia, }
}
construction 2
cost 600
settlement_min town
upgrades
{
barracks_two_nomad
}
}
barracks_two_nomad requires factions { scythia, }
{
capability
{
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
}
construction 3
cost 2400
settlement_min large_town
upgrades
{
barracks_three_nomad
}
}
barracks_three_nomad requires factions { scythia, } and building_present_min_level hinterland_culture_nomad nomad_colony_1
{
capability
{
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
}
construction 8
cost 4800
settlement_min city
upgrades
{
barracks_four_nomad
}
}
barracks_four_nomad requires factions { scythia, } and building_present_min_level hinterland_culture_nomad nomad_colony_2
{
capability
{
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
recruit "scythian heavy cataphract" 0 requires factions { scythia, }
;AoR
recruit "warband galatian" 0 requires hidden_resource galatia
recruit "warband woad briton" 0 requires factions { barbarian, } and hidden_resource britons
taxable_income_bonus bonus -10 requires factions { scythia, }
}
construction 12
cost 9600
settlement_min large_city
upgrades
{
barracks_five_nomad
}
}
barracks_five_nomad requires factions { scythia, } and building_present_min_level hinterland_culture_nomad nomad_colony_3 and marian_reforms
{
capability
{
recruit "barb horse archers scythian" 1 requires factions { scythia, }
recruit "barb cavalry scythian" 1 requires factions { scythia, }
recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
recruit "scythian heavy cataphract" 0 requires factions { scythia, }
;AoR
recruit "warband galatian" 0 requires hidden_resource galatia
recruit "warband woad briton" 0 requires factions { barbarian, } and hidden_resource britons
taxable_income_bonus bonus -20 requires factions { scythia, }
}
construction 16
cost 12000
settlement_min huge_city
upgrades
{
barracks_monument_nomad
}
}
barracks_monument_nomad requires factions { scythia, } and building_present_min_level hinterland_culture_nomad nomad_colony_3 and hidden_resource bosphorans and marian_reforms
{
capability
{
recruit "barb horse archers scythian" 1 requires factions { scythia, }
recruit "barb cavalry scythian" 1 requires factions { scythia, }
recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
recruit "scythian heavy cataphract" 0 requires factions { scythia, }
;AoR
recruit "warband galatian" 0 requires hidden_resource galatia
recruit "warband woad briton" 0 requires factions { barbarian, } and hidden_resource britons
taxable_income_bonus bonus -20 requires factions { scythia, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { scythia, }
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks_thrace
{
levels barracks_one_thrace barracks_two_thrace barracks_three_thrace barracks_four_thrace barracks_five_thrace barracks_monument_thrace
{
barracks_one_thrace requires factions { thrace, }
{
capability
{
recruit "thracian peltast" 0 requires factions { thrace, }
}
construction 2
cost 600
settlement_min town
upgrades
{
barracks_two_thrace
}
}
barracks_two_thrace requires factions { thrace, }
{
capability
{
recruit "thracian peltast" 0 requires factions { thrace, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "thracian cavalry" 0 requires factions { thrace, }
}
construction 3
cost 2400
settlement_min large_town
upgrades
{
barracks_three_thrace
}
}
barracks_three_thrace requires factions { thrace, } and building_present_min_level hinterland_culture_thrace thrace_colony_1
{
capability
{
;infantry
recruit "thracian peltast" 0 requires factions { thrace, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "thracian thorakitai" 0 requires factions { thrace, }
;missile
recruit "barb archer" 0 requires factions { gauls, slavs, germans, thrace, }
;cavalry
recruit "thracian cavalry" 0 requires factions { thrace, }
recruit "barb heavy cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
}
construction 8
cost 4800
settlement_min city
upgrades
{
barracks_four_thrace
}
}
barracks_four_thrace requires factions { thrace, } and building_present_min_level hinterland_culture_thrace thrace_colony_2
{
capability
{
;infantry
recruit "thracian peltast" 0 requires factions { thrace, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "thracian thorakitai" 0 requires factions { thrace, }
recruit "thracian noble falxmen" 0 requires factions { thrace, }
;missile
recruit "barb archer" 0 requires factions { gauls, slavs, germans, thrace, }
;cavalry
recruit "thracian cavalry" 0 requires factions { thrace, }
recruit "barb heavy cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "barb noble cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
;AoR
recruit "warband galatian" 0 requires hidden_resource galatia
recruit "warband woad briton" 0 requires factions { barbarian, } and hidden_resource britons
taxable_income_bonus bonus -10 requires factions { thrace, }
}
construction 12
cost 9600
settlement_min large_city
upgrades
{
barracks_five_thrace
}
}
barracks_five_thrace requires factions { thrace, } and building_present_min_level hinterland_culture_thrace thrace_colony_3 and marian_reforms
{
capability
{
;infantry
recruit "thracian peltast" 1 requires factions { thrace, }
recruit "warband falx thracian" 1 requires factions { thrace, }
recruit "thracian thorakitai" 0 requires factions { thrace, }
recruit "thracian noble falxmen" 0 requires factions { thrace, }
;missile
recruit "barb archer" 0 requires factions { gauls, slavs, germans, thrace, }
;cavalry
recruit "thracian cavalry" 1 requires factions { thrace, }
recruit "barb heavy cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "barb noble cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
;AoR
recruit "warband galatian" 0 requires hidden_resource galatia
recruit "warband woad briton" 0 requires factions { barbarian, } and hidden_resource britons
taxable_income_bonus bonus -20 requires factions { thrace, }
}
construction 16
cost 12000
settlement_min huge_city
upgrades
{
barracks_monument_thrace
}
}
barracks_monument_thrace requires factions { thrace, } and building_present_min_level hinterland_culture_thrace thrace_colony_3 and hidden_resource thrace and marian_reforms
{
capability
{
;infantry
recruit "thracian peltast" 1 requires factions { thrace, }
recruit "warband falx thracian" 1 requires factions { thrace, }
recruit "thracian thorakitai" 0 requires factions { thrace, }
recruit "thracian noble falxmen" 0 requires factions { thrace, }
;missile
recruit "barb archer" 0 requires factions { gauls, slavs, germans, thrace, }
;cavalry
recruit "thracian cavalry" 1 requires factions { thrace, }
recruit "barb heavy cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
recruit "barb noble cavalry" 0 requires factions { gauls, slavs, germans, thrace, }
;AoR
recruit "warband galatian" 0 requires hidden_resource galatia
recruit "warband woad briton" 0 requires factions { barbarian, } and hidden_resource britons
taxable_income_bonus bonus -20 requires factions { thrace, }
}
faction_capability
{
recruits_exp_bonus bonus 1 requires factions { thrace, }
}
construction 24
cost 24000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}