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Thread: Post Marian Project - Post-Reformed Monument

  1. #1
    Suppanut's Avatar Idea-O-Matic
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    Default Post Marian Project - Post-Reformed Monument

    This thread is discuss about PMP concept of Post-reformed monument which use to activated some new units after reformed(as 2nd reform in many ways).

    I think for sometimes about it and due to our limit in buildings trees so using new trees is not so feasible. So I introduce idea about use barrack at level 6 as monument to activated them factionwide.

    Other things is method to activated which as far as I known there could be...
    1) EB method by scripting changing of new whole barrack which not suit to our mod.
    2) another EB method of use the unused weapon upgrade(siege) by set target units weapon tech to siege and give -1 penalty at barrack or other important building in settlement which good in not activated accidentally and can be done in multiple level but all that unit will not received proper weapon upgrade like all other units and will not suited mercenary units which share by many factions so need careful planning.
    3) give -exp to target units and give monument to + Exp but this method would cause unintentionally appear by AI monument and temple with exp bonus.

    Let's discuss on how to implement it.

    Here is example code for my ideas. there need to add all these hidden_resource: hellenic_heartland, seleucia, istakhr, anatolia, bosphorans.

    Code:
    ;Reform Monument method
    
    building barracks_roman
    {
        levels barracks_one_roman barracks_two_roman barracks_three_roman barracks_four_roman barracks_five_roman barracks_monument_roman
        {
            barracks_one_roman requires factions { roman, }
            {
                capability
                {
                    recruit "roman velite"  0  requires factions { roman, }  and not marian_reforms
                    recruit "roman light infantry auxillia"  0  requires factions { roman, }  and marian_reforms
                    recruit "merc samnite"  0  requires factions { romans_scipii, } and hidden_resource italia and not marian_reforms
                }
                construction  2
                cost  600
                settlement_min town
                upgrades
                {
                    barracks_two_roman
                }
            }
            barracks_two_roman requires factions { roman, }
            {
                capability
                {
    ;pre-marian infantry
                    recruit "roman velite"  0  requires factions { roman, }  and not marian_reforms
                    recruit "roman hastati"  0  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "merc samnite"  0  requires factions { romans_scipii, } and hidden_resource italia and not marian_reforms
    ;post-marian infantry
                    recruit "roman light infantry auxillia"  0  requires factions { roman, }  and marian_reforms
                    recruit "roman infantry auxillia"  0  requires factions { roman, }  and marian_reforms
    ;missile
                    recruit "roman slinger"  0  requires factions { roman, }  and not marian_reforms
    ;cavalry
                    recruit "roman light cavalry"  0  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "roman medium cavalry"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
                }
                construction  3
                cost  2400
                settlement_min large_town
                upgrades
                {
                    barracks_three_roman
                }
            }
            barracks_three_roman requires factions { roman, } and building_present_min_level hinterland_culture_roman roman_colony_1
            {
                capability
                {
    ;pre-marian infantry
                    recruit "roman velite"  0  requires factions { roman, }  and not marian_reforms
                    recruit "roman hastati"  0  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "roman princeps"  0  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "roman triarii"  0  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "merc samnite"  0  requires factions { romans_scipii, } and hidden_resource italia and not marian_reforms
    ;post-marian infantry
                    recruit "roman light infantry auxillia"  0  requires factions { roman, }  and marian_reforms
                    recruit "roman infantry auxillia"  0  requires factions { roman, }  and marian_reforms
                    recruit "roman legionary cohort ii"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
    ;missile
                    recruit "roman slinger"  0  requires factions { roman, }  and not marian_reforms
                    recruit "roman archer"  0  requires factions { roman, }  and not marian_reforms
                    recruit "roman archer auxillia"  0  requires factions { roman, }  and marian_reforms
    ;cavalry
                    recruit "roman light cavalry"  0  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "roman medium cavalry"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
                    recruit "roman cavalry auxillia"  0  requires factions { roman, }  and marian_reforms
                }
                construction  8
                cost  4800
                settlement_min city
                upgrades
                {
                    barracks_four_roman
                }
            }
            barracks_four_roman requires factions { roman, } and building_present_min_level hinterland_culture_roman roman_colony_2
            {
                capability
                {
    ;pre-marian infantry
                    recruit "roman velite"  1  requires factions { roman, }  and not marian_reforms
                    recruit "roman hastati"  1  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "roman princeps"  1  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "roman triarii"  1  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "merc samnite"  0  requires factions { romans_scipii, } and hidden_resource italia and not marian_reforms
    ;post-marian infantry
                    recruit "roman light infantry auxillia"  0  requires factions { roman, }  and marian_reforms
                    recruit "roman infantry auxillia"  0  requires factions { roman, }  and marian_reforms
                    recruit "roman legionary cohort ii"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
    ;missile
                    recruit "roman slinger"  0  requires factions { roman, }  and not marian_reforms
                    recruit "roman archer"  0  requires factions { roman, }  and not marian_reforms
                    recruit "roman archer auxillia"  0  requires factions { roman, }  and marian_reforms
    ;cavalry
                    recruit "roman light cavalry"  0  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "roman medium cavalry"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
                    recruit "roman cavalry auxillia"  0  requires factions { roman, }  and marian_reforms
                    recruit "roman heavy cavalry"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
                    taxable_income_bonus bonus -10 requires factions { roman, }
                }
                construction  12
                cost  9600
                settlement_min large_city
                upgrades
                {
                    barracks_five_roman
                }
            }
            barracks_five_roman requires factions { roman, } and building_present_min_level hinterland_culture_roman roman_colony_3
            {
                capability
                {
    ;pre-marian infantry
                    recruit "roman velite"  1  requires factions { roman, }  and not marian_reforms
                    recruit "roman hastati"  1  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "roman princeps"  1  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "roman triarii"  1  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "merc samnite"  0  requires factions { romans_scipii, } and hidden_resource italia and not marian_reforms
    ;post-marian infantry
                    recruit "roman light infantry auxillia"  0  requires factions { roman, }  and marian_reforms
                    recruit "roman infantry auxillia"  0  requires factions { roman, }  and marian_reforms
                    recruit "roman legionary cohort ii"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
                    recruit "roman legionary first cohort ii"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
                    recruit "roman praetorian cohort urban i"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
    ;missile
                    recruit "roman slinger"  0  requires factions { roman, }  and not marian_reforms
                    recruit "roman archer"  0  requires factions { roman, }  and not marian_reforms
                    recruit "roman archer auxillia"  0  requires factions { roman, }  and marian_reforms
    ;cavalry
                    recruit "roman light cavalry"  0  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "roman medium cavalry"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
                    recruit "roman cavalry auxillia"  0  requires factions { roman, }  and marian_reforms
                    recruit "roman heavy cavalry"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
    ;praetorians
                    recruit "roman praetorian cohort i"  0  requires factions { romans_julii, romans_scipii, }  and hidden_resource roma
                    recruit "roman praetorian cavalry"  0  requires factions { romans_julii, romans_scipii, }  and hidden_resource roma
                    taxable_income_bonus bonus -20 requires factions { roman, }
                }
                construction  16
                cost  12000
                settlement_min huge_city
                upgrades
                {
                    barracks_monument_roman
                }
            }
            barracks_monument_roman requires factions { romans_julii, romans_scipii, } and building_present_min_level hinterland_culture_roman roman_colony_3 and hidden_resource carthage and hidden_resource africa and marian_reforms
            {
                capability
                {
    ;pre-marian infantry
                    recruit "roman velite"  1  requires factions { roman, }  and not marian_reforms
                    recruit "roman hastati"  1  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "roman princeps"  1  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "roman triarii"  1  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "merc samnite"  0  requires factions { romans_scipii, } and hidden_resource italia and not marian_reforms
    ;post-marian infantry
                    recruit "roman light infantry auxillia"  0  requires factions { roman, }  and marian_reforms
                    recruit "roman infantry auxillia"  0  requires factions { roman, }  and marian_reforms
                    recruit "roman legionary cohort ii"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
                    recruit "roman legionary first cohort ii"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
                    recruit "roman praetorian cohort urban i"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
    ;missile
                    recruit "roman slinger"  0  requires factions { roman, }  and not marian_reforms
                    recruit "roman archer"  0  requires factions { roman, }  and not marian_reforms
                    recruit "roman archer auxillia"  0  requires factions { roman, }  and marian_reforms
    ;cavalry
                    recruit "roman light cavalry"  0  requires factions { romans_julii, romans_scipii, }  and not marian_reforms
                    recruit "roman medium cavalry"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
                    recruit "roman cavalry auxillia"  0  requires factions { roman, }  and marian_reforms
                    recruit "roman heavy cavalry"  0  requires factions { romans_julii, romans_scipii, }  and marian_reforms
    ;praetorians
                    recruit "roman praetorian cohort i"  0  requires factions { romans_julii, romans_scipii, }  and hidden_resource roma
                    recruit "roman praetorian cavalry"  0  requires factions { romans_julii, romans_scipii, }  and hidden_resource roma
                    taxable_income_bonus bonus -20 requires factions { roman, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { romans_julii, romans_scipii, }
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
        }
        plugins
        {
        }
    }
    building barracks_greek
    {
        levels barracks_one_greek barracks_two_greek barracks_three_greek barracks_four_greek barracks_five_greek barracks_monument_greek barracks_monument_seleucid barracks_monument_egypt barracks_monument_baktria
        {
            barracks_one_greek requires factions { greek, egyptian, }
            {
                capability
                {
                    recruit "egyptian peltast"  0  requires factions { egyptian, }
                    recruit "greek peltast"  0  requires factions { greek, }
                }
                construction  2
                cost  600
                settlement_min town
                upgrades
                {
                    barracks_two_greek
                }
            }
            barracks_two_greek requires factions { greek, egyptian, }
            {
                capability
                {
    ;Egyptians
                    recruit "egyptian peltast"  0  requires factions { egyptian, }
                    recruit "egyptian levy phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian slingers"  0  requires factions { egyptian, }
    ;infantry
                    recruit "greek peltast"  0  requires factions { greek, }
                    recruit "greek heavy peltast"  0  requires factions { greek, }
                    recruit "greek hoplite militia"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek levy pikemen"  0  requires factions { seleucid, britons, macedon, }
    ;missile
                    recruit "greek slinger"  0  requires factions { greek, }
    ;cavalry
                    recruit "greek cavalry"  0  requires factions { seleucid, greek_cities, romans_brutii, }
                    recruit "greek light lancer"  0  requires factions { macedon, }
                    recruit "bactrian horse archers"  0  requires factions { britons, }
    ;AoR
                    recruit "merc rhodian slingers"  0  requires factions { greek, } and hidden_resource rhodes
                    recruit "merc cavalry tarantine"  0  requires factions { greek, } and hidden_resource tarentum
                }
                construction  3
                cost  2400
                settlement_min large_town
                upgrades
                {
                    barracks_three_greek
                }
            }
            barracks_three_greek requires factions { greek, egyptian, } and building_present_min_level hinterland_culture_west west_colony_1
            {
                capability
                {
    ;Egyptians
                    recruit "egyptian peltast"  0  requires factions { egyptian, }
                    recruit "egyptian levy phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian slingers"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi cavalry"  0  requires factions { egyptian, }
    ;infantry
                    recruit "greek peltast"  0  requires factions { greek, }
                    recruit "greek heavy peltast"  0  requires factions { greek, }
                    recruit "greek hoplite militia"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek levy pikemen"  0  requires factions { seleucid, britons,  macedon,}
                    recruit "greek hoplite"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek pikemen"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "greek heavy infantry"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "greek bactrian hoplites"  0  requires factions { britons,  }
                    recruit "greek athenian hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource athens
                    recruit "greek syracusan hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
                    recruit "greek hoplite spartan perioici"  0  requires factions { greek_cities, romans_brutii, }  and hidden_resource sparta and not marian_reforms 
                    recruit "merc greek hoplites"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
    ;missile
                    recruit "greek slinger"  0  requires factions { greek, }
                    recruit "greek archer"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "bactrian archers"  0  requires factions { britons, }
    ;cavalry
                    recruit "greek cavalry"  0  requires factions { seleucid, greek_cities, romans_brutii, }
                    recruit "greek light lancer"  0  requires factions { macedon, }
                    recruit "greek medium cavalry"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, }
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa_east
                    recruit "bactrian horse archers"  0  requires factions { britons, }
                    recruit "bactrian cavalry"  0  requires factions { britons, }
                    recruit "greek chariot scythed"  0  requires factions { seleucid, }
    ;AoR
                    recruit "merc greek hoplites"  0  requires factions { britons, } and hidden_resource hellenic
                    recruit "merc rhodian slingers"  0  requires factions { greek, } and hidden_resource rhodes
                    recruit "merc cretan archers"  0  requires factions { greek, } and hidden_resource crete
                    recruit "merc cavalry tarantine"  0  requires factions { greek, } and hidden_resource tarentum
                }
                construction  8
                cost  4800
                settlement_min city
                upgrades
                {
                    barracks_four_greek
                }
            }
            barracks_four_greek requires factions { greek, egyptian, } and building_present_min_level hinterland_culture_west west_colony_2
            {
                capability
                {
    ;Egyptians
                    recruit "egyptian peltast"  0  requires factions { egyptian, }
                    recruit "egyptian levy phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian cleruch phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian slingers"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi cavalry"  0  requires factions { egyptian, }
                    recruit "egyptian cleruch cavalry"  0  requires factions { egyptian, }
    ;infantry
                    recruit "greek peltast"  0  requires factions { greek,  }
                    recruit "greek heavy peltast"  0  requires factions { greek, }
                    recruit "greek hoplite militia"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek levy pikemen"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "greek hoplite"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek pikemen"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "greek hoplite elite"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek athenian hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource athens
                    recruit "greek syracusan hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
                    recruit "greek hoplite spartan perioici"  0  requires factions { greek_cities, romans_brutii, }  and hidden_resource sparta and not marian_reforms 
                    recruit "greek pikemen spartan perioici"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and marian_reforms 
                    recruit "greek royal pikemen"  0  requires factions { macedon, }
                    recruit "greek silver shields"  0  requires factions { seleucid, }
                    recruit "greek heavy infantry"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "greek bactrian hoplites"  0  requires factions { britons,  }
                    recruit "greek bactrian elite hoplites"  0  requires factions { britons,  }
                    recruit "greek hypaspist"  0  requires factions { greek_cities, romans_brutii, macedon, }
                    recruit "greek legionaries"  0  requires factions { seleucid, } and marian_reforms
                    recruit "merc greek hoplites"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
    ;missile
                    recruit "greek slinger"  0  requires factions { greek, }
                    recruit "greek archer"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "greek gastraphetes"  0  requires factions { seleucid, }
                    recruit "greek gastraphetes"  0  requires factions { greek_cities, romans_brutii, macedon, egyptian, } and hidden_resource syracuse
                    recruit "greek slinger kestros"  0  requires factions { macedon, }
                    recruit "bactrian archers"  0  requires factions { britons, }
    ;cavalry
                    recruit "greek cavalry"  0  requires factions { seleucid, greek_cities, romans_brutii, }
                    recruit "greek light lancer"  0  requires factions { macedon, }
                    recruit "greek medium cavalry"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, }
                    recruit "greek heavy cavalry"  0  requires factions { greek_cities, romans_brutii, macedon, }
                    recruit "greek heavy cataphract"  0  requires factions { seleucid, britons, }
                    recruit "greek chariot scythed"  0  requires factions { seleucid, }
                    recruit "bactrian horse archers"  0  requires factions { britons, }
                    recruit "bactrian cavalry"  0  requires factions { britons, }
    ;elephants
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa_east
                    recruit "greek elephant african"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants
                    recruit "indian elephants"  0  requires factions { britons, }  and resource elephants and not hidden_resource india
    ;AoR
                    recruit "merc greek hoplites"  0  requires factions { britons, } and hidden_resource hellenic
                    recruit "merc rhodian slingers"  0  requires factions { greek, } and hidden_resource rhodes
                    recruit "merc cretan archers"  0  requires factions { greek, } and hidden_resource crete
                    recruit "merc cavalry tarantine"  0  requires factions { greek, } and hidden_resource tarentum
                    taxable_income_bonus bonus -10 requires factions { greek, egyptian, }
                }
                construction  12
                cost  9600
                settlement_min large_city
                upgrades
                {
                    barracks_five_greek
                }
            }
            barracks_five_greek requires factions { greek, egyptian, } and building_present_min_level hinterland_culture_west west_colony_3
            {
                capability
                {
    ;Egyptians
                    recruit "egyptian peltast"  0  requires factions { egyptian, }
                    recruit "egyptian levy phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian cleruch phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian basilikon guard"  0  requires factions { egyptian, }
                    recruit "egyptian slingers"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi cavalry"  0  requires factions { egyptian, }
                    recruit "egyptian cleruch cavalry"  0  requires factions { egyptian, }
                    recruit "egyptian royal cavalry"  0  requires factions { egyptian, }
    ;infantry
                    recruit "greek peltast"  0  requires factions { greek, }
                    recruit "greek heavy peltast"  0  requires factions { greek, }
                    recruit "greek hoplite militia"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek levy pikemen"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "greek hoplite"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek pikemen"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "greek hoplite elite"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek athenian hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource athens
                    recruit "greek syracusan hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
                    recruit "greek hoplite spartan perioici"  0  requires factions { greek_cities, romans_brutii, }  and hidden_resource sparta and not marian_reforms 
                    recruit "greek pikemen spartan perioici"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and marian_reforms 
                    recruit "greek royal pikemen"  0  requires factions { macedon, }
                    recruit "greek silver shields"  0  requires factions { seleucid, }
                    recruit "greek heavy infantry"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "greek bactrian hoplites"  0  requires factions { britons,  }
                    recruit "greek bactrian elite hoplites"  0  requires factions { britons,  }
                    recruit "greek hypaspist"  0  requires factions { greek_cities, romans_brutii, macedon, }
                    recruit "greek legionaries"  0  requires factions { seleucid, } and marian_reforms
                    recruit "greek sacred band"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek hypaspist agema"  0  requires factions { macedon, }
                    recruit "greek argyraspid"  0  requires factions { seleucid, } and marian_reforms
                    recruit "merc greek hoplites"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
    ;missile
                    recruit "greek slinger"  0  requires factions { greek, }
                    recruit "greek archer"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "greek gastraphetes"  0  requires factions { seleucid,  }
                    recruit "greek gastraphetes"  0  requires factions { greek_cities, romans_brutii, macedon, egyptian, } and hidden_resource syracuse
                    recruit "greek slinger kestros"  0  requires factions { macedon, }
                    recruit "bactrian archers"  0  requires factions { britons, }
    ;cavalry
                    recruit "greek cavalry"  0  requires factions { seleucid, greek_cities, romans_brutii, }
                    recruit "greek light lancer"  0  requires factions { macedon, }
                    recruit "greek medium cavalry"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, }
                    recruit "greek heavy cavalry"  0  requires factions { greek_cities, romans_brutii, macedon, }
                    recruit "greek heavy cataphract"  0  requires factions { seleucid, britons, }
                    recruit "greek chariot scythed"  0  requires factions { seleucid, }
                    recruit "greek camel cataphract"  0  requires factions { seleucid, britons, }  and resource camels
                    recruit "greek armoured cavalry"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek royal cavalry"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "bactrian horse archers"  0  requires factions { britons, }
                    recruit "bactrian cavalry"  0  requires factions { britons, }
    ;elephants
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa_east
                    recruit "greek elephant african"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants
                    recruit "greek elephant cataphract"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants
                    recruit "indian elephants"  0  requires factions { britons, }  and resource elephants and not hidden_resource india
    ;AoR
                    recruit "merc greek hoplites"  0  requires factions { britons, } and hidden_resource hellenic
                    recruit "merc rhodian slingers"  0  requires factions { greek, } and hidden_resource rhodes
                    recruit "merc cretan archers"  0  requires factions { greek, } and hidden_resource crete
                    recruit "merc cavalry tarantine"  0  requires factions { greek, } and hidden_resource tarentum
                    taxable_income_bonus bonus -20 requires factions { greek, egyptian, }
                }
                construction  16
                cost  12000
                settlement_min huge_city
                upgrades
                {
                    barracks_monument_greek
                    barracks_monument_seleucid
                    barracks_monument_egypt
                    barracks_monument_baktria
                }
            }
            barracks_monument_greek requires factions { greek_cities, romans_brutii, macedon, } and building_present_min_level hinterland_culture_west west_colony_3 and hidden_resource hellenic_heartland and hidden_resource capitol and marian_reforms
            {
                capability
                {
    ;Egyptians
                    recruit "egyptian peltast"  0  requires factions { egyptian, }
                    recruit "egyptian levy phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian cleruch phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian basilikon guard"  0  requires factions { egyptian, }
                    recruit "egyptian slingers"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi cavalry"  0  requires factions { egyptian, }
                    recruit "egyptian cleruch cavalry"  0  requires factions { egyptian, }
                    recruit "egyptian royal cavalry"  0  requires factions { egyptian, }
    ;infantry
                    recruit "greek peltast"  0  requires factions { greek, }
                    recruit "greek heavy peltast"  0  requires factions { greek, }
                    recruit "greek hoplite militia"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek levy pikemen"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "greek hoplite"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek pikemen"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "greek hoplite elite"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek athenian hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource athens
                    recruit "greek syracusan hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
                    recruit "greek hoplite spartan perioici"  0  requires factions { greek_cities, romans_brutii, }  and hidden_resource sparta and not marian_reforms 
                    recruit "greek pikemen spartan perioici"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and marian_reforms 
                    recruit "greek royal pikemen"  0  requires factions { macedon, }
                    recruit "greek silver shields"  0  requires factions { seleucid, }
                    recruit "greek heavy infantry"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "greek bactrian hoplites"  0  requires factions { britons,  }
                    recruit "greek bactrian elite hoplites"  0  requires factions { britons,  }
                    recruit "greek hypaspist"  0  requires factions { greek_cities, romans_brutii, macedon, }
                    recruit "greek legionaries"  0  requires factions { seleucid, } and marian_reforms
                    recruit "greek sacred band"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek hypaspist agema"  0  requires factions { macedon, }
                    recruit "greek argyraspid"  0  requires factions { seleucid, } and marian_reforms
                    recruit "merc greek hoplites"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
    ;missile
                    recruit "greek slinger"  0  requires factions { greek, }
                    recruit "greek archer"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "greek gastraphetes"  0  requires factions { seleucid,  }
                    recruit "greek gastraphetes"  0  requires factions { greek_cities, romans_brutii, macedon, egyptian, } and hidden_resource syracuse
                    recruit "greek slinger kestros"  0  requires factions { macedon, }
                    recruit "bactrian archers"  0  requires factions { britons, }
    ;cavalry
                    recruit "greek cavalry"  0  requires factions { seleucid, greek_cities, romans_brutii, }
                    recruit "greek light lancer"  0  requires factions { macedon, }
                    recruit "greek medium cavalry"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, }
                    recruit "greek heavy cavalry"  0  requires factions { greek_cities, romans_brutii, macedon, }
                    recruit "greek heavy cataphract"  0  requires factions { seleucid, britons, }
                    recruit "greek chariot scythed"  0  requires factions { seleucid, }
                    recruit "greek camel cataphract"  0  requires factions { seleucid, britons, }  and resource camels
                    recruit "greek armoured cavalry"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek royal cavalry"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "bactrian horse archers"  0  requires factions { britons, }
                    recruit "bactrian cavalry"  0  requires factions { britons, }
    ;elephants
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa_east
                    recruit "greek elephant african"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants
                    recruit "greek elephant cataphract"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants
                    recruit "indian elephants"  0  requires factions { britons, }  and resource elephants and not hidden_resource india
    ;AoR
                    recruit "merc greek hoplites"  0  requires factions { britons, } and hidden_resource hellenic
                    recruit "merc rhodian slingers"  0  requires factions { greek, } and hidden_resource rhodes
                    recruit "merc cretan archers"  0  requires factions { greek, } and hidden_resource crete
                    recruit "merc cavalry tarantine"  0  requires factions { greek, } and hidden_resource tarentum
                    taxable_income_bonus bonus -20 requires factions { greek, egyptian, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { greek_cities, romans_brutii, macedon, }
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
            barracks_monument_seleucid requires factions { seleucid, } and building_present_min_level hinterland_culture_west west_colony_3 and hidden_resource seleucia and marian_reforms
            {
                capability
                {
    ;Egyptians
                    recruit "egyptian peltast"  0  requires factions { egyptian, }
                    recruit "egyptian levy phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian cleruch phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian basilikon guard"  0  requires factions { egyptian, }
                    recruit "egyptian slingers"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi cavalry"  0  requires factions { egyptian, }
                    recruit "egyptian cleruch cavalry"  0  requires factions { egyptian, }
                    recruit "egyptian royal cavalry"  0  requires factions { egyptian, }
    ;infantry
                    recruit "greek peltast"  0  requires factions { greek, }
                    recruit "greek heavy peltast"  0  requires factions { greek, }
                    recruit "greek hoplite militia"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek levy pikemen"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "greek hoplite"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek pikemen"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "greek hoplite elite"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek athenian hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource athens
                    recruit "greek syracusan hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
                    recruit "greek hoplite spartan perioici"  0  requires factions { greek_cities, romans_brutii, }  and hidden_resource sparta and not marian_reforms 
                    recruit "greek pikemen spartan perioici"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and marian_reforms 
                    recruit "greek royal pikemen"  0  requires factions { macedon, }
                    recruit "greek silver shields"  0  requires factions { seleucid, }
                    recruit "greek heavy infantry"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "greek bactrian hoplites"  0  requires factions { britons,  }
                    recruit "greek bactrian elite hoplites"  0  requires factions { britons,  }
                    recruit "greek hypaspist"  0  requires factions { greek_cities, romans_brutii, macedon, }
                    recruit "greek legionaries"  0  requires factions { seleucid, } and marian_reforms
                    recruit "greek sacred band"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek hypaspist agema"  0  requires factions { macedon, }
                    recruit "greek argyraspid"  0  requires factions { seleucid, } and marian_reforms
                    recruit "merc greek hoplites"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
    ;missile
                    recruit "greek slinger"  0  requires factions { greek, }
                    recruit "greek archer"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "greek gastraphetes"  0  requires factions { seleucid,  }
                    recruit "greek gastraphetes"  0  requires factions { greek_cities, romans_brutii, macedon, egyptian, } and hidden_resource syracuse
                    recruit "greek slinger kestros"  0  requires factions { macedon, }
                    recruit "bactrian archers"  0  requires factions { britons, }
    ;cavalry
                    recruit "greek cavalry"  0  requires factions { seleucid, greek_cities, romans_brutii, }
                    recruit "greek light lancer"  0  requires factions { macedon, }
                    recruit "greek medium cavalry"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, }
                    recruit "greek heavy cavalry"  0  requires factions { greek_cities, romans_brutii, macedon, }
                    recruit "greek heavy cataphract"  0  requires factions { seleucid, britons, }
                    recruit "greek chariot scythed"  0  requires factions { seleucid, }
                    recruit "greek camel cataphract"  0  requires factions { seleucid, britons, }  and resource camels
                    recruit "greek armoured cavalry"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek royal cavalry"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "bactrian horse archers"  0  requires factions { britons, }
                    recruit "bactrian cavalry"  0  requires factions { britons, }
    ;elephants
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa_east
                    recruit "greek elephant african"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants
                    recruit "greek elephant cataphract"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants
                    recruit "indian elephants"  0  requires factions { britons, }  and resource elephants and not hidden_resource india
    ;AoR
                    recruit "merc greek hoplites"  0  requires factions { britons, } and hidden_resource hellenic
                    recruit "merc rhodian slingers"  0  requires factions { greek, } and hidden_resource rhodes
                    recruit "merc cretan archers"  0  requires factions { greek, } and hidden_resource crete
                    recruit "merc cavalry tarantine"  0  requires factions { greek, } and hidden_resource tarentum
                    taxable_income_bonus bonus -20 requires factions { greek, egyptian, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { seleucid, }
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
            barracks_monument_egypt requires factions { egyptian, } and building_present_min_level hinterland_culture_west west_colony_3 and hidden_resource alexandria and marian_reforms
            {
                capability
                {
    ;Egyptians
                    recruit "egyptian peltast"  0  requires factions { egyptian, }
                    recruit "egyptian levy phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian cleruch phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian basilikon guard"  0  requires factions { egyptian, }
                    recruit "egyptian slingers"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi cavalry"  0  requires factions { egyptian, }
                    recruit "egyptian cleruch cavalry"  0  requires factions { egyptian, }
                    recruit "egyptian royal cavalry"  0  requires factions { egyptian, }
    ;infantry
                    recruit "greek peltast"  0  requires factions { greek, }
                    recruit "greek heavy peltast"  0  requires factions { greek, }
                    recruit "greek hoplite militia"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek levy pikemen"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "greek hoplite"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek pikemen"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "greek hoplite elite"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek athenian hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource athens
                    recruit "greek syracusan hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
                    recruit "greek hoplite spartan perioici"  0  requires factions { greek_cities, romans_brutii, }  and hidden_resource sparta and not marian_reforms 
                    recruit "greek pikemen spartan perioici"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and marian_reforms 
                    recruit "greek royal pikemen"  0  requires factions { macedon, }
                    recruit "greek silver shields"  0  requires factions { seleucid, }
                    recruit "greek heavy infantry"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "greek bactrian hoplites"  0  requires factions { britons,  }
                    recruit "greek bactrian elite hoplites"  0  requires factions { britons,  }
                    recruit "greek hypaspist"  0  requires factions { greek_cities, romans_brutii, macedon, }
                    recruit "greek legionaries"  0  requires factions { seleucid, } and marian_reforms
                    recruit "greek sacred band"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek hypaspist agema"  0  requires factions { macedon, }
                    recruit "greek argyraspid"  0  requires factions { seleucid, } and marian_reforms
                    recruit "merc greek hoplites"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
    ;missile
                    recruit "greek slinger"  0  requires factions { greek, }
                    recruit "greek archer"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "greek gastraphetes"  0  requires factions { seleucid,  }
                    recruit "greek gastraphetes"  0  requires factions { greek_cities, romans_brutii, macedon, egyptian, } and hidden_resource syracuse
                    recruit "greek slinger kestros"  0  requires factions { macedon, }
                    recruit "bactrian archers"  0  requires factions { britons, }
    ;cavalry
                    recruit "greek cavalry"  0  requires factions { seleucid, greek_cities, romans_brutii, }
                    recruit "greek light lancer"  0  requires factions { macedon, }
                    recruit "greek medium cavalry"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, }
                    recruit "greek heavy cavalry"  0  requires factions { greek_cities, romans_brutii, macedon, }
                    recruit "greek heavy cataphract"  0  requires factions { seleucid, britons, }
                    recruit "greek chariot scythed"  0  requires factions { seleucid, }
                    recruit "greek camel cataphract"  0  requires factions { seleucid, britons, }  and resource camels
                    recruit "greek armoured cavalry"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek royal cavalry"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "bactrian horse archers"  0  requires factions { britons, }
                    recruit "bactrian cavalry"  0  requires factions { britons, }
    ;elephants
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa_east
                    recruit "greek elephant african"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants
                    recruit "greek elephant cataphract"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants
                    recruit "indian elephants"  0  requires factions { britons, }  and resource elephants and not hidden_resource india
    ;AoR
                    recruit "merc greek hoplites"  0  requires factions { britons, } and hidden_resource hellenic
                    recruit "merc rhodian slingers"  0  requires factions { greek, } and hidden_resource rhodes
                    recruit "merc cretan archers"  0  requires factions { greek, } and hidden_resource crete
                    recruit "merc cavalry tarantine"  0  requires factions { greek, } and hidden_resource tarentum
                    taxable_income_bonus bonus -20 requires factions { greek, egyptian, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { egyptian, }
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
            barracks_monument_baktria requires factions { britons, } and building_present_min_level hinterland_minor_culture indian_natives and marian_reforms
            {
                capability
                {
    ;Egyptians
                    recruit "egyptian peltast"  0  requires factions { egyptian, }
                    recruit "egyptian levy phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian cleruch phalanx"  0  requires factions { egyptian, }
                    recruit "egyptian basilikon guard"  0  requires factions { egyptian, }
                    recruit "egyptian slingers"  0  requires factions { egyptian, }
                    recruit "egyptian machimoi cavalry"  0  requires factions { egyptian, }
                    recruit "egyptian cleruch cavalry"  0  requires factions { egyptian, }
                    recruit "egyptian royal cavalry"  0  requires factions { egyptian, }
    ;infantry
                    recruit "greek peltast"  0  requires factions { greek, }
                    recruit "greek heavy peltast"  0  requires factions { greek, }
                    recruit "greek hoplite militia"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek levy pikemen"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "greek hoplite"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek pikemen"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "greek hoplite elite"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek athenian hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource athens
                    recruit "greek syracusan hoplites"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource syracuse
                    recruit "greek hoplite spartan perioici"  0  requires factions { greek_cities, romans_brutii, }  and hidden_resource sparta and not marian_reforms 
                    recruit "greek pikemen spartan perioici"  0  requires factions { greek_cities, romans_brutii, } and hidden_resource sparta and marian_reforms 
                    recruit "greek royal pikemen"  0  requires factions { macedon, }
                    recruit "greek silver shields"  0  requires factions { seleucid, }
                    recruit "greek heavy infantry"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "greek bactrian hoplites"  0  requires factions { britons,  }
                    recruit "greek bactrian elite hoplites"  0  requires factions { britons,  }
                    recruit "greek hypaspist"  0  requires factions { greek_cities, romans_brutii, macedon, }
                    recruit "greek legionaries"  0  requires factions { seleucid, } and marian_reforms
                    recruit "greek sacred band"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek hypaspist agema"  0  requires factions { macedon, }
                    recruit "greek argyraspid"  0  requires factions { seleucid, } and marian_reforms
                    recruit "merc greek hoplites"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
    ;missile
                    recruit "greek slinger"  0  requires factions { greek, }
                    recruit "greek archer"  0  requires factions { greek_cities, romans_brutii, macedon, seleucid, }
                    recruit "greek gastraphetes"  0  requires factions { seleucid,  }
                    recruit "greek gastraphetes"  0  requires factions { greek_cities, romans_brutii, macedon, egyptian, } and hidden_resource syracuse
                    recruit "greek slinger kestros"  0  requires factions { macedon, }
                    recruit "bactrian archers"  0  requires factions { britons, }
    ;cavalry
                    recruit "greek cavalry"  0  requires factions { seleucid, greek_cities, romans_brutii, }
                    recruit "greek light lancer"  0  requires factions { macedon, }
                    recruit "greek medium cavalry"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, }
                    recruit "greek heavy cavalry"  0  requires factions { greek_cities, romans_brutii, macedon, }
                    recruit "greek heavy cataphract"  0  requires factions { seleucid, britons, }
                    recruit "greek chariot scythed"  0  requires factions { seleucid, }
                    recruit "greek camel cataphract"  0  requires factions { seleucid, britons, }  and resource camels
                    recruit "greek armoured cavalry"  0  requires factions { greek_cities, romans_brutii, }
                    recruit "greek royal cavalry"  0  requires factions { seleucid, britons,  macedon, }
                    recruit "bactrian horse archers"  0  requires factions { britons, }
                    recruit "bactrian cavalry"  0  requires factions { britons, }
    ;elephants
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa
                    recruit "greek elephant small"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants and hidden_resource africa_east
                    recruit "greek elephant african"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants
                    recruit "greek elephant cataphract"  0  requires factions { seleucid, macedon, greek_cities, romans_brutii, egypt, }  and resource elephants
                    recruit "indian elephants"  0  requires factions { britons, }  and resource elephants and not hidden_resource india
    ;AoR
                    recruit "merc greek hoplites"  0  requires factions { britons, } and hidden_resource hellenic
                    recruit "merc rhodian slingers"  0  requires factions { greek, } and hidden_resource rhodes
                    recruit "merc cretan archers"  0  requires factions { greek, } and hidden_resource crete
                    recruit "merc cavalry tarantine"  0  requires factions { greek, } and hidden_resource tarentum
                    taxable_income_bonus bonus -20 requires factions { greek, egyptian, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { britons, }
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
        }
        plugins
        {
        }
    }
    building barracks_eastern
    {
        levels barracks_one_eastern barracks_two_eastern barracks_three_eastern barracks_four_eastern barracks_five_eastern barracks_monument_armenia barracks_monument_parthia barracks_monument_pontus
        {
            barracks_one_eastern requires factions { armenia, parthia, pontus, }
            {
                capability
                {
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east horse archer parthia"  0  requires factions { parthia, }
                }
                construction  2
                cost  600
                settlement_min town
                upgrades
                {
                    barracks_two_eastern
                }
            }
            barracks_two_eastern requires factions { armenia, parthia, pontus, }
            {
                capability
                {
    ;infantry
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east hillmen"  0  requires factions { armenia, pontus, }
    ;missile
                    recruit "east slinger"  0  requires factions { armenia, pontus, dacia, }
    ;cavalry
                    recruit "east cavalry"  0  requires factions { pontus, }
                    recruit "east horse archer"  0  requires factions { armenia, }
    ;Parthians
                    recruit "east horse archer parthia"  0  requires factions { parthia, }
                    recruit "east heavy cavalry parthia"  0  requires factions { parthia, }
                }
                construction  3
                cost  2400
                settlement_min large_town
                upgrades
                {
                    barracks_three_eastern
                }
            }
            barracks_three_eastern requires factions { armenia, parthia, pontus, } and building_present_min_level hinterland_culture_east east_colony_1
            {
                capability
                {
    ;infantry
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east hillmen"  0  requires factions { armenia, pontus, }
                    recruit "east heavy infantry"  0  requires factions { armenia, pontus, }
                    recruit "east hoplite"  0  requires factions { pontus, }
    ;missile
                    recruit "east slinger"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east archer"  0  requires factions { armenia, pontus, }
    ;cavalry
            recruit "east cavalry"  0  requires factions { pontus, }
                    recruit "east horse archer"  0  requires factions { armenia, }
                    recruit "east heavy cavalry"  0  requires factions { pontus, armenia, }
                    recruit "east scythed chariot"  0  requires factions { pontus, }
    ;Parthians
                    recruit "east horse archer parthia"  0  requires factions { parthia, }
                    recruit "east heavy cavalry parthia"  0  requires factions { parthia, }
                    recruit "east persian cavalry"  0  requires factions { parthia, }
                }
                construction  8
                cost  4800
                settlement_min city
                upgrades
                {
                    barracks_four_eastern
                }
            }
            barracks_four_eastern requires factions { armenia, parthia, pontus, } and building_present_min_level hinterland_culture_east east_colony_2
            {
                capability
                {
    ;infantry
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east hillmen"  0  requires factions { armenia, pontus, }
                    recruit "east heavy infantry"  0  requires factions { armenia, pontus, }
                    recruit "east hoplite"  0  requires factions { pontus, }
                    recruit "east hoplite brazen shield"  0  requires factions { pontus, }
                    recruit "east legionary"  0  requires factions { armenia, pontus, } and marian_reforms
    ;missile
                    recruit "east slinger"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east archer"  0  requires factions { armenia, pontus, }
    ;cavalry
                    recruit "east cavalry"  0  requires factions { pontus, }
                    recruit "east horse archer"  0  requires factions { armenia, }
                    recruit "east heavy cavalry"  0  requires factions { pontus,  armenia,}
                    recruit "sabaean heavy cavalry"  0  requires factions { dacia, }
                    recruit "east cataphract archer"  0  requires factions { armenia, }
                    recruit "east cappodocian cavalry"  0  requires factions { pontus, }
                    recruit "east heavy cataphract"  0  requires factions { armenia, }
                    recruit "east scythed chariot"  0  requires factions { pontus, }
    ;Parthians
                    recruit "east horse archer parthia"  0  requires factions { parthia, }
                    recruit "east heavy cavalry parthia"  0  requires factions { parthia, }
                    recruit "east persian cavalry"  0  requires factions { parthia, }
                    recruit "east heavy cataphract parthia"  0  requires factions { parthia, }
                    recruit "east cataphract archer parthia"  0  requires factions { parthia, }
    ;elephants
                    recruit "east elephant"  0  requires factions { pontus, armenia, parthia, }  and resource elephants
                    taxable_income_bonus bonus -10 requires factions { armenia, parthia, pontus, }
                }
                construction  12
                cost  9600
                settlement_min large_city
                upgrades
                {
                    barracks_five_eastern
                }
            }
            barracks_five_eastern requires factions { armenia, parthia, pontus, } and building_present_min_level hinterland_culture_east east_colony_3
            {
                capability
                {
    ;infantry
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east hillmen"  0  requires factions { armenia, pontus, }
                    recruit "east heavy infantry"  0  requires factions { armenia, pontus, }
                    recruit "east hoplite"  0  requires factions { pontus, }
                    recruit "east hoplite brazen shield"  0  requires factions { pontus, }
                    recruit "east legionary"  0  requires factions { armenia, pontus, } and marian_reforms
    ;missile
                    recruit "east slinger"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east archer"  0  requires factions { armenia, pontus, }
    ;cavalry
                    recruit "east cavalry"  0  requires factions { pontus, }
                    recruit "east horse archer"  0  requires factions { armenia, }
                    recruit "east heavy cavalry"  0  requires factions { pontus, armenia, }
                    recruit "east cataphract archer"  0  requires factions { armenia, }
                    recruit "east cappodocian cavalry"  0  requires factions { pontus, }
                    recruit "east heavy cataphract"  0  requires factions { armenia, }
                    recruit "east scythed chariot"  0  requires factions { pontus, }
    ;Parthians
                    recruit "east heavy cavalry parthia"  0  requires factions { parthia, }
                    recruit "east horse archer parthia"  0  requires factions { parthia, }
                    recruit "east persian cavalry"  0  requires factions { parthia, }
                    recruit "east cataphract archer parthia"  0  requires factions { parthia, }
                    recruit "east heavy cataphract parthia"  0  requires factions { parthia, }
                    recruit "east companions parthia"  0  requires factions { parthia, }
                    recruit "east camel cataphract"  0  requires factions { parthia, }  and resource camels
                    recruit "east camel cataphract archer"  0  requires factions { parthia, }  and resource camels
    ;elephants
                    recruit "east elephant"  0  requires factions { pontus, armenia, parthia, }  and resource elephants
                    taxable_income_bonus bonus -20 requires factions { armenia, parthia, pontus, }
                }
                construction  16
                cost  12000
                settlement_min huge_city
                upgrades
                {
                    barracks_monument_armenia
                    barracks_monument_parthia
                    barracks_monument_pontus
                }
            }
            barracks_monument_armenia requires factions { armenia, } and building_present_min_level hinterland_culture_east east_colony_3 and hidden_resource media and marian_reforms
            {
                capability
                {
    ;infantry
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east hillmen"  0  requires factions { armenia, pontus, }
                    recruit "east heavy infantry"  0  requires factions { armenia, pontus, }
                    recruit "east hoplite"  0  requires factions { pontus, }
                    recruit "east hoplite brazen shield"  0  requires factions { pontus, }
                    recruit "east legionary"  0  requires factions { armenia, pontus, } and marian_reforms
    ;missile
                    recruit "east slinger"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east archer"  0  requires factions { armenia, pontus, }
    ;cavalry
                    recruit "east cavalry"  0  requires factions { pontus, }
                    recruit "east horse archer"  0  requires factions { armenia, }
                    recruit "east heavy cavalry"  0  requires factions { pontus, armenia, }
                    recruit "east cataphract archer"  0  requires factions { armenia, }
                    recruit "east cappodocian cavalry"  0  requires factions { pontus, }
                    recruit "east heavy cataphract"  0  requires factions { armenia, }
                    recruit "east scythed chariot"  0  requires factions { pontus, }
    ;Parthians
                    recruit "east heavy cavalry parthia"  0  requires factions { parthia, }
                    recruit "east horse archer parthia"  0  requires factions { parthia, }
                    recruit "east persian cavalry"  0  requires factions { parthia, }
                    recruit "east cataphract archer parthia"  0  requires factions { parthia, }
                    recruit "east heavy cataphract parthia"  0  requires factions { parthia, }
                    recruit "east companions parthia"  0  requires factions { parthia, }
                    recruit "east camel cataphract"  0  requires factions { parthia, }  and resource camels
                    recruit "east camel cataphract archer"  0  requires factions { parthia, }  and resource camels
    ;elephants
                    recruit "east elephant"  0  requires factions { pontus, armenia, parthia, }  and resource elephants
                    taxable_income_bonus bonus -20 requires factions { armenia, parthia, pontus, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { armenia, }
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
            barracks_monument_parthia requires factions { parthia, } and building_present_min_level hinterland_culture_east east_colony_3 and hidden_resource istakhr and marian_reforms
            {
                capability
                {
    ;infantry
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east hillmen"  0  requires factions { armenia, pontus, }
                    recruit "east heavy infantry"  0  requires factions { armenia, pontus, }
                    recruit "east hoplite"  0  requires factions { pontus, }
                    recruit "east hoplite brazen shield"  0  requires factions { pontus, }
                    recruit "east legionary"  0  requires factions { armenia, pontus, } and marian_reforms
    ;missile
                    recruit "east slinger"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east archer"  0  requires factions { armenia, pontus, }
    ;cavalry
                    recruit "east cavalry"  0  requires factions { pontus, }
                    recruit "east horse archer"  0  requires factions { armenia, }
                    recruit "east heavy cavalry"  0  requires factions { pontus, armenia, }
                    recruit "east cataphract archer"  0  requires factions { armenia, }
                    recruit "east cappodocian cavalry"  0  requires factions { pontus, }
                    recruit "east heavy cataphract"  0  requires factions { armenia, }
                    recruit "east scythed chariot"  0  requires factions { pontus, }
    ;Parthians
                    recruit "east heavy cavalry parthia"  0  requires factions { parthia, }
                    recruit "east horse archer parthia"  0  requires factions { parthia, }
                    recruit "east persian cavalry"  0  requires factions { parthia, }
                    recruit "east cataphract archer parthia"  0  requires factions { parthia, }
                    recruit "east heavy cataphract parthia"  0  requires factions { parthia, }
                    recruit "east companions parthia"  0  requires factions { parthia, }
                    recruit "east camel cataphract"  0  requires factions { parthia, }  and resource camels
                    recruit "east camel cataphract archer"  0  requires factions { parthia, }  and resource camels
    ;elephants
                    recruit "east elephant"  0  requires factions { pontus, armenia, parthia, }  and resource elephants
                    taxable_income_bonus bonus -20 requires factions { armenia, parthia, pontus, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { parthia, }
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
            barracks_monument_pontus requires factions { pontus, } and building_present_min_level hinterland_culture_east east_colony_3 and hidden_resource anatolia and hidden_resource capitol and marian_reforms
            {
                capability
                {
    ;infantry
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east hillmen"  0  requires factions { armenia, pontus, }
                    recruit "east heavy infantry"  0  requires factions { armenia, pontus, }
                    recruit "east hoplite"  0  requires factions { pontus, }
                    recruit "east hoplite brazen shield"  0  requires factions { pontus, }
                    recruit "east legionary"  0  requires factions { armenia, pontus, } and marian_reforms
    ;missile
                    recruit "east slinger"  0  requires factions { armenia, pontus, dacia, }
                    recruit "east archer"  0  requires factions { armenia, pontus, }
    ;cavalry
                    recruit "east cavalry"  0  requires factions { pontus, }
                    recruit "east horse archer"  0  requires factions { armenia, }
                    recruit "east heavy cavalry"  0  requires factions { pontus, armenia, }
                    recruit "east cataphract archer"  0  requires factions { armenia, }
                    recruit "east cappodocian cavalry"  0  requires factions { pontus, }
                    recruit "east heavy cataphract"  0  requires factions { armenia, }
                    recruit "east scythed chariot"  0  requires factions { pontus, }
    ;Parthians
                    recruit "east heavy cavalry parthia"  0  requires factions { parthia, }
                    recruit "east horse archer parthia"  0  requires factions { parthia, }
                    recruit "east persian cavalry"  0  requires factions { parthia, }
                    recruit "east cataphract archer parthia"  0  requires factions { parthia, }
                    recruit "east heavy cataphract parthia"  0  requires factions { parthia, }
                    recruit "east companions parthia"  0  requires factions { parthia, }
                    recruit "east camel cataphract"  0  requires factions { parthia, }  and resource camels
                    recruit "east camel cataphract archer"  0  requires factions { parthia, }  and resource camels
    ;elephants
                    recruit "east elephant"  0  requires factions { pontus, armenia, parthia, }  and resource elephants
                    taxable_income_bonus bonus -20 requires factions { armenia, parthia, pontus, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { pontus, }
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
        }
        plugins
        {
        }
    }
    building barracks_punic
    {
        levels barracks_one_punic barracks_two_punic barracks_three_punic barracks_four_punic barracks_five_punic barracks_monument_carthage
        {
            barracks_one_punic requires factions { carthaginian, }
            {
                capability
                {
                    recruit "carthaginian militia phalanx"  0  requires factions { carthage, }
                }
                construction  2
                cost  600
                settlement_min town
                upgrades
                {
                    barracks_two_punic
                }
            }
            barracks_two_punic requires factions { carthaginian, }
            {
                capability
                {
                    recruit "carthaginian militia phalanx"  0  requires factions { carthage, }
                    recruit "carthaginian light infantry"  0  requires factions { carthage, }  and not marian_reforms
                    recruit "carthaginian light infantry"  2  requires factions { carthage, }  and marian_reforms
                }
                construction  3
                cost  2400
                settlement_min large_town
                upgrades
                {
                    barracks_three_punic
                }
            }
            barracks_three_punic requires factions { carthaginian, } and building_present_min_level hinterland_culture_punic punic_colony_1
            {
                capability
                {
                    recruit "carthaginian militia phalanx"  0  requires factions { carthaginian, }
                    recruit "carthaginian light infantry"  0  requires factions { carthaginian, }  and not marian_reforms
                    recruit "carthaginian heavy infantry"  0  requires factions { carthaginian, }  and not marian_reforms
                    recruit "carthaginian light infantry"  2  requires factions { carthaginian, }  and marian_reforms
                    recruit "carthaginian heavy infantry"  2  requires factions { carthaginian, }  and marian_reforms
                    recruit "carthaginian medium cavalry"  0  requires factions { carthaginian, }  and not marian_reforms
                    recruit "carthaginian medium cavalry"  2  requires factions { carthaginian, }  and marian_reforms
                    recruit "carthaginian elephant forest"  0  requires factions { carthaginian, } and resource elephants and hidden_resource africa
    
                }
                construction  8
                cost  4800
                settlement_min city
                upgrades
                {
                    barracks_four_punic
                }
            }
            barracks_four_punic requires factions { carthaginian, } and building_present_min_level hinterland_culture_punic punic_colony_2
            {
                capability
                {
                    recruit "carthaginian militia phalanx"  0  requires factions { carthaginian, }
                    recruit "carthaginian light infantry"  0  requires factions { carthaginian, }  and not marian_reforms
                    recruit "carthaginian heavy infantry"  0  requires factions { carthaginian, }  and not marian_reforms
                    recruit "carthaginian light infantry"  2  requires factions { carthaginian, }  and marian_reforms
                    recruit "carthaginian heavy infantry"  2  requires factions { carthaginian, }  and marian_reforms
                    recruit "carthaginian medium cavalry"  0  requires factions { carthaginian, }  and not marian_reforms
                    recruit "carthaginian medium cavalry"  2  requires factions { carthaginian, }  and marian_reforms
                    recruit "carthaginian royal cavalry"  0  requires factions { carthaginian, }
                    recruit "carthaginian elephant forest"  0  requires factions { carthaginian, } and resource elephants and hidden_resource africa
                    recruit "carthaginian elephant african"  0  requires factions { carthaginian, }  and resource elephants
                    taxable_income_bonus bonus -10 requires factions { carthaginian, }
                }
                construction  12
                cost  9600
                settlement_min large_city
                upgrades
                {
                    barracks_five_punic
                }
            }
            barracks_five_punic requires factions { carthaginian, } and building_present_min_level hinterland_culture_punic punic_colony_3
            {
                capability
                {
                    recruit "carthaginian militia phalanx"  0  requires factions { carthaginian, }
                    recruit "carthaginian light infantry"  0  requires factions { carthaginian, }  and not marian_reforms
                    recruit "carthaginian heavy infantry"  0  requires factions { carthaginian, }  and not marian_reforms
                    recruit "carthaginian light infantry"  2  requires factions { carthaginian, }  and marian_reforms
                    recruit "carthaginian heavy infantry"  2  requires factions { carthaginian, }  and marian_reforms
                    recruit "carthaginian sacred band"  0  requires factions { carthaginian, }
                    recruit "carthaginian medium cavalry"  0  requires factions { carthaginian, }  and not marian_reforms
                    recruit "carthaginian medium cavalry"  2  requires factions { carthaginian, }  and marian_reforms
                    recruit "carthaginian royal cavalry"  0  requires factions { carthaginian, }
                    recruit "carthaginian elephant forest"  0  requires factions { carthaginian, } and resource elephants and hidden_resource africa
                    recruit "carthaginian elephant african"  0  requires factions { carthaginian, }  and resource elephants
                    recruit "carthaginian elephant african cataphract"  0  requires factions { carthage, }  and resource elephants
                    taxable_income_bonus bonus -20 requires factions { carthaginian, }
                }
                construction  16
                cost  12000
                settlement_min huge_city
                upgrades
                {
                    barracks_monument_carthage
                }
            }
            barracks_monument_carthage requires factions { carthaginian, } and building_present_min_level hinterland_culture_punic punic_colony_3 and hidden_resource carthage and marian_reforms
            {
                capability
                {
                    recruit "carthaginian militia phalanx"  0  requires factions { carthaginian, }
                    recruit "carthaginian light infantry"  0  requires factions { carthaginian, }  and not marian_reforms
                    recruit "carthaginian heavy infantry"  0  requires factions { carthaginian, }  and not marian_reforms
                    recruit "carthaginian light infantry"  2  requires factions { carthaginian, }  and marian_reforms
                    recruit "carthaginian heavy infantry"  2  requires factions { carthaginian, }  and marian_reforms
                    recruit "carthaginian sacred band"  0  requires factions { carthaginian, }
                    recruit "carthaginian medium cavalry"  0  requires factions { carthaginian, }  and not marian_reforms
                    recruit "carthaginian medium cavalry"  2  requires factions { carthaginian, }  and marian_reforms
                    recruit "carthaginian royal cavalry"  0  requires factions { carthaginian, }
                    recruit "carthaginian elephant forest"  0  requires factions { carthaginian, } and resource elephants and hidden_resource africa
                    recruit "carthaginian elephant african"  0  requires factions { carthaginian, }  and resource elephants
                    recruit "carthaginian elephant african cataphract"  0  requires factions { carthage, }  and resource elephants
                    taxable_income_bonus bonus -20 requires factions { carthaginian, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { carthage, } and hidden_resource africa
                    weapon_simple 1   requires factions { carthage, } and hidden_resource iberia
                    weapon_bladed 1   requires factions { carthage, } and hidden_resource iberia
                    weapon_missile 1   requires factions { carthage, } and hidden_resource iberia
                    armour 1   requires factions { carthage, } and hidden_resource iberia
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
        }
        plugins
        {
        }
    }
    building barracks_arab
    {
        levels barracks_one_arab barracks_two_arab barracks_three_arab barracks_four_arab barracks_five_arab barracks_monument_arab
        {
            barracks_one_arab requires factions { dacia, }
            {
                capability
                {
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                }
                construction  2
                cost  600
                settlement_min town
                upgrades
                {
                    barracks_two_arab
                }
            }
            barracks_two_arab requires factions { dacia, }
            {
                capability
                {
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                    recruit "sabaean axemen"  0  requires factions { dacia, }
                    recruit "east slinger"  0  requires factions { armenia, pontus, dacia, }
                    recruit "sabaean light cavalry"  0  requires factions { dacia, }
                }
                construction  3
                cost  2400
                settlement_min large_town
                upgrades
                {
                    barracks_three_arab
                }
            }
            barracks_three_arab requires factions { dacia, } and building_present_min_level hinterland_culture_arab arab_colony_1
            {
                capability
                {
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                    recruit "sabaean axemen"  0  requires factions { dacia, }
                    recruit "sabaean heavy spearmen"  0  requires factions { dacia, }
                    recruit "east slinger"  0  requires factions { armenia, pontus, dacia, }
                    recruit "sabaean archers"  0  requires factions { dacia, }
                    recruit "sabaean light cavalry"  0  requires factions { dacia, }
                    recruit "sabaean heavy cavalry"  0  requires factions { dacia, }
                    recruit "sabaean chariot archer"  0  requires factions { dacia,  }
                }
                construction  8
                cost  4800
                settlement_min city
                upgrades
                {
                    barracks_four_arab
                }
            }
            barracks_four_arab requires factions { dacia, } and building_present_min_level hinterland_culture_arab arab_colony_2
            {
                capability
                {
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                    recruit "sabaean axemen"  0  requires factions { dacia, }
                    recruit "sabaean heavy spearmen"  0  requires factions { dacia, }
                    recruit "sabaean temple guard"  0  requires factions { dacia, }
                    recruit "east slinger"  0  requires factions { armenia, pontus, dacia, }
                    recruit "sabaean archers"  0  requires factions { dacia, }
                    recruit "sabaean light cavalry"  0  requires factions { dacia, }
                    recruit "sabaean heavy cavalry"  0  requires factions { dacia, }
                    recruit "sabaean chariot archer"  0  requires factions { dacia,  }
                    recruit "sabaean camel archers"  0  requires factions { dacia, }  and resource camels
                    recruit "sabaean elephant"  0  requires factions { dacia, }  and resource elephants
                    taxable_income_bonus bonus -10 requires factions { dacia, }
                }
                construction  12
                cost  9600
                settlement_min large_city
                upgrades
                {
                    barracks_five_arab
                }
            }
            barracks_five_arab requires factions { dacia, } and building_present_min_level hinterland_culture_arab arab_colony_3
            {
                capability
                {
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                    recruit "sabaean axemen"  0  requires factions { dacia, }
                    recruit "sabaean heavy spearmen"  0  requires factions { dacia, }
                    recruit "sabaean temple guard"  0  requires factions { dacia, }
                    recruit "east slinger"  0  requires factions { armenia, pontus, dacia, }
                    recruit "sabaean archers"  0  requires factions { dacia, }
                    recruit "sabaean light cavalry"  0  requires factions { dacia, }
                    recruit "sabaean heavy cavalry"  0  requires factions { dacia, }
                    recruit "sabaean chariot archer"  0  requires factions { dacia,  }
                    recruit "sabaean camel archers"  0  requires factions { dacia, }  and resource camels
                    recruit "sabaean elephant"  0  requires factions { dacia, }  and resource elephants
                    taxable_income_bonus bonus -20 requires factions { dacia, }
                }
                construction  16
                cost  12000
                settlement_min huge_city
                upgrades
                {
                    barracks_monument_arab
                }
            }
            barracks_monument_arab requires factions { dacia, } and building_present_min_level hinterland_culture_arab arab_colony_3 and hidden_resource arabia and hidden_resource capitol and marian_reforms
            {
                capability
                {
                    recruit "east peltast"  0  requires factions { armenia, pontus, dacia, }
                    recruit "sabaean axemen"  0  requires factions { dacia, }
                    recruit "sabaean heavy spearmen"  0  requires factions { dacia, }
                    recruit "sabaean temple guard"  0  requires factions { dacia, }
                    recruit "east slinger"  0  requires factions { armenia, pontus, dacia, }
                    recruit "sabaean archers"  0  requires factions { dacia, }
                    recruit "sabaean light cavalry"  0  requires factions { dacia, }
                    recruit "sabaean heavy cavalry"  0  requires factions { dacia, }
                    recruit "sabaean chariot archer"  0  requires factions { dacia,  }
                    recruit "sabaean camel archers"  0  requires factions { dacia, }  and resource camels
                    recruit "sabaean elephant"  0  requires factions { dacia, }  and resource elephants
                    taxable_income_bonus bonus -20 requires factions { dacia, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { dacia, }
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
        }
        plugins
        {
        }
    }
    building barracks_barbarian
    {
        levels barracks_one_barbarian barracks_two_barbarian barracks_three_barbarian barracks_four_barbarian barracks_five_barbarian barracks_monument_celts barracks_monument_germans
        {
            barracks_one_barbarian requires factions { gauls, slavs, germans, }
            {
                capability
                {
                    recruit "barb peltast gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb peltast german"  0  requires factions { germans, }
                }
                construction  2
                cost  600
                settlement_min town
                upgrades
                {
                    barracks_two_barbarian
                }
            }
            barracks_two_barbarian requires factions { gauls, slavs, germans, }
            {
                capability
                {
    ;infantry
                    recruit "barb peltast gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb peltast german"  0  requires factions { germans, }
                    recruit "warband sword gaul"  0  requires factions { gauls, slavs, }
                    recruit "warband axe german"  0  requires factions { germans, }
    ;missile
                    recruit "barb slinger"  0  requires factions { gauls, slavs, germans, }
    ;cavalry
                    recruit "barb cavalry"  0  requires factions { gauls, slavs, germans, }
                }
                construction  3
                cost  2400
                settlement_min large_town
                upgrades
                {
                    barracks_three_barbarian
                }
            }
            barracks_three_barbarian requires factions { gauls, slavs, germans, } and building_present_min_level hinterland_culture_barb barb_colony_1
            {
                capability
                {
    ;infantry
                    recruit "barb peltast gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb peltast german"  0  requires factions { germans, }
                    recruit "warband sword gaul"  0  requires factions { gauls, slavs, }
                    recruit "warband axe german"  0  requires factions { germans, }
                    recruit "barb naked fanatics"  0  requires factions { gauls, slavs, }
                    recruit "barb heavy spearmen gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb heavy spearmen german"  0  requires factions { germans, }
                    recruit "warband dhaxe german"  0  requires factions { germans, }
    ;missile
                    recruit "barb slinger"  0  requires factions { gauls, slavs, germans, }
                    recruit "barb archer"  0  requires factions { gauls, slavs, germans, thrace, }
    ;cavalry
                    recruit "barb cavalry"  0  requires factions { gauls, slavs, germans, }
                    recruit "barb heavy cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "barb chariot heavy slave"  0  requires factions { gauls, slavs, }
                }
                construction  8
                cost  4800
                settlement_min city
                upgrades
                {
                    barracks_four_barbarian
                }
            }
            barracks_four_barbarian requires factions { gauls, slavs, germans, } and building_present_min_level hinterland_culture_barb barb_colony_2
            {
                capability
                {
    ;infantry
                    recruit "barb peltast gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb peltast german"  0  requires factions { germans, }
                    recruit "warband sword gaul"  0  requires factions { gauls, slavs, }
                    recruit "warband axe german"  0  requires factions { germans, }
                    recruit "barb naked fanatics"  0  requires factions { gauls, slavs, }
                    recruit "barb warguard gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb heavy spearmen gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb heavy spearmen german"  0  requires factions { germans, }
                    recruit "warband dhaxe german"  0  requires factions { germans, }
                    recruit "warband axe heavy german"  0  requires factions { germans, }
                    recruit "barb berserker gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb berserker german"  0  requires factions { germans, }
    ;missile
                    recruit "barb slinger"  0  requires factions { gauls, slavs, germans, }
                    recruit "barb archer"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "warband archer german"  0  requires factions { germans, }
                    recruit "barb chosen slinger"  0  requires factions { gauls, slavs, }
    ;cavalry
                    recruit "barb cavalry"  0  requires factions { gauls, slavs, germans, }
                    recruit "barb heavy cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "barb noble cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "barb chariot heavy slave"  0  requires factions { gauls, slavs, }
    ;AoR
                    recruit "warband galatian"  0  requires hidden_resource galatia
                    recruit "warband woad briton"  0  requires factions { barbarian, } and hidden_resource britons
                    taxable_income_bonus bonus -10 requires factions { gauls, slavs, germans, }
                }
                construction  12
                cost  9600
                settlement_min large_city
                upgrades
                {
                    barracks_five_barbarian
                }
            }
            barracks_five_barbarian requires factions { gauls, slavs, germans, } and building_present_min_level hinterland_culture_barb barb_colony_3 and marian_reforms
            {
                capability
                {
    ;infantry
                    recruit "barb peltast gaul"  1  requires factions { gauls, slavs, }
                    recruit "barb peltast german"  1  requires factions { germans, }
                    recruit "warband sword gaul"  1  requires factions { gauls, slavs, }
                    recruit "warband axe german"  1  requires factions { germans, }
                    recruit "barb naked fanatics"  0  requires factions { gauls, slavs, }
                    recruit "barb warguard gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb heavy spearmen gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb heavy spearmen german"  0  requires factions { germans, }
                    recruit "warband dhaxe german"  0  requires factions { germans, }
                    recruit "warband axe heavy german"  0  requires factions { germans, }
                    recruit "barb berserker gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb berserker german"  0  requires factions { germans, }
                    recruit "warband galatian"  0  requires hidden_resource galatia
                    recruit "warband woad briton"  0  requires factions { barbarian, } and hidden_resource britons
    ;missile
                    recruit "barb slinger"  1  requires factions { gauls, slavs, germans, }
                    recruit "barb archer"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "warband archer german"  0  requires factions { germans, }
                    recruit "barb chosen slinger"  0  requires factions { gauls, slavs, }
    ;cavalry
                    recruit "barb cavalry"  1  requires factions { gauls, slavs, germans, }
                    recruit "barb heavy cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "barb noble cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "barb chariot heavy slave"  0  requires factions { gauls, slavs, }
                    taxable_income_bonus bonus -20 requires factions { gauls, slavs, germans, }
                }
                construction  16
                cost  12000
                settlement_min huge_city
                upgrades
                {
                    barracks_monument_celts
                    barracks_monument_germans
                }
            }
            barracks_monument_celts requires factions { gauls, slavs, } and building_present_min_level hinterland_culture_barb barb_colony_3 and hidden_resource celtic and marian_reforms
            {
                capability
                {
    ;infantry
                    recruit "barb peltast gaul"  1  requires factions { gauls, slavs, }
                    recruit "barb peltast german"  1  requires factions { germans, }
                    recruit "warband sword gaul"  1  requires factions { gauls, slavs, }
                    recruit "warband axe german"  1  requires factions { germans, }
                    recruit "barb naked fanatics"  0  requires factions { gauls, slavs, }
                    recruit "barb warguard gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb heavy spearmen gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb heavy spearmen german"  0  requires factions { germans, }
                    recruit "warband dhaxe german"  0  requires factions { germans, }
                    recruit "warband axe heavy german"  0  requires factions { germans, }
                    recruit "barb berserker gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb berserker german"  0  requires factions { germans, }
                    recruit "warband galatian"  0  requires hidden_resource galatia
                    recruit "warband woad briton"  0  requires factions { barbarian, } and hidden_resource britons
    ;missile
                    recruit "barb slinger"  1  requires factions { gauls, slavs, germans, }
                    recruit "barb archer"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "warband archer german"  0  requires factions { germans, }
                    recruit "barb chosen slinger"  0  requires factions { gauls, slavs, }
    ;cavalry
                    recruit "barb cavalry"  1  requires factions { gauls, slavs, germans, }
                    recruit "barb heavy cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "barb noble cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "barb chariot heavy slave"  0  requires factions { gauls, slavs, }
                    taxable_income_bonus bonus -20 requires factions { gauls, slavs, germans, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { gauls, slavs, }
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
            barracks_monument_germans requires factions { germans, } and building_present_min_level hinterland_culture_barb barb_colony_3 and hidden_resource germanic and marian_reforms
            {
                capability
                {
    ;infantry
                    recruit "barb peltast gaul"  1  requires factions { gauls, slavs, }
                    recruit "barb peltast german"  1  requires factions { germans, }
                    recruit "warband sword gaul"  1  requires factions { gauls, slavs, }
                    recruit "warband axe german"  1  requires factions { germans, }
                    recruit "barb naked fanatics"  0  requires factions { gauls, slavs, }
                    recruit "barb warguard gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb heavy spearmen gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb heavy spearmen german"  0  requires factions { germans, }
                    recruit "warband dhaxe german"  0  requires factions { germans, }
                    recruit "warband axe heavy german"  0  requires factions { germans, }
                    recruit "barb berserker gaul"  0  requires factions { gauls, slavs, }
                    recruit "barb berserker german"  0  requires factions { germans, }
                    recruit "warband galatian"  0  requires hidden_resource galatia
                    recruit "warband woad briton"  0  requires factions { barbarian, } and hidden_resource britons
    ;missile
                    recruit "barb slinger"  1  requires factions { gauls, slavs, germans, }
                    recruit "barb archer"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "warband archer german"  0  requires factions { germans, }
                    recruit "barb chosen slinger"  0  requires factions { gauls, slavs, }
    ;cavalry
                    recruit "barb cavalry"  1  requires factions { gauls, slavs, germans, }
                    recruit "barb heavy cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "barb noble cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "barb chariot heavy slave"  0  requires factions { gauls, slavs, }
                    taxable_income_bonus bonus -20 requires factions { gauls, slavs, germans, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { germans, }
                }
                construction  30
                cost  30000
                settlement_min huge_city
                upgrades
                {
                }
            }
        }
        plugins
        {
        }
    }
    building barracks_iberian
    {
        levels barracks_one_iberian barracks_two_iberian barracks_three_iberian barracks_four_iberian barracks_five_iberian barracks_monument_iberian
        {
            barracks_one_iberian requires factions { spain, }
            {
                capability
                {
                    recruit "iberian caetrati"  0  requires factions { spain, }
                }
                construction  2
                cost  600
                settlement_min town
                upgrades
                {
                    barracks_two_iberian
                }
            }
            barracks_two_iberian requires factions { spain, }
            {
                capability
                {
    ;infantry
                    recruit "iberian caetrati"  0  requires factions { spain, }
                    recruit "iberian scutarii"  0  requires factions { spain, }
    ;missile
                    recruit "iberian archer"  0  requires factions { spain, }
    ;cavalry
                    recruit "iberian cavalry"  0  requires factions { spain, }
                }
                construction  3
                cost  2400
                settlement_min large_town
                upgrades
                {
                    barracks_three_iberian
                }
            }
            barracks_three_iberian requires factions { spain, } and building_present_min_level hinterland_culture_iber iber_colony_1
            {
                capability
                {
    ;infantry
                    recruit "iberian caetrati"  0  requires factions { spain, }
                    recruit "iberian scutarii"  0  requires factions { spain, }
                    recruit "iberian heavy spearmen"  0  requires factions { spain, }
                    recruit "iberian heavy scutarii"  0  requires factions { spain, }
    ;missile
                    recruit "iberian archer"  0  requires factions { spain, }
    ;cavalry
                    recruit "iberian cavalry"  0  requires factions { spain, }
                    recruit "iberian medium cavalry"  0  requires factions { spain, }
                }
                construction  8
                cost  4800
                settlement_min city
                upgrades
                {
                    barracks_four_iberian
                }
            }
            barracks_four_iberian requires factions { spain, } and building_present_min_level hinterland_culture_iber iber_colony_2
            {
                capability
                {
    ;infantry
                    recruit "warband galatian"  0  requires hidden_resource galatia
                    recruit "warband woad briton"  0  requires factions { barbarian, } and hidden_resource britons
                    recruit "iberian caetrati"  0  requires factions { spain, }
                    recruit "iberian scutarii"  0  requires factions { spain, }
                    recruit "iberian heavy spearmen"  0  requires factions { spain, }
                    recruit "iberian heavy scutarii"  0  requires factions { spain, }
                    recruit "iberian ambakaro"  0  requires factions { spain, }
    ;missile
                    recruit "iberian archer"  0  requires factions { spain, }
    ;cavalry
                    recruit "iberian cavalry"  0  requires factions { spain, }
                    recruit "iberian medium cavalry"  0  requires factions { spain, }
                    recruit "iberian royal cavalry"  0  requires factions { spain, }
                    taxable_income_bonus bonus -10 requires factions { spain, }
                }
                construction  12
                cost  9600
                settlement_min large_city
                upgrades
                {
                    barracks_five_iberian
                }
            }
            barracks_five_iberian requires factions { spain, } and building_present_min_level hinterland_culture_iber iber_colony_3 and marian_reforms
            {
                capability
                {
    ;infantry
                    recruit "warband galatian"  0  requires hidden_resource galatia
                    recruit "warband woad briton"  0  requires factions { barbarian, } and hidden_resource britons
                    recruit "iberian caetrati"  1  requires factions { spain, }
                    recruit "iberian scutarii"  1  requires factions { spain, }
                    recruit "iberian heavy spearmen"  0  requires factions { spain, }
                    recruit "iberian heavy scutarii"  0  requires factions { spain, }
                    recruit "iberian ambakaro"  0  requires factions { spain, }
    ;missile
                    recruit "iberian archer"  1  requires factions { spain, }
    ;cavalry
                    recruit "iberian cavalry"  1  requires factions { spain, }
                    recruit "iberian medium cavalry"  0  requires factions { spain, }
                    recruit "iberian royal cavalry"  0  requires factions { spain, }
                    taxable_income_bonus bonus -20 requires factions { spain, }
                }
                construction  16
                cost  12000
                settlement_min huge_city
                upgrades
                {
                    barracks_monument_iberian
                }
            }
            barracks_monument_iberian requires factions { spain, } and building_present_min_level hinterland_culture_iber iber_colony_3 and hidden_resource iberia and marian_reforms
            {
                capability
                {
    ;infantry
                    recruit "warband galatian"  0  requires hidden_resource galatia
                    recruit "warband woad briton"  0  requires factions { barbarian, } and hidden_resource britons
                    recruit "iberian caetrati"  1  requires factions { spain, }
                    recruit "iberian scutarii"  1  requires factions { spain, }
                    recruit "iberian heavy spearmen"  0  requires factions { spain, }
                    recruit "iberian heavy scutarii"  0  requires factions { spain, }
                    recruit "iberian ambakaro"  0  requires factions { spain, }
    ;missile
                    recruit "iberian archer"  1  requires factions { spain, }
    ;cavalry
                    recruit "iberian cavalry"  1  requires factions { spain, }
                    recruit "iberian medium cavalry"  0  requires factions { spain, }
                    recruit "iberian royal cavalry"  0  requires factions { spain, }
                    taxable_income_bonus bonus -20 requires factions { spain, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { spain, }
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
        }
        plugins
        {
        }
    }
    building barracks_nomad
    {
        levels barracks_one_nomad barracks_two_nomad barracks_three_nomad barracks_four_nomad barracks_five_nomad barracks_monument_nomad
        {
            barracks_one_nomad requires factions { scythia, }
            {
                capability
                {
                    recruit "barb horse archers scythian"  0  requires factions { scythia, }
                }
                construction  2
                cost  600
                settlement_min town
                upgrades
                {
                    barracks_two_nomad
                }
            }
            barracks_two_nomad requires factions { scythia, }
            {
                capability
                {
                    recruit "barb horse archers scythian"  0  requires factions { scythia, }
                    recruit "barb cavalry scythian"  0  requires factions { scythia, }
                }
                construction  3
                cost  2400
                settlement_min large_town
                upgrades
                {
                    barracks_three_nomad
                }
            }
            barracks_three_nomad requires factions { scythia, } and building_present_min_level hinterland_culture_nomad nomad_colony_1
            {
                capability
                {
                    recruit "barb horse archers scythian"  0  requires factions { scythia, }
                    recruit "barb cavalry scythian"  0  requires factions { scythia, }
                    recruit "barb scythian nobles scythian"  0  requires factions { scythia, }
                    recruit "barb noble horse archers scythian"  0  requires factions { scythia, }
                }
                construction  8
                cost  4800
                settlement_min city
                upgrades
                {
                    barracks_four_nomad
                }
            }
            barracks_four_nomad requires factions { scythia, } and building_present_min_level hinterland_culture_nomad nomad_colony_2
            {
                capability
                {
                    recruit "barb horse archers scythian"  0  requires factions { scythia, }
                    recruit "barb cavalry scythian"  0  requires factions { scythia, }
                    recruit "barb scythian nobles scythian"  0  requires factions { scythia, }
                    recruit "barb noble horse archers scythian"  0  requires factions { scythia, }
                    recruit "scythian heavy cataphract"  0  requires factions { scythia, }
    ;AoR
                    recruit "warband galatian"  0  requires hidden_resource galatia
                    recruit "warband woad briton"  0  requires factions { barbarian, } and hidden_resource britons
                    taxable_income_bonus bonus -10 requires factions { scythia, }
                }
                construction  12
                cost  9600
                settlement_min large_city
                upgrades
                {
                    barracks_five_nomad
                }
            }
            barracks_five_nomad requires factions { scythia, } and building_present_min_level hinterland_culture_nomad nomad_colony_3 and marian_reforms
            {
                capability
                {
                    recruit "barb horse archers scythian"  1  requires factions { scythia, }
                    recruit "barb cavalry scythian"  1  requires factions { scythia, }
                    recruit "barb scythian nobles scythian"  0  requires factions { scythia, }
                    recruit "barb noble horse archers scythian"  0  requires factions { scythia, }
                    recruit "scythian heavy cataphract"  0  requires factions { scythia, }
    ;AoR
                    recruit "warband galatian"  0  requires hidden_resource galatia
                    recruit "warband woad briton"  0  requires factions { barbarian, } and hidden_resource britons
                    taxable_income_bonus bonus -20 requires factions { scythia, }
                }
                construction  16
                cost  12000
                settlement_min huge_city
                upgrades
                {
                    barracks_monument_nomad
                }
            }
            barracks_monument_nomad requires factions { scythia, } and building_present_min_level hinterland_culture_nomad nomad_colony_3 and hidden_resource bosphorans and marian_reforms
            {
                capability
                {
                    recruit "barb horse archers scythian"  1  requires factions { scythia, }
                    recruit "barb cavalry scythian"  1  requires factions { scythia, }
                    recruit "barb scythian nobles scythian"  0  requires factions { scythia, }
                    recruit "barb noble horse archers scythian"  0  requires factions { scythia, }
                    recruit "scythian heavy cataphract"  0  requires factions { scythia, }
    ;AoR
                    recruit "warband galatian"  0  requires hidden_resource galatia
                    recruit "warband woad briton"  0  requires factions { barbarian, } and hidden_resource britons
                    taxable_income_bonus bonus -20 requires factions { scythia, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { scythia, }
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
        }
        plugins
        {
        }
    }
    building barracks_thrace
    {
        levels barracks_one_thrace barracks_two_thrace barracks_three_thrace barracks_four_thrace barracks_five_thrace barracks_monument_thrace
        {
            barracks_one_thrace requires factions { thrace, }
            {
                capability
                {
    
                    recruit "thracian peltast"  0  requires factions { thrace, }
                }
                construction  2
                cost  600
                settlement_min town
                upgrades
                {
                    barracks_two_thrace
                }
            }
            barracks_two_thrace requires factions { thrace, }
            {
                capability
                {
                    recruit "thracian peltast"  0  requires factions { thrace, }
                    recruit "warband falx thracian"  0  requires factions { thrace, }
                    recruit "thracian cavalry"  0  requires factions { thrace, }
                }
                construction  3
                cost  2400
                settlement_min large_town
                upgrades
                {
                    barracks_three_thrace
                }
            }
            barracks_three_thrace requires factions { thrace, } and building_present_min_level hinterland_culture_thrace thrace_colony_1
            {
                capability
                {
    ;infantry
                    recruit "thracian peltast"  0  requires factions { thrace, }
                    recruit "warband falx thracian"  0  requires factions { thrace, }
                    recruit "thracian thorakitai"  0  requires factions { thrace, }
    ;missile
                    recruit "barb archer"  0  requires factions { gauls, slavs, germans, thrace, }
    ;cavalry
                    recruit "thracian cavalry"  0  requires factions { thrace, }
                    recruit "barb heavy cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
                }
                construction  8
                cost  4800
                settlement_min city
                upgrades
                {
                    barracks_four_thrace
                }
            }
            barracks_four_thrace requires factions { thrace, } and building_present_min_level hinterland_culture_thrace thrace_colony_2
            {
                capability
                {
    ;infantry
                    recruit "thracian peltast"  0  requires factions { thrace, }
                    recruit "warband falx thracian"  0  requires factions { thrace, }
                    recruit "thracian thorakitai"  0  requires factions { thrace, }
                    recruit "thracian noble falxmen"  0  requires factions { thrace, }
    ;missile
                    recruit "barb archer"  0  requires factions { gauls, slavs, germans, thrace, }
    ;cavalry
                    recruit "thracian cavalry"  0  requires factions { thrace, }
                    recruit "barb heavy cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "barb noble cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
    ;AoR
                    recruit "warband galatian"  0  requires hidden_resource galatia
                    recruit "warband woad briton"  0  requires factions { barbarian, } and hidden_resource britons
                    taxable_income_bonus bonus -10 requires factions { thrace, }
                }
                construction  12
                cost  9600
                settlement_min large_city
                upgrades
                {
                    barracks_five_thrace
                }
            }
            barracks_five_thrace requires factions { thrace, } and building_present_min_level hinterland_culture_thrace thrace_colony_3 and marian_reforms
            {
                capability
                {
    ;infantry
                    recruit "thracian peltast"  1  requires factions { thrace, }
                    recruit "warband falx thracian"  1  requires factions { thrace, }
                    recruit "thracian thorakitai"  0  requires factions { thrace, }
                    recruit "thracian noble falxmen"  0  requires factions { thrace, }
    ;missile
                    recruit "barb archer"  0  requires factions { gauls, slavs, germans, thrace, }
    ;cavalry
                    recruit "thracian cavalry"  1  requires factions { thrace, }
                    recruit "barb heavy cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "barb noble cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
    ;AoR
                    recruit "warband galatian"  0  requires hidden_resource galatia
                    recruit "warband woad briton"  0  requires factions { barbarian, } and hidden_resource britons
                    taxable_income_bonus bonus -20 requires factions { thrace, }
                }
                construction  16
                cost  12000
                settlement_min huge_city
                upgrades
                {
                    barracks_monument_thrace
                }
            }
            barracks_monument_thrace requires factions { thrace, } and building_present_min_level hinterland_culture_thrace thrace_colony_3 and hidden_resource thrace and marian_reforms
            {
                capability
                {
    ;infantry
                    recruit "thracian peltast"  1  requires factions { thrace, }
                    recruit "warband falx thracian"  1  requires factions { thrace, }
                    recruit "thracian thorakitai"  0  requires factions { thrace, }
                    recruit "thracian noble falxmen"  0  requires factions { thrace, }
    ;missile
                    recruit "barb archer"  0  requires factions { gauls, slavs, germans, thrace, }
    ;cavalry
                    recruit "thracian cavalry"  1  requires factions { thrace, }
                    recruit "barb heavy cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
                    recruit "barb noble cavalry"  0  requires factions { gauls, slavs, germans, thrace, }
    ;AoR
                    recruit "warband galatian"  0  requires hidden_resource galatia
                    recruit "warband woad briton"  0  requires factions { barbarian, } and hidden_resource britons
                    taxable_income_bonus bonus -20 requires factions { thrace, }
                }
                faction_capability
                {
                    recruits_exp_bonus bonus 1   requires factions { thrace, }
                }
                construction  24
                cost  24000
                settlement_min huge_city
                upgrades
                {
                }
            }
        }
        plugins
        {
        }
    }
    Is proudly patroned by the Great Balikedes.



  2. #2
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,382

    Default Re: Post Marian Project - Post-Reformed Monument

    You could offset the experience bonus problem by putting a large enough penalty (-5 for example).
    This should work well enough but of course requires some good testing.
    The Best Is Yet To Come:

  3. #3
    Suppanut's Avatar Idea-O-Matic
    Join Date
    Mar 2007
    Location
    Thailand
    Posts
    3,784

    Default Re: Post Marian Project - Post-Reformed Monument

    Quote Originally Posted by Zarax View Post
    You could offset the experience bonus problem by putting a large enough penalty (-5 for example).
    This should work well enough but of course requires some good testing.
    This would cause too much different to the same units in pre/post monuments situation. iI in this case I would give not more than -4(-3 is more reasonable but ideally should not fewer than -2) as highest exp bonus from building is +3 by temple of horse and we can't selectively give factionwide exp bonus to units. So in this case if we use such method then I will reduce bonus from temple of horse to +2 Exp at max level and let's AI factions could access to all -exp units before build monuments.
    Is proudly patroned by the Great Balikedes.



  4. #4

    Default Re: Post Marian Project - Post-Reformed Monument

    First, thank you for considering XC in your proposals, but let me say, that do what you need to do, and I'll figure out how to wrap XC around that, not the other way round.

    I do like the idea of having a last level barracks for the reform, but I think you are trying to hard with the idea of a faction-wide reform. Why not just make it so that the last level barracks holds all the new units? I know this doesn't allow lower level barracks to have new units, but I think the trade off in simplicity is more than worth it. And after all, simplicity is one of things that XGM excels in.

    Expand your borders, a mod based on XGM 5.

  5. #5

    Default Re: Post Marian Project - Post-Reformed Monument

    I think the second option is best, losing the weapon bonus is no big deal and its not really historically accurate anyway. Btw what is the cause of the conflict with the mercenary units? Though I think that you should perhaps try all of them and test which one works best, but waiting until DBH is fully back in action to test them.

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