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Thread: issues with...........export_descr_advice.txt

  1. #1
    Condottiere SOG's Avatar Domesticus
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    Default issues with...........export_descr_advice.txt

    21:44:01.453 [system.rpt] [always] CPU: SSE
    21:44:01.468 [system.rpt] [always] ==== system log start, build date: Apr 23 2007 version bld-medieval2-update2-84 (37970) ===
    21:44:01.562 [system.io] [always] mounted pack packs/data_0.pack
    21:44:01.562 [system.io] [always] mounted pack packs/data_1.pack
    21:44:01.562 [system.io] [always] mounted pack packs/data_2.pack
    21:44:01.562 [system.io] [always] mounted pack packs/data_3.pack
    21:44:01.562 [system.io] [always] mounted pack packs/data_4.pack
    21:44:01.578 [system.io] [always] mounted pack packs/localized.pack
    21:44:11.046 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14617, column 29
    Plug-in/Building level name mustering_hall not found in building database
    21:44:11.046 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14626, column 29
    Plug-in/Building level name garrison_quarters not found in building database
    21:44:11.062 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14635, column 29
    Plug-in/Building level name drill_square not found in building database
    21:44:11.062 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14644, column 29
    Plug-in/Building level name barracks not found in building database
    21:44:11.062 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14653, column 29
    Plug-in/Building level name armoury not found in building database
    21:44:11.062 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15715, column 29
    Plug-in/Building level name printing_press not found in building database
    21:44:11.062 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15724, column 29
    Plug-in/Building level name printing_house not found in building database
    21:44:11.062 [script.err] [error] Script Error in data/export_descr_advice.txt, at line 15861, column 42
    Building level name mustering_hall not found as a level in building database
    21:50:01.812 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by Condottiere SOG; November 01, 2008 at 02:59 AM.

  2. #2
    Condottiere SOG's Avatar Domesticus
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    Default I suppose turnabout is fair play...........

    23:13:43.343 [system.rpt] [always] CPU: SSE
    23:13:43.343 [system.rpt] [always] ==== system log start, build date: Apr 23 2007 version bld-medieval2-update2-84 (37970) ===
    23:13:43.359 [system.io] [always] mounted pack packs/data_0.pack
    23:13:43.359 [system.io] [always] mounted pack packs/data_1.pack
    23:13:43.359 [system.io] [always] mounted pack packs/data_2.pack
    23:13:43.375 [system.io] [always] mounted pack packs/data_3.pack
    23:13:43.375 [system.io] [always] mounted pack packs/data_4.pack
    23:13:43.375 [system.io] [always] mounted pack packs/localized.pack
    23:13:48.250 [game.script] [error] Condition parsing error in for_king_or_country/data/export_descr_advice.txt, at line 14626, column 29
    Plug-in/Building level name garrison_quarters not found in building database
    23:13:48.250 [game.script] [error] Condition parsing error in for_king_or_country/data/export_descr_advice.txt, at line 14635, column 29
    Plug-in/Building level name drill_square not found in building database
    23:13:48.250 [game.script] [error] Condition parsing error in for_king_or_country/data/export_descr_advice.txt, at line 14644, column 29
    Plug-in/Building level name barracks not found in building database
    23:13:48.250 [game.script] [error] Condition parsing error in for_king_or_country/data/export_descr_advice.txt, at line 14653, column 29
    Plug-in/Building level name armoury not found in building database
    23:13:48.250 [game.script] [error] Condition parsing error in for_king_or_country/data/export_descr_advice.txt, at line 15715, column 29
    Plug-in/Building level name printing_press not found in building database
    23:13:48.250 [game.script] [error] Condition parsing error in for_king_or_country/data/export_descr_advice.txt, at line 15724, column 29
    Plug-in/Building level name printing_house not found in building database
    23:14:59.750 [game.script] [always] New Turn:
    23:14:59.750 [game.script] [always] turncounter = 0
    23:14:59.750 [game.script] [error] Script execution error for <create_unit>, at line 345, in for_king_or_country/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Cannot add unit to character <GeorgeGoring> in residence

    23:14:59.750 [game.script] [error] Script execution error for <create_unit>, at line 346, in for_king_or_country/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Cannot add unit to character <GeorgeGoring> in residence

    23:14:59.750 [game.script] [error] Script execution error for <create_unit>, at line 347, in for_king_or_country/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Cannot add unit to character <GeorgeGoring> in residence

    23:31:43.062 [game.script] [always] New Turn:
    23:31:43.062 [game.script] [always] turncounter = 1
    23:34:04.187 [game.script] [always] New Turn:
    23:34:04.187 [game.script] [always] turncounter = 2
    23:37:07.343 [game.script] [error] Trigger processing error in <SummerAdoption>
    : OfferedForAdoption
    when testing <AgentType> condition
    23:37:07.343 [game.script] [error] Trigger processing error in <WinterAdoption>
    : OfferedForAdoption
    when testing <AgentType> condition
    23:37:07.343 [game.script] [error] Trigger processing error in <LesserWinterAdoption>
    : OfferedForAdoption
    when testing <AgentType> condition
    23:37:07.468 [game.script] [always] New Turn:
    23:37:07.468 [game.script] [always] turncounter = 3
    00:05:53.875 [game.script] [error] Trigger processing error in <LesserSummerAdoption>
    : LesserGeneralOfferedForAdoption
    when testing <AgentType> condition
    00:40:49.625 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    oh, calibre!

    ideas; end text your own buildings rather than using standard format.
    suspicions; advice won't give you creedence until you do.
    Last edited by Condottiere SOG; November 01, 2008 at 02:59 AM.

  3. #3

    Default Re: issues with...........export_descr_advice.txt

    I've seen the first set of errors when someone tried to run it with Kingdoms.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  4. #4
    Condottiere SOG's Avatar Domesticus
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    Default Re: issues with...........export_descr_advice.txt

    20:58:05.765 [system.rpt] [always] CPU: SSE
    20:58:05.843 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
    20:58:06.046 [system.io] [always] mounted pack packs/data_0.pack
    20:58:06.218 [system.io] [always] mounted pack packs/data_1.pack
    20:58:06.640 [system.io] [always] mounted pack packs/data_2.pack
    20:58:06.906 [system.io] [always] mounted pack packs/data_3.pack
    20:58:07.437 [system.io] [always] mounted pack packs/data_4.pack
    20:58:07.531 [system.io] [always] mounted pack packs/localized.pack
    20:58:43.390 [game.script] [error] Condition parsing error in for_king_or_country/data/export_descr_advice.txt, at line 14626, column 29
    Plug-in/Building level name garrison_quarters not found in building database
    20:58:43.390 [game.script] [error] Condition parsing error in for_king_or_country/data/export_descr_advice.txt, at line 14635, column 29
    Plug-in/Building level name drill_square not found in building database
    20:58:43.390 [game.script] [error] Condition parsing error in for_king_or_country/data/export_descr_advice.txt, at line 14644, column 29
    Plug-in/Building level name barracks not found in building database
    20:58:43.390 [game.script] [error] Condition parsing error in for_king_or_country/data/export_descr_advice.txt, at line 14653, column 29
    Plug-in/Building level name armoury not found in building database
    20:58:43.390 [game.script] [error] Condition parsing error in for_king_or_country/data/export_descr_advice.txt, at line 15715, column 29
    Plug-in/Building level name printing_press not found in building database
    20:58:43.390 [game.script] [error] Condition parsing error in for_king_or_country/data/export_descr_advice.txt, at line 15724, column 29
    Plug-in/Building level name printing_house not found in building database



    Need a fix for this. I am using 1.2 version M2. I am working on it.

  5. #5

    Default Re: issues with...........export_descr_advice.txt

    I dont know what the problem is, as I say this has only been seen with Kingdoms, but you're using version 1.3.
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  6. #6
    Condottiere SOG's Avatar Domesticus
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    Default Re: issues with...........export_descr_advice.txt

    I am now at the time I only had 1.2. The problem no longer exists, but thanks for noticing.

  7. #7

    Default Re: issues with...........export_descr_advice.txt

    im trying to use it for kingdoms to and i get this error. how did you fix it?

  8. #8
    Condottiere SOG's Avatar Domesticus
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    Default Re: issues with...........export_descr_advice.txt

    go to modifications section. there are how-to's there. you are hard-pressed for a real answer here.

    also beware of 4 errors in the campaign_script.

  9. #9

    Default Re: issues with...........export_descr_advice.txt

    @Condo

    1) What kind of 4 errors you mention?

    2) People asking me about an alternative BAI so I refer them to your work as example. Do you plan to renew the FKOC version of it and when?

    3) Your experiments with a skeleton file have a visible effect on the gameplay so correct me if I am wrong but do this affect the speed of the units and their actions? I am ready to confirm the fact that now there are no idle soldiers in a regiment where I was surprised by soldiers using their pistols from the back rows but is this feature also affect the speed of animation? I mean first of all that cavalry became unnaturally fast now so is there is a way to slow them down a bit? (Maybe this is not true. I am not sure by myself only becouse while testing this thing I was suspicious for errors and it could just seems to see that.)

    4) Anyway it seems that your modification of BAI in FKOC is not just BAI and goes deeper in other scripts. One question I want to ask is do you experiment on implementing of grenadiers as you described in one of your posts here? It simply the geat idea!!! The only thing I want about it is that such important type of warfare need to be introduced correcty from history point of view.
    Last edited by shakesword; January 13, 2009 at 09:42 PM.

  10. #10
    Condottiere SOG's Avatar Domesticus
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    Default Re: issues with...........export_descr_advice.txt

    1) i will have to go back through my notes. i changed the campaign script in my version to reflect the changes made.

    2) i have a new BAI ready now.

    3) the changes to the skeleton script makes the armies more dynamic and individuals can make their own actions. all cavalry except Parliamentarian horse("Troopers") use the Swedish attack model in the 'prec' has been added to firearm attributes. they still skirmish in accordance to battle_config, but they also fire during the charge and charge in with the sword.

    4) it would be easy. take the halberdier and give him a grenade using Naffutun animations and call him a grenadier.

  11. #11
    Condottiere SOG's Avatar Domesticus
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    Default Re: issues with...........export_descr_advice.txt

    Just finished making the "Grenade". I will post images after a few more tests.

    Updated! Complete!
    http://www.twcenter.net/forums/showt...32#post4274832
    Last edited by Condottiere SOG; January 14, 2009 at 04:27 PM.

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